Ruddy Town!

we're probably going to need to split bank 2 eventually I am running out of unreferenced code to comment out lol
This commit is contained in:
Zeta_Null 2024-11-07 16:55:20 -05:00
parent 4aaf325c76
commit 9a80501cd1
23 changed files with 95 additions and 31 deletions

View file

@ -9,7 +9,9 @@ Route52_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 8, 9, RUDDY_TOWN, 1
warp_event 9, 9, RUDDY_TOWN, 2
def_coord_events
def_bg_events

View file

@ -1,3 +1,3 @@
,@--A.,-0112-O((((0145B612NNNNNN=//?1H/>((L'''P((<11+C317P+//?11H3#:;(+/C3:KG;I''J
ME$%&& ()**'
!!!!!!" 
,@--A.,-0112-O((((0145B612NNNNNN=//?1H/>((L'''P((<11+C317P+//?11H3#:;(+/C3:KG;I''J
ME$%&&& ()***'
!!!!!!" 

25
maps/RuddyTown.asm Normal file
View file

@ -0,0 +1,25 @@
object_const_def
RuddyTown_MapScripts:
def_scene_scripts
def_callbacks
callback MAPCALLBACK_NEWMAP, .Flypoint
.Flypoint:
setflag ENGINE_FLYPOINT_RUDDY
return
RuddyTown_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 28, 30, ROUTE_52, 1
warp_event 29, 30, ROUTE_52, 2
def_coord_events
def_bg_events
def_object_events