From 9c3ce8b6640759de2f7394189b89d1489c995412 Mon Sep 17 00:00:00 2001 From: Llinos Evans <36418502+ShiraTheMogul@users.noreply.github.com> Date: Fri, 25 Jul 2025 17:33:52 +0100 Subject: [PATCH] revert `161bc93` --- data/moves/animations.asm | 1 - engine/battle/effect_commands.asm | 13 ------------- 2 files changed, 14 deletions(-) diff --git a/data/moves/animations.asm b/data/moves/animations.asm index 6c7d3e5..bf45c11 100644 --- a/data/moves/animations.asm +++ b/data/moves/animations.asm @@ -5055,4 +5055,3 @@ BattleAnim_ShowMon_1: anim_incobj 1 anim_wait 1 anim_ret - diff --git a/engine/battle/effect_commands.asm b/engine/battle/effect_commands.asm index f2a056b..3d0c428 100644 --- a/engine/battle/effect_commands.asm +++ b/engine/battle/effect_commands.asm @@ -6125,15 +6125,6 @@ BattleCommand_DoubleUndergroundDamage: call GetBattleVar bit SUBSTATUS_UNDERGROUND, a ret z - jr DoubleDamage - -BattleCommand_DoubleUnderwaterDamage: -; doubleunderwaterdamage - ld a, BATTLE_VARS_SUBSTATUS4_OPP - call GetBattleVar - bit SUBSTATUS_UNDERWATER, a - ret z - ; fallthrough DoubleDamage: ld hl, wCurDamage + 1 @@ -6147,10 +6138,6 @@ DoubleDamage: ld [hl], a .quit ret - -BattleCommand_Unused3C: -BattleCommand_Unused5D: ; Just stuffing these here for now because I'm unsure of if I can just axe them from the effect command pointers?? Probably can but :V - ret INCLUDE "engine/battle/move_effects/mimic.asm"