mirror of
https://github.com/thornAvery/jep-hack.git
synced 2026-02-20 22:48:43 +13:00
Complete Inverse implementation, fix type matchups
Issues occurred resulting from an incomplete implementation of Inverse Battles from Commit #e59cc2b329.
Attempts to fix have been made through completing the implementation, which also accounts for proto-Fairy.
Additionally, some semi-invulnerable glitches have attempts made to resolve them, involving a generic list and 16bitification of the compare commands.
Damage processing seems iffy but this needs more testing. Type matchups function correctly, though.
This commit is contained in:
parent
90fe97fcb1
commit
a14e978b98
4 changed files with 425 additions and 181 deletions
|
|
@ -8,12 +8,12 @@ DebugRoom_MapScripts:
|
|||
|
||||
DebugPokemon1Script:
|
||||
opentext
|
||||
getmonname STRING_BUFFER_3, AZUMARILL
|
||||
getmonname STRING_BUFFER_3, BIPULLA
|
||||
writetext ReceivedDebugPokemonText
|
||||
playsound SFX_CAUGHT_MON
|
||||
waitsfx
|
||||
promptbutton
|
||||
givepoke AZUMARILL, 4, HM_WATER_SPORT
|
||||
givepoke BIPULLA, 15, HM_WATER_SPORT
|
||||
closetext
|
||||
end
|
||||
|
||||
|
|
@ -39,11 +39,11 @@ DebugPokemon3Script:
|
|||
faceplayer
|
||||
opentext
|
||||
writetext DebugTextA
|
||||
cry STROMEN
|
||||
cry BELLSPROUT
|
||||
pause 15
|
||||
closetext
|
||||
loadvar VAR_BATTLETYPE, BATTLETYPE_SHINY
|
||||
loadwildmon COATL, 75
|
||||
loadvar VAR_BATTLETYPE, BATTLETYPE_INVERSE
|
||||
loadwildmon BELLSPROUT, 10
|
||||
startbattle
|
||||
reloadmapafterbattle
|
||||
end
|
||||
|
|
@ -56,11 +56,11 @@ DebugPokemon4Script:
|
|||
faceplayer
|
||||
opentext
|
||||
writetext DebugTextB
|
||||
cry STROMEN
|
||||
cry BELLSPROUT
|
||||
pause 15
|
||||
closetext
|
||||
loadvar VAR_BATTLETYPE, BATTLETYPE_SUICUNE
|
||||
loadwildmon COATL, 75
|
||||
loadwildmon BELLSPROUT, 10
|
||||
startbattle
|
||||
reloadmapafterbattle
|
||||
end
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue