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Complete Inverse implementation, fix type matchups
Issues occurred resulting from an incomplete implementation of Inverse Battles from Commit #e59cc2b3292f3da336e89ef23b15b234bf469368. Attempts to fix have been made through completing the implementation, which also accounts for proto-Fairy. Additionally, some semi-invulnerable glitches have attempts made to resolve them, involving a generic list and 16bitification of the compare commands. Damage processing seems iffy but this needs more testing. Type matchups function correctly, though.
This commit is contained in:
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90fe97fcb1
commit
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@ -96,6 +96,7 @@ DEF SPDSPCDV_SHINY EQU $AA
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const BATTLETYPE_FORCEITEM
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const BATTLETYPE_FORCEITEM
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const BATTLETYPE_CELEBI
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const BATTLETYPE_CELEBI
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const BATTLETYPE_SUICUNE
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const BATTLETYPE_SUICUNE
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const BATTLETYPE_INVERSE
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; BattleVarPairs indexes (see home/battle_vars.asm)
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; BattleVarPairs indexes (see home/battle_vars.asm)
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const_def
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const_def
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@ -1,132 +1,253 @@
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TypeMatchups:
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TypeMatchups:
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; attacker, defender, *=
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; attacker, defender, *=
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db NORMAL, ROCK, NOT_VERY_EFFECTIVE
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db NORMAL, ROCK, NOT_VERY_EFFECTIVE
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db NORMAL, STEEL, NOT_VERY_EFFECTIVE
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db NORMAL, STEEL, NOT_VERY_EFFECTIVE
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db FIRE, FIRE, NOT_VERY_EFFECTIVE
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db FIRE, FIRE, NOT_VERY_EFFECTIVE
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db FIRE, WATER, NOT_VERY_EFFECTIVE
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db FIRE, WATER, NOT_VERY_EFFECTIVE
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db FIRE, GRASS, SUPER_EFFECTIVE
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db FIRE, GRASS, SUPER_EFFECTIVE
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db FIRE, ICE, SUPER_EFFECTIVE
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db FIRE, ICE, SUPER_EFFECTIVE
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db FIRE, BUG, SUPER_EFFECTIVE
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db FIRE, BUG, SUPER_EFFECTIVE
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db FIRE, ROCK, NOT_VERY_EFFECTIVE
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db FIRE, ROCK, NOT_VERY_EFFECTIVE
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db FIRE, DRAGON, NOT_VERY_EFFECTIVE
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db FIRE, DRAGON, NOT_VERY_EFFECTIVE
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db FIRE, STEEL, SUPER_EFFECTIVE
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db FIRE, STEEL, SUPER_EFFECTIVE
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db FIRE, FAIRY, SUPER_EFFECTIVE
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db FIRE, FAIRY, SUPER_EFFECTIVE
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db WATER, FIRE, SUPER_EFFECTIVE
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db WATER, FIRE, SUPER_EFFECTIVE
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db WATER, WATER, NOT_VERY_EFFECTIVE
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db WATER, WATER, NOT_VERY_EFFECTIVE
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db WATER, GRASS, NOT_VERY_EFFECTIVE
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db WATER, GRASS, NOT_VERY_EFFECTIVE
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db WATER, GROUND, SUPER_EFFECTIVE
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db WATER, GROUND, SUPER_EFFECTIVE
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db WATER, ROCK, SUPER_EFFECTIVE
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db WATER, ROCK, SUPER_EFFECTIVE
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db WATER, DRAGON, NOT_VERY_EFFECTIVE
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db WATER, DRAGON, NOT_VERY_EFFECTIVE
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db ELECTRIC, WATER, SUPER_EFFECTIVE
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db ELECTRIC, WATER, SUPER_EFFECTIVE
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db ELECTRIC, ELECTRIC, NOT_VERY_EFFECTIVE
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db ELECTRIC, ELECTRIC, NOT_VERY_EFFECTIVE
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db ELECTRIC, GRASS, NOT_VERY_EFFECTIVE
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db ELECTRIC, GRASS, NOT_VERY_EFFECTIVE
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db ELECTRIC, GROUND, NO_EFFECT
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db ELECTRIC, GROUND, NO_EFFECT
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db ELECTRIC, FLYING, SUPER_EFFECTIVE
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db ELECTRIC, FLYING, SUPER_EFFECTIVE
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db ELECTRIC, DRAGON, NOT_VERY_EFFECTIVE
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db ELECTRIC, DRAGON, NOT_VERY_EFFECTIVE
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db GRASS, FIRE, NOT_VERY_EFFECTIVE
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db GRASS, FIRE, NOT_VERY_EFFECTIVE
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db GRASS, WATER, SUPER_EFFECTIVE
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db GRASS, WATER, SUPER_EFFECTIVE
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db GRASS, GRASS, NOT_VERY_EFFECTIVE
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db GRASS, GRASS, NOT_VERY_EFFECTIVE
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db GRASS, POISON, NOT_VERY_EFFECTIVE
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db GRASS, POISON, NOT_VERY_EFFECTIVE
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db GRASS, GROUND, SUPER_EFFECTIVE
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db GRASS, GROUND, SUPER_EFFECTIVE
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db GRASS, FLYING, NOT_VERY_EFFECTIVE
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db GRASS, FLYING, NOT_VERY_EFFECTIVE
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db GRASS, BUG, NOT_VERY_EFFECTIVE
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db GRASS, BUG, NOT_VERY_EFFECTIVE
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db GRASS, ROCK, SUPER_EFFECTIVE
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db GRASS, ROCK, SUPER_EFFECTIVE
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db GRASS, DRAGON, NOT_VERY_EFFECTIVE
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db GRASS, DRAGON, NOT_VERY_EFFECTIVE
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db GRASS, STEEL, NOT_VERY_EFFECTIVE
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db GRASS, STEEL, NOT_VERY_EFFECTIVE
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db ICE, WATER, NOT_VERY_EFFECTIVE
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db ICE, WATER, NOT_VERY_EFFECTIVE
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db ICE, GRASS, SUPER_EFFECTIVE
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db ICE, GRASS, SUPER_EFFECTIVE
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db ICE, ICE, NOT_VERY_EFFECTIVE
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db ICE, ICE, NOT_VERY_EFFECTIVE
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db ICE, GROUND, SUPER_EFFECTIVE
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db ICE, GROUND, SUPER_EFFECTIVE
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db ICE, FLYING, SUPER_EFFECTIVE
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db ICE, FLYING, SUPER_EFFECTIVE
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db ICE, DRAGON, SUPER_EFFECTIVE
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db ICE, DRAGON, SUPER_EFFECTIVE
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db ICE, STEEL, NOT_VERY_EFFECTIVE
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db ICE, STEEL, NOT_VERY_EFFECTIVE
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db ICE, FAIRY, SUPER_EFFECTIVE
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db ICE, FAIRY, SUPER_EFFECTIVE
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db ICE, FIRE, NOT_VERY_EFFECTIVE
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db ICE, FIRE, NOT_VERY_EFFECTIVE
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db FIGHTING, NORMAL, SUPER_EFFECTIVE
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db FIGHTING, NORMAL, SUPER_EFFECTIVE
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db FIGHTING, ICE, SUPER_EFFECTIVE
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db FIGHTING, ICE, SUPER_EFFECTIVE
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db FIGHTING, POISON, NOT_VERY_EFFECTIVE
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db FIGHTING, POISON, NOT_VERY_EFFECTIVE
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db FIGHTING, FLYING, NOT_VERY_EFFECTIVE
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db FIGHTING, FLYING, NOT_VERY_EFFECTIVE
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db FIGHTING, PSYCHIC_TYPE, NOT_VERY_EFFECTIVE
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db FIGHTING, PSYCHIC_TYPE, NOT_VERY_EFFECTIVE
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db FIGHTING, BUG, NOT_VERY_EFFECTIVE
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db FIGHTING, BUG, NOT_VERY_EFFECTIVE
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db FIGHTING, ROCK, SUPER_EFFECTIVE
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db FIGHTING, ROCK, SUPER_EFFECTIVE
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db FIGHTING, DARK, SUPER_EFFECTIVE
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db FIGHTING, DARK, SUPER_EFFECTIVE
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db FIGHTING, STEEL, SUPER_EFFECTIVE
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db FIGHTING, STEEL, SUPER_EFFECTIVE
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db FIGHTING, FAIRY, NOT_VERY_EFFECTIVE
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db FIGHTING, FAIRY, NOT_VERY_EFFECTIVE
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db POISON, GRASS, SUPER_EFFECTIVE
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db POISON, GRASS, SUPER_EFFECTIVE
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db POISON, POISON, NOT_VERY_EFFECTIVE
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db POISON, POISON, NOT_VERY_EFFECTIVE
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db POISON, GROUND, NOT_VERY_EFFECTIVE
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db POISON, GROUND, NOT_VERY_EFFECTIVE
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db POISON, ROCK, NOT_VERY_EFFECTIVE
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db POISON, ROCK, NOT_VERY_EFFECTIVE
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db POISON, GHOST, NOT_VERY_EFFECTIVE
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db POISON, GHOST, NOT_VERY_EFFECTIVE
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db POISON, STEEL, NO_EFFECT
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db POISON, STEEL, NO_EFFECT
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db GROUND, FIRE, SUPER_EFFECTIVE
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db GROUND, FIRE, SUPER_EFFECTIVE
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db GROUND, ELECTRIC, SUPER_EFFECTIVE
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db GROUND, ELECTRIC, SUPER_EFFECTIVE
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db GROUND, GRASS, NOT_VERY_EFFECTIVE
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db GROUND, GRASS, NOT_VERY_EFFECTIVE
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db GROUND, POISON, SUPER_EFFECTIVE
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db GROUND, POISON, SUPER_EFFECTIVE
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db GROUND, FLYING, NO_EFFECT
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db GROUND, FLYING, NO_EFFECT
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db GROUND, BUG, NOT_VERY_EFFECTIVE
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db GROUND, BUG, NOT_VERY_EFFECTIVE
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db GROUND, ROCK, SUPER_EFFECTIVE
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db GROUND, ROCK, SUPER_EFFECTIVE
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db GROUND, STEEL, SUPER_EFFECTIVE
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db GROUND, STEEL, SUPER_EFFECTIVE
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db FLYING, ELECTRIC, NOT_VERY_EFFECTIVE
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db FLYING, ELECTRIC, NOT_VERY_EFFECTIVE
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db FLYING, GRASS, SUPER_EFFECTIVE
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db FLYING, GRASS, SUPER_EFFECTIVE
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db FLYING, FIGHTING, SUPER_EFFECTIVE
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db FLYING, FIGHTING, SUPER_EFFECTIVE
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db FLYING, BUG, SUPER_EFFECTIVE
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db FLYING, BUG, SUPER_EFFECTIVE
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db FLYING, ROCK, NOT_VERY_EFFECTIVE
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db FLYING, ROCK, NOT_VERY_EFFECTIVE
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db FLYING, STEEL, NOT_VERY_EFFECTIVE
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db FLYING, STEEL, NOT_VERY_EFFECTIVE
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db PSYCHIC_TYPE, FIGHTING, SUPER_EFFECTIVE
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db PSYCHIC_TYPE, FIGHTING, SUPER_EFFECTIVE
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db PSYCHIC_TYPE, POISON, SUPER_EFFECTIVE
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db PSYCHIC_TYPE, POISON, SUPER_EFFECTIVE
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db PSYCHIC_TYPE, PSYCHIC_TYPE, NOT_VERY_EFFECTIVE
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db PSYCHIC_TYPE, PSYCHIC_TYPE, NOT_VERY_EFFECTIVE
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db PSYCHIC_TYPE, DARK, NO_EFFECT
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db PSYCHIC_TYPE, DARK, NO_EFFECT
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db PSYCHIC_TYPE, STEEL, NOT_VERY_EFFECTIVE
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db PSYCHIC_TYPE, STEEL, NOT_VERY_EFFECTIVE
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db BUG, FIRE, NOT_VERY_EFFECTIVE
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db BUG, FIRE, NOT_VERY_EFFECTIVE
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db BUG, GRASS, SUPER_EFFECTIVE
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db BUG, GRASS, SUPER_EFFECTIVE
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db BUG, FIGHTING, NOT_VERY_EFFECTIVE
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db BUG, FIGHTING, NOT_VERY_EFFECTIVE
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db BUG, POISON, NOT_VERY_EFFECTIVE
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db BUG, POISON, NOT_VERY_EFFECTIVE
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db BUG, FLYING, NOT_VERY_EFFECTIVE
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db BUG, FLYING, NOT_VERY_EFFECTIVE
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db BUG, PSYCHIC_TYPE, SUPER_EFFECTIVE
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db BUG, PSYCHIC_TYPE, SUPER_EFFECTIVE
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db BUG, GHOST, NOT_VERY_EFFECTIVE
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db BUG, GHOST, NOT_VERY_EFFECTIVE
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db BUG, DARK, SUPER_EFFECTIVE
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db BUG, DARK, SUPER_EFFECTIVE
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db BUG, STEEL, NOT_VERY_EFFECTIVE
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db BUG, STEEL, NOT_VERY_EFFECTIVE
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db BUG, FAIRY, NOT_VERY_EFFECTIVE
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db BUG, FAIRY, NOT_VERY_EFFECTIVE
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db ROCK, FIRE, SUPER_EFFECTIVE
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db ROCK, FIRE, SUPER_EFFECTIVE
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db ROCK, ICE, SUPER_EFFECTIVE
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db ROCK, ICE, SUPER_EFFECTIVE
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db ROCK, FIGHTING, NOT_VERY_EFFECTIVE
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db ROCK, FIGHTING, NOT_VERY_EFFECTIVE
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db ROCK, GROUND, NOT_VERY_EFFECTIVE
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db ROCK, GROUND, NOT_VERY_EFFECTIVE
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db ROCK, FLYING, SUPER_EFFECTIVE
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db ROCK, FLYING, SUPER_EFFECTIVE
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db ROCK, BUG, SUPER_EFFECTIVE
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db ROCK, BUG, SUPER_EFFECTIVE
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db ROCK, STEEL, NOT_VERY_EFFECTIVE
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db ROCK, STEEL, NOT_VERY_EFFECTIVE
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db GHOST, NORMAL, NO_EFFECT
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db GHOST, NORMAL, NO_EFFECT
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db GHOST, PSYCHIC_TYPE, SUPER_EFFECTIVE
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db GHOST, PSYCHIC_TYPE, SUPER_EFFECTIVE
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db GHOST, DARK, NOT_VERY_EFFECTIVE
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db GHOST, DARK, NOT_VERY_EFFECTIVE
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db GHOST, STEEL, NOT_VERY_EFFECTIVE
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db GHOST, STEEL, NOT_VERY_EFFECTIVE
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db GHOST, GHOST, SUPER_EFFECTIVE
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db GHOST, GHOST, SUPER_EFFECTIVE
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db DRAGON, DRAGON, SUPER_EFFECTIVE
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db DRAGON, DRAGON, SUPER_EFFECTIVE
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db DRAGON, STEEL, NOT_VERY_EFFECTIVE
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db DRAGON, STEEL, NOT_VERY_EFFECTIVE
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db DRAGON, FAIRY, NO_EFFECT
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db DRAGON, FAIRY, NO_EFFECT
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db DARK, FIGHTING, NOT_VERY_EFFECTIVE
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db DARK, FIGHTING, NOT_VERY_EFFECTIVE
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db DARK, PSYCHIC_TYPE, SUPER_EFFECTIVE
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db DARK, PSYCHIC_TYPE, SUPER_EFFECTIVE
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db DARK, GHOST, SUPER_EFFECTIVE
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db DARK, GHOST, SUPER_EFFECTIVE
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db DARK, DARK, NOT_VERY_EFFECTIVE
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db DARK, DARK, NOT_VERY_EFFECTIVE
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db DARK, STEEL, NOT_VERY_EFFECTIVE
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db DARK, STEEL, NOT_VERY_EFFECTIVE
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db DARK, FAIRY, NOT_VERY_EFFECTIVE
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db DARK, FAIRY, NOT_VERY_EFFECTIVE
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db STEEL, FIRE, NOT_VERY_EFFECTIVE
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db STEEL, FIRE, NOT_VERY_EFFECTIVE
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db STEEL, WATER, NOT_VERY_EFFECTIVE
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db STEEL, WATER, NOT_VERY_EFFECTIVE
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db STEEL, ELECTRIC, NOT_VERY_EFFECTIVE
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db STEEL, ELECTRIC, NOT_VERY_EFFECTIVE
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db STEEL, ICE, SUPER_EFFECTIVE
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db STEEL, ICE, SUPER_EFFECTIVE
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db STEEL, ROCK, SUPER_EFFECTIVE
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db STEEL, ROCK, SUPER_EFFECTIVE
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db STEEL, STEEL, NOT_VERY_EFFECTIVE
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db STEEL, STEEL, NOT_VERY_EFFECTIVE
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db STEEL, FAIRY, SUPER_EFFECTIVE
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db STEEL, FAIRY, SUPER_EFFECTIVE
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db FAIRY, FIRE, NOT_VERY_EFFECTIVE
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db FAIRY, FIRE, NOT_VERY_EFFECTIVE
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db FAIRY, BUG, SUPER_EFFECTIVE
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db FAIRY, BUG, SUPER_EFFECTIVE
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db FAIRY, FIGHTING, SUPER_EFFECTIVE
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db FAIRY, FIGHTING, SUPER_EFFECTIVE
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db FAIRY, ICE, NOT_VERY_EFFECTIVE
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db FAIRY, ICE, NOT_VERY_EFFECTIVE
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db FAIRY, DRAGON, SUPER_EFFECTIVE
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db FAIRY, DRAGON, SUPER_EFFECTIVE
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db FAIRY, DARK, SUPER_EFFECTIVE
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db FAIRY, DARK, SUPER_EFFECTIVE
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db FAIRY, STEEL, NOT_VERY_EFFECTIVE
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db FAIRY, STEEL, NOT_VERY_EFFECTIVE
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db -2 ; end (with Foresight)
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db -2 ; end (with Foresight)
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; Foresight removes Ghost's immunities.
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; Foresight removes Ghost's immunities.
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db NORMAL, GHOST, NO_EFFECT
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db NORMAL, GHOST, NO_EFFECT
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db FIGHTING, GHOST, NO_EFFECT
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db FIGHTING, GHOST, NO_EFFECT
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db -1 ; end
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db -1 ; end
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InverseTypeMatchups:
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; attacker, defender, *=
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db NORMAL, ROCK, SUPER_EFFECTIVE
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db NORMAL, STEEL, SUPER_EFFECTIVE
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db FIRE, FIRE, SUPER_EFFECTIVE
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db FIRE, WATER, SUPER_EFFECTIVE
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db FIRE, GRASS, NOT_VERY_EFFECTIVE
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db FIRE, ICE, NOT_VERY_EFFECTIVE
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db FIRE, BUG, NOT_VERY_EFFECTIVE
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db FIRE, ROCK, SUPER_EFFECTIVE
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db FIRE, DRAGON, SUPER_EFFECTIVE
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db FIRE, STEEL, NOT_VERY_EFFECTIVE
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db WATER, FIRE, NOT_VERY_EFFECTIVE
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db WATER, WATER, SUPER_EFFECTIVE
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db WATER, GRASS, SUPER_EFFECTIVE
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db WATER, GROUND, NOT_VERY_EFFECTIVE
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db WATER, ROCK, NOT_VERY_EFFECTIVE
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db WATER, DRAGON, SUPER_EFFECTIVE
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db ELECTRIC, WATER, NOT_VERY_EFFECTIVE
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db ELECTRIC, ELECTRIC, SUPER_EFFECTIVE
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db ELECTRIC, GRASS, SUPER_EFFECTIVE
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db ELECTRIC, GROUND, SUPER_EFFECTIVE
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db ELECTRIC, FLYING, NOT_VERY_EFFECTIVE
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db ELECTRIC, DRAGON, SUPER_EFFECTIVE
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db GRASS, FIRE, SUPER_EFFECTIVE
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db GRASS, WATER, NOT_VERY_EFFECTIVE
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db GRASS, GRASS, SUPER_EFFECTIVE
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db GRASS, POISON, SUPER_EFFECTIVE
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db GRASS, GROUND, NOT_VERY_EFFECTIVE
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db GRASS, FLYING, SUPER_EFFECTIVE
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db GRASS, BUG, SUPER_EFFECTIVE
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db GRASS, ROCK, NOT_VERY_EFFECTIVE
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db GRASS, DRAGON, SUPER_EFFECTIVE
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db GRASS, STEEL, SUPER_EFFECTIVE
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db ICE, WATER, SUPER_EFFECTIVE
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db ICE, GRASS, NOT_VERY_EFFECTIVE
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db ICE, ICE, SUPER_EFFECTIVE
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db ICE, GROUND, NOT_VERY_EFFECTIVE
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db ICE, FLYING, NOT_VERY_EFFECTIVE
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db ICE, DRAGON, NOT_VERY_EFFECTIVE
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db ICE, STEEL, SUPER_EFFECTIVE
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db ICE, FIRE, SUPER_EFFECTIVE
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db FIGHTING, NORMAL, NOT_VERY_EFFECTIVE
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db FIGHTING, ICE, NOT_VERY_EFFECTIVE
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db FIGHTING, POISON, SUPER_EFFECTIVE
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db FIGHTING, FLYING, SUPER_EFFECTIVE
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db FIGHTING, PSYCHIC_TYPE, SUPER_EFFECTIVE
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db FIGHTING, BUG, SUPER_EFFECTIVE
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db FIGHTING, ROCK, NOT_VERY_EFFECTIVE
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db FIGHTING, DARK, NOT_VERY_EFFECTIVE
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db FIGHTING, STEEL, NOT_VERY_EFFECTIVE
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db POISON, GRASS, NOT_VERY_EFFECTIVE
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db POISON, POISON, SUPER_EFFECTIVE
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db POISON, GROUND, SUPER_EFFECTIVE
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db POISON, ROCK, SUPER_EFFECTIVE
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db POISON, GHOST, SUPER_EFFECTIVE
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db POISON, STEEL, SUPER_EFFECTIVE
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db GROUND, FIRE, NOT_VERY_EFFECTIVE
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db GROUND, ELECTRIC, NOT_VERY_EFFECTIVE
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db GROUND, GRASS, SUPER_EFFECTIVE
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db GROUND, POISON, NOT_VERY_EFFECTIVE
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db GROUND, FLYING, SUPER_EFFECTIVE
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db GROUND, BUG, SUPER_EFFECTIVE
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db GROUND, ROCK, NOT_VERY_EFFECTIVE
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||||||
|
db GROUND, STEEL, NOT_VERY_EFFECTIVE
|
||||||
|
db FLYING, ELECTRIC, SUPER_EFFECTIVE
|
||||||
|
db FLYING, GRASS, NOT_VERY_EFFECTIVE
|
||||||
|
db FLYING, FIGHTING, NOT_VERY_EFFECTIVE
|
||||||
|
db FLYING, BUG, NOT_VERY_EFFECTIVE
|
||||||
|
db FLYING, ROCK, SUPER_EFFECTIVE
|
||||||
|
db FLYING, STEEL, SUPER_EFFECTIVE
|
||||||
|
db PSYCHIC_TYPE, FIGHTING, NOT_VERY_EFFECTIVE
|
||||||
|
db PSYCHIC_TYPE, POISON, NOT_VERY_EFFECTIVE
|
||||||
|
db PSYCHIC_TYPE, PSYCHIC_TYPE, SUPER_EFFECTIVE
|
||||||
|
db PSYCHIC_TYPE, DARK, SUPER_EFFECTIVE
|
||||||
|
db PSYCHIC_TYPE, STEEL, SUPER_EFFECTIVE
|
||||||
|
db BUG, FIRE, SUPER_EFFECTIVE
|
||||||
|
db BUG, GRASS, NOT_VERY_EFFECTIVE
|
||||||
|
db BUG, FIGHTING, SUPER_EFFECTIVE
|
||||||
|
db BUG, POISON, SUPER_EFFECTIVE
|
||||||
|
db BUG, FLYING, SUPER_EFFECTIVE
|
||||||
|
db BUG, PSYCHIC_TYPE, NOT_VERY_EFFECTIVE
|
||||||
|
db BUG, GHOST, SUPER_EFFECTIVE
|
||||||
|
db BUG, DARK, NOT_VERY_EFFECTIVE
|
||||||
|
db BUG, STEEL, SUPER_EFFECTIVE
|
||||||
|
db ROCK, FIRE, NOT_VERY_EFFECTIVE
|
||||||
|
db ROCK, ICE, NOT_VERY_EFFECTIVE
|
||||||
|
db ROCK, FIGHTING, SUPER_EFFECTIVE
|
||||||
|
db ROCK, GROUND, SUPER_EFFECTIVE
|
||||||
|
db ROCK, FLYING, NOT_VERY_EFFECTIVE
|
||||||
|
db ROCK, BUG, NOT_VERY_EFFECTIVE
|
||||||
|
db ROCK, STEEL, SUPER_EFFECTIVE
|
||||||
|
db GHOST, NORMAL, SUPER_EFFECTIVE
|
||||||
|
db GHOST, PSYCHIC_TYPE, NOT_VERY_EFFECTIVE
|
||||||
|
db GHOST, DARK, SUPER_EFFECTIVE
|
||||||
|
db GHOST, STEEL, SUPER_EFFECTIVE
|
||||||
|
db GHOST, GHOST, NOT_VERY_EFFECTIVE
|
||||||
|
db DRAGON, DRAGON, NOT_VERY_EFFECTIVE
|
||||||
|
db DRAGON, STEEL, SUPER_EFFECTIVE
|
||||||
|
db DARK, FIGHTING, SUPER_EFFECTIVE
|
||||||
|
db DARK, PSYCHIC_TYPE, NOT_VERY_EFFECTIVE
|
||||||
|
db DARK, GHOST, NOT_VERY_EFFECTIVE
|
||||||
|
db DARK, DARK, SUPER_EFFECTIVE
|
||||||
|
db DARK, STEEL, SUPER_EFFECTIVE
|
||||||
|
db STEEL, FIRE, SUPER_EFFECTIVE
|
||||||
|
db STEEL, WATER, SUPER_EFFECTIVE
|
||||||
|
db STEEL, ELECTRIC, SUPER_EFFECTIVE
|
||||||
|
db STEEL, ICE, NOT_VERY_EFFECTIVE
|
||||||
|
db STEEL, ROCK, NOT_VERY_EFFECTIVE
|
||||||
|
db STEEL, STEEL, SUPER_EFFECTIVE
|
||||||
|
db NORMAL, GHOST, SUPER_EFFECTIVE
|
||||||
|
db FIGHTING, GHOST, SUPER_EFFECTIVE
|
||||||
|
db FAIRY, FIRE, SUPER_EFFECTIVE
|
||||||
|
db FAIRY, BUG, NOT_VERY_EFFECTIVE
|
||||||
|
db FAIRY, FIGHTING, NOT_VERY_EFFECTIVE
|
||||||
|
db FAIRY, ICE, SUPER_EFFECTIVE
|
||||||
|
db FAIRY, DRAGON, NOT_VERY_EFFECTIVE
|
||||||
|
db FAIRY, DARK, NOT_VERY_EFFECTIVE
|
||||||
|
db FAIRY, STEEL, SUPER_EFFECTIVE
|
||||||
|
db -1 ; end
|
||||||
|
|
|
@ -359,7 +359,7 @@ CantMove:
|
||||||
ld a, BATTLE_VARS_MOVE_ANIM
|
ld a, BATTLE_VARS_MOVE_ANIM
|
||||||
call GetBattleVar
|
call GetBattleVar
|
||||||
push hl
|
push hl
|
||||||
ld hl, .fly_dig_moves
|
ld hl, FlyDigMoves
|
||||||
call CheckMoveInList
|
call CheckMoveInList
|
||||||
pop hl
|
pop hl
|
||||||
ret nc
|
ret nc
|
||||||
|
@ -371,13 +371,6 @@ CantMove:
|
||||||
res SUBSTATUS_UNDERWATER, [hl]
|
res SUBSTATUS_UNDERWATER, [hl]
|
||||||
jp AppearUserRaiseSub
|
jp AppearUserRaiseSub
|
||||||
|
|
||||||
.fly_dig_moves
|
|
||||||
dw FLY
|
|
||||||
dw DIG
|
|
||||||
dw BOUNCE
|
|
||||||
dw WATER_SPORT
|
|
||||||
dw -1
|
|
||||||
|
|
||||||
OpponentCantMove:
|
OpponentCantMove:
|
||||||
call BattleCommand_SwitchTurn
|
call BattleCommand_SwitchTurn
|
||||||
call CantMove
|
call CantMove
|
||||||
|
@ -1370,7 +1363,13 @@ BattleCommand_Stab:
|
||||||
ld a, BATTLE_VARS_MOVE_TYPE
|
ld a, BATTLE_VARS_MOVE_TYPE
|
||||||
call GetBattleVar
|
call GetBattleVar
|
||||||
ld b, a
|
ld b, a
|
||||||
|
ld a, [wBattleType]
|
||||||
|
cp BATTLETYPE_INVERSE
|
||||||
|
jr z, .inverse
|
||||||
ld hl, TypeMatchups
|
ld hl, TypeMatchups
|
||||||
|
jr .TypesLoop
|
||||||
|
.inverse
|
||||||
|
ld hl, InverseTypeMatchups
|
||||||
|
|
||||||
.TypesLoop:
|
.TypesLoop:
|
||||||
; ld a, [hli]
|
; ld a, [hli]
|
||||||
|
@ -1497,7 +1496,13 @@ CheckTypeMatchup:
|
||||||
ld c, [hl]
|
ld c, [hl]
|
||||||
ld a, EFFECTIVE
|
ld a, EFFECTIVE
|
||||||
ld [wTypeMatchup], a
|
ld [wTypeMatchup], a
|
||||||
|
ld a, [wBattleType]
|
||||||
|
cp BATTLETYPE_INVERSE
|
||||||
|
jr z, .inverse
|
||||||
ld hl, TypeMatchups
|
ld hl, TypeMatchups
|
||||||
|
jr .TypesLoop
|
||||||
|
.inverse
|
||||||
|
ld hl, InverseTypeMatchups
|
||||||
.TypesLoop:
|
.TypesLoop:
|
||||||
; ld a, [hli]
|
; ld a, [hli]
|
||||||
call GetNextTypeMatchupsByte
|
call GetNextTypeMatchupsByte
|
||||||
|
@ -1511,7 +1516,6 @@ CheckTypeMatchup:
|
||||||
bit SUBSTATUS_IDENTIFIED, a
|
bit SUBSTATUS_IDENTIFIED, a
|
||||||
jr nz, .End
|
jr nz, .End
|
||||||
jr .TypesLoop
|
jr .TypesLoop
|
||||||
|
|
||||||
.Next:
|
.Next:
|
||||||
cp d
|
cp d
|
||||||
jr nz, .Nope
|
jr nz, .Nope
|
||||||
|
@ -1788,6 +1792,7 @@ BattleCommand_CheckHit:
|
||||||
call GetBattleVar
|
call GetBattleVar
|
||||||
and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
|
and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
|
||||||
jr nz, .flying_or_underground
|
jr nz, .flying_or_underground
|
||||||
|
|
||||||
ld a, BATTLE_VARS_SUBSTATUS4_OPP
|
ld a, BATTLE_VARS_SUBSTATUS4_OPP
|
||||||
call GetBattleVar
|
call GetBattleVar
|
||||||
and 1 << SUBSTATUS_UNDERWATER
|
and 1 << SUBSTATUS_UNDERWATER
|
||||||
|
@ -1795,12 +1800,34 @@ BattleCommand_CheckHit:
|
||||||
|
|
||||||
ld a, BATTLE_VARS_MOVE_ANIM
|
ld a, BATTLE_VARS_MOVE_ANIM
|
||||||
call GetBattleVar
|
call GetBattleVar
|
||||||
cp SURF
|
ld hl, SURF
|
||||||
|
call GetMoveIDFromIndex
|
||||||
|
ld a, h
|
||||||
|
if HIGH(SURF)
|
||||||
|
cp HIGH(SURF)
|
||||||
|
else
|
||||||
|
and a
|
||||||
|
endc
|
||||||
|
ld a, l
|
||||||
|
pop hl
|
||||||
|
ret nz
|
||||||
|
cp LOW(SURF)
|
||||||
ret z
|
ret z
|
||||||
cp WHIRLPOOL
|
ld hl, WHIRLPOOL
|
||||||
|
call GetMoveIDFromIndex
|
||||||
|
ld a, h
|
||||||
|
if HIGH(WHIRLPOOL)
|
||||||
|
cp HIGH(WHIRLPOOL)
|
||||||
|
else
|
||||||
|
and a
|
||||||
|
endc
|
||||||
|
ld a, l
|
||||||
|
pop hl
|
||||||
|
ret nz
|
||||||
|
cp LOW(WHIRLPOOL)
|
||||||
ret
|
ret
|
||||||
.flying_or_underground
|
|
||||||
|
|
||||||
|
.flying_or_underground
|
||||||
bit SUBSTATUS_FLYING, a
|
bit SUBSTATUS_FLYING, a
|
||||||
ld hl, .FlyMoves
|
ld hl, .FlyMoves
|
||||||
jr z, .check_move_in_list
|
jr z, .check_move_in_list
|
||||||
|
@ -2071,18 +2098,11 @@ BattleCommand_MoveAnimNoSub:
|
||||||
|
|
||||||
ld a, BATTLE_VARS_MOVE_ANIM
|
ld a, BATTLE_VARS_MOVE_ANIM
|
||||||
call GetBattleVar
|
call GetBattleVar
|
||||||
ld hl, .fly_dig_moves
|
ld hl, FlyDigMoves
|
||||||
call CheckMoveInList
|
call CheckMoveInList
|
||||||
ret nc
|
ret nc
|
||||||
jp AppearUserLowerSub
|
jp AppearUserLowerSub
|
||||||
|
|
||||||
.fly_dig_moves
|
|
||||||
dw FLY
|
|
||||||
dw DIG
|
|
||||||
dw BOUNCE
|
|
||||||
dw WATER_SPORT
|
|
||||||
dw -1
|
|
||||||
|
|
||||||
.alternate_anim
|
.alternate_anim
|
||||||
ld a, [wBattleAnimParam]
|
ld a, [wBattleAnimParam]
|
||||||
and 1
|
and 1
|
||||||
|
@ -2167,7 +2187,7 @@ BattleCommand_FailureText:
|
||||||
call GetBattleVarAddr
|
call GetBattleVarAddr
|
||||||
|
|
||||||
push hl
|
push hl
|
||||||
ld hl, .fly_dig_moves
|
ld hl, FlyDigMoves
|
||||||
call CheckMoveInList
|
call CheckMoveInList
|
||||||
pop hl
|
pop hl
|
||||||
jr c, .fly_dig
|
jr c, .fly_dig
|
||||||
|
@ -2200,13 +2220,6 @@ BattleCommand_FailureText:
|
||||||
call AppearUserRaiseSub
|
call AppearUserRaiseSub
|
||||||
jp EndMoveEffect
|
jp EndMoveEffect
|
||||||
|
|
||||||
.fly_dig_moves
|
|
||||||
dw FLY
|
|
||||||
dw DIG
|
|
||||||
dw WATER_SPORT
|
|
||||||
dw BOUNCE
|
|
||||||
dw -1
|
|
||||||
|
|
||||||
BattleCommand_ApplyDamage:
|
BattleCommand_ApplyDamage:
|
||||||
ld a, BATTLE_VARS_SUBSTATUS1_OPP
|
ld a, BATTLE_VARS_SUBSTATUS1_OPP
|
||||||
call GetBattleVar
|
call GetBattleVar
|
||||||
|
@ -5645,26 +5658,134 @@ BattleCommand_Charge:
|
||||||
call LoadMoveAnim
|
call LoadMoveAnim
|
||||||
ld a, BATTLE_VARS_MOVE_ANIM
|
ld a, BATTLE_VARS_MOVE_ANIM
|
||||||
call GetBattleVar
|
call GetBattleVar
|
||||||
|
ld hl, WATER_SPORT
|
||||||
ld hl, .fly_dig_moves ; attempt to resolve 16-bit issue with bounce and water sport - this can probably be made more efficient with a farcallable list
|
call GetMoveIDFromIndex
|
||||||
call CheckMoveInList
|
ld a, h
|
||||||
|
if HIGH(WATER_SPORT)
|
||||||
|
cp HIGH(WATER_SPORT)
|
||||||
|
else
|
||||||
|
and a
|
||||||
|
endc
|
||||||
|
ld a, l
|
||||||
pop hl
|
pop hl
|
||||||
jr c, .got_move_type
|
ret nz
|
||||||
|
cp LOW(WATER_SPORT)
|
||||||
|
jp z, .set_diving
|
||||||
|
ld hl, FLY
|
||||||
|
call GetMoveIDFromIndex
|
||||||
|
ld a, h
|
||||||
|
if HIGH(FLY)
|
||||||
|
cp HIGH(FLY)
|
||||||
|
else
|
||||||
|
and a
|
||||||
|
endc
|
||||||
|
ld a, l
|
||||||
|
pop hl
|
||||||
|
ret nz
|
||||||
|
cp LOW(FLY)
|
||||||
|
jr z, .set_flying
|
||||||
|
ld hl, BOUNCE
|
||||||
|
call GetMoveIDFromIndex
|
||||||
|
ld a, h
|
||||||
|
if HIGH(BOUNCE)
|
||||||
|
cp HIGH(BOUNCE)
|
||||||
|
else
|
||||||
|
and a
|
||||||
|
endc
|
||||||
|
ld a, l
|
||||||
|
pop hl
|
||||||
|
ret nz
|
||||||
|
cp LOW(BOUNCE)
|
||||||
|
jr z, .set_flying
|
||||||
|
ld hl, DIG
|
||||||
|
call GetMoveIDFromIndex
|
||||||
|
ld a, h
|
||||||
|
if HIGH(DIG)
|
||||||
|
cp HIGH(DIG)
|
||||||
|
else
|
||||||
|
and a
|
||||||
|
endc
|
||||||
|
ld a, l
|
||||||
|
pop hl
|
||||||
|
ret nz
|
||||||
|
cp LOW(DIG)
|
||||||
|
jr z, .set_flying
|
||||||
call BattleCommand_RaiseSub
|
call BattleCommand_RaiseSub
|
||||||
xor a
|
jr .not_flying
|
||||||
|
|
||||||
.got_move_type
|
.flying
|
||||||
; a will contain the substatus 3 bit to set (1 << bit), or 0 if none (not flying/digging underground)
|
call DisappearUser
|
||||||
and a
|
.not_flying
|
||||||
ld l, a
|
|
||||||
push hl
|
|
||||||
call nz, DisappearUser
|
|
||||||
ld a, BATTLE_VARS_SUBSTATUS3
|
ld a, BATTLE_VARS_SUBSTATUS3
|
||||||
call GetBattleVarAddr
|
call GetBattleVarAddr
|
||||||
pop bc
|
ld a, BATTLE_VARS_MOVE_ANIM
|
||||||
ld a, c
|
call GetBattleVar
|
||||||
or [hl]
|
ld b, a
|
||||||
ld [hl], a
|
ld hl, WATER_SPORT
|
||||||
|
call GetMoveIDFromIndex
|
||||||
|
ld a, h
|
||||||
|
if HIGH(WATER_SPORT)
|
||||||
|
cp HIGH(WATER_SPORT)
|
||||||
|
else
|
||||||
|
and a
|
||||||
|
endc
|
||||||
|
ld a, l
|
||||||
|
pop hl
|
||||||
|
ret nz
|
||||||
|
cp LOW(WATER_SPORT)
|
||||||
|
jr z, .set_diving
|
||||||
|
ld hl, FLY
|
||||||
|
call GetMoveIDFromIndex
|
||||||
|
ld a, h
|
||||||
|
if HIGH(FLY)
|
||||||
|
cp HIGH(FLY)
|
||||||
|
else
|
||||||
|
and a
|
||||||
|
endc
|
||||||
|
ld a, l
|
||||||
|
pop hl
|
||||||
|
ret nz
|
||||||
|
cp LOW(FLY)
|
||||||
|
jr z, .set_flying
|
||||||
|
ld hl, BOUNCE
|
||||||
|
call GetMoveIDFromIndex
|
||||||
|
ld a, h
|
||||||
|
if HIGH(BOUNCE)
|
||||||
|
cp HIGH(BOUNCE)
|
||||||
|
else
|
||||||
|
and a
|
||||||
|
endc
|
||||||
|
ld a, l
|
||||||
|
pop hl
|
||||||
|
ret nz
|
||||||
|
cp LOW(BOUNCE)
|
||||||
|
jr z, .set_flying
|
||||||
|
ld hl, DIG
|
||||||
|
call GetMoveIDFromIndex
|
||||||
|
ld a, h
|
||||||
|
if HIGH(DIG)
|
||||||
|
cp HIGH(DIG)
|
||||||
|
else
|
||||||
|
and a
|
||||||
|
endc
|
||||||
|
ld a, l
|
||||||
|
pop hl
|
||||||
|
ret nz
|
||||||
|
cp LOW(DIG)
|
||||||
|
jr z, .set_flying
|
||||||
|
jr nz, .dont_set_digging
|
||||||
|
set SUBSTATUS_UNDERGROUND, [hl]
|
||||||
|
jr .dont_set_digging
|
||||||
|
|
||||||
|
.set_diving
|
||||||
|
ld a, BATTLE_VARS_SUBSTATUS4
|
||||||
|
call GetBattleVarAddr
|
||||||
|
set SUBSTATUS_UNDERWATER, [hl]
|
||||||
|
jr .dont_set_digging
|
||||||
|
.set_flying
|
||||||
|
set SUBSTATUS_FLYING, [hl]
|
||||||
|
|
||||||
|
.dont_set_digging
|
||||||
call CheckUserIsCharging
|
call CheckUserIsCharging
|
||||||
jr nz, .mimic
|
jr nz, .mimic
|
||||||
ld a, BATTLE_VARS_LAST_COUNTER_MOVE
|
ld a, BATTLE_VARS_LAST_COUNTER_MOVE
|
||||||
|
@ -5750,13 +5871,6 @@ BattleCommand_Charge:
|
||||||
text_jump HidUnderwaterText
|
text_jump HidUnderwaterText
|
||||||
db "@"
|
db "@"
|
||||||
|
|
||||||
.fly_dig_moves
|
|
||||||
dw FLY
|
|
||||||
dw DIG
|
|
||||||
dw BOUNCE
|
|
||||||
dw WATER_SPORT
|
|
||||||
dw -1
|
|
||||||
|
|
||||||
BattleCommand_TrapTarget:
|
BattleCommand_TrapTarget:
|
||||||
ld a, [wAttackMissed]
|
ld a, [wAttackMissed]
|
||||||
and a
|
and a
|
||||||
|
@ -6132,6 +6246,7 @@ BattleCommand_DoubleUnderwaterDamage:
|
||||||
ld a, BATTLE_VARS_SUBSTATUS4_OPP
|
ld a, BATTLE_VARS_SUBSTATUS4_OPP
|
||||||
call GetBattleVar
|
call GetBattleVar
|
||||||
bit SUBSTATUS_UNDERWATER, a
|
bit SUBSTATUS_UNDERWATER, a
|
||||||
|
ret z
|
||||||
; fallthrough
|
; fallthrough
|
||||||
|
|
||||||
DoubleDamage:
|
DoubleDamage:
|
||||||
|
@ -6952,3 +7067,10 @@ CheckMoveInList:
|
||||||
pop de
|
pop de
|
||||||
pop bc
|
pop bc
|
||||||
ret
|
ret
|
||||||
|
|
||||||
|
FlyDigMoves:
|
||||||
|
dw FLY
|
||||||
|
dw DIG
|
||||||
|
dw BOUNCE
|
||||||
|
dw WATER_SPORT
|
||||||
|
dw -1
|
||||||
|
|
|
@ -8,12 +8,12 @@ DebugRoom_MapScripts:
|
||||||
|
|
||||||
DebugPokemon1Script:
|
DebugPokemon1Script:
|
||||||
opentext
|
opentext
|
||||||
getmonname STRING_BUFFER_3, AZUMARILL
|
getmonname STRING_BUFFER_3, BIPULLA
|
||||||
writetext ReceivedDebugPokemonText
|
writetext ReceivedDebugPokemonText
|
||||||
playsound SFX_CAUGHT_MON
|
playsound SFX_CAUGHT_MON
|
||||||
waitsfx
|
waitsfx
|
||||||
promptbutton
|
promptbutton
|
||||||
givepoke AZUMARILL, 4, HM_WATER_SPORT
|
givepoke BIPULLA, 15, HM_WATER_SPORT
|
||||||
closetext
|
closetext
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -39,11 +39,11 @@ DebugPokemon3Script:
|
||||||
faceplayer
|
faceplayer
|
||||||
opentext
|
opentext
|
||||||
writetext DebugTextA
|
writetext DebugTextA
|
||||||
cry STROMEN
|
cry BELLSPROUT
|
||||||
pause 15
|
pause 15
|
||||||
closetext
|
closetext
|
||||||
loadvar VAR_BATTLETYPE, BATTLETYPE_SHINY
|
loadvar VAR_BATTLETYPE, BATTLETYPE_INVERSE
|
||||||
loadwildmon COATL, 75
|
loadwildmon BELLSPROUT, 10
|
||||||
startbattle
|
startbattle
|
||||||
reloadmapafterbattle
|
reloadmapafterbattle
|
||||||
end
|
end
|
||||||
|
@ -56,11 +56,11 @@ DebugPokemon4Script:
|
||||||
faceplayer
|
faceplayer
|
||||||
opentext
|
opentext
|
||||||
writetext DebugTextB
|
writetext DebugTextB
|
||||||
cry STROMEN
|
cry BELLSPROUT
|
||||||
pause 15
|
pause 15
|
||||||
closetext
|
closetext
|
||||||
loadvar VAR_BATTLETYPE, BATTLETYPE_SUICUNE
|
loadvar VAR_BATTLETYPE, BATTLETYPE_SUICUNE
|
||||||
loadwildmon COATL, 75
|
loadwildmon BELLSPROUT, 10
|
||||||
startbattle
|
startbattle
|
||||||
reloadmapafterbattle
|
reloadmapafterbattle
|
||||||
end
|
end
|
||||||
|
|
Loading…
Reference in a new issue