Naming mother restored!

The act of naming your mother was restored by adding a name substitution system to WRAM, thus allowing the Dude to occupy a slot naturally. I believe Red and Blue's names are unused too, but just to be safe, I left them alone. Using this means we can technically have battles that substitute names all the time, so this is really neat.

Reworked the first rival encounter scene to have him treat you like an idiot, blurt out what you name your mother, tease you, and piss you off. Arguably flows better than the original and makes more sense. Also, now the mother's name is placed in various spots.

Only concern really is seeing the default name in the phone contact. Feel free to change that if you want, but it's hard to place due to situations where the player leaves without talking to her, so take care!
This commit is contained in:
Llinos Evans 2024-07-29 14:23:59 +01:00
parent 30af5bc815
commit a4044f0929
11 changed files with 82 additions and 38 deletions

View file

@ -17,9 +17,9 @@ CatchTutorial::
dw .DudeTutorial
.DudeTutorial:
; Back up your name to your Mom's name.
; Back up your name to a substitute slot, preserving the mother's name.
ld hl, wPlayerName
ld de, wMomsName
ld de, wSubstituteName
ld bc, NAME_LENGTH
call CopyBytes
; Copy Dude's name to your name
@ -46,7 +46,7 @@ CatchTutorial::
pop af
ld [wOptions], a
ld hl, wMomsName
ld hl, wSubstituteName
ld de, wPlayerName
ld bc, NAME_LENGTH
call CopyBytes

View file

@ -92,6 +92,19 @@ NameRival:
.DefaultName:
db "SILVER@"
NameMom:
ld b, NAME_MOM
ld de, wMomsName
farcall _NamingScreen
ld hl, wMomsName
ld de, .DefaultName
call InitName
ret
.DefaultName:
db "MOM@"
NameRater:
farcall _NameRater
ret