Gen 1 style music for the Sevii islands (more needs to be added later but i'll get to it :V)

This commit is contained in:
Zeta_Null 2025-08-07 18:21:27 -04:00
parent 12ef886236
commit a47913cd98
7 changed files with 693 additions and 25 deletions

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@ -174,6 +174,7 @@ JEP-affiliated musicians require music to be used with direct credit for non-com
### Unaffiliated ### Unaffiliated
- FroggestSpirit: HGSS Poke Mart Demix - FroggestSpirit: HGSS Poke Mart Demix
- TempoQuill: Gen 1 Style Remixes of Lake of Rage and Azalea Town (used in the Sevii Islands)
## Other Sources ## Other Sources
- Nob Ogasawara (Many prototype Pokemon names) - Nob Ogasawara (Many prototype Pokemon names)

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@ -176,6 +176,8 @@ INCLUDE "audio/music/FloodedShrine.asm"
INCLUDE "audio/music/AlphalithBattle.asm" INCLUDE "audio/music/AlphalithBattle.asm"
INCLUDE "audio/music/FortunaSF.asm" INCLUDE "audio/music/FortunaSF.asm"
INCLUDE "audio/music/JasperForest.asm" INCLUDE "audio/music/JasperForest.asm"
INCLUDE "audio/music/sevii.asm"
INCLUDE "audio/music/FourIsland.asm"
SECTION "Sound Effects", ROMX SECTION "Sound Effects", ROMX

343
audio/music/FourIsland.asm Normal file
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@ -0,0 +1,343 @@
; By TempoQuill, From https://github.com/TempoQuill/PokeGoldG1/blob/main/audio/music/azalea.asm
Music_FourIsland:
channel_count 4
channel 1, Music_FourIsland_Ch1
channel 2, Music_FourIsland_Ch2
channel 3, Music_FourIsland_Ch3
channel 4, Music_FourIsland_Ch4
Music_FourIsland_Ch1:
tempo 149
volume 7, 7
pitch_offset 1
duty_cycle 3
.mainloop:
note_type 12, 11, 3
sound_call .sub1
note A_, 8
note B_, 8
sound_call .sub1
note F#, 8
note D#, 8
octave 2
note B_, 4
octave 3
note D#, 4
note F#, 4
note B_, 4
note A_, 2
note B_, 2
note A_, 2
note G#, 10
octave 2
note B_, 4
octave 3
note C#, 4
note D#, 4
note F#, 4
note F#, 2
note G#, 2
note F#, 2
note E_, 10
volume_envelope 10, 6
note A_, 8
note G#, 8
note F#, 8
note E_, 8
volume_envelope 10, 3
note D#, 6
note C#, 6
note F#, 4
note B_, 6
octave 4
note C#, 6
note D#, 4
sound_jump .mainloop
.sub1:
rest 4
octave 3
note E_, 4
note G#, 12
note C#, 4
note E_, 4
note C#, 4
note A_, 8
note G#, 8
note A_, 8
octave 4
note C#, 8
octave 3
note E_, 8
note G#, 4
note E_, 2
note D#, 2
note C#, 8
note B_, 4
note A_, 2
note G#, 2
note A_, 8
note G#, 8
sound_ret
Music_FourIsland_Ch2:
duty_cycle 3
.mainloop:
sound_call .sub1
note E_, 2
rest 2
note F#, 10
sound_call .sub1
octave 2
note B_, 2
rest 2
octave 3
note B_, 10
duty_cycle 2
vibrato 0, 0, 0
volume_envelope 10, 5
note F#, 2
note E_, 2
note D#, 2
note B_, 4
note A_, 4
note G#, 2
note F#, 2
note G#, 2
note F#, 2
note E_, 10
note F#, 2
note E_, 2
note D#, 2
note F#, 4
note B_, 4
octave 4
note D#, 2
note D#, 2
note E_, 2
note D#, 2
octave 3
note G#, 10
note G#, 2
note F#, 2
note E_, 2
note G#, 4
note F#, 4
note E_, 2
note G#, 2
note F#, 2
note E_, 2
note G#, 4
octave 4
note C#, 4
note D#, 2
octave 3
note B_, 16
duty_cycle 3
volume_envelope 10, 3
note D#, 6
note E_, 6
note F#, 4
sound_jump .mainloop
.sub1:
vibrato 7, 2, 2
note_type 12, 12, 5
octave 4
note E_, 2
octave 3
note B_, 2
octave 4
note D#, 2
note E_, 4
note F#, 4
note G#, 2
note B_, 6
note G#, 4
note F#, 4
note G#, 2
note E_, 12
vibrato 0, 0, 0
volume_envelope 11, 4
octave 3
note E_, 4
note C#, 8
note E_, 8
vibrato 7, 2, 2
volume_envelope 12, 5
octave 4
note A_, 8
vibrato 0, 0, 0
volume_envelope 11, 4
octave 3
note C#, 4
vibrato 7, 2, 2
volume_envelope 12, 5
octave 4
note G#, 2
note F#, 2
note E_, 8
vibrato 0, 0, 0
volume_envelope 11, 4
octave 3
note E_, 4
vibrato 7, 2, 2
volume_envelope 12, 5
octave 4
note D#, 2
note E_, 2
note F#, 16
volume_envelope 11, 4
octave 3
note D#, 2
sound_ret
Music_FourIsland_Ch3:
note_type 12, 1, 0
.mainloop:
sound_call .sub1
sound_call .sub1
sound_call .sub3
.loop1:
note G#, 1
rest 1
note B_, 1
rest 1
sound_loop 4, .loop1
sound_call .sub3
.loop2:
octave 4
note G#, 1
rest 1
octave 5
note C#, 1
rest 1
sound_loop 4, .loop2
.loop3:
octave 4
note A_, 1
rest 1
octave 5
note C#, 1
rest 1
sound_loop 7, .loop3
octave 4
note A#, 1
rest 1
octave 5
note C#, 1
rest 1
sound_call .sub2
sound_jump .mainloop
.sub1:
octave 4
note G#, 1
rest 1
octave 5
note E_, 1
rest 1
sound_loop 4, .sub1
octave 4
.sub1loop1:
note G#, 1
rest 1
note B_, 1
rest 1
sound_loop 3, .sub1loop1
note E_, 1
rest 1
note B_, 1
rest 1
.sub1loop2:
note A_, 1
rest 1
octave 5
note C#, 1
rest 1
octave 4
note A_, 1
rest 1
octave 5
note C#, 1
rest 1
octave 4
note A_, 1
rest 1
octave 5
note C#, 1
rest 1
octave 4
note B_, 1
rest 1
octave 5
note C#, 1
rest 1
octave 4
note F#, 1
rest 1
note A_, 1
rest 1
note F#, 1
rest 1
note A_, 1
rest 1
note F#, 1
rest 1
note A_, 1
rest 1
octave 5
note C#, 1
rest 1
octave 4
note A_, 1
rest 1
sound_loop 2, .sub1loop2
.sub2:
octave 4
note B_, 1
rest 1
octave 5
note D#, 1
rest 1
sound_loop 5, .sub2
note F#, 1
rest 1
note D#, 1
rest 1
note A_, 1
rest 1
note D#, 1
rest 1
octave 4
note B_, 1
rest 1
octave 5
note D#, 1
rest 1
sound_ret
.sub3:
octave 4
note A_, 1
rest 1
octave 5
note D#, 1
rest 1
sound_loop 4, .sub3
octave 4
sound_ret
Music_FourIsland_Ch4:
toggle_noise 0
drum_speed 12
.mainloop:
drum_note 6, 6
drum_note 6, 6
drum_note 7, 4
drum_note 6, 6
drum_note 6, 4
drum_note 6, 2
drum_note 7, 2
drum_note 6, 2
sound_jump .mainloop

318
audio/music/sevii.asm Normal file
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@ -0,0 +1,318 @@
; By TempoQuill, From https://github.com/TempoQuill/PokeGoldG1/blob/main/audio/music/lakeofrage.asm
Music_Sevii:
channel_count 4
channel 1, Music_Sevii_Ch1
channel 2, Music_Sevii_Ch2
channel 3, Music_Sevii_Ch3
channel 4, Music_Sevii_Ch4
Music_Sevii_Ch1:
tempo 154
volume 7, 7
duty_cycle 2
pitch_offset 1
vibrato 8, 3, 2
note_type 12, 10, 7
octave 3
.mainloop:
sound_call .sub1
note F_, 8
note F_, 4
note E_, 4
note D_, 8
note A#, 4
octave 4
note D_, 4
sound_call .sub1
note A_, 8
note F_, 4
note E_, 4
note D_, 8
note A#, 4
octave 4
note D_, 4
octave 3
note A#, 4
note A_, 4
note G_, 4
note F_, 4
note E_, 4
note F_, 4
note E_, 2
note F_, 2
note E_, 2
note C_, 2
octave 2
note A#, 8
octave 3
note D_, 8
note F_, 8
note A#, 4
note F_, 4
note G_, 6
note A_, 6
note G_, 4
note E_, 6
octave 4
note F_, 2
note E_, 2
note D_, 2
note C_, 2
octave 3
note A#, 2
sound_jump .mainloop
.sub1:
octave 3
note A_, 6
note A_, 1
note A#, 1
octave 4
note C_, 8
note C_, 6
note D_, 1
note E_, 1
note C_, 4
octave 3
note A#, 4
sound_ret
Music_Sevii_Ch2:
duty_cycle 3
vibrato 20, 2, 4
.mainloop:
note_type 12, 13, 0
octave 3
note F_, 8
volume_envelope 13, 7
note F_, 8
volume_envelope 13, 0
note G_, 8
volume_envelope 13, 7
note G_, 8
volume_envelope 13, 0
octave 4
note C_, 8
note_type 8, 13, 7
note C_, 4
octave 3
note G_, 4
octave 4
note C_, 4
volume_envelope 13, 0
note G_, 12
volume_envelope 13, 7
note G_, 4
note A#, 4
note A_, 4
note_type 12, 13, 0
note F_, 8
volume_envelope 13, 7
note F_, 4
note A_, 4
note G_, 3
note F_, 1
note E_, 12
note_type 8, 13, 7
octave 3
note F_, 4
note E_, 4
note D_, 4
note_type 12, 13, 7
note D_, 8
note F_, 2
note A#, 1
octave 4
note D_, 1
note F_, 1
rest 1
note D_, 1
note F_, 1
note A#, 8
octave 3
note C_, 2
octave 4
note G_, 4
note F_, 4
note E_, 4
note D_, 2
note_type 8, 13, 7
note C_, 4
note D_, 4
note E_, 4
note G_, 12
octave 3
note F_, 4
note E_, 4
note D_, 4
note A#, 4
note A_, 4
note G_, 4
octave 4
note D_, 4
note C_, 4
octave 3
note A#, 4
octave 4
note F_, 4
note E_, 4
note D_, 4
note_type 12, 13, 0
note E_, 8
volume_envelope 13, 7
note E_, 6
note E_, 1
note F_, 1
volume_envelope 13, 0
note G_, 8
volume_envelope 13, 7
note G_, 8
sound_jump .mainloop
Music_Sevii_Ch3:
note_type 12, 1, 4
.mainloop:
sound_call .sub1
sound_call .sub1
sound_call .sub2
.loop1:
octave 3
note A#, 1
rest 1
octave 4
note D_, 1
rest 1
note F_, 1
rest 1
octave 3
note A#, 1
rest 1
octave 4
note F_, 1
rest 1
note A#, 1
rest 1
note F_, 1
rest 1
note D_, 1
rest 1
sound_loop 2, .loop1
sound_call .sub2
sound_jump .mainloop
.sub1:
octave 3
note F_, 1
rest 1
octave 4
note C_, 1
rest 1
note F_, 1
rest 1
sound_loop 2, .sub1
rest 2
note F_, 1
note C_, 1
.sub1loop1:
octave 3
note E_, 1
rest 1
octave 4
note C_, 1
rest 1
note G_, 1
rest 1
sound_loop 2, .sub1loop1
octave 3
note E_, 1
rest 1
octave 4
note C_, 1
rest 1
octave 3
note D_, 1
rest 1
octave 4
note D_, 1
rest 1
note A_, 1
rest 1
octave 3
note F_, 1
rest 1
octave 4
note D_, 1
rest 1
note A_, 1
rest 1
octave 3
note A_, 1
rest 1
octave 4
note F_, 1
rest 1
.sub1loop2:
octave 3
note A#, 1
rest 1
octave 4
note F_, 1
rest 1
note A#, 1
rest 1
sound_loop 2, .sub1loop2
note A_, 1
rest 1
note G_, 1
rest 1
sound_ret
.sub2:
octave 4
note C_, 1
rest 1
note E_, 1
rest 1
note G_, 1
rest 1
note C_, 1
rest 1
note G_, 1
rest 1
octave 5
note C_, 1
rest 1
octave 4
note E_, 1
rest 1
note G_, 1
rest 1
sound_loop 2, .sub2
sound_ret
Music_Sevii_Ch4:
toggle_noise 0
drum_speed 6
.mainloop:
sound_call .sub1
drum_note 6, 4
drum_note 4, 4
sound_call .sub1
drum_note 7, 4
drum_note 4, 1
drum_note 4, 1
drum_note 3, 1
drum_note 2, 1
sound_jump .mainloop
.sub1:
drum_note 2, 4
drum_note 4, 2
drum_note 4, 2
drum_note 2, 4
drum_note 4, 2
drum_note 4, 2
drum_note 2, 2
drum_note 4, 2
drum_note 2, 4
sound_ret

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@ -128,4 +128,6 @@ Music:
dba Music_AlphalithBattle dba Music_AlphalithBattle
dba Music_FortunaSF dba Music_FortunaSF
dba Music_JasperForest dba Music_JasperForest
dba Music_Sevii
dba Music_FourIsland
assert_table_length NUM_MUSIC_SONGS assert_table_length NUM_MUSIC_SONGS

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@ -126,6 +126,8 @@
const MUSIC_ALPHALITHBATTLE ; 79 const MUSIC_ALPHALITHBATTLE ; 79
const MUSIC_FORTUNASF ; 7a const MUSIC_FORTUNASF ; 7a
const MUSIC_JASPERFOREST ; 7b const MUSIC_JASPERFOREST ; 7b
const MUSIC_SEVII ; 7c
const MUSIC_FOURISLAND ; 7d (We're coming up on $80, there's a fix in the pokecrystal design flaws section but that and above may be buggy)
DEF NUM_MUSIC_SONGS EQU const_value DEF NUM_MUSIC_SONGS EQU const_value
; GetMapMusic picks music for this value (see home/map.asm) ; GetMapMusic picks music for this value (see home/map.asm)

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@ -624,48 +624,48 @@ MapGroup_Citrine: ; 27
MapGroup_OneIsland: ; 28 MapGroup_OneIsland: ; 28
table_width MAP_LENGTH, MapGroup_OneIsland table_width MAP_LENGTH, MapGroup_OneIsland
map FarawayIslandOutside, TILESET_SEVII, ROUTE, LANDMARK_ONE_ISLAND, MUSIC_LAKE_OF_RAGE, FALSE, PALETTE_AUTO, FISHGROUP_SHORE map FarawayIslandOutside, TILESET_SEVII, ROUTE, LANDMARK_ONE_ISLAND, MUSIC_SEVII, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
map FarawayIslandInside, TILESET_CAVE, CAVE, LANDMARK_ONE_ISLAND, MUSIC_LAKE_OF_RAGE, TRUE, PALETTE_AUTO, FISHGROUP_SHORE map FarawayIslandInside, TILESET_CAVE, CAVE, LANDMARK_ONE_ISLAND, MUSIC_SEVII, TRUE, PALETTE_AUTO, FISHGROUP_SHORE
map OneIsland, TILESET_SEVII, TOWN, LANDMARK_ONE_ISLAND, MUSIC_LAKE_OF_RAGE, FALSE, PALETTE_AUTO, FISHGROUP_SHORE map OneIsland, TILESET_SEVII, TOWN, LANDMARK_ONE_ISLAND, MUSIC_SEVII, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
map TreasureBeach, TILESET_SEVII, ROUTE, LANDMARK_ONE_ISLAND, MUSIC_LAKE_OF_RAGE, FALSE, PALETTE_AUTO, FISHGROUP_SHORE map TreasureBeach, TILESET_SEVII, ROUTE, LANDMARK_ONE_ISLAND, MUSIC_SEVII, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
map KindleRoad, TILESET_SEVII, ROUTE, LANDMARK_ONE_ISLAND, MUSIC_LAKE_OF_RAGE, FALSE, PALETTE_AUTO, FISHGROUP_SHORE map KindleRoad, TILESET_SEVII, ROUTE, LANDMARK_ONE_ISLAND, MUSIC_SEVII, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
map MtEmberExterior, TILESET_SEVII, TOWN, LANDMARK_ONE_ISLAND, MUSIC_LAKE_OF_RAGE, TRUE, PALETTE_AUTO, FISHGROUP_SHORE map MtEmberExterior, TILESET_SEVII, TOWN, LANDMARK_ONE_ISLAND, MUSIC_SEVII, TRUE, PALETTE_AUTO, FISHGROUP_SHORE
map MtEmberInterior, TILESET_CAVE, CAVE, LANDMARK_ONE_ISLAND, MUSIC_LAKE_OF_RAGE, TRUE, PALETTE_DAY, FISHGROUP_SHORE map MtEmberInterior, TILESET_CAVE, CAVE, LANDMARK_ONE_ISLAND, MUSIC_SEVII, TRUE, PALETTE_DAY, FISHGROUP_SHORE
map MtEmberSummit, TILESET_CAVE, CAVE, LANDMARK_ONE_ISLAND, MUSIC_LAKE_OF_RAGE, TRUE, PALETTE_AUTO, FISHGROUP_SHORE map MtEmberSummit, TILESET_CAVE, CAVE, LANDMARK_ONE_ISLAND, MUSIC_SEVII, TRUE, PALETTE_AUTO, FISHGROUP_SHORE
map MtEmberHiddenPath, TILESET_CAVE, CAVE, LANDMARK_ONE_ISLAND, MUSIC_LAKE_OF_RAGE, TRUE, PALETTE_DAY, FISHGROUP_SHORE map MtEmberHiddenPath, TILESET_CAVE, CAVE, LANDMARK_ONE_ISLAND, MUSIC_SEVII, TRUE, PALETTE_DAY, FISHGROUP_SHORE
assert_table_length NUM_ONE_ISLAND_MAPS assert_table_length NUM_ONE_ISLAND_MAPS
MapGroup_TwoIsland: ; 29 MapGroup_TwoIsland: ; 29
table_width MAP_LENGTH, MapGroup_TwoIsland table_width MAP_LENGTH, MapGroup_TwoIsland
map TwoIsland, TILESET_SEVII, TOWN, LANDMARK_TWO_ISLAND, MUSIC_LAKE_OF_RAGE, FALSE, PALETTE_AUTO, FISHGROUP_SHORE map TwoIsland, TILESET_SEVII, TOWN, LANDMARK_TWO_ISLAND, MUSIC_SEVII, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
map CapeBrink, TILESET_SEVII, ROUTE, LANDMARK_TWO_ISLAND, MUSIC_LAKE_OF_RAGE, FALSE, PALETTE_AUTO, FISHGROUP_SHORE map CapeBrink, TILESET_SEVII, ROUTE, LANDMARK_TWO_ISLAND, MUSIC_SEVII, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
assert_table_length NUM_TWO_ISLAND_MAPS assert_table_length NUM_TWO_ISLAND_MAPS
MapGroup_ThreeIsland: ; 30 MapGroup_ThreeIsland: ; 30
table_width MAP_LENGTH, MapGroup_ThreeIsland table_width MAP_LENGTH, MapGroup_ThreeIsland
map ThreeIslandPort, TILESET_SEVII, TOWN, LANDMARK_THREE_ISLAND, MUSIC_LAKE_OF_RAGE, FALSE, PALETTE_AUTO, FISHGROUP_SHORE map ThreeIslandPort, TILESET_SEVII, TOWN, LANDMARK_THREE_ISLAND, MUSIC_SEVII, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
map ThreeIsland, TILESET_SEVII, TOWN, LANDMARK_THREE_ISLAND, MUSIC_LAKE_OF_RAGE, FALSE, PALETTE_AUTO, FISHGROUP_SHORE map ThreeIsland, TILESET_SEVII, TOWN, LANDMARK_THREE_ISLAND, MUSIC_SEVII, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
map BondBridge, TILESET_SEVII, ROUTE, LANDMARK_THREE_ISLAND, MUSIC_LAKE_OF_RAGE, FALSE, PALETTE_AUTO, FISHGROUP_SHORE map BondBridge, TILESET_SEVII, ROUTE, LANDMARK_THREE_ISLAND, MUSIC_SEVII, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
map BerryForest, TILESET_FOREST_KANTO, FOREST, LANDMARK_THREE_ISLAND, MUSIC_ROUTE_3, TRUE, PALETTE_AUTO, FISHGROUP_POND map BerryForest, TILESET_FOREST_KANTO, FOREST, LANDMARK_THREE_ISLAND, MUSIC_ROUTE_3, TRUE, PALETTE_AUTO, FISHGROUP_POND
assert_table_length NUM_THREE_ISLAND_MAPS assert_table_length NUM_THREE_ISLAND_MAPS
MapGroup_FourIsland: ; 31 MapGroup_FourIsland: ; 31
table_width MAP_LENGTH, MapGroup_FourIsland table_width MAP_LENGTH, MapGroup_FourIsland
map FourIsland, TILESET_SEVII, TOWN, LANDMARK_FOUR_ISLAND, MUSIC_CHERRYGROVE_CITY, FALSE, PALETTE_AUTO, FISHGROUP_SHORE map FourIsland, TILESET_SEVII, TOWN, LANDMARK_FOUR_ISLAND, MUSIC_FOURISLAND, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
map IcefallCaveEntrance, TILESET_CAVE, CAVE, LANDMARK_FOUR_ISLAND, MUSIC_CHERRYGROVE_CITY, TRUE, PALETTE_DAY, FISHGROUP_SHORE map IcefallCaveEntrance, TILESET_CAVE, CAVE, LANDMARK_FOUR_ISLAND, MUSIC_FOURISLAND, TRUE, PALETTE_DAY, FISHGROUP_SHORE
map IcefallCave1F, TILESET_CAVE, CAVE, LANDMARK_FOUR_ISLAND, MUSIC_CHERRYGROVE_CITY, TRUE, PALETTE_DAY, FISHGROUP_SHORE map IcefallCave1F, TILESET_CAVE, CAVE, LANDMARK_FOUR_ISLAND, MUSIC_FOURISLAND, TRUE, PALETTE_DAY, FISHGROUP_SHORE
map IcefallCaveB1F, TILESET_CAVE, CAVE, LANDMARK_FOUR_ISLAND, MUSIC_CHERRYGROVE_CITY, TRUE, PALETTE_DAY, FISHGROUP_SHORE map IcefallCaveB1F, TILESET_CAVE, CAVE, LANDMARK_FOUR_ISLAND, MUSIC_FOURISLAND, TRUE, PALETTE_DAY, FISHGROUP_SHORE
map IcefallCaveBack, TILESET_CAVE, CAVE, LANDMARK_FOUR_ISLAND, MUSIC_CHERRYGROVE_CITY, TRUE, PALETTE_DAY, FISHGROUP_SHORE map IcefallCaveBack, TILESET_CAVE, CAVE, LANDMARK_FOUR_ISLAND, MUSIC_FOURISLAND, TRUE, PALETTE_DAY, FISHGROUP_SHORE
assert_table_length NUM_FOUR_ISLAND_MAPS assert_table_length NUM_FOUR_ISLAND_MAPS
MapGroup_FiveIsland: ; 32 MapGroup_FiveIsland: ; 32
table_width MAP_LENGTH, MapGroup_FiveIsland table_width MAP_LENGTH, MapGroup_FiveIsland
map FiveIsland, TILESET_CAVE, TOWN, LANDMARK_FIVE_ISLAND, MUSIC_CHERRYGROVE_CITY, FALSE, PALETTE_AUTO, FISHGROUP_SHORE map FiveIsland, TILESET_CAVE, TOWN, LANDMARK_FIVE_ISLAND, MUSIC_FOURISLAND, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
map FiveIslandMeadow, TILESET_CAVE, ROUTE, LANDMARK_FIVE_ISLAND, MUSIC_CHERRYGROVE_CITY, FALSE, PALETTE_AUTO, FISHGROUP_SHORE map FiveIslandMeadow, TILESET_CAVE, ROUTE, LANDMARK_FIVE_ISLAND, MUSIC_FOURISLAND, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
map MemorialPillar, TILESET_CAVE, ROUTE, LANDMARK_FIVE_ISLAND, MUSIC_CHERRYGROVE_CITY, FALSE, PALETTE_AUTO, FISHGROUP_SHORE map MemorialPillar, TILESET_CAVE, ROUTE, LANDMARK_FIVE_ISLAND, MUSIC_FOURISLAND, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
map WaterLabyrinth, TILESET_CAVE, ROUTE, LANDMARK_FIVE_ISLAND, MUSIC_CHERRYGROVE_CITY, FALSE, PALETTE_AUTO, FISHGROUP_SHORE map WaterLabyrinth, TILESET_CAVE, ROUTE, LANDMARK_FIVE_ISLAND, MUSIC_FOURISLAND, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
map ResortGorgeous, TILESET_CAVE, ROUTE, LANDMARK_FIVE_ISLAND, MUSIC_CHERRYGROVE_CITY, FALSE, PALETTE_AUTO, FISHGROUP_SHORE map ResortGorgeous, TILESET_CAVE, ROUTE, LANDMARK_FIVE_ISLAND, MUSIC_FOURISLAND, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
map LostCave, TILESET_CAVE, CAVE, LANDMARK_FIVE_ISLAND, MUSIC_CHERRYGROVE_CITY, TRUE, PALETTE_DAY, FISHGROUP_SHORE map LostCave, TILESET_CAVE, CAVE, LANDMARK_FIVE_ISLAND, MUSIC_FOURISLAND, TRUE, PALETTE_DAY, FISHGROUP_SHORE
assert_table_length NUM_FIVE_ISLAND_MAPS assert_table_length NUM_FIVE_ISLAND_MAPS
MapGroup_SixIsland: ; 33 MapGroup_SixIsland: ; 33