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The Rise of Dokuroar
Perhaps a little biased that I'm finishing this one first, but this one's my personal favourite BetaMon. - Sprite from Pokemon October currently - Changed the Debug Mode second encounter to a shiny, so easier shiny form testing can be done
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afbd0f7680
commit
a5f7d81202
8 changed files with 45 additions and 22 deletions
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@ -39,34 +39,35 @@ DebugPokemon3Script:
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faceplayer
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opentext
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writetext DebugTextA
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cry GOUGING_FIRE
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cry DOKUROAR
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pause 15
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closetext
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loadvar VAR_BATTLETYPE, BATTLETYPE_SUICUNE
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loadwildmon GOUGING_FIRE, 75
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loadvar VAR_BATTLETYPE, BATTLETYPE_SHINY
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loadwildmon DOKUROAR, 60
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startbattle
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reloadmapafterbattle
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end
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DebugTextA:
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text "Ennn-GRAHHH!"
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text "Sparkle..."
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line "Sparkle..."
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done
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DebugPokemon4Script:
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faceplayer
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opentext
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writetext DebugTextB
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cry RAGING_BOLT
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cry DOKUROAR
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pause 15
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closetext
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loadvar VAR_BATTLETYPE, BATTLETYPE_SUICUNE
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loadwildmon RAGING_BOLT, 75
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loadvar VAR_BATTLETYPE, BATTLETYPE_NORMAL
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loadwildmon DOKUROAR, 60
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startbattle
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reloadmapafterbattle
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end
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DebugTextB:
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text "Rai-GOOOHHH!!!"
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text "Do-ku-raaagh!"
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done
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DebugFlyScript:
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@ -208,8 +209,8 @@ DebugRoom_MapEvents:
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def_object_events
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object_event 22, 21, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugPokemon1Script, -1
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object_event 27, 21, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugPokemon2Script, -1
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object_event 23, 27, SPRITE_SUICUNE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_OW_RED, OBJECTTYPE_SCRIPT, 0, DebugPokemon3Script, -1
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object_event 26, 27, SPRITE_SUICUNE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_OW_BROWN, OBJECTTYPE_SCRIPT, 0, DebugPokemon4Script, -1
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object_event 23, 27, SPRITE_MONSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_OW_RED, OBJECTTYPE_SCRIPT, 0, DebugPokemon3Script, -1
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object_event 26, 27, SPRITE_MONSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_OW_BROWN, OBJECTTYPE_SCRIPT, 0, DebugPokemon4Script, -1
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object_event 17, 13, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_OW_PURPLE, OBJECTTYPE_SCRIPT, 0, DebugFlyScript, -1
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object_event 16, 13, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_OW_PURPLE, OBJECTTYPE_SCRIPT, 0, DebugDexScript, -1
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object_event 19, 13, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_OW_PURPLE, OBJECTTYPE_SCRIPT, 0, DebugItemScript, -1
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