The Rise of Dokuroar

Perhaps a little biased that I'm finishing this one first, but this one's my personal favourite BetaMon.

- Sprite from Pokemon October currently

- Changed the Debug Mode second encounter to a shiny, so easier shiny form testing can be done
This commit is contained in:
Martha Schilling 2024-07-04 11:25:28 +01:00
parent afbd0f7680
commit a5f7d81202
8 changed files with 45 additions and 22 deletions

View file

@ -39,34 +39,35 @@ DebugPokemon3Script:
faceplayer
opentext
writetext DebugTextA
cry GOUGING_FIRE
cry DOKUROAR
pause 15
closetext
loadvar VAR_BATTLETYPE, BATTLETYPE_SUICUNE
loadwildmon GOUGING_FIRE, 75
loadvar VAR_BATTLETYPE, BATTLETYPE_SHINY
loadwildmon DOKUROAR, 60
startbattle
reloadmapafterbattle
end
DebugTextA:
text "Ennn-GRAHHH!"
text "Sparkle..."
line "Sparkle..."
done
DebugPokemon4Script:
faceplayer
opentext
writetext DebugTextB
cry RAGING_BOLT
cry DOKUROAR
pause 15
closetext
loadvar VAR_BATTLETYPE, BATTLETYPE_SUICUNE
loadwildmon RAGING_BOLT, 75
loadvar VAR_BATTLETYPE, BATTLETYPE_NORMAL
loadwildmon DOKUROAR, 60
startbattle
reloadmapafterbattle
end
DebugTextB:
text "Rai-GOOOHHH!!!"
text "Do-ku-raaagh!"
done
DebugFlyScript:
@ -208,8 +209,8 @@ DebugRoom_MapEvents:
def_object_events
object_event 22, 21, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugPokemon1Script, -1
object_event 27, 21, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugPokemon2Script, -1
object_event 23, 27, SPRITE_SUICUNE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_OW_RED, OBJECTTYPE_SCRIPT, 0, DebugPokemon3Script, -1
object_event 26, 27, SPRITE_SUICUNE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_OW_BROWN, OBJECTTYPE_SCRIPT, 0, DebugPokemon4Script, -1
object_event 23, 27, SPRITE_MONSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_OW_RED, OBJECTTYPE_SCRIPT, 0, DebugPokemon3Script, -1
object_event 26, 27, SPRITE_MONSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_OW_BROWN, OBJECTTYPE_SCRIPT, 0, DebugPokemon4Script, -1
object_event 17, 13, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_OW_PURPLE, OBJECTTYPE_SCRIPT, 0, DebugFlyScript, -1
object_event 16, 13, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_OW_PURPLE, OBJECTTYPE_SCRIPT, 0, DebugDexScript, -1
object_event 19, 13, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_OW_PURPLE, OBJECTTYPE_SCRIPT, 0, DebugItemScript, -1