The Rise of Dokuroar

Perhaps a little biased that I'm finishing this one first, but this one's my personal favourite BetaMon.

- Sprite from Pokemon October currently

- Changed the Debug Mode second encounter to a shiny, so easier shiny form testing can be done
This commit is contained in:
Martha Schilling 2024-07-04 11:25:28 +01:00
parent afbd0f7680
commit a5f7d81202
8 changed files with 45 additions and 22 deletions

View file

@ -343,7 +343,7 @@ PokemonCries::
mon_cry CRY_NIDORAN_M, 0, 128 ; RUDDERNAUT
mon_cry CRY_NIDORAN_M, 0, 128 ; XYLODON
mon_cry CRY_NIDORAN_M, 0, 128 ; XYLOFIN
mon_cry CRY_NIDORAN_M, 0, 128 ; DOKUROAR
mon_cry CRY_METAPOD, 766, 566 ; DOKUROAR
mon_cry CRY_NIDORAN_M, 0, 128 ; SCREAM_TAIL
mon_cry CRY_NIDORAN_M, 0, 128 ; SANDY_SHOCKS
mon_cry CRY_NIDORAN_M, 0, 128 ; GREAT_TUSK

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@ -1,10 +1,10 @@
db "SKELETAL@" ; species name
dw 311, 191 ; height, weight - placeholder
dw 807, 4660 ; height, weight - placeholder
db "Said to be a spirit"
next "inhabiting a super-"
next "ancient #MON's"
db "Believed to be a"
next "spirit inhabiting"
next "a super-ancient"
page "skeleton. However,"
next "the theory remains"
next "unproven.@"
page "#MON skeleton,"
next "but research is"
next "still needed.@"

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@ -1 +1,21 @@
frame 0, 06
frame 1, 06
frame 2, 06
frame 1, 06
frame 3, 06
frame 4, 18
frame 3, 06
frame 5, 08
frame 6, 08
frame 7, 08
frame 8, 08
frame 5, 08
frame 6, 08
frame 7, 08
frame 8, 08
frame 3, 06
frame 1, 06
frame 2, 06
frame 1, 06
frame 9, 06
endanim

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@ -1,2 +1,4 @@
RGB 22, 22, 12
RGB 07, 15, 25
RGB 22, 22, 23
RGB 11, 15, 09

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@ -39,34 +39,35 @@ DebugPokemon3Script:
faceplayer
opentext
writetext DebugTextA
cry GOUGING_FIRE
cry DOKUROAR
pause 15
closetext
loadvar VAR_BATTLETYPE, BATTLETYPE_SUICUNE
loadwildmon GOUGING_FIRE, 75
loadvar VAR_BATTLETYPE, BATTLETYPE_SHINY
loadwildmon DOKUROAR, 60
startbattle
reloadmapafterbattle
end
DebugTextA:
text "Ennn-GRAHHH!"
text "Sparkle..."
line "Sparkle..."
done
DebugPokemon4Script:
faceplayer
opentext
writetext DebugTextB
cry RAGING_BOLT
cry DOKUROAR
pause 15
closetext
loadvar VAR_BATTLETYPE, BATTLETYPE_SUICUNE
loadwildmon RAGING_BOLT, 75
loadvar VAR_BATTLETYPE, BATTLETYPE_NORMAL
loadwildmon DOKUROAR, 60
startbattle
reloadmapafterbattle
end
DebugTextB:
text "Rai-GOOOHHH!!!"
text "Do-ku-raaagh!"
done
DebugFlyScript:
@ -208,8 +209,8 @@ DebugRoom_MapEvents:
def_object_events
object_event 22, 21, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugPokemon1Script, -1
object_event 27, 21, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugPokemon2Script, -1
object_event 23, 27, SPRITE_SUICUNE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_OW_RED, OBJECTTYPE_SCRIPT, 0, DebugPokemon3Script, -1
object_event 26, 27, SPRITE_SUICUNE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_OW_BROWN, OBJECTTYPE_SCRIPT, 0, DebugPokemon4Script, -1
object_event 23, 27, SPRITE_MONSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_OW_RED, OBJECTTYPE_SCRIPT, 0, DebugPokemon3Script, -1
object_event 26, 27, SPRITE_MONSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_OW_BROWN, OBJECTTYPE_SCRIPT, 0, DebugPokemon4Script, -1
object_event 17, 13, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_OW_PURPLE, OBJECTTYPE_SCRIPT, 0, DebugFlyScript, -1
object_event 16, 13, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_OW_PURPLE, OBJECTTYPE_SCRIPT, 0, DebugDexScript, -1
object_event 19, 13, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_OW_PURPLE, OBJECTTYPE_SCRIPT, 0, DebugItemScript, -1