Jasper Forest(very spooky) (#67)

The 3 month dry streak is OVER
This commit is contained in:
Luisa Karlson 2025-08-01 14:24:53 +02:00 committed by GitHub
parent 4e71a2dda0
commit a898be1634
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
4 changed files with 612 additions and 0 deletions

View file

@ -175,6 +175,7 @@ INCLUDE "audio/music/SavoyCity.asm"
INCLUDE "audio/music/FloodedShrine.asm" INCLUDE "audio/music/FloodedShrine.asm"
INCLUDE "audio/music/AlphalithBattle.asm" INCLUDE "audio/music/AlphalithBattle.asm"
INCLUDE "audio/music/FortunaSF.asm" INCLUDE "audio/music/FortunaSF.asm"
INCLUDE "audio/music/JasperForest.asm"
SECTION "Sound Effects", ROMX SECTION "Sound Effects", ROMX

View file

@ -0,0 +1,609 @@
; Jasper Forest theme
; 4/4 rhythm, I have no idea about the key except for D being the root.
; A somewhat chaotic and "funny spooky" kind of theme. With a bit of inspiration from the RBY Viridian Forest theme, very random notes(Seriously, I have no idea if this theme has a key or not),
; and *lots* of vibrato, this theme works well in the context of a spoopy forest with dancing skeletons or something like that.
; Honestly it's just really refreshing to do something so wacky after all the recent tryharding in my composing work.
; Composed by LuciShrimp.
Music_JasperForest:
channel_count 4
channel 1, Music_JasperForest_Ch1
channel 2, Music_JasperForest_Ch2
channel 3, Music_JasperForest_Ch3
channel 4, Music_JasperForest_Ch4
Music_JasperForest_Ch1:
volume 7, 7
note_type 12, 11, 2
octave 2
tempo 160
duty_cycle 2
vibrato 2, 4, 1
note F#, 2
note G_, 2
note G#, 2
note A_, 2
note A#, 2
note B_, 2
octave 3
note C_, 2
note C#, 2
octave 8
.mainLoop:
duty_cycle 2
octave 3
volume_envelope 11, 2
tempo 160
vibrato 2, 4, 1
note D_, 4
rest 4
note C_, 4
note C#, 4
octave 2
note A_, 4
rest 12
octave 3
note C#, 4
rest 4
octave 2
note B_, 4
note B_, 2
octave 3
note C_, 2
note D#, 4
rest 4
note E_, 4
rest 4
note D_, 4
note D_, 2
octave 2
note B_, 2
octave 3
note C_, 2
octave 2
note B_, 2
octave 3
note C#, 2
note D_, 2
octave 2
note A_, 4
rest 12
octave 3
note C#, 4
rest 4
octave 2
note B_, 2
note A#, 2
note B_, 2
octave 3
note C_, 2
note D#, 4
rest 4
note E_, 4
note F#, 4
note D_, 4
note G_, 4
note G_, 4
note G_, 4
note D_, 4
note F#, 4
note F#, 2
note F#, 2
note F#, 2
note F#, 2
note D_, 4
note F_, 4
note F_, 2
note F_, 2
note F_, 2
note F_, 2
note D_, 4
note E_, 4
note E_, 4
note C_, 4
note D_, 4
note G_, 4
note G_, 2
note G_, 2
note G_, 2
note F#, 2
note D_, 4
note F#, 4
note F#, 2
note F#, 2
note F#, 2
note F_, 2
note D_, 4
note F_, 4
note F_, 2
note F_, 2
note F_, 2
note E_, 2
note D_, 4
note E_, 4
note E_, 2
note D#, 2
note D_, 2
note C_, 2
note_type 12, 12, 2
octave 4
vibrato 6, 2, 1
note D_, 2
note D_, 4
octave 3
note B_, 4
octave 4
note E_, 2
note F#, 4
note E_, 8
note D_, 8
note G_, 2
note G_, 4
note F#, 6
note D_, 1
note E_, 1
note F#, 1
note G_, 1
note A_, 4
note G_, 2
note F#, 2
note E_, 3
note D_, 3
note C#, 2
note D_, 2
note D_, 4
octave 3
note B_, 4
octave 4
note E_, 2
note F#, 4
note G_, 8
note E_, 8
note G_, 2
note A_, 4
note F#, 6
note D_, 1
note E_, 1
note F#, 1
note G_, 1
note B_, 4
note A_, 2
note B_, 2
note G_, 3
note F#, 3
note E_, 2
octave 8
sound_loop 0, .mainLoop
Music_JasperForest_Ch2:
note_type 12, 2, 4
octave 3
vibrato 1, 2, 1
duty_cycle 3
note E_, 2
note F_, 2
volume_envelope 3, 4
note F#, 2
volume_envelope 4, 4
note G_, 2
volume_envelope 5, 4
note G#, 2
note A_, 2
volume_envelope 6, 4
note A#, 2
note B_, 2
octave 8
.mainLoop:
duty_cycle 3
vibrato 2, 2, 1
octave 4
volume_envelope 7, 4
note C_, 4
rest 12
octave 3
note A_, 4
rest 12
note A#, 4
rest 12
note B_, 4
rest 12
octave 4
note C_, 4
rest 2
note C_, 4
rest 6
octave 3
note A_, 4
rest 2
note A_, 4
rest 6
note A#, 4
rest 2
note A#, 4
rest 6
note B_, 4
rest 2
note B_, 4
rest 2
octave 4
note C#, 4
note D_, 4
rest 12
octave 3
note B_, 4
rest 4
octave 4
note E_, 4
rest 4
note C_, 4
rest 12
octave 3
note A#, 4
octave 4
note D_, 4
octave 3
note A_, 4
octave 4
note C#, 4
note D_, 4
rest 12
octave 3
note B_, 4
rest 4
octave 4
note E_, 4
rest 4
note C_, 4
rest 12
octave 3
note A#, 4
octave 4
note D_, 4
octave 3
note A_, 4
octave 4
note C#, 4
rest 2
vibrato 6, 2, 1
volume_envelope 5, 2
duty_cycle 2
note D_, 2
note D_, 4
octave 3
note B_, 4
octave 4
note E_, 2
note F#, 4
note E_, 8
note D_, 8
note G_, 2
note G_, 4
note F#, 6
note D_, 1
note E_, 1
note F#, 1
note G_, 1
note A_, 4
note G_, 2
note F#, 2
note E_, 3
note D_, 3
note C#, 2
note D_, 6
octave 3
note B_, 4
octave 4
note E_, 2
note F#, 4
note G_, 8
note E_, 8
note G_, 2
note A_, 4
note F#, 6
note D_, 1
note E_, 1
note F#, 1
note G_, 1
note B_, 4
note A_, 2
note B_, 2
note G_, 3
note F#, 3
octave 8
note_type 12, 15, 8
sound_loop 0, .mainLoop
Music_JasperForest_Ch3:
note_type 12, 2, 2
octave 2
note D_, 4
note F#, 4
note D_, 2
note C#, 2
octave 1
note B_, 2
octave 2
note C#, 2
octave 8
.mainLoop:
octave 2
volume_envelope 2, 2
.loop1:
volume_envelope 2, 2
note D_, 2
volume_envelope 3, 2
note D_, 1
rest 1
volume_envelope 2, 2
note F#, 2
volume_envelope 3, 2
note F#, 1
rest 1
volume_envelope 2, 2
note D_, 2
volume_envelope 3, 2
note D_, 1
rest 1
volume_envelope 2, 2
note F_, 2
volume_envelope 3, 2
note F_, 1
rest 1
volume_envelope 2, 2
note D_, 2
volume_envelope 3, 2
note D_, 1
rest 1
volume_envelope 2, 2
note F#, 2
volume_envelope 3, 2
note F#, 1
rest 1
volume_envelope 2, 2
note D_, 2
volume_envelope 3, 2
note D_, 1
rest 1
volume_envelope 2, 2
note F_, 2
volume_envelope 3, 2
note F_, 1
rest 1
volume_envelope 2, 2
note D_, 2
volume_envelope 3, 2
note D_, 1
rest 1
volume_envelope 2, 2
note G_, 2
volume_envelope 3, 2
note G_, 1
rest 1
volume_envelope 2, 2
note D_, 2
volume_envelope 3, 2
note D_, 1
rest 1
volume_envelope 2, 2
note A_, 2
volume_envelope 3, 2
note A_, 1
rest 1
volume_envelope 2, 2
note G_, 2
volume_envelope 3, 2
note G_, 1
rest 1
volume_envelope 2, 2
note F#, 2
volume_envelope 3, 2
note F#, 1
rest 1
volume_envelope 2, 2
note E_, 2
volume_envelope 3, 2
note E_, 1
rest 1
volume_envelope 2, 2
note C_, 2
volume_envelope 3, 2
note C_, 1
rest 1
sound_loop 4, .loop1
note_type 12, 3, 2
octave 2
note D_, 2
rest 2
note F#, 2
rest 2
note D_, 2
rest 2
note F_, 2
rest 2
note D_, 2
rest 2
note F#, 2
rest 2
note D_, 2
rest 2
note F_, 2
rest 2
note D_, 2
rest 2
note G_, 2
rest 2
note D_, 2
rest 2
note A_, 2
rest 2
note G_, 2
rest 2
note F#, 2
rest 2
note E_, 2
rest 2
note C_, 2
rest 2
volume_envelope 2, 2
note D_, 2
volume_envelope 3, 2
note D_, 1
rest 1
volume_envelope 2, 2
note F#, 2
volume_envelope 3, 2
note F#, 1
rest 1
volume_envelope 2, 2
note D_, 2
volume_envelope 3, 2
note D_, 1
rest 1
volume_envelope 2, 2
note F_, 2
volume_envelope 3, 2
note F_, 1
rest 1
volume_envelope 2, 2
note D_, 2
volume_envelope 3, 2
note D_, 1
rest 1
volume_envelope 2, 2
note E_, 2
volume_envelope 3, 2
note E_, 1
rest 1
volume_envelope 2, 2
note D_, 2
volume_envelope 3, 2
note D_, 1
rest 1
volume_envelope 2, 2
note D#, 2
volume_envelope 3, 2
note D#, 1
rest 1
volume_envelope 2, 2
note D_, 2
volume_envelope 3, 2
note D_, 1
rest 1
volume_envelope 2, 2
note G_, 2
volume_envelope 3, 2
note G_, 1
rest 1
volume_envelope 2, 2
note D_, 2
volume_envelope 3, 2
note D_, 1
rest 1
volume_envelope 2, 2
note A_, 2
volume_envelope 3, 2
note A_, 1
rest 9
octave 1
note A#, 2
note B_, 2
octave 2
note C_, 2
note C#, 2
volume_envelope 2, 2
octave 8
sound_loop 0, .mainLoop
Music_JasperForest_Ch4:
toggle_noise 0
drum_speed 12
octave 6
toggle_noise
toggle_noise 3
drum_note 8, 4
drum_note 8, 4
drum_note 8, 2
drum_note 8, 2
drum_note 8, 1
drum_note 8, 1
drum_note 8, 1
drum_note 8, 1
octave 8
.mainLoop:
octave 6
toggle_noise
toggle_noise 3
.loop1:
drum_note 8, 4
drum_note 8, 4
drum_note 8, 4
drum_note 8, 2
drum_note 9, 2
drum_note 8, 4
drum_note 8, 4
drum_note 8, 4
drum_note 8, 1
drum_note 9, 1
drum_note 10, 1
drum_note 9, 1
drum_note 8, 4
drum_note 8, 1
drum_note 8, 3
drum_note 8, 2
drum_note 8, 2
drum_note 9, 1
drum_note 8, 1
drum_note 9, 1
drum_note 8, 1
drum_note 8, 2
drum_note 8, 4
drum_note 9, 2
drum_note 8, 2
drum_note 8, 2
octave 7
drum_note 1, 1
drum_note 2, 1
octave 6
drum_note 10, 1
octave 7
drum_note 2, 1
octave 6
sound_loop 4, .loop1
rest 16
rest 16
rest 16
rest 16
drum_note 8, 4
drum_note 8, 4
drum_note 8, 4
drum_note 8, 2
drum_note 9, 2
drum_note 8, 4
drum_note 8, 4
drum_note 8, 4
drum_note 8, 1
drum_note 9, 1
drum_note 10, 1
drum_note 9, 1
drum_note 8, 4
drum_note 8, 1
drum_note 8, 3
drum_note 8, 2
drum_note 8, 2
drum_note 9, 1
drum_note 8, 1
drum_note 9, 1
drum_note 8, 1
drum_note 8, 2
drum_note 8, 4
drum_note 9, 2
drum_note 8, 2
drum_note 8, 2
drum_note 12, 1
drum_note 12, 1
drum_note 10, 1
drum_note 12, 1
octave 8
drum_speed 12
sound_loop 0, .mainLoop

View file

@ -127,4 +127,5 @@ Music:
dba Music_FloodedShrine dba Music_FloodedShrine
dba Music_AlphalithBattle dba Music_AlphalithBattle
dba Music_FortunaSF dba Music_FortunaSF
dba Music_JasperForest
assert_table_length NUM_MUSIC_SONGS assert_table_length NUM_MUSIC_SONGS

View file

@ -125,6 +125,7 @@
const MUSIC_FLOODEDSHRINE ; 78 const MUSIC_FLOODEDSHRINE ; 78
const MUSIC_ALPHALITHBATTLE ; 79 const MUSIC_ALPHALITHBATTLE ; 79
const MUSIC_FORTUNASF ; 7a const MUSIC_FORTUNASF ; 7a
const MUSIC_JASPERFOREST ; 7b
DEF NUM_MUSIC_SONGS EQU const_value DEF NUM_MUSIC_SONGS EQU const_value
; GetMapMusic picks music for this value (see home/map.asm) ; GetMapMusic picks music for this value (see home/map.asm)