"33 colors are indeed more than 4"

Fixed the build issues caused by Zach's newly pushed sprites having too many colours.

Also, adds my version of the GSC-style Soldier sprite.

Also also, gave Dokuroar a slight weight increase to give it a better catch rate for the Heavy Ball.

Also also also, touched up the Dokuroar cutscene a bit (it now shakes the floor with each step, it moves slower, and its walking animation now animates correctly.)
This commit is contained in:
Martha Schilling 2024-10-10 21:26:50 +01:00
parent de6d1d9d56
commit ab6051a5d5
7 changed files with 15 additions and 8 deletions

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@ -1,5 +1,5 @@
db "SKELETAL@" ; species name db "SKELETAL@" ; species name
dw 807, 4660 ; height, weight - placeholder dw 902, 4960 ; height, weight - placeholder
db "Believed to be a" db "Believed to be a"
next "spirit inhabiting" next "spirit inhabiting"

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@ -64,13 +64,20 @@ DokuroarAttackScript:
pause 15 pause 15
closetext closetext
applymovement LAVENDERCRYPT_DOKUROAR2, DokuroarJumpscare applymovement LAVENDERCRYPT_DOKUROAR2, DokuroarJumpscare
pause 12 playsound SFX_PLACE_PUZZLE_PIECE_DOWN
applymovement LAVENDERCRYPT_DOKUROAR2, DokuroarJumpscare earthquake 15
pause 12 pause 5
applymovement LAVENDERCRYPT_DOKUROAR2, DokuroarJumpscare
turnobject PLAYER, UP turnobject PLAYER, UP
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
pause 15 pause 5
applymovement LAVENDERCRYPT_DOKUROAR2, DokuroarJumpscare
playsound SFX_PLACE_PUZZLE_PIECE_DOWN
earthquake 15
pause 5
applymovement LAVENDERCRYPT_DOKUROAR2, DokuroarJumpscare
playsound SFX_PLACE_PUZZLE_PIECE_DOWN
earthquake 15
pause 5
opentext opentext
writetext DokuroarFightText writetext DokuroarFightText
cry DOKUROAR cry DOKUROAR
@ -85,7 +92,7 @@ DokuroarAttackScript:
end end
DokuroarJumpscare: DokuroarJumpscare:
big_step DOWN slow_step DOWN
step_end step_end
LavenderCryptDokuroarTalk: LavenderCryptDokuroarTalk:
@ -140,4 +147,4 @@ LavenderCryptDokuroarsRoom_MapEvents:
def_object_events def_object_events
object_event 6, 7, SPRITE_MONSTER, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_SCRIPT, 0, DokuroarTalkScript, EVENT_CRYPT_DOKUROAR_1 object_event 6, 7, SPRITE_MONSTER, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_SCRIPT, 0, DokuroarTalkScript, EVENT_CRYPT_DOKUROAR_1
object_event 6, 7, SPRITE_MONSTER, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_SCRIPT, 0, DokuroarTalkScript2, EVENT_CRYPT_DOKUROAR_2 object_event 6, 7, SPRITE_MONSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_SCRIPT, 0, DokuroarTalkScript2, EVENT_CRYPT_DOKUROAR_2