"33 colors are indeed more than 4"
Fixed the build issues caused by Zach's newly pushed sprites having too many colours. Also, adds my version of the GSC-style Soldier sprite. Also also, gave Dokuroar a slight weight increase to give it a better catch rate for the Heavy Ball. Also also also, touched up the Dokuroar cutscene a bit (it now shakes the floor with each step, it moves slower, and its walking animation now animates correctly.)
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@ -1,5 +1,5 @@
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db "SKELETAL@" ; species name
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db "SKELETAL@" ; species name
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dw 807, 4660 ; height, weight - placeholder
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dw 902, 4960 ; height, weight - placeholder
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db "Believed to be a"
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db "Believed to be a"
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next "spirit inhabiting"
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next "spirit inhabiting"
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Before Width: | Height: | Size: 721 B After Width: | Height: | Size: 325 B |
Before Width: | Height: | Size: 4.8 KiB After Width: | Height: | Size: 885 B |
Before Width: | Height: | Size: 734 B After Width: | Height: | Size: 332 B |
Before Width: | Height: | Size: 6.2 KiB After Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 632 B After Width: | Height: | Size: 590 B |
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@ -64,13 +64,20 @@ DokuroarAttackScript:
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pause 15
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pause 15
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closetext
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closetext
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applymovement LAVENDERCRYPT_DOKUROAR2, DokuroarJumpscare
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applymovement LAVENDERCRYPT_DOKUROAR2, DokuroarJumpscare
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pause 12
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playsound SFX_PLACE_PUZZLE_PIECE_DOWN
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applymovement LAVENDERCRYPT_DOKUROAR2, DokuroarJumpscare
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earthquake 15
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pause 12
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pause 5
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applymovement LAVENDERCRYPT_DOKUROAR2, DokuroarJumpscare
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turnobject PLAYER, UP
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turnobject PLAYER, UP
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showemote EMOTE_SHOCK, PLAYER, 15
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showemote EMOTE_SHOCK, PLAYER, 15
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pause 15
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pause 5
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applymovement LAVENDERCRYPT_DOKUROAR2, DokuroarJumpscare
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playsound SFX_PLACE_PUZZLE_PIECE_DOWN
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earthquake 15
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pause 5
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applymovement LAVENDERCRYPT_DOKUROAR2, DokuroarJumpscare
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playsound SFX_PLACE_PUZZLE_PIECE_DOWN
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earthquake 15
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pause 5
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opentext
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opentext
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writetext DokuroarFightText
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writetext DokuroarFightText
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cry DOKUROAR
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cry DOKUROAR
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@ -85,7 +92,7 @@ DokuroarAttackScript:
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end
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end
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DokuroarJumpscare:
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DokuroarJumpscare:
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big_step DOWN
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slow_step DOWN
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step_end
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step_end
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LavenderCryptDokuroarTalk:
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LavenderCryptDokuroarTalk:
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@ -140,4 +147,4 @@ LavenderCryptDokuroarsRoom_MapEvents:
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def_object_events
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def_object_events
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object_event 6, 7, SPRITE_MONSTER, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_SCRIPT, 0, DokuroarTalkScript, EVENT_CRYPT_DOKUROAR_1
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object_event 6, 7, SPRITE_MONSTER, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_SCRIPT, 0, DokuroarTalkScript, EVENT_CRYPT_DOKUROAR_1
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object_event 6, 7, SPRITE_MONSTER, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_SCRIPT, 0, DokuroarTalkScript2, EVENT_CRYPT_DOKUROAR_2
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object_event 6, 7, SPRITE_MONSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_SCRIPT, 0, DokuroarTalkScript2, EVENT_CRYPT_DOKUROAR_2
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