"33 colors are indeed more than 4"
Fixed the build issues caused by Zach's newly pushed sprites having too many colours. Also, adds my version of the GSC-style Soldier sprite. Also also, gave Dokuroar a slight weight increase to give it a better catch rate for the Heavy Ball. Also also also, touched up the Dokuroar cutscene a bit (it now shakes the floor with each step, it moves slower, and its walking animation now animates correctly.)
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			@ -1,5 +1,5 @@
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	db "SKELETAL@" ; species name
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	dw 807, 4660 ; height, weight - placeholder
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	dw 902, 4960 ; height, weight - placeholder
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	db   "Believed to be a"
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	next "spirit inhabiting"
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		 Before Width: | Height: | Size: 721 B After Width: | Height: | Size: 325 B  | 
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		 Before Width: | Height: | Size: 4.8 KiB After Width: | Height: | Size: 885 B  | 
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		 Before Width: | Height: | Size: 734 B After Width: | Height: | Size: 332 B  | 
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		 Before Width: | Height: | Size: 6.2 KiB After Width: | Height: | Size: 1.6 KiB  | 
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		 Before Width: | Height: | Size: 632 B After Width: | Height: | Size: 590 B  | 
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			@ -64,13 +64,20 @@ DokuroarAttackScript:
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	pause 15
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	closetext
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	applymovement LAVENDERCRYPT_DOKUROAR2, DokuroarJumpscare
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	pause 12
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	applymovement LAVENDERCRYPT_DOKUROAR2, DokuroarJumpscare
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	pause 12
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	applymovement LAVENDERCRYPT_DOKUROAR2, DokuroarJumpscare
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	playsound SFX_PLACE_PUZZLE_PIECE_DOWN
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	earthquake 15
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	pause 5
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	turnobject PLAYER, UP
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	showemote EMOTE_SHOCK, PLAYER, 15
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	pause 15
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	pause 5
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	applymovement LAVENDERCRYPT_DOKUROAR2, DokuroarJumpscare
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	playsound SFX_PLACE_PUZZLE_PIECE_DOWN
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	earthquake 15
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	pause 5
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	applymovement LAVENDERCRYPT_DOKUROAR2, DokuroarJumpscare
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	playsound SFX_PLACE_PUZZLE_PIECE_DOWN
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	earthquake 15
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	pause 5
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	opentext
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	writetext DokuroarFightText
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	cry DOKUROAR
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			@ -85,7 +92,7 @@ DokuroarAttackScript:
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	end
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DokuroarJumpscare:
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	big_step DOWN
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	slow_step DOWN
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	step_end
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LavenderCryptDokuroarTalk:
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			@ -140,4 +147,4 @@ LavenderCryptDokuroarsRoom_MapEvents:
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	def_object_events
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	object_event  6,  7, SPRITE_MONSTER, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_SCRIPT, 0, DokuroarTalkScript, EVENT_CRYPT_DOKUROAR_1
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	object_event  6,  7, SPRITE_MONSTER, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_SCRIPT, 0, DokuroarTalkScript2, EVENT_CRYPT_DOKUROAR_2
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	object_event  6,  7, SPRITE_MONSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_SCRIPT, 0, DokuroarTalkScript2, EVENT_CRYPT_DOKUROAR_2
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