Readme update, Lake of Rage changes, and must be 8-bit fixes

A slapdash of various little bits and pieces.
- Lake of Rage has a small culture entry at the top to illustrate what we're setting out to do. I mentioned the shell middens and canonised it alongside GSC.
- Move constants now have their 16-bit IDs set up
- Palfixed Feradactyl and Pupperon, fixed former's credit with confirmation from pokeoctober
- Wiped out the must be 8-bit errors on various Pokemon's `base_stats.asm` files.
- Fixed some aspects of Strong Arm and Water Sport calling garbage data; this was due to them using 8-bit comparison systems where there needed to be 16-bits. This fixes a good bit of their HM usage. Battle bugs need resolving (presumably due to a lack of gfx?)
- Fixed AI scoring with Water Sport (hopefully)
- Updated the readme with some of our progress over the past 5 months.
This commit is contained in:
Llinos Evans 2025-01-03 13:19:09 +00:00
parent a6b67cd167
commit ac0d055474
33 changed files with 189 additions and 88 deletions

View file

@ -261,23 +261,23 @@
const ROCK_SLASH ; FD
const CROSS_CUTTER ; FE
const MEGAPHONE ; FF
const MYSTIC_ICE ; G0
const BOUNCE
const BRIGHT_MOSS
const COIN_HURL
const UPROOT
const SYNCHRONIZE
const STRONG_ARM
const UPPERCUT
const WATER_SPORT
const WIND_RIDE
const DAZZLING_GLEAM
const DISARMING_VOICE
const DRAINING_KISS
const FAIRY_WIND
const MOONBLAST
const PLAY_ROUGH
const STRANGE_STEAM ; BONG WEEZING RIIIIIIISE UP
const MYSTIC_ICE ; 100
const BOUNCE ; 101
const BRIGHT_MOSS ; 102
const COIN_HURL ; 103
const UPROOT ; 104
const SYNCHRONIZE ; 105
const STRONG_ARM ; 106
const UPPERCUT ; 107
const WATER_SPORT ; 108
const WIND_RIDE ; 109
const DAZZLING_GLEAM ; 10A
const DISARMING_VOICE ; 10B
const DRAINING_KISS ; 10C
const FAIRY_WIND ; 10D
const MOONBLAST ; 10E
const PLAY_ROUGH ; 10D
const STRANGE_STEAM ; 10E BONG WEEZING RIIIIIIISE UP
DEF NUM_ATTACKS EQU const_value - 1
if NUM_ATTACKS > $3fff