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Readme update, Lake of Rage changes, and must be 8-bit fixes
A slapdash of various little bits and pieces. - Lake of Rage has a small culture entry at the top to illustrate what we're setting out to do. I mentioned the shell middens and canonised it alongside GSC. - Move constants now have their 16-bit IDs set up - Palfixed Feradactyl and Pupperon, fixed former's credit with confirmation from pokeoctober - Wiped out the must be 8-bit errors on various Pokemon's `base_stats.asm` files. - Fixed some aspects of Strong Arm and Water Sport calling garbage data; this was due to them using 8-bit comparison systems where there needed to be 16-bits. This fixes a good bit of their HM usage. Battle bugs need resolving (presumably due to a lack of gfx?) - Fixed AI scoring with Water Sport (hopefully) - Updated the readme with some of our progress over the past 5 months.
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33 changed files with 189 additions and 88 deletions
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@ -261,23 +261,23 @@
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const ROCK_SLASH ; FD
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const CROSS_CUTTER ; FE
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const MEGAPHONE ; FF
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const MYSTIC_ICE ; G0
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const BOUNCE
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const BRIGHT_MOSS
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const COIN_HURL
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const UPROOT
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const SYNCHRONIZE
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const STRONG_ARM
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const UPPERCUT
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const WATER_SPORT
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const WIND_RIDE
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const DAZZLING_GLEAM
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const DISARMING_VOICE
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const DRAINING_KISS
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const FAIRY_WIND
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const MOONBLAST
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const PLAY_ROUGH
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const STRANGE_STEAM ; BONG WEEZING RIIIIIIISE UP
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const MYSTIC_ICE ; 100
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const BOUNCE ; 101
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const BRIGHT_MOSS ; 102
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const COIN_HURL ; 103
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const UPROOT ; 104
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const SYNCHRONIZE ; 105
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const STRONG_ARM ; 106
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const UPPERCUT ; 107
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const WATER_SPORT ; 108
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const WIND_RIDE ; 109
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const DAZZLING_GLEAM ; 10A
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const DISARMING_VOICE ; 10B
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const DRAINING_KISS ; 10C
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const FAIRY_WIND ; 10D
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const MOONBLAST ; 10E
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const PLAY_ROUGH ; 10D
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const STRANGE_STEAM ; 10E BONG WEEZING RIIIIIIISE UP
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DEF NUM_ATTACKS EQU const_value - 1
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if NUM_ATTACKS > $3fff
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