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Readme update, Lake of Rage changes, and must be 8-bit fixes
A slapdash of various little bits and pieces. - Lake of Rage has a small culture entry at the top to illustrate what we're setting out to do. I mentioned the shell middens and canonised it alongside GSC. - Move constants now have their 16-bit IDs set up - Palfixed Feradactyl and Pupperon, fixed former's credit with confirmation from pokeoctober - Wiped out the must be 8-bit errors on various Pokemon's `base_stats.asm` files. - Fixed some aspects of Strong Arm and Water Sport calling garbage data; this was due to them using 8-bit comparison systems where there needed to be 16-bits. This fixes a good bit of their HM usage. Battle bugs need resolving (presumably due to a lack of gfx?) - Fixed AI scoring with Water Sport (hopefully) - Updated the readme with some of our progress over the past 5 months.
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@ -1677,7 +1677,8 @@ AI_Smart_Surf:
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AI_Smart_Whirlpool:
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; Greatly encourage this move if the player is underwater and the enemy is faster.
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ld a, [wLastPlayerCounterMove]
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cp WATER_SPORT
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ld bc, WATER_SPORT
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call CompareMove
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ret nz
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ld a, [wPlayerSubStatus4]
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bit SUBSTATUS_UNDERWATER, a
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