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Buu and Grenmar? Nowaynowaynoway!
This required me to scrap some unused content from `load_font.asm`. However, this is only really a temporary fix - we need to decouple footprints.asm from it and make it load from separate banks to keep going. Look at how Pokemon sprites are loaded for reference.
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48 changed files with 182 additions and 38 deletions
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@ -124,6 +124,7 @@ EggMovePointers2::
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dw NoEggMoves2
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dw StantlerEggMoves
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dw NoEggMoves2
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dw GrenmarEggMoves
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dw TyrogueEggMoves
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dw NoEggMoves2
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dw SmoochumEggMoves
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@ -569,6 +570,15 @@ StantlerEggMoves:
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dw BITE
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dw -1 ; end
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GrenmarEggMoves:
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dw DISABLE
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dw ENCORE
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dw PERISH_SONG
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dw RAPID_SPIN
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dw SING
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dw SLAM
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dw -1
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TyrogueEggMoves:
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dw RAPID_SPIN
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dw HI_JUMP_KICK
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