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Buu and Grenmar? Nowaynowaynoway!
This required me to scrap some unused content from `load_font.asm`. However, this is only really a temporary fix - we need to decouple footprints.asm from it and make it load from separate banks to keep going. Look at how Pokemon sprites are loaded for reference.
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48 changed files with 182 additions and 38 deletions
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@ -168,6 +168,7 @@ EggMovePointers1:
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dw ScytherEggMoves
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dw NoEggMoves1 ; Kleavor
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dw NoEggMoves1
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dw BuuEggMoves
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dw NoEggMoves1
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dw NoEggMoves1
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dw PinsirEggMoves
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@ -645,6 +646,14 @@ ScytherEggMoves:
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dw LIGHT_SCREEN
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dw -1 ; end
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BuuEggMoves:
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dw BARRIER
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dw CROSS_CHOP
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dw KARATE_CHOP
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dw SCREECH
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dw ROLLING_KICK
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dw -1
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PinsirEggMoves:
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dw FURY_ATTACK
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dw FLAIL
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