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Buu and Grenmar? Nowaynowaynoway!
This required me to scrap some unused content from `load_font.asm`. However, this is only really a temporary fix - we need to decouple footprints.asm from it and make it load from separate banks to keep going. Look at how Pokemon sprites are loaded for reference.
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48 changed files with 182 additions and 38 deletions
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@ -165,6 +165,7 @@ MrMimeAnimation: INCLUDE "gfx/pokemon/mr__mime/anim.asm"
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ScytherAnimation: INCLUDE "gfx/pokemon/scyther/anim.asm"
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KleavorAnimation: INCLUDE "gfx/pokemon/kleavor/anim.asm"
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JynxAnimation: INCLUDE "gfx/pokemon/jynx/anim.asm"
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BuuAnimation: INCLUDE "gfx/pokemon/buu/anim.asm"
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ElectabuzzAnimation: INCLUDE "gfx/pokemon/electabuzz/anim.asm"
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MagmarAnimation: INCLUDE "gfx/pokemon/magmar/anim.asm"
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PinsirAnimation: INCLUDE "gfx/pokemon/pinsir/anim.asm"
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@ -318,6 +319,7 @@ DonphanAnimation: INCLUDE "gfx/pokemon/donphan/anim.asm"
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Porygon2Animation: INCLUDE "gfx/pokemon/porygon2/anim.asm"
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StantlerAnimation: INCLUDE "gfx/pokemon/stantler/anim.asm"
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SmeargleAnimation: INCLUDE "gfx/pokemon/smeargle/anim.asm"
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GrenmarAnimation: INCLUDE "gfx/pokemon/grenmar/anim.asm"
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TyrogueAnimation: INCLUDE "gfx/pokemon/tyrogue/anim.asm"
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HitmontopAnimation: INCLUDE "gfx/pokemon/hitmontop/anim.asm"
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SmoochumAnimation: INCLUDE "gfx/pokemon/smoochum/anim.asm"
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