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Buu and Grenmar? Nowaynowaynoway!
This required me to scrap some unused content from `load_font.asm`. However, this is only really a temporary fix - we need to decouple footprints.asm from it and make it load from separate banks to keep going. Look at how Pokemon sprites are loaded for reference.
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48 changed files with 182 additions and 38 deletions
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@ -165,6 +165,7 @@ MrMimeBitmasks: INCLUDE "gfx/pokemon/mr__mime/bitmask.asm"
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ScytherBitmasks: INCLUDE "gfx/pokemon/scyther/bitmask.asm"
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KleavorBitmasks: INCLUDE "gfx/pokemon/kleavor/bitmask.asm"
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JynxBitmasks: INCLUDE "gfx/pokemon/jynx/bitmask.asm"
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BuuBitmasks: INCLUDE "gfx/pokemon/buu/bitmask.asm"
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ElectabuzzBitmasks: INCLUDE "gfx/pokemon/electabuzz/bitmask.asm"
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MagmarBitmasks: INCLUDE "gfx/pokemon/magmar/bitmask.asm"
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PinsirBitmasks: INCLUDE "gfx/pokemon/pinsir/bitmask.asm"
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@ -318,6 +319,7 @@ DonphanBitmasks: INCLUDE "gfx/pokemon/donphan/bitmask.asm"
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Porygon2Bitmasks: INCLUDE "gfx/pokemon/porygon2/bitmask.asm"
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StantlerBitmasks: INCLUDE "gfx/pokemon/stantler/bitmask.asm"
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SmeargleBitmasks: INCLUDE "gfx/pokemon/smeargle/bitmask.asm"
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GrenmarBitmasks: INCLUDE "gfx/pokemon/grenmar/bitmask.asm"
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TyrogueBitmasks: INCLUDE "gfx/pokemon/tyrogue/bitmask.asm"
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HitmontopBitmasks: INCLUDE "gfx/pokemon/hitmontop/bitmask.asm"
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SmoochumBitmasks: INCLUDE "gfx/pokemon/smoochum/bitmask.asm"
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