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Buu and Grenmar? Nowaynowaynoway!
This required me to scrap some unused content from `load_font.asm`. However, this is only really a temporary fix - we need to decouple footprints.asm from it and make it load from separate banks to keep going. Look at how Pokemon sprites are loaded for reference.
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48 changed files with 182 additions and 38 deletions
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gfx/pokemon/buu/anim.asm
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gfx/pokemon/buu/anim.asm
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endanim
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gfx/pokemon/buu/anim_idle.asm
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gfx/pokemon/buu/anim_idle.asm
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@ -0,0 +1 @@
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endanim
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gfx/pokemon/buu/back.png
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gfx/pokemon/buu/back.png
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After Width: | Height: | Size: 304 B |
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gfx/pokemon/buu/front.png
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gfx/pokemon/buu/front.png
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After Width: | Height: | Size: 315 B |
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gfx/pokemon/buu/shiny.pal
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gfx/pokemon/buu/shiny.pal
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@ -0,0 +1,2 @@
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RGB 22, 22, 12
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RGB 07, 15, 25
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