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Buu and Grenmar? Nowaynowaynoway!
This required me to scrap some unused content from `load_font.asm`. However, this is only really a temporary fix - we need to decouple footprints.asm from it and make it load from separate banks to keep going. Look at how Pokemon sprites are loaded for reference.
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48 changed files with 182 additions and 38 deletions
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@ -165,6 +165,7 @@ MrMimeAnimationIdle: INCLUDE "gfx/pokemon/mr__mime/anim_idle.asm"
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ScytherAnimationIdle: INCLUDE "gfx/pokemon/scyther/anim_idle.asm"
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KleavorAnimationIdle: INCLUDE "gfx/pokemon/kleavor/anim_idle.asm"
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JynxAnimationIdle: INCLUDE "gfx/pokemon/jynx/anim_idle.asm"
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BuuAnimationIdle: INCLUDE "gfx/pokemon/buu/anim_idle.asm"
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ElectabuzzAnimationIdle: INCLUDE "gfx/pokemon/electabuzz/anim_idle.asm"
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MagmarAnimationIdle: INCLUDE "gfx/pokemon/magmar/anim_idle.asm"
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PinsirAnimationIdle: INCLUDE "gfx/pokemon/pinsir/anim_idle.asm"
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@ -318,6 +319,7 @@ DonphanAnimationIdle: INCLUDE "gfx/pokemon/donphan/anim_idle.asm"
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Porygon2AnimationIdle: INCLUDE "gfx/pokemon/porygon2/anim_idle.asm"
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StantlerAnimationIdle: INCLUDE "gfx/pokemon/stantler/anim_idle.asm"
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SmeargleAnimationIdle: INCLUDE "gfx/pokemon/smeargle/anim_idle.asm"
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GrenmarAnimationIdle: INCLUDE "gfx/pokemon/grenmar/anim_idle.asm"
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TyrogueAnimationIdle: INCLUDE "gfx/pokemon/tyrogue/anim_idle.asm"
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HitmontopAnimationIdle: INCLUDE "gfx/pokemon/hitmontop/anim_idle.asm"
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SmoochumAnimationIdle: INCLUDE "gfx/pokemon/smoochum/anim_idle.asm"
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