Gen 6+ Experience System

Makes the EXP. Share into a Key item and gives it to all party members.

Changed several item descriptions to be less garbage

Made the Dragon Fang boost attack like it should (Dragon Scale is left unchanged)

The Lottery now gives you a Lucky Egg if you win 2nd Prize, the EXP Share is still obtained from Mr. Pokemon
This commit is contained in:
Martha Schilling 2024-07-01 18:58:19 +01:00
parent 7554222e3c
commit af83085749
7 changed files with 101 additions and 193 deletions

View file

@ -121,7 +121,7 @@ ItemAttributes:
; POKE_FLUTE
item_attribute $9999, HELD_NONE, 0, NO_LIMITS, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
; EXP_SHARE
item_attribute 3000, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
item_attribute 0, HELD_NONE, 0, CANT_SELECT | CANT_TOSS, KEY_ITEM, ITEMMENU_CURRENT, ITEMMENU_NOUSE
; OLD_ROD
item_attribute 0, HELD_NONE, 0, CANT_TOSS, KEY_ITEM, ITEMMENU_CLOSE, ITEMMENU_NOUSE
; GOOD_ROD
@ -294,9 +294,8 @@ ItemAttributes:
item_attribute 2100, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_PARTY, ITEMMENU_NOUSE
; METAL_COAT
item_attribute 100, HELD_STEEL_BOOST, 10, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
; BUG: Dragon Scale, not Dragon Fang, boosts Dragon-type moves (see docs/bugs_and_glitches.md)
; DRAGON_FANG
item_attribute 100, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
item_attribute 100, HELD_DRAGON_BOOST, 0, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
; BLK_AUGURITE
item_attribute 2100, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_PARTY, ITEMMENU_NOUSE
; LEFTOVERS