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Gen 6+ Experience System
Makes the EXP. Share into a Key item and gives it to all party members. Changed several item descriptions to be less garbage Made the Dragon Fang boost attack like it should (Dragon Scale is left unchanged) The Lottery now gives you a Lucky Egg if you win 2nd Prize, the EXP Share is still obtained from Mr. Pokemon
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7 changed files with 101 additions and 193 deletions
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@ -121,7 +121,7 @@ ItemAttributes:
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; POKE_FLUTE
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item_attribute $9999, HELD_NONE, 0, NO_LIMITS, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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; EXP_SHARE
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item_attribute 3000, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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item_attribute 0, HELD_NONE, 0, CANT_SELECT | CANT_TOSS, KEY_ITEM, ITEMMENU_CURRENT, ITEMMENU_NOUSE
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; OLD_ROD
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item_attribute 0, HELD_NONE, 0, CANT_TOSS, KEY_ITEM, ITEMMENU_CLOSE, ITEMMENU_NOUSE
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; GOOD_ROD
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@ -294,9 +294,8 @@ ItemAttributes:
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item_attribute 2100, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_PARTY, ITEMMENU_NOUSE
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; METAL_COAT
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item_attribute 100, HELD_STEEL_BOOST, 10, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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; BUG: Dragon Scale, not Dragon Fang, boosts Dragon-type moves (see docs/bugs_and_glitches.md)
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; DRAGON_FANG
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item_attribute 100, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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item_attribute 100, HELD_DRAGON_BOOST, 0, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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; BLK_AUGURITE
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item_attribute 2100, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_PARTY, ITEMMENU_NOUSE
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; LEFTOVERS
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