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Fairy Moves and Correcting an Oops
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10 changed files with 517 additions and 120 deletions
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@ -219,6 +219,7 @@ DEF BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
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const ANIM_OBJ_ENEMYFEET_2ROW
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const ANIM_OBJ_PLAYERHEAD_2ROW
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const ANIM_OBJ_COIN_HURL
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const ANIM_OBJ_SHOOTING_MIST
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DEF NUM_ANIM_OBJS EQU const_value
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; DoBattleAnimFrame arguments (see engine/battle_anims/functions.asm)
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@ -493,6 +494,7 @@ DEF NUM_BATTLEANIMFUNCS EQU const_value
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const BATTLEANIMFRAMESET_B6
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const BATTLEANIMFRAMESET_B7
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const BATTLEANIMFRAMESET_B8
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const BATTLEANIMFRAMESET_MIST
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DEF NUM_BATTLEANIMFRAMESETS EQU const_value
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; BattleAnimOAMData indexes (see data/battle_anims/oam.asm)
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@ -853,3 +855,67 @@ DEF NUM_BG_EFFECTS EQU 5 ; see wActiveBGEffects
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const PAL_BATTLE_OB_GREEN ; 5
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const PAL_BATTLE_OB_BLUE ; 6
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const PAL_BATTLE_OB_BROWN ; 7
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; custom palettes (from Sour Crystal)
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const_def
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const PAL_BTLCUSTOM_GRAY ; 0
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const PAL_BTLCUSTOM_YELLOW ; 1
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const PAL_BTLCUSTOM_RED ; 2
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const PAL_BTLCUSTOM_GREEN ; 3
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const PAL_BTLCUSTOM_BLUE ; 4
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const PAL_BTLCUSTOM_BROWN ; 5
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const PAL_BTLCUSTOM_PURPLE ; 6
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const PAL_BTLCUSTOM_ICE ; 7
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const PAL_BTLCUSTOM_FIRE ; 8
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const PAL_BTLCUSTOM_GLOBE ; 9
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const PAL_BTLCUSTOM_WATER ; a
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const PAL_BTLCUSTOM_BUBBLE ; b
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const PAL_BTLCUSTOM_DRAGONBREATH ; c
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const PAL_BTLCUSTOM_DRAGON_RAGE ; d
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const PAL_BTLCUSTOM_AURORA ; e
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const PAL_BTLCUSTOM_SPORE ; f
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const PAL_BTLCUSTOM_PEACH ; 10
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const PAL_BTLCUSTOM_LIGHT_SCREEN ; 11
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const PAL_BTLCUSTOM_MIRROR_COAT ; 12
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const PAL_BTLCUSTOM_RECYCLE ; 13
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const PAL_BTLCUSTOM_LAVA_ROCKS ; 14
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const PAL_BTLCUSTOM_SKILL_SWAP ; 15
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const PAL_BTLCUSTOM_WILL_O_WISP ; 16
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const PAL_BTLCUSTOM_GLOW_YELLOW ; 17
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const PAL_BTLCUSTOM_GLOW_LUSTER ; 18
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const PAL_BTLCUSTOM_BRIGHT ; 19
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const PAL_BTLCUSTOM_VERY_BRIGHT ; 1a
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const PAL_BTLCUSTOM_CHARRED ; 1b
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const PAL_BTLCUSTOM_COSMIC ; 1c
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const PAL_BTLCUSTOM_SIGNAL_BEAM_RED ; 1d
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const PAL_BTLCUSTOM_SIGNAL_BEAM_BLUE ; 1e
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const PAL_BTLCUSTOM_BULK_UP ; 1f
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const PAL_BTLCUSTOM_GRASSWHISTLE ; 20
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const PAL_BTLCUSTOM_PSYCHO_BOOST_1 ; 21
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const PAL_BTLCUSTOM_PSYCHO_BOOST_2 ; 22
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const PAL_BTLCUSTOM_GRAVITY ; 23
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const PAL_BTLCUSTOM_GLOW_GREEN ; 24
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const PAL_BTLCUSTOM_HEAT_WAVE ; 25
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const PAL_BTLCUSTOM_PAYBACK ; 26
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const PAL_BTLCUSTOM_GASTRO_ACID ; 27
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const PAL_BTLCUSTOM_DARK_PULSE ; 28
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const PAL_BTLCUSTOM_GLOW_LIME ; 29
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const PAL_BTLCUSTOM_DRAGON_PULSE ; 2a
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const PAL_BTLCUSTOM_SNOW ; 2b
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const PAL_BTLCUSTOM_LAVA_PLUME ; 2c
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const PAL_BTLCUSTOM_INVERT_BLACK ; 2d
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const PAL_BTLCUSTOM_LIME ; 2e
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const PAL_BTLCUSTOM_BEE ; 2f
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const PAL_BTLCUSTOM_ROAR_OF_TIME ; 30
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const PAL_BTLCUSTOM_MOON ; 31
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const PAL_BTLCUSTOM_DARK_VOID ; 32
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const PAL_BTLCUSTOM_REFRESH ; 33
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const PAL_BTLCUSTOM_HEAT_BG ; 34
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const PAL_BTLCUSTOM_GOLD_BG ; 35
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const PAL_BTLCUSTOM_STRUGGLE_BUG ; 36
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const PAL_BTLCUSTOM_PINK ; 37
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DEF NUM_CUSTOM_BATTLE_PALETTES EQU const_value
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DEF PAL_BTLCUSTOM_DEFAULT EQU -1
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