Fairy Moves and Correcting an Oops

This commit is contained in:
Misty 2024-08-27 00:25:56 -04:00
parent e7a672a3a6
commit b1cbf46ec6
10 changed files with 517 additions and 120 deletions

View file

@ -186,6 +186,7 @@ BattleAnimFrameData:
dw .Frameset_b6 ; BATTLEANIMFRAMESET_B6
dw .Frameset_b7 ; BATTLEANIMFRAMESET_B7
dw .Frameset_b8 ; BATTLEANIMFRAMESET_B8
dw .Frameset_Mist ; BATTLEANIMFRAMESET_MIST
assert_table_length NUM_BATTLEANIMFRAMESETS
.Frameset_00:
@ -1268,3 +1269,8 @@ BattleAnimFrameData:
.Frameset_b8:
oamframe BATTLEANIMOAMSET_D7, 8
oamend
.Frameset_Mist:
oamframe BATTLEANIMOAMSET_91, 16
oamframe BATTLEANIMOAMSET_92, 16
oamend

View file

@ -397,4 +397,6 @@ BattleAnimObjects:
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B8, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_PLAYER, ANIM_GFX_ENEMYFEET
; ANIM_OBJ_COIN_HURL - just the Poke Ball toss but with Pay Day's gfx chucked in
battleanimobj ABSOLUTE_X, $ff, BATTLEANIMFRAMESET_75, BATTLEANIMFUNC_COINHURL, PAL_BATTLE_OB_BROWN, ANIM_GFX_STATUS
; ANIM_OBJ_SHOOTING_MIST
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_MIST, BATTLEANIMFUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, ANIM_GFX_HAZE
assert_table_length NUM_ANIM_OBJS