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Fairy Moves and Correcting an Oops
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commit
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10 changed files with 517 additions and 120 deletions
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@ -295,8 +295,8 @@ BattleAnimations::
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dw BattleAnim_Wind_Ride ; Wind Ride but real
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dw BattleAnim_Flash ; Dazzling Gleam
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dw BattleAnim_Sing ; Disarming Voice
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dw BattleAnim_SweetKiss ; Draining Kiss
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dw BattleAnim_SweetScent ; Fairy Wind
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dw BattleAnim_DrainingKiss ; From Sour Crystal
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dw BattleAnim_FairyWind ; From Sour Crystal
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dw BattleAnim_Psywave ; Moonblast
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dw BattleAnim_Rollout ; Play Rough
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dw BattleAnim_ConfuseRay ; Strange Steam
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@ -4963,6 +4963,58 @@ BattleAnim_CoinHurl:
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anim_obj ANIM_OBJ_PAY_DAY, 130, 86, $1
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anim_wait 64
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anim_ret
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BattleAnim_FairyWind: ; from Sour Crystal
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anim_2gfx ANIM_GFX_SPEED, ANIM_GFX_HAZE
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anim_bgeffect ANIM_BG_CYCLE_OBPALS_GRAY_AND_YELLOW, $0, $2, $0
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anim_sound 0, 1, SFX_GAME_FREAK_LOGO_GS
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.loop
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anim_obj ANIM_OBJ_SHOOTING_MIST, 64, 80, $4
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anim_wait 4
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anim_obj ANIM_OBJ_SHOOTING_SPARKLE, 64, 88, $4
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anim_wait 4
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anim_obj ANIM_OBJ_SHOOTING_MIST, 64, 96, $4
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anim_wait 4
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anim_obj ANIM_OBJ_SHOOTING_SPARKLE, 64, 80, $4
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anim_wait 4
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anim_obj ANIM_OBJ_SHOOTING_MIST, 64, 88, $4
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anim_wait 4
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anim_obj ANIM_OBJ_SHOOTING_SPARKLE, 64, 96, $4
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anim_wait 4
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anim_loop 2, .loop
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anim_bgeffect ANIM_BG_FADE_MON_TO_BLACK_REPEATING, $0, $0, $40
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anim_wait 64
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anim_ret
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BattleAnim_DrainingKiss: ; from Sour Crystal
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anim_3gfx ANIM_GFX_OBJECTS, ANIM_GFX_CHARGE, ANIM_GFX_SHINE
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anim_sound 0, 1, SFX_SWEET_KISS
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anim_obj ANIM_OBJ_HEART, 120, 40, $0
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anim_wait 8
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.loop
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anim_sound 0, 1, SFX_SWEET_KISS_2
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anim_obj ANIM_OBJ_ABSORB, 128, 48, $2
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anim_wait 5
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anim_sound 0, 1, SFX_SWEET_KISS_2
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anim_obj ANIM_OBJ_ABSORB, 136, 64, $3
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anim_wait 5
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anim_sound 0, 1, SFX_SWEET_KISS_2
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anim_obj ANIM_OBJ_ABSORB, 136, 32, $4
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anim_wait 5
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anim_loop 5, .loop
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anim_wait 32
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anim_bgeffect ANIM_BG_CYCLE_MID_OBPALS_GRAY_AND_YELLOW, $0, $0, $0
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anim_jump BattleAnim_Glimmer_branch3
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BattleAnim_Glimmer_branch3:
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anim_sound 0, 0, SFX_METRONOME
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anim_obj ANIM_OBJ_GLIMMER, 44, 64, $0
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anim_wait 5
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anim_obj ANIM_OBJ_GLIMMER, 24, 96, $0
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anim_wait 5
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anim_obj ANIM_OBJ_GLIMMER, 56, 104, $0
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anim_wait 21
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anim_ret
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BattleAnim_TargetObj_1Row:
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anim_battlergfx_2row
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