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Initial giant enby Commit
- Changed name lists - Made Overworld pink palette into purple palette - Changed gender selection options - Added Topaz's graphics (Enby Trainer) - Changed more or less every gender check in the game to account for enby option - Changed out Morty's palette on the trainer card to a more purple one to facilitate Topaz's graphics KNOWN ISSUES / THINGS TO CHANGE - Topaz's sprite does not currently render correctly on town map (check if this is a map issue or if it occasionally will pop up elsewhere as well) - Bag Palette is still green like the tutorial made it. Might change it to yellow or something later on.
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5a182b17f0
commit
b3a3e27906
57 changed files with 553 additions and 177 deletions
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@ -67,6 +67,8 @@ SpriteAnimFrameData:
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dw .Frameset_IntroUnownF
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dw .Frameset_CelebiLeft
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dw .Frameset_CelebiRight
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dw .Frameset_PurpleWalk
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dw .Frameset_MagnetTrainPurple
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assert_table_length NUM_SPRITE_ANIM_FRAMESETS
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.Frameset_00:
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@ -497,3 +499,17 @@ SpriteAnimFrameData:
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oamframe SPRITE_ANIM_OAMSET_CELEBI_1, 8, OAM_X_FLIP
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oamframe SPRITE_ANIM_OAMSET_CELEBI_2, 8, OAM_X_FLIP
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oamend
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.Frameset_PurpleWalk:
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oamframe SPRITE_ANIM_OAMSET_PURPLE_WALK_1, 8
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oamframe SPRITE_ANIM_OAMSET_PURPLE_WALK_2, 8
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oamframe SPRITE_ANIM_OAMSET_PURPLE_WALK_1, 8
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oamframe SPRITE_ANIM_OAMSET_PURPLE_WALK_2, 8, OAM_X_FLIP
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oamrestart
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.Frameset_MagnetTrainPurple:
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oamframe SPRITE_ANIM_OAMSET_MAGNET_TRAIN_PURPLE_1, 8
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oamframe SPRITE_ANIM_OAMSET_MAGNET_TRAIN_PURPLE_2, 8
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oamframe SPRITE_ANIM_OAMSET_MAGNET_TRAIN_PURPLE_1, 8
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oamframe SPRITE_ANIM_OAMSET_MAGNET_TRAIN_PURPLE_2, 8, OAM_X_FLIP
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oamrestart
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@ -147,6 +147,10 @@ SpriteAnimOAMData:
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spriteanimoam $08, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_9
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spriteanimoam $04, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_10
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spriteanimoam $00, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11
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spriteanimoam $00, .OAMData_PurpleWalk ; SPRITE_ANIM_OAMSET_PURPLE_WALK_1
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spriteanimoam $04, .OAMData_PurpleWalk ; SPRITE_ANIM_OAMSET_PURPLE_WALK_2
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spriteanimoam $00, .OAMData_MagnetTrainPurple ; SPRITE_ANIM_OAMSET_MAGNET_TRAIN_PURPLE_1
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spriteanimoam $04, .OAMData_MagnetTrainPurple ; SPRITE_ANIM_OAMSET_MAGNET_TRAIN_PURPLE_2
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assert_table_length NUM_SPRITE_ANIM_OAMSETS
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.OAMData_1x1_Palette0:
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@ -1133,3 +1137,17 @@ SpriteAnimOAMData:
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dbsprite -1, 0, 4, 0, $51, 1
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dbsprite 0, 0, 4, 0, $52, 1
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dbsprite 1, 0, 4, 0, $53, 1
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.OAMData_PurpleWalk:
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db 4
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dbsprite -1, 0, -1, 0, $00, PAL_OW_PURPLE
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dbsprite -1, 0, 0, 0, $01, PAL_OW_PURPLE
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dbsprite 0, 0, -1, 0, $02, PAL_OW_PURPLE
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dbsprite 0, 0, 0, 0, $03, PAL_OW_PURPLE
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.OAMData_MagnetTrainPurple:
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db 4
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dbsprite -1, 0, -1, 0, $00, PAL_OW_PURPLE | PRIORITY
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dbsprite -1, 0, 0, 0, $01, PAL_OW_PURPLE | PRIORITY
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dbsprite 0, 0, -1, 0, $02, PAL_OW_PURPLE | PRIORITY
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dbsprite 0, 0, 0, 0, $03, PAL_OW_PURPLE | PRIORITY
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@ -92,4 +92,8 @@ SpriteAnimSeqData:
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db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY, SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_CELEBI
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db SPRITE_ANIM_FRAMESET_CELEBI_LEFT, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_PURPLE_WALK
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db SPRITE_ANIM_FRAMESET_PURPLE_WALK, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_MAGNET_TRAIN_PURPLE
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db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_PURPLE, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
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assert_table_length NUM_SPRITE_ANIM_INDEXES
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