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https://github.com/thornAvery/jep-hack.git
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Initial giant enby Commit
- Changed name lists - Made Overworld pink palette into purple palette - Changed gender selection options - Added Topaz's graphics (Enby Trainer) - Changed more or less every gender check in the game to account for enby option - Changed out Morty's palette on the trainer card to a more purple one to facilitate Topaz's graphics KNOWN ISSUES / THINGS TO CHANGE - Topaz's sprite does not currently render correctly on town map (check if this is a map issue or if it occasionally will pop up elsewhere as well) - Bag Palette is still green like the tutorial made it. Might change it to yellow or something later on.
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5a182b17f0
commit
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57 changed files with 553 additions and 177 deletions
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@ -411,8 +411,8 @@ Script_WalkOutOfMobileBattleRoom:
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end
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Pokecenter2F_CheckGender:
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checkflag ENGINE_PLAYER_IS_FEMALE
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iftrue .Female
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readvar VAR_PLAYERGENDER
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ifnotequal MALE, .Female
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applymovementlasttalked Pokecenter2FMovementData_ReceptionistWalksUpAndLeft_LookRight
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applymovement PLAYER, Pokecenter2FMovementData_PlayerTakesThreeStepsUp
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end
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@ -459,8 +459,7 @@ Script_WalkOutOfLinkTradeRoom:
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clearflag ENGINE_KRIS_IN_CABLE_CLUB
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playsound SFX_TINGLE
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applymovement PLAYER, Pokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingRight
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setval (PAL_NPC_BLUE << 4)
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special SetPlayerPalette
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scall Script_RestorePlayerColor
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applymovement PLAYER, Pokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingLeft
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special UpdatePlayerSprite
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applymovement PLAYER, Pokecenter2FMovementData_PlayerTakesTwoStepsDown_2
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@ -481,8 +480,7 @@ Script_WalkOutOfLinkBattleRoom:
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clearflag ENGINE_KRIS_IN_CABLE_CLUB
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playsound SFX_TINGLE
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applymovement PLAYER, Pokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingRight
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setval (PAL_NPC_BLUE << 4)
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special SetPlayerPalette
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scall Script_RestorePlayerColor
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applymovement PLAYER, Pokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingLeft
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special UpdatePlayerSprite
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applymovement PLAYER, Pokecenter2FMovementData_PlayerTakesTwoStepsDown_2
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@ -490,8 +488,8 @@ Script_WalkOutOfLinkBattleRoom:
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end
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TimeCapsuleScript_CheckPlayerGender:
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checkflag ENGINE_PLAYER_IS_FEMALE
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iftrue .Female
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readvar VAR_PLAYERGENDER
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ifnotequal MALE, .Female
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readvar VAR_FACING
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ifequal LEFT, .MaleFacingLeft
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ifequal RIGHT, .MaleFacingRight
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@ -569,8 +567,7 @@ Script_LeftTimeCapsule:
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clearflag ENGINE_KRIS_IN_CABLE_CLUB
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playsound SFX_TINGLE
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applymovement PLAYER, Pokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingRight
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setval (PAL_NPC_BLUE << 4)
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special SetPlayerPalette
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scall Script_RestorePlayerColor
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applymovement PLAYER, Pokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingLeft
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special UpdatePlayerSprite
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applymovement PLAYER, Pokecenter2FMovementData_PlayerTakesOneStepDown
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@ -580,6 +577,17 @@ Script_LeftTimeCapsule:
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setmapscene TIME_CAPSULE, SCENE_TIMECAPSULE_INITIALIZE
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end
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Script_RestorePlayerColor:
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readvar VAR_PLAYERGENDER
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ifequal FEMALE, .Blue
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setval (PAL_NPC_PURPLE << 4)
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special SetPlayerPalette
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end
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.Blue
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setval (PAL_NPC_BLUE << 4)
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special SetPlayerPalette
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end
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Pokecenter2FLinkRecordSign:
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refreshscreen
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special DisplayLinkRecord
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