Pewter Museum & Viridian Forest warps

Required a little tinkering because I'm vain and wanted the door to be accurate. Please understand.

When doing Viridian Forest I had a bit of a moment and kept trying to use the entirely wrong building when it was staring me in the face. I am sorry.

I'm getting an 8-bit error on Mewtwo's object code in Cerulean Cave B1F. Misty may need to check this, I'm just getting these locations put in the overworld.
This commit is contained in:
Llinos Evans 2023-10-23 14:47:32 +01:00
parent e484b49503
commit b42a806842
9 changed files with 55 additions and 62 deletions

View file

@ -234,15 +234,6 @@ INCBIN "data/tilesets/johto_modern_metatiles.bin"
TilesetJohtoModernColl::
INCLUDE "data/tilesets/johto_modern_collision.asm"
TilesetTraditionalHouseGFX::
INCBIN "gfx/tilesets/traditional_house.2bpp.lz"
TilesetTraditionalHouseMeta::
INCBIN "data/tilesets/traditional_house_metatiles.bin"
TilesetTraditionalHouseColl::
INCLUDE "data/tilesets/traditional_house_collision.asm"
SECTION "Tileset Data 6", ROMX
@ -462,4 +453,15 @@ TilesetAerodactylWordRoomAttr::
INCBIN "data/tilesets/aerodactyl_word_room_attributes.bin"
TilesetNihon1Attr::
INCBIN "data/tilesets/nihon01_attributes.bin"
INCBIN "data/tilesets/nihon01_attributes.bin"
SECTION "Tileset Data 12", ROMX
TilesetTraditionalHouseGFX::
INCBIN "gfx/tilesets/traditional_house.2bpp.lz"
TilesetTraditionalHouseMeta::
INCBIN "data/tilesets/traditional_house_metatiles.bin"
TilesetTraditionalHouseColl::
INCLUDE "data/tilesets/traditional_house_collision.asm"