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Pewter Museum & Viridian Forest warps
Required a little tinkering because I'm vain and wanted the door to be accurate. Please understand. When doing Viridian Forest I had a bit of a moment and kept trying to use the entirely wrong building when it was staring me in the face. I am sorry. I'm getting an 8-bit error on Mewtwo's object code in Cerulean Cave B1F. Misty may need to check this, I'm just getting these locations put in the overworld.
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9 changed files with 55 additions and 62 deletions
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@ -234,15 +234,6 @@ INCBIN "data/tilesets/johto_modern_metatiles.bin"
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TilesetJohtoModernColl::
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INCLUDE "data/tilesets/johto_modern_collision.asm"
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TilesetTraditionalHouseGFX::
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INCBIN "gfx/tilesets/traditional_house.2bpp.lz"
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TilesetTraditionalHouseMeta::
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INCBIN "data/tilesets/traditional_house_metatiles.bin"
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TilesetTraditionalHouseColl::
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INCLUDE "data/tilesets/traditional_house_collision.asm"
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SECTION "Tileset Data 6", ROMX
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@ -462,4 +453,15 @@ TilesetAerodactylWordRoomAttr::
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INCBIN "data/tilesets/aerodactyl_word_room_attributes.bin"
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TilesetNihon1Attr::
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INCBIN "data/tilesets/nihon01_attributes.bin"
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INCBIN "data/tilesets/nihon01_attributes.bin"
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SECTION "Tileset Data 12", ROMX
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TilesetTraditionalHouseGFX::
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INCBIN "gfx/tilesets/traditional_house.2bpp.lz"
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TilesetTraditionalHouseMeta::
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INCBIN "data/tilesets/traditional_house_metatiles.bin"
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TilesetTraditionalHouseColl::
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INCLUDE "data/tilesets/traditional_house_collision.asm"
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