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nihon cut fix
You need to input the replacement blocks and such when using cut! Same for whirlpool!
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@ -6,6 +6,8 @@ CutTreeBlockPointers:
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dbw TILESET_KANTO, .kanto
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dbw TILESET_PARK, .park
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dbw TILESET_FOREST, .forest
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dbw TILESET_NIHON_01, .nihon01
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dbw TILESET_NIHON_OLD, .oldCity
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db -1 ; end
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.johto:
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@ -43,6 +45,16 @@ CutTreeBlockPointers:
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db $0f, $17, 0
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db -1 ; end
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.nihon01:
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; facing block, replacement block, animation
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db $03, $02, 1 ; grass
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db $6d, $88, 0 ; tree
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db -1 ; end
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.oldCity:
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; facing block, replacement block, animation
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db $17, $41, 0 ; tree
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db -1 ; end
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; these blocks all use COLL_WHIRLPOOL in one quadrant
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WhirlpoolBlockPointers:
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@ -53,3 +65,4 @@ WhirlpoolBlockPointers:
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; facing block, replacement block, animation
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db $07, $36, 0
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db -1 ; end
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@ -717,6 +717,7 @@ SilentHillsGroupSprites:
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db SPRITE_BLUE
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db SPRITE_POKEFAN_M
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db SPRITE_SUPER_NERD
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db SPRITE_COOLTRAINER_M
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; 2 non-walking sprites
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db SPRITE_POKE_BALL
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db SPRITE_FRUIT_TREE
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