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Add Bellignan, fix evo stones
My first foray into adding Pokemon, here's Bellignan! Imported the sprite animation from Pokemon October. Works like a charm! I also fixed the new evo stones, which didn't have their effects assigned yet.
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8669e4f980
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36 changed files with 83 additions and 9 deletions
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@ -71,6 +71,7 @@ AnimationPointers:
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dw BellsproutAnimation
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dw WeepinbellAnimation
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dw VictreebelAnimation
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dw BellignanAnimation
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dw TentacoolAnimation
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dw TentacruelAnimation
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dw GeodudeAnimation
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@ -69,6 +69,7 @@ MachampAnimation: INCLUDE "gfx/pokemon/machamp/anim.asm"
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BellsproutAnimation: INCLUDE "gfx/pokemon/bellsprout/anim.asm"
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WeepinbellAnimation: INCLUDE "gfx/pokemon/weepinbell/anim.asm"
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VictreebelAnimation: INCLUDE "gfx/pokemon/victreebel/anim.asm"
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BellignanAnimation: INCLUDE "gfx/pokemon/bellignan/anim.asm"
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TentacoolAnimation: INCLUDE "gfx/pokemon/tentacool/anim.asm"
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TentacruelAnimation: INCLUDE "gfx/pokemon/tentacruel/anim.asm"
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GeodudeAnimation: INCLUDE "gfx/pokemon/geodude/anim.asm"
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19
gfx/pokemon/bellignan/anim.asm
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19
gfx/pokemon/bellignan/anim.asm
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@ -0,0 +1,19 @@
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frame 0, 06
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frame 1, 06
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frame 2, 04
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frame 3, 04
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frame 4, 08
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frame 5, 08
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frame 6, 08
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frame 7, 08
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frame 1, 06
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frame 2, 10
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frame 8, 08
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frame 9, 08
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frame 10, 08
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frame 11, 08
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frame 9, 08
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frame 11, 08
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frame 9, 08
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frame 11, 08
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endanim
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1
gfx/pokemon/bellignan/anim_idle.asm
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1
gfx/pokemon/bellignan/anim_idle.asm
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@ -0,0 +1 @@
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endanim
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BIN
gfx/pokemon/bellignan/back.png
Normal file
BIN
gfx/pokemon/bellignan/back.png
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Binary file not shown.
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After Width: | Height: | Size: 887 B |
BIN
gfx/pokemon/bellignan/front.png
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BIN
gfx/pokemon/bellignan/front.png
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Binary file not shown.
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After Width: | Height: | Size: 1.2 KiB |
2
gfx/pokemon/bellignan/readme.txt
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2
gfx/pokemon/bellignan/readme.txt
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@ -0,0 +1,2 @@
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This spritework is taken from Pokemon October, which finished Game Freak's design.
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https://github.com/pokeachromicdevs/pokeoctober/tree/demo-2/gfx/pokemon/bellignan
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2
gfx/pokemon/bellignan/shiny.pal
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2
gfx/pokemon/bellignan/shiny.pal
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@ -0,0 +1,2 @@
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RGB 20, 23, 03
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RGB 14, 12, 31
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@ -71,6 +71,7 @@ BitmasksPointers:
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dw BellsproutBitmasks
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dw WeepinbellBitmasks
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dw VictreebelBitmasks
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dw BellignanBitmasks
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dw TentacoolBitmasks
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dw TentacruelBitmasks
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dw GeodudeBitmasks
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@ -69,6 +69,7 @@ MachampBitmasks: INCLUDE "gfx/pokemon/machamp/bitmask.asm"
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BellsproutBitmasks: INCLUDE "gfx/pokemon/bellsprout/bitmask.asm"
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WeepinbellBitmasks: INCLUDE "gfx/pokemon/weepinbell/bitmask.asm"
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VictreebelBitmasks: INCLUDE "gfx/pokemon/victreebel/bitmask.asm"
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BellignanBitmasks: INCLUDE "gfx/pokemon/bellignan/bitmask.asm"
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TentacoolBitmasks: INCLUDE "gfx/pokemon/tentacool/bitmask.asm"
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TentacruelBitmasks: INCLUDE "gfx/pokemon/tentacruel/bitmask.asm"
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GeodudeBitmasks: INCLUDE "gfx/pokemon/geodude/bitmask.asm"
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@ -71,6 +71,7 @@ FramesPointers:
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dba BellsproutFrames
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dba WeepinbellFrames
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dba VictreebelFrames
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dba BellignanFrames
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dba TentacoolFrames
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dba TentacruelFrames
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dba GeodudeFrames
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@ -71,6 +71,7 @@ AnimationIdlePointers:
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dw BellsproutAnimationIdle
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dw WeepinbellAnimationIdle
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dw VictreebelAnimationIdle
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dw BellignanAnimationIdle
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dw TentacoolAnimationIdle
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dw TentacruelAnimationIdle
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dw GeodudeAnimationIdle
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@ -69,6 +69,7 @@ MachampAnimationIdle: INCLUDE "gfx/pokemon/machamp/anim_idle.asm"
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BellsproutAnimationIdle: INCLUDE "gfx/pokemon/bellsprout/anim_idle.asm"
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WeepinbellAnimationIdle: INCLUDE "gfx/pokemon/weepinbell/anim_idle.asm"
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VictreebelAnimationIdle: INCLUDE "gfx/pokemon/victreebel/anim_idle.asm"
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BellignanAnimationIdle: INCLUDE "gfx/pokemon/victreebel/anim_idle.asm"
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TentacoolAnimationIdle: INCLUDE "gfx/pokemon/tentacool/anim_idle.asm"
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TentacruelAnimationIdle: INCLUDE "gfx/pokemon/tentacruel/anim_idle.asm"
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GeodudeAnimationIdle: INCLUDE "gfx/pokemon/geodude/anim_idle.asm"
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@ -71,6 +71,7 @@ MachampFrames: INCLUDE "gfx/pokemon/machamp/frames.asm"
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BellsproutFrames: INCLUDE "gfx/pokemon/bellsprout/frames.asm"
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WeepinbellFrames: INCLUDE "gfx/pokemon/weepinbell/frames.asm"
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VictreebelFrames: INCLUDE "gfx/pokemon/victreebel/frames.asm"
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BellignanFrames: INCLUDE "gfx/pokemon/bellignan/frames.asm"
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TentacoolFrames: INCLUDE "gfx/pokemon/tentacool/frames.asm"
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TentacruelFrames: INCLUDE "gfx/pokemon/tentacruel/frames.asm"
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GeodudeFrames: INCLUDE "gfx/pokemon/geodude/frames.asm"
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