The Safari Zone is now functional!

This adds a clause into the wild encounter setup that sets the Safari BattleType if you're within the relevant landmarks. Therefore, all that's now needed is a way to check the Safari Balls in the player's bag before kicking them out, which should be easily triggered by looking in their bag.
This commit is contained in:
Llinos Evans 2024-07-29 17:15:27 +01:00
parent 5ef2108ce4
commit b64504b9fd
3 changed files with 19 additions and 3 deletions

View file

@ -377,7 +377,7 @@ DebugRoom_MapEvents:
warp_event 5, 9, PALLET_TOWN, 1 ; right lab/league warp
warp_event 35, 17, OLD_CITY, 1 ; east warp
warp_event 5, 35, LAVENDER_TOWN, 1 ; southwest warp
warp_event 19, 34, BLUE_FOREST, 1 ; southern warp
warp_event 19, 34, SAFARI_ZONE_BETA, 1 ; southern warp
warp_event 33, 33, BLUE_FOREST, 1 ; southeast warp
warp_event 5, 3, AZALEA_TOWN, 1
warp_event 34, 11, WINNERS_PATH, 3