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The Safari Zone is now functional!
This adds a clause into the wild encounter setup that sets the Safari BattleType if you're within the relevant landmarks. Therefore, all that's now needed is a way to check the Safari Balls in the player's bag before kicking them out, which should be easily triggered by looking in their bag.
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3 changed files with 19 additions and 3 deletions
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@ -377,7 +377,7 @@ DebugRoom_MapEvents:
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warp_event 5, 9, PALLET_TOWN, 1 ; right lab/league warp
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warp_event 35, 17, OLD_CITY, 1 ; east warp
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warp_event 5, 35, LAVENDER_TOWN, 1 ; southwest warp
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warp_event 19, 34, BLUE_FOREST, 1 ; southern warp
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warp_event 19, 34, SAFARI_ZONE_BETA, 1 ; southern warp
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warp_event 33, 33, BLUE_FOREST, 1 ; southeast warp
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warp_event 5, 3, AZALEA_TOWN, 1
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warp_event 34, 11, WINNERS_PATH, 3
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