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Fortuna type beat (#63)
I heard that you like jamming the hell out while getting absolutely destroyed by giant birds and fire breathing dragons!
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@ -174,6 +174,7 @@ INCLUDE "audio/music/CrystalCrater.asm"
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INCLUDE "audio/music/SavoyCity.asm"
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INCLUDE "audio/music/SavoyCity.asm"
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INCLUDE "audio/music/FloodedShrine.asm"
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INCLUDE "audio/music/FloodedShrine.asm"
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INCLUDE "audio/music/AlphalithBattle.asm"
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INCLUDE "audio/music/AlphalithBattle.asm"
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INCLUDE "audio/music/FortunaSF.asm"
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SECTION "Sound Effects", ROMX
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SECTION "Sound Effects", ROMX
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1734
audio/music/Fortuna.asm
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1734
audio/music/Fortuna.asm
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@ -126,4 +126,5 @@ Music:
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dba Music_SavoyCity
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dba Music_SavoyCity
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dba Music_FloodedShrine
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dba Music_FloodedShrine
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dba Music_AlphalithBattle
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dba Music_AlphalithBattle
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dba Music_FortunaSF
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assert_table_length NUM_MUSIC_SONGS
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assert_table_length NUM_MUSIC_SONGS
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@ -124,6 +124,7 @@
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const MUSIC_SAVOYCITY ; 77
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const MUSIC_SAVOYCITY ; 77
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const MUSIC_FLOODEDSHRINE ; 78
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const MUSIC_FLOODEDSHRINE ; 78
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const MUSIC_ALPHALITHBATTLE ; 79
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const MUSIC_ALPHALITHBATTLE ; 79
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const MUSIC_FORTUNASF ; 7a
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DEF NUM_MUSIC_SONGS EQU const_value
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DEF NUM_MUSIC_SONGS EQU const_value
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; GetMapMusic picks music for this value (see home/map.asm)
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; GetMapMusic picks music for this value (see home/map.asm)
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