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Add move effect for Coin Hurl
Thanks to Shellnuts for helping out. Coin Hurl is now a max-150 base power move that scales with the user's wealth.
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10 changed files with 85 additions and 2 deletions
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@ -2077,3 +2077,23 @@ DefenseCurl:
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statupmessage
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statupfailtext
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endmove
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CoinHurl: ; Identical to Return, except it calculates damage differently, and does not trigger King's Rock, as contact isn't being made.
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checkobedience
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usedmovetext
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doturn
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critical
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damagestats
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coinhurlpower
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damagecalc
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stab
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damagevariation
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checkhit
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moveanim
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failuretext
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applydamage
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criticaltext
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supereffectivetext
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checkfaint
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buildopponentrage
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endmove
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@ -158,4 +158,5 @@ MoveEffectsPointers:
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dw BeatUp
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dw Fly
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dw DefenseCurl
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dw CoinHurl
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assert_table_length NUM_MOVE_EFFECTS
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@ -276,7 +276,7 @@ Moves1:
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move EFFECT_FREEZE_HIT, 100, ICE, 95, 5, 30 ;MYSTIC_ICE
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move EFFECT_FLY, 85, WATER, 85, 5, 0 ; BOUNCE - went back and forth on type (making it modern or keeping it spaceworldy), chose spaceworld to diversify the "fly" move category
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move EFFECT_ACCURACY_UP, 85, GRASS, 0, 20, 0 ; BRIGHT_MOSS
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move EFFECT_RETURN, 1, NORMAL, 100, 20, 0 ; COIN_HURL - effect not implemented
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move EFFECT_COIN_HURL, 1, NORMAL, 100, 20, 0 ; COIN_HURL
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move EFFECT_NORMAL_HIT, 85, GROUND, 100, 10, 0 ; UPROOT
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move EFFECT_MIRROR_COAT, 1, PSYCHIC_TYPE, 100, 10, 0 ; SYNCHRONIZE - effect not implemented
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move EFFECT_ATTACK_UP_HIT, 70, STEEL, 90, 10, 10 ; STRONG_ARM
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