From cb86156311b6b1aa30f7bd7370a5ef5fa2c4b8ba Mon Sep 17 00:00:00 2001 From: Llinos Evans <36418502+PlagueVonKarma@users.noreply.github.com> Date: Sun, 28 Jul 2024 17:36:00 +0100 Subject: [PATCH] zeta bug fixes oops --- data/collision/field_move_blocks.asm | 1 + maps/JackysHouse.asm | 8 ++++---- 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/data/collision/field_move_blocks.asm b/data/collision/field_move_blocks.asm index aebd007..50aac9e 100644 --- a/data/collision/field_move_blocks.asm +++ b/data/collision/field_move_blocks.asm @@ -49,6 +49,7 @@ CutTreeBlockPointers: ; facing block, replacement block, animation db $03, $02, 1 ; grass db $6d, $88, 0 ; tree + db $11, $10, 0 ; tree db -1 ; end .oldCity: diff --git a/maps/JackysHouse.asm b/maps/JackysHouse.asm index 071cb8b..fbe6021 100644 --- a/maps/JackysHouse.asm +++ b/maps/JackysHouse.asm @@ -33,11 +33,11 @@ JackysHouseJackyScript: closetext ; fallthrough .firstFight + opentext yesorno iffalse .No sjump .Yes .No - opentext writetext JackyNo waitbutton closetext @@ -180,7 +180,7 @@ JackySNESText: done JackyVirtualBoy: - jumptext JackyVirtualBoy + jumptext JackyVirtualBoyText JackyVirtualBoyText: text "It's a VIRTUAL" @@ -197,7 +197,7 @@ JackyVirtualBoyText: done JackyTVFightersDestiny: - jumptext JackyTVFightersDestiny + jumptext JackyTVFightersDestinyText ; Virtua Fighter 3 never made it to the N64, but Fighters Destiny is basically the same thing. JackyTVFightersDestinyText: @@ -210,7 +210,7 @@ JackyTVFightersDestinyText: done JackyTVStreetFighterII: - jumptext JackyTVStreetFighterII + jumptext JackyTVStreetFighterIIText ; Jacky was a big Virtua Fighter nerd, so I imagine he'd have two fighting games running at once. JackyTVStreetFighterIIText: