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Sepia City Gym & badge infrastructure
Nihon badges now count and Sepia City has its Gym Leader. All fully functional. I've also distributed the transfer-exclusive Kanto Pokemon items to their relevant owners, plus the Polkadot Bow.
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31 changed files with 462 additions and 38 deletions
345
maps/OldCityGym.asm
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345
maps/OldCityGym.asm
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object_const_def
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OldCityGym_MapScripts:
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def_scene_scripts
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def_callbacks
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OldGymWalkerScript:
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faceplayer
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opentext
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checkevent EVENT_BEAT_LEADER_WALKER
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iftrue .FightDone
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writetext WalkerText_Start
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waitbutton
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closetext
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winlosstext WalkerText_Lose, 0
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loadtrainer WALKER, WALKER1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_LEADER_WALKER
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opentext
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writetext Text_ReceivedWalkerBadge
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playsound SFX_GET_BADGE
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waitsfx
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setflag ENGINE_BADGE1
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.FightDone:
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checkevent EVENT_GOT_TM47_STEEL_WING2
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iftrue .GotSteelWing
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setevent EVENT_BEAT_BIRD_KEEPER_MATT
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setevent EVENT_BEAT_BIRD_KEEPER_SHAW
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setevent EVENT_BEAT_BIRD_KEEPER_FREDERICK
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setevent EVENT_BEAT_BIRD_KEEPER_NORIKAGE
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writetext WalkerText_AfterBattle
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promptbutton
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verbosegiveitem TM_STEEL_WING
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iffalse .NoRoomForSteelWing
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setevent EVENT_GOT_TM47_STEEL_WING2
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writetext WalkerText_SteelWingGaffe
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waitbutton
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closetext
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end
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.GotSteelWing:
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writetext WalkerText_RegularText
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waitbutton
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.NoRoomForSteelWing:
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closetext
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end
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WalkerText_Start:
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text "I'm WALKER!"
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para "Chaw haw haw!"
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line "So you beat my"
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cont "son, eh?"
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para "I caught that"
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line "PIDGEOTTO for"
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cont "him in VIRIDIAN"
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cont "FOREST! It's a"
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cont "strange one,"
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cont "right?"
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para "Enough chopsin'!"
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line "You're here for"
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cont "my badge, right?"
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para "I'll blow you"
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line "back to JOHTO!"
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done
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WalkerText_Lose:
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text "Hoo-ah! You're"
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line "a toughie!"
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para "Yep, ya got me."
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line "Here's your BADGE."
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done
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Text_ReceivedWalkerBadge:
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text "<PLAYER> received"
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line "XBADGE."
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done
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WalkerText_AfterBattle:
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text "Hm, you conquered"
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line "JOHTO and KANTO,"
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cont "huh?"
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para "Well, I doubt"
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line "you'll get much"
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cont "out of my BADGE."
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para "Did you know they"
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line "boost the power"
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cont "of your moves,"
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cont "though?"
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para "My son has been"
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line "helping your bird"
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cont "#MON all along!"
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cont "What a MURKROW,"
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cont "eh?"
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para "Take this and be"
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line "on your way."
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done
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WalkerText_SteelWingGaffe:
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text "TM47 contains"
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line "STEEL WING."
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para "Huh? It's a STEEL"
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line "move? Sure it is!"
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para "Didn't you see ol'"
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line "SKARMORY here so-"
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cont "aring with it?"
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para "Lemme have this,"
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line "pal! C'mon!"
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done
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WalkerText_RegularText:
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text "There's a tonna"
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line "bird #MON out"
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cont "there, <PLAYER>."
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para "To get ahead, you"
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line "can't just use"
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cont "those, though."
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para "They're not too"
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line "different to FLY-"
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cont "ING #MON, see?"
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para "That's how LANCE"
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line "beat me outta the"
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cont "ELITE FOUR! That"
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cont "larrikin!" ; Ancient slang word meaning "troublemaker", essentially. Came from Cornish/Black Country dialect, persists in Australian English.
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done
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TrainerBirdkeeperMatt:
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trainer BIRD_KEEPER, MATT, EVENT_BEAT_BIRD_KEEPER_MATT, BirdkeeperMattSeenText, BirdkeeperMattBeatenText, 0, .AfterScript
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.AfterScript:
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endifjustbattled
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opentext
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writetext BirdkeeperMattAfterBattleText
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waitbutton
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closetext
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end
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BirdkeeperMattSeenText:
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text "Oh! A JOHTO kid!"
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para "Let's give you"
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line "a welcome you'll"
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cont "never forget!"
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done
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BirdkeeperMattBeatenText:
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text "Kyaaargh!"
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done
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BirdkeeperMattAfterBattleText:
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text "Bird #MON make"
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line "great partners,"
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cont "huh?"
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para "They grow with"
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line "you."
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done
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TrainerBirdkeeperShaw:
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trainer BIRD_KEEPER, SHAW, EVENT_BEAT_BIRD_KEEPER_SHAW, BirdkeeperShawSeenText, BirdkeeperShawBeatenText, 0, .AfterScript
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.AfterScript:
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endifjustbattled
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opentext
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writetext BirdkeeperShawAfterBattleText
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waitbutton
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closetext
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end
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BirdkeeperShawSeenText:
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text "It's time for the"
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line "TREBIR opera!"
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done
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BirdkeeperShawBeatenText:
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text "Oh, dear!"
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done
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BirdkeeperShawAfterBattleText:
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text "Aren't TREBIR's"
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line "songs marvelous?"
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para "Huh? What's with"
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line "that look on your"
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cont "face?" ; It knows Perish song. Shaw is going to die.
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done
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TrainerBirdkeeperFrederick:
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trainer BIRD_KEEPER, FREDERICK, EVENT_BEAT_BIRD_KEEPER_FREDERICK, BirdkeeperFrederickSeenText, BirdkeeperFrederickBeatenText, 0, .AfterScript
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.AfterScript:
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endifjustbattled
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opentext
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writetext BirdkeeperFrederickAfterBattleText
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waitbutton
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closetext
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end
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BirdkeeperFrederickSeenText:
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text "Careful, there!"
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para "You almost fell!"
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done
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BirdkeeperFrederickBeatenText:
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text "Wh-whoa!"
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done
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BirdkeeperFrederickAfterBattleText:
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text "Seems I'm the"
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line "one who needs to"
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cont "be careful!"
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para "CARETORKER alm-"
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line "ost knocked me"
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cont "off!"
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done
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TrainerBirdkeeperNorikage:
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trainer BIRD_KEEPER, NORIKAGE, EVENT_BEAT_BIRD_KEEPER_NORIKAGE, BirdkeeperNorikageSeenText, BirdkeeperNorikageBeatenText, 0, .AfterScript
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.AfterScript:
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endifjustbattled
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opentext
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writetext BirdkeeperNorikageAfterBattleText
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waitbutton
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closetext
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end
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BirdkeeperNorikageSeenText:
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text "Falconry is an"
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line "art form few can"
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cont "appreciate."
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para "Let me show you!"
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done
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BirdkeeperNorikageBeatenText:
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text "It seems you're"
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line "aware!"
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done
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BirdkeeperNorikageAfterBattleText:
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text "My ancestors"
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line "brought falconry"
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cont "to NIHON."
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para "I shall conti-"
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line "nue their legacy!"
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done
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OldGymStatue:
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checkflag ENGINE_BADGE1
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iftrue .Beaten
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jumpstd GymStatue1Script
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.Beaten:
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gettrainername STRING_BUFFER_4, WALKER, WALKER1
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jumpstd GymStatue2Script
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OldGymGuideScript:
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faceplayer
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checkevent EVENT_BEAT_LEADER_WALKER
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iftrue .OldGymGuideWinScript
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opentext
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writetext OldGymGuideText
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waitbutton
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closetext
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end
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.OldGymGuideWinScript:
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opentext
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writetext OldGymGuideWinText
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waitbutton
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closetext
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end
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OldGymGuideText:
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text "Yo, champ! Fancy"
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line "seeing you here!"
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para "WALKER is one to-"
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line "ugh cookie. Even"
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cont "in the NIHON LEA-"
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cont "GUE, he's feared!"
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para "Remember FALKNER?"
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line "This guy raised"
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cont "him!"
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para "Huh? Advice? You"
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line "still want it,"
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cont "after all this"
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cont "time?"
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para "Then I'll say this!"
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para "The apple doesn't"
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line "fall far from the"
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cont "tree!"
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done
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OldGymGuideWinText:
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text "Woweee, you got"
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line "'em!"
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para "Just another re-"
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line "gion for you to"
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cont "conquer, huh?"
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done
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OldCityGym_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 5, 19, OLD_CITY, 5
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warp_event 6, 19, OLD_CITY, 6
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def_coord_events
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def_bg_events
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bg_event 4, 17, BGEVENT_READ, OldGymStatue
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bg_event 7, 17, BGEVENT_READ, OldGymStatue
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def_object_events
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object_event 5, 2, SPRITE_WALKER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, OldGymWalkerScript, -1
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object_event 10, 13, SPRITE_ROCKER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerBirdkeeperMatt, -1
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object_event 1, 13, SPRITE_ROCKER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerBirdkeeperShaw, -1
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object_event 2, 8, SPRITE_ROCKER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerBirdkeeperFrederick, -1
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object_event 9, 8, SPRITE_ROCKER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerBirdkeeperNorikage, -1
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object_event 7, 18, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, OldGymGuideScript, -1
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