This commit is contained in:
Zeta_Null 2024-07-19 21:30:43 -04:00
commit cdbaf2fe2a
94 changed files with 1909 additions and 354 deletions

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@ -132,7 +132,6 @@ pokecrystal_vc_opt = -Cjv -t PM_CRYSTAL -i BYTE -n 0 -k 01 -l 0x33 -m 0x10
%.gbc: $$(%_obj) layout.link
$(RGBLINK) -n $*.sym -m $*.map -l layout.link -o $@ $(filter %.o,$^)
$(RGBFIX) $($*_opt) $@
tools/stadium $@
### LZ compression rules

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@ -97,7 +97,7 @@ Additionally, there have been many wild encounter tweaks. View this document for
- Zeta_Null: Topaz sprites, numerous tileset bits, Omegadge,
- Martha's Against Humanity: Shi-Shi, Fossil Aerodactyl, Fossil Kabutops
- EyeDonutz: Walking Wake
- nuuk: (WIP) Azurill, Farigiraf, Glaceon, Leafeon, Magnezone, Sylveon, Togekiss
- nuuk: (WIP) Azurill, Electivire, Farigiraf, Glaceon, Honchkrow, Leafeon, Magmortar, Magnezone, Porygon-Z, Sylveon, Togekiss, Wyrdeer
- SCMidna: Munchlax
- Pokemon October et al: Bellignan, Caretorker, Inoshika, Bipulla, Sonegg, Kolta, Coinpur, Dodaerie, Bundra, Kiwooked, Koalyptus, Trebir
- Tom Wang: Gold/Chris running sprite

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@ -62,7 +62,7 @@ DEF COLL_PIT EQU $60
DEF COLL_VIRTUAL_BOY EQU $61 ; garbage
DEF COLL_64 EQU $64 ; garbage
DEF COLL_65 EQU $65 ; garbage
DEF COLL_PIT_68 EQU $68 ; unused
DEF COLL_SWITCH EQU $68 ; Previously PIT_68, changed to make a non-warping equivalent to the pit, allowing for RBY cave switch mechanics
DEF COLL_WARP_CARPET_DOWN EQU $70
DEF COLL_DOOR EQU $71
DEF COLL_LADDER EQU $72

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@ -672,6 +672,7 @@
const EVENT_BEAT_FISHER_WILTON2
const EVENT_BEAT_FISHER_SCOTT
const EVENT_BEAT_FISHER_WILTON3
const EVENT_BEAT_FISHER_BRAN
; Twins
const EVENT_BEAT_TWINS_AMY_AND_MAY
const EVENT_BEAT_TWINS_ANN_AND_ANNE
@ -700,6 +701,7 @@
const EVENT_BEAT_SCHOOLBOY_ALAN3
const EVENT_BEAT_SCHOOLBOY_CHAD2
const EVENT_BEAT_SCHOOLBOY_CHAD3
const EVENT_BEAT_SCHOOLBOY_PERO
; Picnicker
const EVENT_BEAT_PICNICKER_LIZ
const EVENT_BEAT_PICNICKER_GINA
@ -925,6 +927,7 @@
const EVENT_BEAT_BUG_CATCHER_ELLIS
const EVENT_BEAT_BUG_CATCHER_ABNER
const EVENT_BEAT_BUG_CATCHER_SIONED
const EVENT_BEAT_BUG_CATCHER_ELWYN
; Officer
const EVENT_BEAT_OFFICER_KEITH
const EVENT_BEAT_OFFICER_DIRK
@ -1073,7 +1076,19 @@
const EVENT_BEAT_SAGE_GAKU
const EVENT_BEAT_SAGE_MASA
const EVENT_BEAT_SAGE_KOJI
; Unused: next 116 events
; New trainers
const EVENT_BEAT_CHANNELER_SHANNA ; unused
const EVENT_BEAT_CUE_BALL_KIRBY ; unused
const EVENT_BEAT_ENGINEER_DASHU
const EVENT_BEAT_ROCKER_BOWIE ; unused
const EVENT_BEAT_TAMER_MOE ; unused
const EVENT_BEAT_FIREFIGHTER_REMY ; unused
const EVENT_BEAT_TEACHERM_DORNYEI ; unused
const EVENT_BEAT_PAINTER_RACHEL ; unused
const EVENT_BEAT_PAINTER_DALI ; unused
const EVENT_BEAT_SOLDIER_PEPPINO ; unused
const EVENT_BEAT_SPORTSMAN_JACQUES ; unused
; Unused: next 104 events
const_next 1600
; Sprite visibility flags
@ -1490,11 +1505,18 @@
const EVENT_RADIO_TOWER_5F_ULTRA_BALL
const EVENT_DARK_CAVE_VIOLET_ENTRANCE_DIRE_HIT
const EVENT_BATTLE_TOWER_OPEN_CIVILIANS
; Unused: next 48 events
; Nihon Trainers
const EVENT_BEAT_BUG_CATCHER_ELWYN
const EVENT_BEAT_SCHOOLBOY_PERO
const EVENT_WINNERS_PATH_ITEM1
const EVENT_WINNERS_PATH_ITEM2
const EVENT_WINNERS_PATH_SWITCH_PRESSED
const EVENT_DRAGGED_BY_BLUE
const EVENT_GOT_POKEMON_FROM_BLUE
const EVENT_GOT_PALSSIO_FROM_BLUE
const EVENT_GOT_CUBBURN_FROM_BLUE
const EVENT_CUBBURN_POKEBALL_IN_BLUES_LAB ; to hide
const EVENT_PALSSIO_POKEBALL_IN_BLUES_LAB ; to hide
const EVENT_GONE_THROUGH_STARTER_DOOR
const EVENT_BRIEFED_BY_BLUE
; Unused: next 40 events
const_next 2048
DEF NUM_EVENTS EQU const_value ; 800

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@ -127,6 +127,7 @@ DEF KANTO_LANDMARK EQU const_value
const LANDMARK_SEVEN_ISLAND
DEF NIHON_LANDMARK EQU const_value
const LANDMARK_WINNERS_PATH
const LANDMARK_UNNUMBERED_ROUTE
const LANDMARK_SILENT_HILLS
const LANDMARK_DEBUG_ROOM
const LANDMARK_ROUTE_49

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@ -617,18 +617,21 @@ ENDM
newgroup SILENT_HILLS ; 35
map_const WINNERS_PATH, 10, 26 ; 1
map_const SILENT_HILLS, 10, 10 ; 2
map_const DEBUG_ROOM, 20, 20 ; 3
map_const ROUTE_49, 15, 9 ; 4
map_const QUIET_CAVE, 27, 18 ; 5
map_const ROUTE_49_2, 10, 19 ; 6
map_const SILENT_HILLS_POKECENTER_1F, 10, 4 ; 7
map_const SILVERS_HOUSE, 5, 5 ; 8
map_const CALS_HOUSE_1F, 5, 4 ; 9
map_const CALS_HOUSE_2F, 5, 4 ; 10
map_const SINJOH_RUINS_EXTERIOR, 10, 10 ; 11
map_const SINJOH_RUINS_INTERIOR, 10, 10 ; 12
map_const ROUTE_49_OLD_CITY_GATE, 5, 4 ; 13
map_const WINNERS_PATH_OUTSIDE, 9, 30 ; 2
map_const UNNUMBERED_ROUTE, 31, 9 ; 3
map_const SILENT_HILLS, 10, 10 ; 4
map_const DEBUG_ROOM, 20, 20 ; 5
map_const ROUTE_49, 15, 9 ; 6
map_const QUIET_CAVE, 27, 18 ; 7
map_const ROUTE_49_2, 10, 19 ; 8
map_const SILENT_HILLS_POKECENTER_1F, 10, 4 ; 9
map_const SILVERS_HOUSE, 5, 5 ; 10
map_const CALS_HOUSE_1F, 5, 4 ; 11
map_const CALS_HOUSE_2F, 5, 4 ; 12
map_const SINJOH_RUINS_EXTERIOR, 10, 10 ; 13
map_const SINJOH_RUINS_INTERIOR, 10, 10 ; 14
map_const ROUTE_49_OLD_CITY_GATE, 5, 4 ; 15
map_const BLUE_LAB, 12, 10 ; 16
endgroup
newgroup BLUE_FOREST ; 36

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@ -8,7 +8,7 @@
const PHONE_SCHOOLBOY_JACK
const PHONE_POKEFAN_BEVERLY
const PHONE_SAILOR_HUEY
const_skip
const PHONE_BLUE
const_skip
const_skip
const PHONE_COOLTRAINERM_GAVEN

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@ -47,6 +47,7 @@
const TILESET_NIHON_SOUTH ; 2D
const TILESET_NIHON_WEST ; 2E
const TILESET_LAVENDER_CRYPT ; 2F
const TILESET_BLUE_LAB ; 30
DEF NUM_TILESETS EQU const_value - 1
; wTileset struct size

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@ -25,6 +25,7 @@ DEF CHRIS EQU __trainer_class__
const PHONECONTACT_BILL
const PHONECONTACT_ELM
const PHONECONTACT_BUENA
const PHONECONTACT_BLUE
DEF NUM_NONTRAINER_PHONECONTACTS EQU const_value - 1
DEF KRIS EQU __trainer_class__
@ -210,12 +211,12 @@ DEF KRIS EQU __trainer_class__
const GAVEN3
const BLAKE
const BRIAN
const ERICK ; unused
const ANDY ; unused
const ERICK
const ANDY
const TYLER ; unused
const SEAN
const KEVIN
const STEVE ; unused
const STEVE
const ALLEN
const DARIN
@ -245,8 +246,8 @@ DEF KRIS EQU __trainer_class__
trainerclass BEAUTY ; 1d
const VICTORIA
const SAMANTHA
const JULIE ; unused
const JACLYN ; unused
const JULIE
const JACLYN
const BRENDA ; unused
const CASSIE
const CAROLINE ; unused
@ -257,7 +258,7 @@ DEF KRIS EQU __trainer_class__
const KENDRA ; unused
const VERONICA ; unused
const JULIA
const THERESA ; unused
const THERESA
const VALERIE
const OLIVIA
@ -384,6 +385,7 @@ DEF KRIS EQU __trainer_class__
const RALPH4
const RALPH5
const TULLY4
const BRAN
trainerclass SWIMMERM ; 26
const HAROLD
@ -447,7 +449,7 @@ DEF KRIS EQU __trainer_class__
trainerclass SUPER_NERD ; 29
const STAN
const ERIC
const GREGG ; unused
const GREGG
const JAY ; unused
const DAVE ; unused
const SAM
@ -517,7 +519,7 @@ DEF KRIS EQU __trainer_class__
trainerclass FIREBREATHER ; 30
const OTIS
const DICK ; unused
const DICK
const NED ; unused
const BURT
const BILL
@ -713,34 +715,35 @@ DEF KRIS EQU __trainer_class__
const EUSINE
trainerclass CHANNELER ; 44
const SHANNA
const SHANNA ; unused
trainerclass CUE_BALL ; 45
const KIRBY ; That one Cleffa trainer.
const KIRBY ; unused, that one Cleffa trainer.
trainerclass ENGINEER ; 46
const DASHU ; From Mandarin 大叔, literally meaning "uncle". Affectionately refers to middle-aged men, and is the name for the class in Chinese.
const DASHU ; unused, From Mandarin 大叔, literally meaning "uncle". Affectionately refers to middle-aged men, and is the name for the class in Chinese.
trainerclass ROCKER ; 47
const BOWIE ; David Bowie!
const BOWIE ; unused
trainerclass TAMER ; 48
const MOE ; Ace Attorney reference
const MOE ; unused
trainerclass FIREFIGHTER ; 49
const REMY ; I am in France and larping at the time of doing this
const REMY ; unused
trainerclass TEACHERM ; 50
const DORNYEI ; Zoltan Dornyei, famous ELT teacher
const DORNYEI ; unused, Zoltan Dornyei, famous ELT teacher
trainerclass PAINTER ; 51
const RACHEL ; Could use Salvador Dali later, a surrealist painter.
const RACHEL ; Famous figure in the prototype Pokemon community and unused general girl name, unused, give kotora, smeargle...
const DALI
trainerclass SOLDIER ; 52
const PEPPINO ; come on. COME ON.
const PEPPINO ; unused, may change
trainerclass SPORTSMAN ; 53
const JACQUES ; also an ace attorney reference.
const JACQUES ; unused
trainerclass AEROFOSSIL ; 54
const FOSSIL1

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@ -105,7 +105,7 @@ TileCollisionTable::
db LAND_TILE ; COLL_65
db LAND_TILE ; 66
db LAND_TILE ; 67
db LAND_TILE ; COLL_PIT_68
db LAND_TILE ; COLL_SWITCH
db LAND_TILE ; 69
db WALL_TILE ; 6a
db LAND_TILE ; 6b

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@ -375,8 +375,9 @@ ENDM
connection north, Route10North, ROUTE_10_NORTH, 0
connection south, LavenderTown, LAVENDER_TOWN, 0
map_attributes SilentHills, SILENT_HILLS, $05, WEST ; Add Prince and east connections later
map_attributes SilentHills, SILENT_HILLS, $05, EAST | WEST ; Add Prince connections later
connection west, Route49, ROUTE_49, 0
connection east, UnnumberedRoute, UNNUMBERED_ROUTE, 0
map_attributes Route49, ROUTE_49, $05, EAST | WEST
connection east, SilentHills, SILENT_HILLS, $05, 0
@ -807,7 +808,15 @@ ENDM
; Nihon
map_attributes WinnersPath, WINNERS_PATH, $00, 0
map_attributes WinnersPathOutside, WINNERS_PATH_OUTSIDE, $05, NORTH
connection north, UnnumberedRoute, UNNUMBERED_ROUTE, 0
map_attributes UnnumberedRoute, UNNUMBERED_ROUTE, $05, WEST | SOUTH
connection south, WinnersPathOutside, WINNERS_PATH_OUTSIDE, 0
connection west, SilentHills, SILENT_HILLS, 0
map_attributes BlueForest, BLUE_FOREST, $00, 0 ; this is on its own for now. add connections later.
map_attributes BlueLab, BLUE_LAB, $00, 0
map_attributes QuietCave, QUIET_CAVE, $76, 0
map_attributes SilentHillsPokecenter1F, SILENT_HILLS_POKECENTER_1F, $00, 0
map_attributes SilversHouse, SILVERS_HOUSE, $00, 0

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@ -1201,3 +1201,12 @@ SinjohRuinsInterior_Blocks:
WinnersPath_Blocks:
INCBIN "maps/WinnersPath.ablk"
WinnersPathOutside_Blocks:
INCBIN "maps/WinnersPathOutside.ablk"
UnnumberedRoute_Blocks:
INCBIN "maps/UnnumberedRoute.ablk"
BlueLab_Blocks:
INCBIN "maps/BlueLab.ablk"

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@ -130,11 +130,12 @@ Landmarks:
landmark 0, 0, UnknownName ; Six Island
landmark 0, 0, UnknownName ; Seven Island
assert_table_length NIHON_LANDMARK
landmark 0, 0, WinnersPathName
landmark 92, 108, SilentHillsName
landmark 108, 116, WinnersPathName
landmark 108, 108, UnknownName ; Unnumbered post-Winner's Path Route
landmark 92, 108, SilentHillsName
landmark 20, 28, UnknownName ; Debug Room
landmark 91, 108, Route49Name ; probably not correct
landmark 91, 108, QuietCaveName ; probably not correct
landmark 84, 108, Route49Name
landmark 76, 108, QuietCaveName
landmark 140, 60, BlueForestName
assert_table_length NUM_LANDMARKS
@ -164,7 +165,7 @@ WhirlIslandsName: db "WHIRL¯ISLANDS@"
MtMortarName: db "MT.MORTAR@"
DragonsDenName: db "DRAGON'S¯DEN@"
IcePathName: db "ICE PATH@"
NotApplicableName: db "N/A@" ; unreferenced ; "オバケやしき" ("HAUNTED HOUSE") in Japanese
HauntedHouseName: db "HAUNTED¯HOUSE@" ; unreferenced ; "オバケやしき" ("HAUNTED HOUSE") in Japanese
PalletTownName: db "PALLET TOWN@"
ViridianCityName: db "VIRIDIAN¯CITY@"
PewterCityName: db "PEWTER CITY@"

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@ -674,18 +674,21 @@ MapGroup_SevenIsland: ; 34
MapGroup_SilentHills:
table_width MAP_LENGTH, MapGroup_SilentHills
map WinnersPath, TILESET_CAVE, CAVE, LANDMARK_WINNERS_PATH, MUSIC_VICTORY_ROAD, FALSE, PALETTE_NITE, FISHGROUP_DRATINI ; Sounds like a funny fishgroup
map SilentHills, TILESET_NIHON_01, TOWN, LANDMARK_SILENT_HILLS, MUSIC_NIHON_TOWN_01, TRUE, PALETTE_AUTO, FISHGROUP_SHORE
map WinnersPathOutside, TILESET_NIHON_01, ROUTE, LANDMARK_WINNERS_PATH, MUSIC_INDIGO_PLATEAU, FALSE, PALETTE_AUTO, FISHGROUP_NONE
map UnnumberedRoute, TILESET_NIHON_01, ROUTE, LANDMARK_UNNUMBERED_ROUTE, MUSIC_ROUTE_30, FALSE, PALETTE_AUTO, FISHGROUP_OCEAN
map SilentHills, TILESET_NIHON_01, TOWN, LANDMARK_SILENT_HILLS, MUSIC_NIHON_TOWN_01, TRUE, PALETTE_AUTO, FISHGROUP_NONE
map DebugRoom, TILESET_NIHON_01, TOWN, LANDMARK_DEBUG_ROOM, MUSIC_SINJOH_RUINS, TRUE, PALETTE_AUTO, FISHGROUP_SHORE
map Route49, TILESET_NIHON_01, ROUTE, LANDMARK_ROUTE_49, MUSIC_ROUTE_30, TRUE, PALETTE_AUTO, FISHGROUP_POND
map QuietCave, TILESET_NIHON_01, ROUTE, LANDMARK_QUIET_CAVE, MUSIC_ROUTE_30, TRUE, PALETTE_AUTO, FISHGROUP_POND
map Route49_2, TILESET_NIHON_01, ROUTE, LANDMARK_ROUTE_49, MUSIC_ROUTE_30, TRUE, PALETTE_AUTO, FISHGROUP_POND
map SilentHillsPokecenter1F, TILESET_POKECENTER, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_POKEMON_CENTER, FALSE, PALETTE_DAY, FISHGROUP_SHORE
map SilversHouse, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_NIHON_TOWN_01, FALSE, PALETTE_DAY, FISHGROUP_SHORE
map CalsHouse1F, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_NIHON_TOWN_01, FALSE, PALETTE_DAY, FISHGROUP_SHORE
map CalsHouse2F, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_NIHON_TOWN_01, FALSE, PALETTE_DAY, FISHGROUP_SHORE
map SinjohRuinsExterior, TILESET_CAVE, CAVE, LANDMARK_SILENT_HILLS, MUSIC_SINJOH_RUINS, TRUE, PALETTE_DAY, FISHGROUP_SHORE
map SinjohRuinsInterior, TILESET_CAVE, CAVE, LANDMARK_SILENT_HILLS, MUSIC_SINJOH_RUINS, TRUE, PALETTE_DAY, FISHGROUP_SHORE
map Route49OldCityGate, TILESET_GATE, GATE, LANDMARK_ROUTE_49, MUSIC_ROUTE_30, FALSE, PALETTE_DAY, FISHGROUP_SHORE
map SilentHillsPokecenter1F, TILESET_POKECENTER, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_POKEMON_CENTER, FALSE, PALETTE_DAY, FISHGROUP_NONE
map SilversHouse, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_NIHON_TOWN_01, FALSE, PALETTE_DAY, FISHGROUP_NONE
map CalsHouse1F, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_NIHON_TOWN_01, FALSE, PALETTE_DAY, FISHGROUP_NONE
map CalsHouse2F, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_NIHON_TOWN_01, FALSE, PALETTE_DAY, FISHGROUP_NONE
map SinjohRuinsExterior, TILESET_CAVE, CAVE, LANDMARK_SILENT_HILLS, MUSIC_SINJOH_RUINS, TRUE, PALETTE_DAY, FISHGROUP_NONE
map SinjohRuinsInterior, TILESET_CAVE, CAVE, LANDMARK_SILENT_HILLS, MUSIC_SINJOH_RUINS, TRUE, PALETTE_DAY, FISHGROUP_NONE
map Route49OldCityGate, TILESET_GATE, GATE, LANDMARK_ROUTE_49, MUSIC_ROUTE_30, FALSE, PALETTE_DAY, FISHGROUP_NONE
map BlueLab, TILESET_BLUE_LAB, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_POKEMON_TALK, FALSE, PALETTE_DAY, FISHGROUP_NONE
assert_table_length NUM_SILENT_HILLS_MAPS
MapGroup_BlueForest:

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@ -698,23 +698,22 @@ SilentHillsGroupSprites:
db SPRITE_FAMICOM
db SPRITE_POKEDEX
db SPRITE_WILL
db SPRITE_KAREN
db SPRITE_ROCKER
db SPRITE_NURSE
db SPRITE_OLD_LINK_RECEPTIONIST
db SPRITE_FISHER
db SPRITE_BIG_LAPRAS
db SPRITE_BIG_ONIX
db SPRITE_SUDOWOODO
db SPRITE_BIG_SNORLAX
db SPRITE_RIVAL
db SPRITE_TEACHER
db SPRITE_FISHER
; 9 walking sprites
db SPRITE_COOLTRAINER_M
db SPRITE_YOUNGSTER
db SPRITE_POKEFAN_F
db SPRITE_BEAUTY
db SPRITE_BUG_CATCHER
db SPRITE_ROCKER
db SPRITE_BLUE
db SPRITE_POKEFAN_M
db SPRITE_SUPER_NERD
; 2 non-walking sprites
db SPRITE_POKE_BALL
db SPRITE_FRUIT_TREE

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@ -86,4 +86,6 @@ MapScenes::
scene_var MOBILE_BATTLE_ROOM, wMobileBattleRoomSceneID
scene_var CERULEAN_CAVE_1F, wCeruleanCave1FSceneID
scene_var PEWTER_MUSEUM_OF_SCIENCE_1F, wPewterMuseum1FSceneID
scene_var SILENT_HILLS, wSilentHillsSceneID
scene_var BLUE_LAB, wBlueLabSceneID
db -1 ; end

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@ -494,13 +494,13 @@ INCLUDE "maps/CeruleanCave1F.asm"
INCLUDE "maps/CeruleanCave2F.asm"
INCLUDE "maps/CeruleanCaveB1F.asm"
INCLUDE "maps/SilentHills.asm"
SECTION "Map Scripts 26", ROMX
INCLUDE "maps/LakeOfRageTraderHouse.asm"
INCLUDE "maps/LakeOfRagePokecenter1F.asm"
INCLUDE "maps/LakeOfRageMart.asm"
INCLUDE "maps/LakeOfRagePrycesHouse.asm"
SECTION "Map Scripts 26", ROMX
INCLUDE "maps/DebugRoom.asm"
INCLUDE "maps/CliffCave.asm"
INCLUDE "maps/Route49.asm"
@ -514,6 +514,8 @@ INCLUDE "maps/KantoPokecenter2F.asm"
INCLUDE "maps/CalsHouse1F.asm"
INCLUDE "maps/CalsHouse2F.asm"
INCLUDE "maps/CliffEdgeGate.asm"
SECTION "Map Scripts 27", ROMX
INCLUDE "maps/EmbeddedTower.asm"
INCLUDE "maps/Route48.asm"
INCLUDE "maps/JohtoSafariZoneGate.asm"
@ -521,8 +523,6 @@ INCLUDE "maps/JohtoSafariZone.asm"
INCLUDE "maps/LavenderCrypt.asm"
INCLUDE "maps/UnderwaterTunnel.asm"
INCLUDE "maps/BillsGarden.asm"
SECTION "Map Scripts 27", ROMX
INCLUDE "maps/CeladonUniversityOutside.asm"
INCLUDE "maps/CeladonUniversityInside.asm"
INCLUDE "maps/MtMoonCrater.asm"
@ -544,6 +544,8 @@ INCLUDE "maps/MtEmberHiddenPath.asm"
INCLUDE "maps/TwoIsland.asm"
INCLUDE "maps/CapeBrink.asm"
INCLUDE "maps/Route47.asm"
SECTION "Map Scripts 28", ROMX
INCLUDE "maps/ThreeIsland.asm"
INCLUDE "maps/BondBridge.asm"
INCLUDE "maps/BerryForest.asm"
@ -553,8 +555,6 @@ INCLUDE "maps/IcefallCave1F.asm"
INCLUDE "maps/IcefallCaveB1F.asm"
INCLUDE "maps/IcefallCaveBack.asm"
INCLUDE "maps/FiveIsland.asm"
SECTION "Map Scripts 28", ROMX
INCLUDE "maps/FiveIslandMeadow.asm"
INCLUDE "maps/MemorialPillar.asm"
INCLUDE "maps/WaterLabyrinth.asm"
@ -570,6 +570,15 @@ INCLUDE "maps/OutcastIsland.asm"
INCLUDE "maps/SevenIsland.asm"
INCLUDE "maps/CanyonEntrance.asm"
INCLUDE "maps/SevaultCanyon.asm"
SECTION "Map Scripts 29", ROMX
INCLUDE "maps/Route49OldCityGate.asm"
INCLUDE "maps/WinnersPath.asm"
INCLUDE "maps/WinnersPathOutside.asm"
INCLUDE "maps/UnnumberedRoute.asm"
INCLUDE "maps/BlueLab.asm"
SECTION "Map Scripts 30", ROMX
INCLUDE "maps/TanobyRuins.asm"
INCLUDE "maps/TanobyChambers.asm"
INCLUDE "maps/NavalRockExterior.asm"
@ -589,7 +598,3 @@ INCLUDE "maps/ThreeIslandPort.asm"
INCLUDE "maps/AlteringCave.asm"
INCLUDE "maps/SinjohRuinsExterior.asm"
INCLUDE "maps/SinjohRuinsInterior.asm"
SECTION "Map Scripts 29", ROMX
INCLUDE "maps/Route49OldCityGate.asm"
INCLUDE "maps/WinnersPath.asm"

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@ -7,6 +7,7 @@ NonTrainerCallerNames:
dw .bill
dw .elm
dw .buena
dw .blue
assert_table_length NUM_NONTRAINER_PHONECONTACTS + 1
.none: db "----------@"
@ -15,3 +16,4 @@ NonTrainerCallerNames:
.elm: db "PROF.ELM:@"
.bikeshop: db "BIKE SHOP:@"
.buena: db "BUENA:<LF> DISC JOCKEY@"
.blue: db "BILL:@"

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@ -1,4 +1,5 @@
PermanentNumbers:
db PHONECONTACT_MOM
db PHONECONTACT_ELM
db PHONECONTACT_BLUE
db -1 ; end

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@ -19,7 +19,7 @@ PhoneContacts:
phone SCHOOLBOY, JACK1, NATIONAL_PARK, ANYTIME, JackPhoneCalleeScript, ANYTIME, JackPhoneCallerScript
phone POKEFANF, BEVERLY1, NATIONAL_PARK, ANYTIME, BeverlyPhoneCalleeScript, ANYTIME, BeverlyPhoneCallerScript
phone SAILOR, HUEY1, OLIVINE_LIGHTHOUSE_2F, ANYTIME, HueyPhoneCalleeScript, ANYTIME, HueyPhoneCallerScript
phone TRAINER_NONE, PHONE_00, N_A, 0, UnusedPhoneScript, 0, UnusedPhoneScript
phone TRAINER_NONE, PHONECONTACT_BLUE, BLUE_LAB, ANYTIME, BluePhoneCalleeScript, 0, UnusedPhoneScript
phone TRAINER_NONE, PHONE_00, N_A, 0, UnusedPhoneScript, 0, UnusedPhoneScript
phone TRAINER_NONE, PHONE_00, N_A, 0, UnusedPhoneScript, 0, UnusedPhoneScript
phone COOLTRAINERM, GAVEN3, ROUTE_26, ANYTIME, GavenPhoneCalleeScript, ANYTIME, GavenPhoneCallerScript

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@ -0,0 +1,17 @@
; This'll serve as a story progression-ator, like Elm in Johto.
BlueAnswerPhoneRegularText:
text "Yes? @"
text_ram wStringBuffer3
text " here…"
para "Ah, <PLAYER>."
para "Nope, no updates"
line "on gramps yet."
para "I'll let you know"
line "if I turn up any"
cont "clues!"
done

View file

@ -310,7 +310,7 @@ PokemonCries::
mon_cry CRY_TYPHLOSION, 239, 247 ; STEELIX
mon_cry CRY_DUNSPARCE, 274, 232 ; SNUBBULL
mon_cry CRY_DUNSPARCE, 0, 384 ; GRANBULL
mon_cry CRY_NIDORAN_M, 0, 0 ; CARETORKER (incomplete)
mon_cry CRY_RAIKOU, 64, 512 ; CARETORKER
mon_cry CRY_SLOWKING, 352, 224 ; QWILFISH
mon_cry CRY_NIDORAN_M, 0, 0 ; KAZEPPELIN (incomplete)
mon_cry CRY_NIDORAN_M, 0, 0 ; QWILFATHER (incomplete)

View file

@ -59,4 +59,5 @@ Tilesets::
tileset TilesetNihonSouth
tileset TilesetNihonWest
tileset TilesetLavenderCrypt
tileset TilesetBlueLab
assert_table_length NUM_TILESETS + 1

Binary file not shown.

View file

@ -0,0 +1,17 @@
tilecoll WALL, WALL, WALL, WALL ; 00
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 01
tilecoll FLOOR, FLOOR, FLOOR, WARP_CARPET_DOWN ; 02
tilecoll FLOOR, FLOOR, WARP_CARPET_DOWN, FLOOR ; 03
tilecoll WALL, WALL, FLOOR, FLOOR ; 04
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 05
tilecoll WALL, WALL, WALL, WALL ; 06
tilecoll WALL, FLOOR, WALL, FLOOR ; 07
tilecoll FLOOR, WALL, FLOOR, WALL ; 08
tilecoll WALL, WALL, WALL, WALL ; 09
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 0a
tilecoll WALL, WALL, WALL, WALL ; 0b
tilecoll DOOR, WALL, FLOOR, FLOOR ; 0c
tilecoll WALL, WALL, FLOOR, FLOOR ; 0d
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 0e
tilecoll WALL, WALL, FLOOR, FLOOR ; 0f
tilecoll FLOOR, WALL, FLOOR, FLOOR ; 10

View file

@ -0,0 +1,2 @@
))))))))))))))))  8989 89 89#""$3224** !01"$
24 ::::::::"""$2224***#"32*

Binary file not shown.

View file

@ -72,12 +72,12 @@
tilecoll FLOOR, WALL, FLOOR, WALL ; 47
tilecoll FLOOR, FLOOR, WALL, WALL ; 48
tilecoll WALL, FLOOR, FLOOR, FLOOR ; 49
tilecoll FLOOR, WALL, FLOOR, FLOOR ; 4a
tilecoll FLOOR, FLOOR, FLOOR, WALL ; 4a
tilecoll FLOOR, WALL, FLOOR, FLOOR ; 4b
tilecoll FLOOR, FLOOR, WALL, FLOOR ; 4c
tilecoll UP_WALL, UP_WALL, FLOOR, FLOOR ; 4d
tilecoll UP_WALL, UP_WALL, FLOOR, FLOOR ; 4e
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 4f
tilecoll FLOOR, SWITCH, FLOOR, FLOOR ; 4f
tilecoll FLOOR, WALL, FLOOR, FLOOR ; 50
tilecoll WALL, FLOOR, FLOOR, FLOOR ; 51
tilecoll WALL, FLOOR, FLOOR, LADDER ; 52
@ -85,3 +85,6 @@
tilecoll WATER, WATER, WATER, WATER ; 54
tilecoll WATER, WALL, WATER, WALL ; 55
tilecoll WATER, WALL, WALL, WALL ; 56
tilecoll WALL, WALL, WALL, FLOOR ; 57
tilecoll FLOOR, WALL, FLOOR, WARP_CARPET_DOWN ; 58
tilecoll FLOOR, SWITCH, FLOOR, FLOOR ; 59

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View file

@ -127,4 +127,17 @@
tilecoll WALL, DOOR, FLOOR, FLOOR ; 7e
tilecoll WALL, WALL, FLOOR, FLOOR ; 7f
tilecoll FLOOR, WALL, FLOOR, WALL ; 80
tilecoll WALL, WALL, WALL, WALL ; 81
tilecoll WALL, WALL, DOOR, WALL ; 81
tilecoll FLOOR, FLOOR, FLOOR, WALL ; 82
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 83
tilecoll FLOOR, HEADBUTT_TREE, HEADBUTT_TREE, HEADBUTT_TREE ; 84
tilecoll HEADBUTT_TREE, FLOOR, HEADBUTT_TREE, HEADBUTT_TREE ; 85
tilecoll FLOOR, FLOOR, FLOOR, HEADBUTT_TREE ; 86
tilecoll FLOOR, FLOOR, HEADBUTT_TREE, FLOOR ; 87
tilecoll HEADBUTT_TREE, FLOOR, FLOOR, FLOOR ; 88
tilecoll FLOOR, HEADBUTT_TREE, FLOOR, FLOOR ; 89
tilecoll WATER, WATER, WATER, WATER ; 8a
tilecoll WALL, WALL, WALL, DOOR ; 8b
tilecoll WALL, WALL, WALL, WALL ; 8c
tilecoll WARP_CARPET_UP, WARP_CARPET_UP, FLOOR, FLOOR ; 8d
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 8e

Binary file not shown.

View file

@ -1161,10 +1161,9 @@ BirdKeeperGroup:
LassGroup:
next_list_item ; LASS (1)
db "CARRIE@", TRAINERTYPE_MOVES
db "CARRIE@", TRAINERTYPE_NORMAL
db 18
dw SNUBBULL
dw SCARY_FACE, CHARM, BITE, LICK
db -1 ; end
next_list_item ; LASS (2)
@ -1353,16 +1352,13 @@ JanineGroup:
CooltrainerMGroup:
next_list_item ; COOLTRAINERM (1)
db "NICK@", TRAINERTYPE_MOVES
db "NICK@", TRAINERTYPE_NORMAL
db 26
dw CHARMANDER
dw EMBER, SMOKESCREEN, RAGE, SCARY_FACE
db 26
dw SQUIRTLE
dw WITHDRAW, WATER_GUN, BITE, CURSE
db 26
dw BULBASAUR
dw LEECH_SEED, POISONPOWDER, SLEEP_POWDER, RAZOR_LEAF
db -1 ; end
next_list_item ; COOLTRAINERM (2)
@ -1796,8 +1792,12 @@ BeautyGroup:
next_list_item ; BEAUTY (4)
db "JACLYN@", TRAINERTYPE_NORMAL
db 15
dw SENTRET
db 53
dw FURRET
db 53
dw MEGANIUM
db 55
dw EUCALA
db -1 ; end
next_list_item ; BEAUTY (5)
@ -2833,6 +2833,14 @@ FisherGroup:
dw ROLLOUT, SURF, PIN_MISSILE, TAKE_DOWN
db -1 ; end
next_list_item ; FISHER (25)
db "BRAN@", TRAINERTYPE_NORMAL
db 54
dw QWILFATHER
db 57
dw KAZEPPELIN
db -1 ; end
end_list_items
SwimmerMGroup:
@ -3314,13 +3322,13 @@ SuperNerdGroup:
db -1 ; end
next_list_item ; SUPER_NERD (3)
db "GREGG@", TRAINERTYPE_NORMAL ; seems to be unused - anything we can do?
db 20
dw MAGNEMITE
db 20
dw MAGNEMITE
db 20
dw MAGNEMITE
db "GREGG@", TRAINERTYPE_NORMAL
db 50
dw ELECTRODE
db 51
dw PORYGON2
db 50
dw BELLEDAM
db -1 ; end
next_list_item ; SUPER_NERD (4)
@ -5475,99 +5483,3 @@ MysticalmanGroup:
db -1 ; end
end_list_items
; RBY / unused trainer types. Mostly placeholders.
ChannelerGroup:
next_list_item ; CHANNELER (1)
db "SHANNA@", TRAINERTYPE_NORMAL
db 23
dw GASTLY
db -1 ; end
end_list_items
CueBallGroup:
next_list_item ; CUE_BALL (1)
db "KIRBY@", TRAINERTYPE_NORMAL
db 23
dw CLEFFA
db -1 ; end
end_list_items
EngineerGroup:
next_list_item ; ENGINEER (1)
db "DASHU@", TRAINERTYPE_NORMAL
db 23
dw MAGNEMITE
db -1 ; end
end_list_items
RockerGroup:
next_list_item ; ROCKER (1)
db "BOWIE@", TRAINERTYPE_NORMAL
db 23
dw VOLTORB
db -1 ; end
end_list_items
TamerGroup:
next_list_item ; TAMER (1)
db "MOE@", TRAINERTYPE_NORMAL
db 23
dw TAUROS
db -1 ; end
end_list_items
FirefighterGroup:
next_list_item ; FIREFIGHTER (1)
db "REMY@", TRAINERTYPE_NORMAL
db 23
dw POLIWAG
db -1 ; end
end_list_items
TeacherMGroup:
next_list_item ; TEACHERM (1)
db "DORNYEI@", TRAINERTYPE_NORMAL
db 23
dw BLISSEY
db -1 ; end
end_list_items
PainterGroup:
next_list_item ; PAINTER (1)
db "RACHEL@", TRAINERTYPE_NORMAL
db 23
dw SMEARGLE
db -1 ; end
end_list_items
SoldierGroup:
next_list_item ; SOLDIER (1)
db "PEPPINO@", TRAINERTYPE_NORMAL
db 23
dw FORRETRESS
db -1 ; end
end_list_items
SportsmanGroup:
next_list_item ; SPORTSMAN (1)
db "JACQUES@", TRAINERTYPE_NORMAL
db 23
dw DODUO
db -1 ; end
end_list_items
AerofossilGroup:
next_list_item ; SPORTSMAN (1)
db "???@", TRAINERTYPE_NORMAL
db 99
dw AERODACTYL
db -1 ; end
end_list_items
KabufossilGroup:
next_list_item ; SPORTSMAN (1)
db "???@", TRAINERTYPE_NORMAL
db 99
dw KABUTOPS
db -1 ; end
end_list_items

View file

@ -0,0 +1,111 @@
SECTION "Enemy Trainer Parties 4", ROMX
; RBY / unused trainer types. Mostly placeholders.
ChannelerGroup:
next_list_item ; CHANNELER (1)
db "SHANNA@", TRAINERTYPE_NORMAL
db 23
dw GASTLY
db -1 ; end
end_list_items
CueBallGroup:
next_list_item ; CUE_BALL (1)
db "KIRBY@", TRAINERTYPE_NORMAL
db 23
dw CLEFFA
db -1 ; end
end_list_items
EngineerGroup:
next_list_item ; ENGINEER (1)
db "DASHU@", TRAINERTYPE_NORMAL
db 52
dw MAGNEZONE
db 54
dw ELECTIVIRE
db -1 ; end
end_list_items
RockerGroup:
next_list_item ; ROCKER (1)
db "BOWIE@", TRAINERTYPE_NORMAL
db 23
dw VOLTORB
db -1 ; end
end_list_items
TamerGroup:
next_list_item ; TAMER (1)
db "MOE@", TRAINERTYPE_NORMAL
db 23
dw TAUROS
db -1 ; end
end_list_items
FirefighterGroup:
next_list_item ; FIREFIGHTER (1)
db "REMY@", TRAINERTYPE_NORMAL
db 23
dw POLIWAG
db -1 ; end
end_list_items
TeacherMGroup:
next_list_item ; TEACHERM (1)
db "DORNYEI@", TRAINERTYPE_NORMAL
db 23
dw BLISSEY
db -1 ; end
end_list_items
PainterGroup:
next_list_item ; PAINTER (1)
db "RACHEL@", TRAINERTYPE_NORMAL
db 23
dw SMEARGLE
db -1 ; end
next_list_item ; PAINTER (1)
db "DALI@", TRAINERTYPE_MOVES
db 50
dw NOCTOWL
dw REFLECT, HYPNOSIS, WING_ATTACK, FORESIGHT
db 53
dw SMEARGLE
dw EXTREMESPEED, BELLY_DRUM, NO_MOVE, NO_MOVE ; lol
db -1 ; end
end_list_items
SoldierGroup:
next_list_item ; SOLDIER (1)
db "PEPPINO@", TRAINERTYPE_NORMAL
db 23
dw FORRETRESS
db -1 ; end
end_list_items
SportsmanGroup:
next_list_item ; SPORTSMAN (1)
db "JACQUES@", TRAINERTYPE_NORMAL
db 23
dw DODUO
db -1 ; end
end_list_items
AerofossilGroup:
next_list_item ; SPORTSMAN (1)
db "???@", TRAINERTYPE_NORMAL
db 99
dw AERODACTYL
db -1 ; end
end_list_items
KabufossilGroup:
next_list_item ; SPORTSMAN (1)
db "???@", TRAINERTYPE_NORMAL
db 99
dw KABUTOPS
db -1 ; end
end_list_items

View file

@ -1,32 +1,93 @@
NihonGrassWildMons:
; Winner's Path is themed around Pokemon found in the PokeWalker map.
; Additionally, it features Pokemon known to be successful in Nintendo Cup 2000.
def_grass_wildmons WINNERS_PATH
db 2 percent, 2 percent, 4 percent ; encounter rates: morn/day/nite
; morn
dbw 50, MUNCHLAX
dbw 51, SKARMORY
dbw 50, CHANSEY
dbw 56, CHANSEY ; Allows a Repel trick. Thanks for the suggestion Molk!
dbw 51, MUNCHLAX
dbw 52, TAUROS
dbw 52, RHYDON
dbw 52, FORRETRESS
dbw 55, STEELIX
; day
dbw 50, MUNCHLAX
dbw 51, SKARMORY
dbw 50, CHANSEY
dbw 56, CHANSEY
dbw 51, MUNCHLAX
dbw 52, TAUROS
dbw 52, RHYDON
dbw 52, FORRETRESS
dbw 55, STEELIX
; nite
dbw 50, MUNCHLAX
dbw 50, MAROWAK
dbw 51, SKARMORY
dbw 50, KITSEN
dbw 51, MUNCHLAX
dbw 51, MAROWAK
dbw 52, HAUNTER
dbw 52, MISDREAVUS
dbw 55, STEELIX
end_grass_wildmons
def_grass_wildmons WINNERS_PATH_OUTSIDE
db 2 percent, 2 percent, 4 percent ; encounter rates: morn/day/nite
; morn
dbw 50, MUNCHLAX
dbw 51, SKARMORY
dbw 50, MILTANK
dbw 51, MUNCHLAX
dbw 52, TAUROS
dbw 52, QUAGSIRE
dbw 55, AMPHAROS
; day
dbw 50, MUNCHLAX
dbw 51, SKARMORY
dbw 50, MILTANK
dbw 51, MUNCHLAX
dbw 52, TAUROS
dbw 52, QUAGSIRE
dbw 55, AMPHAROS
; nite
dbw 50, KADABRA
dbw 51, SKARMORY
dbw 50, KITSEN
dbw 51, KADABRA
dbw 52, HAUNTER
dbw 52, MISDREAVUS
dbw 55, AMPHAROS
end_grass_wildmons
; Route east of Silent Hills
; Encounter data based on what is in the SW97 demo.
; https://tcrf.net/Proto:Pok%C3%A9mon_Gold_and_Silver/Spaceworld_1997_Demo/Maps
def_grass_wildmons UNNUMBERED_ROUTE
db 2 percent, 2 percent, 4 percent ; encounter rates: morn/day/nite
; morn
dbw 29, PICHU
dbw 29, SMEARGLE
dbw 28, PICHU
dbw 29, ODDISH
dbw 32, GLOOM
dbw 27, PIKACHU
dbw 27, SMEARGLE
; day
dbw 29, ODDISH
dbw 29, SMEARGLE
dbw 28, PICHU
dbw 29, MEOWTH
dbw 32, RATICATE
dbw 27, MEOWTH
dbw 27, SMEARGLE
; nite
dbw 29, RATICATE
dbw 29, HOOTHOOT
dbw 28, EKANS
dbw 29, HOOTHOOT
dbw 32, ARBOK
dbw 27, NOCTOWL
dbw 27, SMEARGLE
end_grass_wildmons
def_grass_wildmons QUIET_CAVE
db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
; morn

View file

@ -6,6 +6,13 @@ NihonWaterWildMons:
dbw 40, GRANBO ; SHARPOON
end_water_wildmons
def_water_wildmons UNNUMBERED_ROUTE
db 4 percent ; encounter rates: morn/day/nite
dbw 30, MAGIKARP
dbw 31, ANGORE
dbw 30, MOLAMBINO
end_water_wildmons
; Placeholder
def_water_wildmons ROUTE_49_2
db 4 percent ; encounter rates: morn/day/nite

View file

@ -82,9 +82,6 @@ LoadMapObjects:
farcall InitializeVisibleSprites
ret
MapSetup_DummyFunction: ; unreferenced
ret
ResetPlayerObjectAction:
ld hl, wPlayerSpriteSetupFlags
set PLAYERSPRITESETUP_RESET_ACTION_F, [hl]

View file

@ -3,8 +3,6 @@ CheckWarpCollision::
ld a, [wPlayerTile]
cp COLL_PIT
jr z, .warp
cp COLL_PIT_68
jr z, .warp
and $f0
cp HI_NYBBLE_WARPS
jr z, .warp

View file

@ -0,0 +1,8 @@
; As the Nihon story progresses, Blue's responses should change based on story progression.
; Similar to Elm, he won't call much. Expect this to change a LOT!
BluePhoneCalleeScript:
farwritetext BlueAnswerPhoneRegularText
promptbutton
end

View file

@ -236,19 +236,6 @@ TilesetTowerAnim:
dw NULL, WaitTileAnimation
dw NULL, DoneTileAnimation
UnusedTilesetAnim5: ; unreferenced
; Scrolls tile $4f like cave water.
dw vTiles2 tile $4f, ReadTileToAnimBuffer
dw wTileAnimBuffer, ScrollTileRightLeft
dw vTiles2 tile $4f, WriteTileFromAnimBuffer
dw NULL, WaitTileAnimation
dw NULL, WaitTileAnimation
dw NULL, WaitTileAnimation
dw NULL, WaitTileAnimation
dw NULL, WaitTileAnimation
dw NULL, WaitTileAnimation
dw NULL, DoneTileAnimation
TilesetNihon1Anim:
TilesetNihonBirdonAnim:
TilesetNihonFontAnim:
@ -331,6 +318,7 @@ TilesetOmanyteWordRoomAnim:
TilesetAerodactylWordRoomAnim:
TilesetMuseumAnim:
TilesetLavenderCryptAnim:
TilesetBlueLabAnim:
dw NULL, WaitTileAnimation
dw NULL, WaitTileAnimation
dw NULL, WaitTileAnimation

View file

@ -1 +1,15 @@
endanim
frame 0, 08
frame 1, 06
frame 2, 10
frame 0, 06
frame 2, 10
frame 0, 04
frame 3, 08
frame 4, 08
frame 3, 08
frame 4, 08
frame 3, 08
frame 4, 08
frame 3, 06
frame 5, 18
endanim

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@ -1 +1,4 @@
frame 3, 08
frame 0, 08
frame 3, 08
endanim

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@ -1,2 +1,2 @@
RGB 22, 22, 12
RGB 07, 15, 25
RGB 31, 22, 31
RGB 04, 17, 28

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@ -1 +1,11 @@
endanim
frame 1, 08
frame 2, 24
setrepeat 4
frame 3, 03
frame 2, 03
dorepeat 3
setrepeat 2
frame 3, 06
frame 2, 06
dorepeat 7
endanim

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@ -1 +1,6 @@
setrepeat 2
frame 4, 06
frame 0, 06
dorepeat 1
frame 5, 08
endanim

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@ -1,2 +1,4 @@
RGB 22, 22, 12
RGB 07, 15, 25
RGB 31, 25, 00
RGB 18, 20, 00

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@ -1 +1,7 @@
endanim
frame 0, 04
frame 1, 52
setrepeat 2
frame 2, 08
frame 3, 08
dorepeat 3
endanim

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@ -1 +1,2 @@
frame 4, 16
endanim

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@ -1,2 +1,4 @@
RGB 22, 22, 12
RGB 07, 15, 25
RGB 29, 30, 03
RGB 21, 05, 19

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@ -1 +1,7 @@
endanim
frame 0, 04
frame 1, 08
setrepeat 4
frame 2, 06
frame 3, 06
dorepeat 3
endanim

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@ -1 +1,6 @@
setrepeat 2
frame 4, 06
frame 0, 06
dorepeat 1
frame 5, 08
endanim

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@ -1,2 +1,4 @@
RGB 22, 22, 12
RGB 07, 15, 25
RGB 31, 14, 30
RGB 24, 04, 14

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@ -1 +1,12 @@
endanim
frame 1, 16
frame 2, 06
frame 0, 06
frame 2, 06
setrepeat 3
frame 3, 04
frame 0, 04
dorepeat 5
frame 3, 06
frame 0, 06
frame 3, 06
endanim

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@ -1 +1,2 @@
frame 3, 08
endanim

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@ -1,2 +1,5 @@
RGB 22, 22, 12
RGB 07, 15, 25
RGB 08, 11, 23
RGB 20, 19, 24

View file

@ -1 +1,11 @@
frame 0, 04
frame 1, 20
frame 2, 04
frame 1, 06
frame 2, 06
setrepeat 2
frame 0, 06
frame 3, 06
frame 4, 06
dorepeat 6
endanim

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@ -1 +1,6 @@
endanim
frame 5, 08
setrepeat 2
frame 0, 06
frame 6, 06
dorepeat 2
endanim

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@ -1,2 +1,5 @@
RGB 22, 22, 12
RGB 07, 15, 25
RGB 13, 22, 07
RGB 12, 01, 04

View file

@ -588,3 +588,15 @@ INCBIN "data/tilesets/lavendercrypt_metatiles.bin"
TilesetLavenderCryptColl::
INCLUDE "data/tilesets/lavendercrypt_collision.asm"
TilesetBlueLabAttr::
INCBIN "data/tilesets/bluelab_attributes.bin"
TilesetBlueLabGFX::
INCBIN "gfx/tilesets/bluelab.2bpp.lz"
TilesetBlueLabMeta::
INCBIN "data/tilesets/bluelab_metatiles.bin"
TilesetBlueLabColl::
INCLUDE "data/tilesets/bluelab_collision.asm"

BIN
gfx/tilesets/bluelab.png Normal file

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@ -153,7 +153,7 @@ CheckCounterTile::
CheckPitTile::
cp COLL_PIT
ret z
cp COLL_PIT_68
cp COLL_SWITCH
ret
CheckIceTile::
@ -519,16 +519,6 @@ _GetMovementIndex::
ld a, h
ret
SetVramState_Bit0:: ; unreferenced
ld hl, wVramState
set 0, [hl]
ret
ResetVramState_Bit0:: ; unreferenced
ld hl, wVramState
res 0, [hl]
ret
UpdateSprites::
ld a, [wVramState]
bit 0, a

View file

@ -152,7 +152,6 @@ ROMX $34
ROMX $35
"Pic Animations 2"
ROMX $36
"Font Inversed"
"Pic Animations 3"
ROMX $37
"Tileset Data 6"
@ -176,6 +175,7 @@ ROMX $3e
ROMX $3f
"bank3F"
ROMX $40
"Font Inversed"
"mobile40"
ROMX $41
"bank41"
@ -313,11 +313,12 @@ ROMX $7d
ROMX $7e
"Crystal Events"
ROMX $7f
org $7de0
"Stadium 2 Checksums"
ROMX $80
"Cries"
"Pic Pointers"
ROMX $81
"Enemy Trainer Parties 4"
WRAM0
"Stack"
"Audio RAM"

View file

@ -401,6 +401,7 @@ INCLUDE "engine/phone/scripts/kenji.asm"
INCLUDE "engine/phone/scripts/parry.asm"
INCLUDE "engine/phone/scripts/erin.asm"
INCLUDE "engine/phone/scripts/generic_callee.asm"
INCLUDE "engine/phone/scripts/blue.asm"
INCLUDE "engine/events/trainer_scripts.asm"
@ -440,14 +441,14 @@ INCLUDE "gfx/pokemon/bitmasks.asm"
INCLUDE "gfx/pokemon/unown_bitmask_pointers.asm"
INCLUDE "gfx/pokemon/unown_bitmasks.asm"
INCLUDE "gfx/pokemon/frame_pointers.asm"
INCLUDE "gfx/pokemon/kanto_frames.asm"
INCLUDE "gfx/pokemon/unown_frame_pointers.asm"
INCLUDE "gfx/pokemon/unown_frames.asm"
SECTION "Pic Animations 3", ROMX
INCLUDE "gfx/pokemon/kanto_frames.asm"
INCLUDE "gfx/pokemon/johto_frames.asm"
INCLUDE "gfx/pokemon/unown_frame_pointers.asm"
INCLUDE "gfx/pokemon/unown_frames.asm"
SECTION "bank38", ROMX
@ -633,6 +634,7 @@ INCLUDE "data/phone/text/wilton_callee.asm"
INCLUDE "data/phone/text/kenji_callee.asm"
INCLUDE "data/phone/text/parry_callee.asm"
INCLUDE "data/phone/text/erin_callee.asm"
INCLUDE "data/phone/text/blue_callee.asm"
INCLUDE "data/phone/text/unused.asm"
@ -662,14 +664,12 @@ SECTION "European Mail", ROMX
INCLUDE "engine/pokemon/european_mail.asm"
if DEF(_DEBUG)
SECTION "Debug Room", ROMX
if DEF(_DEBUG)
INCLUDE "engine/debug/debug_room.asm"
endc
SECTION "Battle Tower Text", ROMX
INCLUDE "data/battle_tower/trainer_text.asm"
@ -691,7 +691,7 @@ INCLUDE "engine/events/battle_tower/load_trainer.asm"
INCLUDE "engine/events/odd_egg.asm"
SECTION "Stadium 2 Checksums", ROMX[$7DE0], BANK[$7F]
;SECTION "Stadium 2 Checksums", ROMX[$7DE0], BANK[$7F]
; The end of the ROM is taken up by checksums of the content, apparently used
; by Pokémon Stadium 2 due to the checksums' "N64PS3" header. (In Japan,
@ -703,5 +703,6 @@ SECTION "16-bit ID stuff", ROMX
INCLUDE "engine/16/table_functions.asm"
; own section
; own sections
INCLUDE "data/trainers/parties.asm"
INCLUDE "data/trainers/parties_new_classes.asm"

BIN
maps/BlueLab.ablk Normal file

Binary file not shown.

790
maps/BlueLab.asm Normal file
View file

@ -0,0 +1,790 @@
; Text in this area uses translations from Minamitoku.
; https://www.youtube.com/watch?v=Pe1vsKRl7_M&ab_channel=Minamitoku
; https://www.youtube.com/watch?v=EyAHU12OKDI&t=1741s&ab_channel=Minamitoku
; There is much abridging of course, for the purposes of JEP's storyline.
; Some tweaks are made to be reminiscent of RBY, showing Blue taking after Oak.
object_const_def
const BLUELAB_BLUE
const BLUELAB_CUBBURN
const BLUELAB_PALSSIO
const BLUELAB_CHIKORITA
const BLUELAB_KEN
const BLUELAB_OAK
BlueLab_MapScripts:
def_scene_scripts
scene_script EnterLabWithBlue, SCENE_ENTER_LAB_WITH_BLUE
scene_script EnterStarterRoomWithBlue, SCENE_ENTER_STARTER_ROOM_WITH_BLUE
scene_script BlueLabWhereGoing, SCENE_BLUELAB_WHERE_GOING
scene_script BlueLabNoopScene, SCENE_BLUELAB_NOOP
def_callbacks
callback MAPCALLBACK_OBJECTS, BlueLabSetup
BlueLabNoopScene:
end
BlueLabSetup:
checkevent EVENT_DRAGGED_BY_BLUE
iffalse .skip1
moveobject BLUELAB_BLUE, 4, 18
.skip1
checkevent EVENT_GONE_THROUGH_STARTER_DOOR
iffalse .skip2
appear BLUELAB_BLUE
appear BLUELAB_KEN
moveobject BLUELAB_BLUE, 20, 2
moveobject BLUELAB_KEN, 19, 4
.skip2
checkevent EVENT_BRIEFED_BY_BLUE
iffalse .skip3
moveobject BLUELAB_OAK, 6, 2
moveobject BLUELAB_KEN, 23, 19
.skip3
endcallback
end
EnterLabWithBlue:
applymovement BLUELAB_BLUE, BlueIllusion
moveobject BLUELAB_BLUE, 5, 4
applymovement PLAYER, EnterLabWithBlueMovement
turnobject BLUELAB_BLUE, UP
opentext
writetext BlueIBroughtEm
waitbutton
closetext
opentext
writetext KenWowText
waitbutton
closetext
opentext
writetext OakAhYesIAmOak
waitbutton
closetext
opentext
writetext OakStoryAskText
waitbutton
closetext
yesorno
iffalse .No1
sjump .Yes1
.No1
opentext
writetext OakDiscerningEye
waitbutton
closetext
yesorno
iffalse .No1
.Yes1
opentext
writetext OakStoryText
waitbutton
closetext
turnobject BLUELAB_KEN, RIGHT
opentext
writetext KenResponseText
waitbutton
closetext
opentext
writetext BlueTakeText
waitbutton
closetext
opentext
writetext OakThanksText
waitbutton
closetext
applymovement BLUELAB_BLUE, KenBlueMovement
applymovement BLUELAB_BLUE, BlueEnterStarterRoomMovement
disappear BLUELAB_BLUE
playsound SFX_ENTER_DOOR
pause 10
applymovement BLUELAB_KEN, KenBlueMovement
applymovement BLUELAB_KEN, KenEnterStarterRoomMovement
disappear BLUELAB_KEN
playsound SFX_ENTER_DOOR
pause 10
applymovement PLAYER, EnterStarterRoomMovement1
setscene SCENE_BLUELAB_NOOP
end
EnterStarterRoomWithBlue:
applymovement PLAYER, EnterStarterRoomMovement2
opentext
writetext BlueChooseText
waitbutton
closetext
opentext
writetext KenPickText
waitbutton
closetext
applymovement BLUELAB_KEN, KenPickMovement1
opentext
writetext KenChikoritaText
waitbutton
closetext
disappear BLUELAB_CHIKORITA
opentext
writetext KenReceivedChikoritaText
waitbutton
closetext
playsound SFX_CAUGHT_MON
waitsfx
applymovement BLUELAB_KEN, KenPickMovement2
moveobject BLUELAB_KEN, 23, 19
playsound SFX_ENTER_DOOR
pause 10
opentext
writetext BlueWeirdText
waitbutton
closetext
.goBack
opentext
writetext BlueProposalText
waitbutton
closetext
yesorno
iffalse .No
sjump .Yes
.No
opentext
writetext BlueLabINeedYouText
waitbutton
closetext
yesorno
iffalse .goBack
.Yes
opentext
writetext BlueAcceptText
waitbutton
closetext
setscene SCENE_BLUELAB_NOOP
clearevent EVENT_GOT_POKEMON_FROM_BLUE ; Player is now trapped!
end
BlueIllusion: ; Blue steps up, then gets directly moved to the right spot once he's off-screen.
step UP
step UP
step UP
step UP
step UP
step_end
EnterLabWithBlueMovement:
step UP
step UP
step UP
step UP
step UP
step UP
step UP
step UP
step UP
step UP
step UP
step UP
step UP
step UP
step UP
step_end
EnterStarterRoomMovement1:
step RIGHT
step UP
step UP
step UP
step LEFT
step UP
step_end
KenBlueMovement:
step UP
step UP
step UP
step_end
KenEnterStarterRoomMovement:
step RIGHT
step UP
step_end
BlueEnterStarterRoomMovement:
step LEFT
step UP
step_end
EnterStarterRoomMovement2:
step UP
step UP
step UP
step UP
step UP
step_end
CubburnPokeBallScript:
checkevent EVENT_GOT_POKEMON_FROM_BLUE
iftrue LookAtBluePokeBallScript
turnobject BLUELAB_BLUE, DOWN
refreshscreen
pokepic CUBBURN
cry CUBBURN
waitbutton
closepokepic
opentext
writetext TakeCubburnText
yesorno
iffalse BlueDidntChooseStarterScript
disappear BLUELAB_CUBBURN
setevent EVENT_GOT_CUBBURN_FROM_BLUE
writetext BlueChoseCubburnText
promptbutton
waitsfx
getmonname STRING_BUFFER_3, CUBBURN
writetext BlueLabReceivedStarterText
playsound SFX_CAUGHT_MON
waitsfx
promptbutton
givepoke CUBBURN, 5
closetext
readvar VAR_FACING
ifequal RIGHT, BlueAfterStarterScript
applymovement PLAYER, AfterCubburnMovement
sjump BlueAfterStarterScript
PalssioPokeBallScript:
checkevent EVENT_GOT_POKEMON_FROM_BLUE
iftrue LookAtBluePokeBallScript
turnobject BLUELAB_BLUE, DOWN
refreshscreen
pokepic PALSSIO
cry PALSSIO
waitbutton
closepokepic
opentext
writetext TakePalssioText
yesorno
iffalse BlueDidntChooseStarterScript
disappear BLUELAB_PALSSIO
setevent EVENT_GOT_PALSSIO_FROM_BLUE
writetext BlueChosePalssioText
promptbutton
waitsfx
getmonname STRING_BUFFER_3, PALSSIO
writetext BlueLabReceivedStarterText
playsound SFX_CAUGHT_MON
waitsfx
promptbutton
givepoke PALSSIO, 5
closetext
readvar VAR_FACING
ifequal RIGHT, BlueAfterStarterScript
applymovement PLAYER, AfterPalssioMovement
sjump BlueAfterStarterScript
BlueAfterStarterScript:
opentext
writetext BlueAfterStarterText
waitbutton
closetext
addcellnum PHONE_BLUE
opentext
writetext GotBluesNumberText
playsound SFX_REGISTER_PHONE_NUMBER
waitsfx
waitbutton
closetext
moveobject BLUELAB_OAK, 6, 2
setevent EVENT_BRIEFED_BY_BLUE
end
BlueDidntChooseStarterScript:
writetext BlueDidntChooseStarterText
waitbutton
closetext
end
BlueLabReceivedStarterText:
text "<PLAYER> received"
line "@"
text_ram wStringBuffer3
text "!"
done
BlueChoseCubburnText:
text "BLUE: This one"
line "is fierce! I"
cont "love it!"
done
BlueChosePalssioText:
text "BLUE: This one"
line "is so smart!"
para "A favourite of"
line "mine for sure!"
done
BlueDidntChooseStarterText:
text "Think it over"
line "carefully."
para "This is really"
line "important, after"
cont "all."
done
GotBluesNumberText:
text "<PLAYER> got BLUE's"
line "phone number."
done
AfterCubburnMovement:
step LEFT
step LEFT
turn_head UP
step_end
AfterPalssioMovement:
step LEFT
step LEFT
step LEFT
turn_head UP
step_end
TakeCubburnText:
text "So! You want the"
line "FIRE #MON,"
cont "CUBBURN?"
done
TakePalssioText:
text "So! You want the"
line "WATER #MON,"
cont "PALSSIO?"
done
LookAtBluePokeBallScript:
opentext
writetext BluePokeBallText
waitbutton
closetext
end
BlueChikoritaPokeBallScript:
BluePokeBallText:
text "It contains a"
line "#MON caught by"
cont "PROF.OAK."
done
KenIfItIsntYouText:
text "KEN: Haaah, what?"
line "If it isn't"
cont "<PLAYER>!"
para "I thought it was"
line "strange, so I"
cont "came here."
para "But nobody is"
line "around!"
done
PCText:
text "There's some mail"
line "here!"
para "… … …"
para "PROF.OAK!"
line "Have you vanished?"
para "The whole world is"
line "worried!"
para "That said…"
para "I still haven't"
line "been able to"
cont "find that #MON"
cont "you wanted to"
cont "research."
para "No clues, no"
line "chances to catch"
cont "it."
para "Maybe it really"
line "is a tall tale…"
para "- A concerned"
line "AIDE"
done
ReportText:
text "Don't forget to"
line "SAVE!"
done
PokedexText:
text "It's a #DEX!"
line "It looks diff-"
cont "erent to the"
cont "ones in JOHTO!"
done
DoorLockedText:
text "The door is"
line "locked."
done
BlueLabWhereAreYouGoingText:
text "BLUE: Whoa, hey,"
line "you going some-"
cont "where?"
done
BlueLabINeedYouText:
text "Look, I need you"
line "to do this with"
cont "me."
para "These #MON are"
line "super rare! You"
cont "like those, right?"
done
BlueIBroughtEm:
text "BLUE: Hey! Gramps!"
line "I brought 'em!"
done
KenWowText:
text "KEN: Whoa, it's"
line "PROF.OAK!"
para "I didn't expect"
line "him to be a"
cont "geez-- I mean,"
cont "senior…"
done
OakAhYesIAmOak:
text "OAK: Hm? Ah, yes,"
line "I am OAK!"
para "So nice of you"
line "to call me an"
cont "old geezer!"
para "Yes! I, PROF.OAK,"
line "called you two"
cont "here!"
done
OakStoryAskText:
text "Will you listen"
line "to my story?"
done
OakDiscerningEye:
text "I suppose I am"
line "not a good judge"
cont "of character…"
para "Hmm…"
done
OakStoryText:
text "OAK: Right! A year"
line "ago, I gave two"
cont "boys #MON so"
cont "they could carry"
cont "out my dream of"
cont "filling the"
cont "#DEX!"
para "That dream was"
line "fulfilled! They"
cont "pulled it off"
cont "with aplomb!"
para "They documented"
line "all 190 #MON!"
para "But…the world is"
line "a big place! One"
cont "after another, new"
cont "#MON have been"
cont "discovered!"
para "I moved to this"
line "place, SILENT"
cont "HILLS, to cont-"
cont "inue my research!"
para "I must see all"
line "#MON up close!"
cont "That is my policy!"
para "… … …"
para "As you can see,"
line "my nephew is here"
cont "to help, as are"
cont "everyone else."
para "But…we're short-"
line "staffed."
para "So! You two!"
para "I need your help!"
done
KenResponseText:
text "KEN: Oh, <PLAYER>!"
line "This is super"
cont "interesting!"
done
BlueTakeText:
text "BLUE: I'll take"
line "them in. You need"
cont "rest, gramps!"
done
OakThanksText:
text "OAK: Ah, thank"
line "you!"
done
BlueChooseText:
text "BLUE: So here we"
line "have 3 #"
cont "BALLS!"
para "Haha! They contain"
line "#MON."
para "I used to be a"
line "rough and tumble"
cont "sort of TRAINER,"
cont "and even became"
cont "CHAMPION!"
para "But I was too"
line "cocky for my own"
cont "good. My old RIVAL"
cont "set me straight."
para "When picking these"
line "3, please treat"
cont "them with love"
cont "and respect."
para "KEN, care to pick"
line "first?"
done
KenPickText:
text "Ah! I already"
line "know which I want"
cont "want to pick!"
para "I'm so excited!"
done
KenPickMovement1:
step RIGHT
step RIGHT
step UP
step_end
KenChikoritaText:
text "CHIKORITA!"
line "It's so cute"
cont "and cuddly!"
para "Let's go on"
line "an adventure"
cont "together!"
para "I'll show CAL!"
done
KenReceivedChikoritaText:
text "KEN received"
line "CHIKORITA!"
done
KenPickMovement2:
step LEFT
step DOWN
step DOWN
step DOWN
step DOWN
step DOWN
step DOWN
step_end
BlueWeirdText:
text "BLUE: Such a"
line "starry-eyed"
cont "kid…"
para "Well, champ…"
para "You saw it too,"
line "right? I mean,"
cont "you have to be"
cont "blind to not."
para "That ain't gramps."
para "No one believes"
line "me! Not even"
cont "DAISY! Gramps's"
cont "research is top-"
cont "notch, but this"
cont "one hardly responds"
cont "to e-mails!"
para "#MON TALK is"
line "down too, so the"
cont "news is catching"
cont "on!"
done
BlueProposalText:
text "So here's the"
line "deal. I want you"
cont "to search for"
cont "gramps."
para "In return, I"
line "will give you"
cont "one of these"
cont "#MON. Capische?"
done
BlueAcceptText:
text "They're super"
line "rare! I'm sure"
cont "they'll be safe"
cont "with you!"
done
BlueAfterStarterText:
text "Right place at"
line "the right time,"
cont "huh, <PLAYER>?"
para "I don't have any"
line "proof that gramps"
cont "has disappeared,"
cont "only a hunch."
para "I don't know"
line "where he could"
cont "have gone, even."
para "The NIHON LEAGUE"
line "is wicked tough,"
cont "so why not start"
cont "there?"
para "The first GYM is"
line "in OLD CITY."
para "Oh, say, do you"
line "want my #GEAR"
cont "number? I'll call"
cont "you if anything"
cont "comes up"
done
BlueLabWhereAreYouGoingMovement:
step UP
step_end
BlueLabWhereGoing:
checkevent EVENT_GOT_POKEMON_FROM_BLUE
iftrue .end
opentext
writetext BlueLabWhereGoing
waitbutton
closetext
applymovement PLAYER, BlueLabWhereAreYouGoingMovement
opentext
writetext BlueLabINeedYouText
waitbutton
closetext
setscene SCENE_BLUELAB_NOOP
.end
end
OakRegularScript:
jumptextfaceplayer OakRegularText
OakRegularText:
text "OAK: #MON the"
line "world over wait"
cont "for you…"
para "What was your"
line "name again?"
para "<PLAYER>?"
para "I'll remember it"
line "for you."
done
KenRegularScript:
jumptextfaceplayer KenRegularText
KenRegularText:
text "?"
done
; To be expanded on later.
ProfBlueScript:
opentext
writetext BlueRegularText
waitbutton
closetext
end
BlueRegularText:
text "Hey, <PLAYER>!"
para "I'll let you know"
line "If anything comes"
cont "up."
done
BlueLab_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 3, 19, SILENT_HILLS, 3
warp_event 4, 19, SILENT_HILLS, 4
warp_event 4, 0, BLUE_LAB, 4
warp_event 19, 9, BLUE_LAB, 3
warp_event 20, 9, BLUE_LAB, 3
def_coord_events
coord_event 4, 19, SCENE_ENTER_LAB_WITH_BLUE, EnterLabWithBlue
coord_event 20, 9, SCENE_BLUELAB_WHERE_GOING, BlueLabWhereGoing
coord_event 19, 9, SCENE_BLUELAB_WHERE_GOING, BlueLabWhereGoing
def_bg_events
def_object_events
object_event 4, 2, SPRITE_BLUE, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ProfBlueScript, -1
object_event 22, 2, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CubburnPokeBallScript, EVENT_CUBBURN_POKEBALL_IN_BLUES_LAB
object_event 23, 2, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PalssioPokeBallScript, EVENT_PALSSIO_POKEBALL_IN_BLUES_LAB
object_event 21, 2, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlueChikoritaPokeBallScript, -1
object_event 3, 4, SPRITE_ROCKER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, KenRegularScript, -1
object_event 4, 2, SPRITE_OAK, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OakRegularScript, -1

View file

@ -282,17 +282,17 @@ BurnedTower1F_MapEvents:
warp_event 9, 15, ECRUTEAK_CITY, 13
warp_event 10, 15, ECRUTEAK_CITY, 13
warp_event 10, 9, BURNED_TOWER_B1F, 1
warp_event 5, 5, BURNED_TOWER_B1F, 1 ; inaccessible, left over from G/S
warp_event 5, 6, BURNED_TOWER_B1F, 1 ; inaccessible, left over from G/S
warp_event 4, 6, BURNED_TOWER_B1F, 1 ; inaccessible, left over from G/S
warp_event 15, 4, BURNED_TOWER_B1F, 2 ; inaccessible, left over from G/S
warp_event 15, 5, BURNED_TOWER_B1F, 2 ; inaccessible, left over from G/S
warp_event 10, 7, BURNED_TOWER_B1F, 3 ; inaccessible, left over from G/S
warp_event 5, 14, BURNED_TOWER_B1F, 4 ; inaccessible, left over from G/S
warp_event 4, 14, BURNED_TOWER_B1F, 4 ; inaccessible, left over from G/S
warp_event 14, 14, BURNED_TOWER_B1F, 5 ; inaccessible, left over from G/S
warp_event 15, 14, BURNED_TOWER_B1F, 5 ; inaccessible, left over from G/S
warp_event 7, 15, BURNED_TOWER_B1F, 6 ; inaccessible, left over from G/S
; warp_event 5, 5, BURNED_TOWER_B1F, 1 ; inaccessible, left over from G/S
; warp_event 5, 6, BURNED_TOWER_B1F, 1 ; inaccessible, left over from G/S
; warp_event 4, 6, BURNED_TOWER_B1F, 1 ; inaccessible, left over from G/S
; warp_event 15, 4, BURNED_TOWER_B1F, 2 ; inaccessible, left over from G/S
; warp_event 15, 5, BURNED_TOWER_B1F, 2 ; inaccessible, left over from G/S
; warp_event 10, 7, BURNED_TOWER_B1F, 3 ; inaccessible, left over from G/S
; warp_event 5, 14, BURNED_TOWER_B1F, 4 ; inaccessible, left over from G/S
; warp_event 4, 14, BURNED_TOWER_B1F, 4 ; inaccessible, left over from G/S
; warp_event 14, 14, BURNED_TOWER_B1F, 5 ; inaccessible, left over from G/S
; warp_event 15, 14, BURNED_TOWER_B1F, 5 ; inaccessible, left over from G/S
; warp_event 7, 15, BURNED_TOWER_B1F, 6 ; inaccessible, left over from G/S
def_coord_events
coord_event 11, 9, SCENE_BURNEDTOWER1F_RIVAL_BATTLE, BurnedTowerRivalBattleScript

View file

@ -155,12 +155,6 @@ BurnedTowerSuicuneMovement2:
remove_sliding
step_end
BurnedTowerUnusedMovement: ; unreferenced
set_sliding
big_step DOWN
remove_sliding
step_end
BurnedTowerSuicuneMovement3:
set_sliding
big_step UP

View file

@ -502,7 +502,7 @@ DebugRoom_MapEvents:
warp_event 19, 34, BLUE_FOREST, 1 ; southern warp
warp_event 33, 33, BLUE_FOREST, 1 ; southeast warp
warp_event 5, 3, AZALEA_TOWN, 1
warp_event 34, 11, WINNERS_PATH, 1
warp_event 34, 11, WINNERS_PATH, 3
def_coord_events

View file

@ -1209,12 +1209,6 @@ ElmGiveTicketText2:
line "PROF.OAK in KANTO!"
done
ElmsLabMonEggText: ; unreferenced
text "It's the #MON"
line "EGG being studied"
cont "by PROF.ELM."
done
AideText_GiveYouPotion:
text "<PLAY_G>, I want"
line "you to have this"

View file

@ -420,9 +420,6 @@ IlexForestHiddenSuperPotion:
IlexForestHiddenFullHeal:
hiddenitem FULL_HEAL, EVENT_ILEX_FOREST_HIDDEN_FULL_HEAL
IlexForestBoulder: ; unreferenced
jumpstd StrengthBoulderScript
IlexForestSignpost:
jumptext IlexForestSignpostText

View file

@ -1,2 +1 @@
IJHF|}+BF~E/JIJ
 !A|}G~E$AAAAAATnnnnUX5555Y
IJHF|}+BF~E/JIJ !A|}G~E$AAAAAATnnnnUX5555Y

View file

@ -2,14 +2,82 @@
; https://www.youtube.com/watch?v=Pe1vsKRl7_M&ab_channel=Minamitoku
object_const_def
;const GLOBALTERMINALOUTSIDE_ROCKET
const SILENT_HILLS_POKEFAN_F
const SILENT_HILLS_YOUNGSTER
const SILENT_HILLS_BLUE
SilentHills_MapScripts:
def_scene_scripts
scene_script SilentHillsNoopScene, SCENE_SILENT_HILLS_NOOP
scene_script SilentHillsBlue1, SCENE_SILENT_HILLS_BLUE1
scene_script SilentHillsBlue2, SCENE_SILENT_HILLS_BLUE2
def_callbacks
callback MAPCALLBACK_NEWMAP, SilentHillsFlypointCallback
SilentHillsNoopScene:
end
SilentHillsBlue1:
checkevent EVENT_DRAGGED_BY_BLUE
iftrue .end
moveobject SILENT_HILLS_BLUE, 4, 8
opentext
writetext BlueWaitText1
waitbutton
closetext
pause 15
opentext
writetext BlueWaitText2
waitbutton
closetext
opentext
writetext BlueFollowMeText
playmusic MUSIC_SHOW_ME_AROUND
appear SILENT_HILLS_BLUE
applymovement SILENT_HILLS_BLUE, BlueStrideMovement
opentext
writetext BlueFollowMeText
waitbutton
closetext
follow SILENT_HILLS_BLUE, PLAYER, BlueFollowMeMovement1
stopfollow
setevent EVENT_DRAGGED_BY_BLUE
setevent EVENT_GOT_POKEMON_FROM_BLUE ; It's only for the moment, it gets reset once you're actually picking one. Just handles potentially stupid scenarios.
.end
setscene SCENE_SILENT_HILLS_NOOP
end
SilentHillsBlue2:
checkevent EVENT_DRAGGED_BY_BLUE
iftrue .end
moveobject SILENT_HILLS_BLUE, 4, 8
opentext
writetext BlueWaitText1
waitbutton
closetext
pause 15
opentext
writetext BlueWaitText2
waitbutton
closetext
opentext
writetext BlueFollowMeText
playmusic MUSIC_SHOW_ME_AROUND
appear SILENT_HILLS_BLUE
applymovement SILENT_HILLS_BLUE, BlueStrideMovement
opentext
writetext BlueFollowMeText
waitbutton
closetext
follow SILENT_HILLS_BLUE, PLAYER, BlueFollowMeMovement2
stopfollow
setevent EVENT_DRAGGED_BY_BLUE
setevent EVENT_GOT_POKEMON_FROM_BLUE ; It's only for the moment, it gets reset once you're actually picking one. Just handles potentially stupid scenarios.
.end
setscene SCENE_SILENT_HILLS_NOOP
end
SilentHillsFlypointCallback:
setflag ENGINE_FLYPOINT_SILENT_HILLS
endcallback
@ -67,9 +135,98 @@ SilentHillYoungster:
jumptextfaceplayer SilentHillManText
SilentHillManText:
text "Are there people"
line "who hate #MON"
cont "at night?"
text "Do some people"
line "hate nocturnal"
cont "#MON?"
done
BlueWaitText1:
text "Hey! Hey! Wait!"
done
BlueWaitText2:
text "I said WAIT, bozo!"
done
BlueFollowMeText:
text "BLUE: Do you not"
line "know--"
para "Huh?! It's you!"
line "You wiped the floor"
cont "with me before!"
para "What are you doing"
line "in NIHON?!"
para "…"
para "You may be useful,"
line "actually. Come with"
cont "me!"
done
BlueStrideMovement:
step LEFT
step LEFT
step LEFT
step_end
BlueFollowMeMovement1:
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step DOWN
step DOWN
step DOWN
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step UP
step_end
BlueFollowMeMovement2:
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step DOWN
step DOWN
step DOWN
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step UP
step_end
; A little message for the cheaters.
SilentHillsWhatScript:
jumptextfaceplayer SilentHillsWhatText
SilentHillsWhatText:
text "How on earth did"
line "you get here?!"
para "You stinker!"
para "…"
para "Well, you must be"
line "smart…and dedicated."
para "So, props! Thanks"
line "for playing!"
done
SilentHills_MapEvents:
@ -78,11 +235,13 @@ SilentHills_MapEvents:
def_warp_events
warp_event 13, 4, SILENT_HILLS_POKECENTER_1F, 1 ; Pokecenter
warp_event 5, 4, CALS_HOUSE_1F, 1 ; Cal's House
warp_event 14, 11, PLAYERS_HOUSE_1F, 1 ; Blue's Lab
warp_event 15, 11, PLAYERS_HOUSE_1F, 1 ; Blue's Lab
warp_event 3, 12, SILVERS_HOUSE, 1 ; Silver's House
warp_event 14, 11, BLUE_LAB, 1
warp_event 15, 11, BLUE_LAB, 2
warp_event 3, 12, SILVERS_HOUSE, 1
def_coord_events
coord_event 1, 9, SCENE_SILENT_HILLS_BLUE1, SilentHillsBlue1
coord_event 1, 8, SCENE_SILENT_HILLS_BLUE2, SilentHillsBlue2
def_bg_events
bg_event 8, 4, BGEVENT_READ, SilentHillsSign1
@ -96,3 +255,4 @@ SilentHills_MapEvents:
def_object_events
object_event 8, 7, SPRITE_POKEFAN_F, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, SilentHillPokefanF, -1
object_event 9, 13, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, SilentHillYoungster, -1
object_event 0, 0, SPRITE_BLUE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, SilentHillsWhatText, -1

View file

@ -0,0 +1,6 @@
k))(k)))))))))))(efj''%eeeeeeeeeej'''''''''''%-`-TnnnUptt]^"C"X555Y‹ŒŒb""X555Y`beeeeeeee"eeeX555Yeee`
nnnnnnnnnnnŠ555Y

137
maps/UnnumberedRoute.asm Normal file
View file

@ -0,0 +1,137 @@
object_const_def
UnnumberedRoute_MapScripts:
def_scene_scripts
def_callbacks
UnnumberedRouteSign1Script:
jumptext UnnumberedRouteSign1Text
UnnumberedRouteSign1Text:
text "Route XX"
line "WEST: SILENT"
cont "HILLS"
para "SOUTH: WINNER'S"
line "PATH"
done
UnnumberedRouteSign2Script:
jumptext UnnumberedRouteSign2Text
UnnumberedRouteSign2Text:
text "TRAINER TIPS"
para "If you use DEF-"
line "ENSE CURL before"
cont "ROLLOUT, its"
cont "power doubles!"
done
TrainerPainterDali:
trainer PAINTER, DALI, EVENT_BEAT_PAINTER_DALI, PainterDaliSeenText, PainterDaliBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext PainterDaliAfterBattleText
waitbutton
closetext
end
PainterDaliSeenText:
text "I'm not strange!"
line "I'm just normal."
done
PainterDaliBeatenText:
text "You're certainly"
line "not imitating!"
prompt
PainterDaliAfterBattleText:
text "Have no fear"
line "of perfection!"
para "You'll never"
line "reach it!"
done
TrainerSuperNerdGregg:
trainer SUPER_NERD, GREGG, EVENT_BEAT_SUPER_NERD_GREGG, SuperNerdGreggSeenText, SuperNerdGreggBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext SuperNerdGreggAfterBattleText
waitbutton
closetext
end
SuperNerdGreggSeenText:
text "We're on the"
line "verge of a"
cont "revolution!"
done
SuperNerdGreggBeatenText:
text "It won't be"
line "televised!"
prompt
SuperNerdGreggAfterBattleText:
text "Isn't it crazy?"
para "Virtual reality!"
para "The VIRTUAL BOY"
line "will change the"
cont "world!"
done
TrainerFisherBran:
trainer FISHER, BRAN, EVENT_BEAT_FISHER_BRAN, FisherBranSeenText, FisherBranBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext FisherBranAfterBattleText
waitbutton
closetext
end
FisherBranSeenText:
text "Agh! You made me"
line "lose my catch!"
done
FisherBranBeatenText:
text "Now I can't catch"
line "any!"
prompt
FisherBranAfterBattleText:
text "SILENT HILLS has"
line "a #MON CENTER"
para "Isn't that just"
line "incredible?"
done
UnnumberedRoute_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 57, 9, DEBUG_ROOM, 1 ; Unsure, probably the other route.
def_coord_events
def_bg_events
bg_event 2, 4, BGEVENT_READ, UnnumberedRouteSign1Script
bg_event 30, 6, BGEVENT_READ, UnnumberedRouteSign2Script
def_object_events
object_event 47, 4, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 1, TrainerPainterDali, -1
object_event 10, 12, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 4, TrainerSuperNerdGregg, -1
object_event 41, 8, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 1, TrainerFisherBran, -1

View file

@ -77,7 +77,9 @@ VictoryRoadGateEightBadgesText:
VictoryRoadGateLeftBlackBeltText:
text "This way leads to"
line "MT.SILVER."
line "WINNER'S PATH,"
cont "which leads to"
cont "NIHON."
para "You'll see scary-"
line "strong #MON out"
@ -105,8 +107,8 @@ VictoryRoadGate_MapEvents:
warp_event 10, 17, ROUTE_26, 1
warp_event 9, 0, VICTORY_ROAD, 1
warp_event 10, 0, VICTORY_ROAD, 1
warp_event 1, 7, ROUTE_28, 2
warp_event 2, 7, ROUTE_28, 2
warp_event 1, 7, WINNERS_PATH_OUTSIDE, 1
warp_event 2, 7, WINNERS_PATH_OUTSIDE, 2
def_coord_events
coord_event 10, 11, SCENE_VICTORYROADGATE_BADGE_CHECK, VictoryRoadGateBadgeCheckScript

View file

@ -2,11 +2,11 @@
@&%R
A&1@2'
ST 0U
A&VN#M .................... 
+)K
)))!
))(
( !+JN#M ....................  
$&VN#M .................... 
+K
)O+) )
(*))((
( +JXJN#M ....................  
*E*B



View file

@ -1,9 +1,71 @@
object_const_def
const WINNERS_PATH_COOLTRAINERM1
const WINNERS_PATH_COOLTRAINERM2
const WINNERS_PATH_BEAUTY
const WINNERS_PATH_BOULDER1
const WINNERS_PATH_NPCITEM1
const WINNERS_PATH_NPCITEM2
const WINNERS_PATH_ROCK
WinnersPath_MapScripts:
def_scene_scripts
def_callbacks
callback MAPCALLBACK_TILES, WinnersPathSwitchClickCallback
callback MAPCALLBACK_CMDQUEUE, WinnersPathSwitchCallback
; This replicates the boulder switch functionality of RBY.
; Not sure why they removed this to be honest, it's quite nice.
; This is extremely hacky and the boulder won't move if you reload the map and put it back on the switch, but given there's no function for switches and I can't be bothered to make one, this will do.
WinnersPathSwitchCallback:
checkevent EVENT_WINNERS_PATH_SWITCH_PRESSED
iftrue .noBoulderNeeded
writecmdqueue .CommandQueue
.noBoulderNeeded
endcallback
.CommandQueue:
cmdqueue CMDQUEUE_STONETABLE, .StoneTable ; check if any stones are sitting on a warp (or in our case, the switch)
.StoneTable:
stonetable 7, WINNERS_PATH_BOULDER1, .Boulder1
db -1 ; end
.Boulder1:
checkevent EVENT_WINNERS_PATH_SWITCH_PRESSED
iftrue .skip
pause 30
scall .switchClicked
setevent EVENT_WINNERS_PATH_SWITCH_PRESSED
opentext
writetext WinnersPathDoorOpenedText
waitbutton
closetext
changeblock 2, 22, $1C ; boulder gate
changeblock 4, 24, $59 ; switch
reloadmappart
delcmdqueue CMDQUEUE_STONETABLE, .StoneTable
; fallthrough
.skip
end
.switchClicked:
playsound SFX_STRENGTH
earthquake 80
end
WinnersPathSwitchClickCallback:
checkevent EVENT_WINNERS_PATH_SWITCH_PRESSED
iffalse .keepBlock
changeblock 2, 22, $1C ; boulder gate
changeblock 4, 24, $59 ; switch
.keepBlock
endcallback
WinnersPathDoorOpenedText:
text "The switch was"
line "pressed!"
done
WinnersPathSign1Script:
jumptext WinnersPathSign1Text
@ -86,59 +148,74 @@ CoolTrainerAndyAfterBattleText:
line "fault!"
done
TrainerCoolTrainerSteve:
trainer COOLTRAINERM, STEVE, EVENT_BEAT_COOLTRAINERM_STEVE, CoolTrainerSteveSeenText, CoolTrainerSteveBeatenText, 0, .AfterScript
TrainerBeautyJaclyn:
trainer BEAUTY, JACLYN, EVENT_BEAT_BEAUTY_JACLYN, BeautyJaclynSeenText, BeautyJaclynBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext CoolTrainerSteveAfterBattleText
writetext BeautyJaclynAfterBattleText
waitbutton
closetext
end
CoolTrainerSteveSeenText:
text "NIHON is a great"
line "place! But do"
cont "you have what it"
cont "takes to get"
cont "there?"
BeautyJaclynSeenText:
text "Oh, a cute"
line "TRAINER! Let's"
cont "see how you"
cont "got here!"
done
CoolTrainerSteveBeatenText:
text "Haha! Whoa!"
BeautyJaclynBeatenText:
text "Hey, take it"
line "easy! You won"
cont "already!"
prompt
CoolTrainerSteveAfterBattleText:
text "WINNER'S PATH is"
line "known for having"
cont "some of the stro-"
cont "-ngest #MON of"
cont "all!"
BeautyJaclynAfterBattleText:
text "I love meeting"
line "the strong"
cont "TRAINERs here."
para "Obvious when"
line "you think about"
cont "it, right?"
para "Many used to be"
line "CHAMPIONs! Eek!"
done
WinnersPathBoulder:
jumpstd StrengthBoulderScript
WinnersPathRock:
jumpstd SmashRockScript
WinnersPathItem1:
itemball TM_CURSE
WinnersPathItem2:
itemball TM_ROLLOUT
WinnersPath_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 3, 49, DEBUG_ROOM, 1 ; Will be...Indigo Plateau?
warp_event 3, 49, WINNERS_PATH_OUTSIDE, 3
warp_event 17, 39, WINNERS_PATH, 3
warp_event 17, 29, WINNERS_PATH, 2
warp_event 15, 29, WINNERS_PATH, 2
warp_event 3, 21, WINNERS_PATH, 5
warp_event 3, 11, WINNERS_PATH, 4
warp_event 17, 5, DEBUG_ROOM, 3 ; Some Route...
warp_event 17, 5, WINNERS_PATH_OUTSIDE, 4 ; Some Route...
warp_event 5, 24, WINNERS_PATH_OUTSIDE, 4 ; Dummy warp for the switch. Hope this works!
def_coord_events
def_bg_events
bg_event 2, 48, BGEVENT_READ, WinnersPathSign1Text
bg_event 16, 4, BGEVENT_READ, WinnersPathSign2Text
bg_event 2, 48, BGEVENT_READ, WinnersPathSign1Script
bg_event 16, 4, BGEVENT_READ, WinnersPathSign2Script
def_object_events
object_event 9, 43, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerCoolTrainerErick, -1
object_event 5, 22, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerCoolTrainerAndy, -1
object_event 7, 8, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerCoolTrainerSteve, -1
object_event 8, 22, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerCoolTrainerAndy, -1
object_event 7, 8, SPRITE_BEAUTY, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerBeautyJaclyn, -1
object_event 14, 23, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, WinnersPathBoulder, -1
object_event 10, 6, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, WinnersPathItem1, EVENT_WINNERS_PATH_ITEM1
object_event 2, 29, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, WinnersPathItem2, EVENT_WINNERS_PATH_ITEM2
object_event 3, 28, SPRITE_ROCK, SPRITEMOVEDATA_SMASHABLE_ROCK, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, WinnersPathRock, -1

View file

@ -0,0 +1 @@
ƒWWWWWWƒWWWWWWƒWWWWWWƒƒWWWWWWEk))))("l**<>%"l**&l**&l**&l**&l***(l***&l***&l***&j<>''%EWWaƒmC99„WWWptttƒrq{{E

122
maps/WinnersPathOutside.asm Normal file
View file

@ -0,0 +1,122 @@
object_const_def
WinnersPathOutside_MapScripts:
def_scene_scripts
def_callbacks
WinnersPathOutsideSign1Script:
jumptext WinnersPathOutsideSign1Text
WinnersPathOutsideSign2Script:
jumptext WinnersPathOutsideSign2Text
WinnersPathOutsideSign3Script:
jumptext WinnersPathOutsideSign3Text
WinnersPathOutsideSign1Text:
text "#MON LEAGUE"
line "RECEPTION"
done
WinnersPathOutsideSign2Text:
text "WINNER'S PATH"
line "Warning: Strong"
cont "#MON ahead!"
done
WinnersPathOutsideSign3Text:
text "WINNER'S PATH"
line "NORTH: NIHON"
cont "SOUTH: KANTO"
done
TrainerEngineerDashu:
trainer ENGINEER, DASHU, EVENT_BEAT_ENGINEER_DASHU, EngineerDashuSeenText, EngineerDashuBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext EngineerDashuAfterBattleText
waitbutton
closetext
end
EngineerDashuSeenText:
text "Whoa! We don't"
line "see many folks"
cont "from JOHTO in"
cont "these parts!"
done
EngineerDashuBeatenText:
text "Gahaha! And you're"
line "always strong!"
prompt
EngineerDashuAfterBattleText:
text "There's a huge"
line "POWER PLANT near"
cont "NEW TYPE." ; Change name when necessary.
para "Why aren't I there"
line "right now"
para "Aren't you a nosy"
cont "one, eh?"
done
TrainerCoolTrainerSteve:
trainer COOLTRAINERM, STEVE, EVENT_BEAT_COOLTRAINERM_STEVE, CoolTrainerSteveSeenText, CoolTrainerSteveBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext CoolTrainerSteveAfterBattleText
waitbutton
closetext
end
CoolTrainerSteveSeenText:
text "NIHON is a great"
line "place! But do"
cont "you have what it"
cont "takes to get"
cont "there?"
done
CoolTrainerSteveBeatenText:
text "Haha! Whoa!"
prompt
CoolTrainerSteveAfterBattleText:
text "WINNER'S PATH is"
line "known for having"
cont "some of the stro-"
cont "-ngest #MON of"
cont "all!"
para "Obvious when"
line "you think about"
cont "it, right?"
done
WinnersPathOutside_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 12, 53, VICTORY_ROAD_GATE, 7
warp_event 13, 53, VICTORY_ROAD_GATE, 8
warp_event 4, 41, WINNERS_PATH, 1
warp_event 10, 23, WINNERS_PATH, 6
def_coord_events
def_bg_events
bg_event 14, 54, BGEVENT_READ, WinnersPathOutsideSign1Script
bg_event 6, 42, BGEVENT_READ, WinnersPathOutsideSign2Script
bg_event 6, 16, BGEVENT_READ, WinnersPathOutsideSign3Script
def_object_events
object_event 6, 48, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_SPINCLOCKWISE, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerCoolTrainerSteve, -1
object_event 10, 12, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 4, TrainerEngineerDashu, -1

View file

@ -3111,7 +3111,9 @@ wMobileTradeRoomSceneID:: db
wMobileBattleRoomSceneID:: db
wCeruleanCave1FSceneID:: db
wPewterMuseum1FSceneID:: db
ds 48
wSilentHillsSceneID:: db
wBlueLabSceneID:: db
ds 46
; fight counts
wJackFightCount:: db

View file

@ -1,32 +1,18 @@
Exception: STATUS_ACCESS_VIOLATION at rip=000100401246
rax=FFFFFFF5FFFD90D1 rbx=000000000000165C rcx=0000000A00000010
rdx=0000000000000000 rsi=0000000A000257CB rdi=0000000000000000
r8 =00000007FFFFC764 r9 =0000000000000000 r10=0000000800000000
r11=0000000100401282 r12=0000000A00026F30 r13=0000000100403148
r14=0000000000000000 r15=0000000000000001
rbp=0000000100403156 rsp=00000007FFFFCA00
program=C:\cygwin64\home\User\jep-hack\tools\scan_includes.exe, pid 8896, thread main
Exception: STATUS_ACCESS_VIOLATION at rip=00100401246
rax=FFFFFFF7FFF941B1 rbx=0000000000000352 rcx=0000000800000010
rdx=0000000000000000 rsi=000000080005BDC1 rdi=0000000000000000
r8 =00000000FFFFC7C4 r9 =0000000000000000 r10=0000000100000000
r11=00000001004013C6 r12=000000080006BE50 r13=0000000100403148
r14=000000080005BDC0 r15=0000000000000001
rbp=0000000100403156 rsp=00000000FFFFCA60
program=C:\cygwin64\home\chipp\jep-hack\tools\scan_includes.exe, pid 4802, thread main
cs=0033 ds=002B es=002B fs=0053 gs=002B ss=002B
Stack trace:
Frame Function Args
000100403156 000100401246 (000A000257CB, 000000000022, 000100403166, 000100403148) scan_includes.exe+0x1246
000100403156 000100401409 (000A00010A51, 000000000022, 000100403166, 0007FFFFCBB0) scan_includes.exe+0x1409
000100403156 000100401409 (7FFA3CE2F0C0, 7FFA3CD45800, 7FFA3CE2F160, 000100407000) scan_includes.exe+0x1409
000100403178 000100401C77 (000000000000, 000000000000, 000000000000, 000000000000) scan_includes.exe+0x1C77
0007FFFFCD30 7FFA3CB580A3 (000000000000, 000000000000, 000000000000, 000000000000) cygwin1.dll+0x80A3
0007FFFFFFF0 7FFA3CB55C86 (000000000000, 000000000000, 000000000000, 000000000000) cygwin1.dll+0x5C86
0007FFFFFFF0 7FFA3CB55D34 (000000000000, 000000000000, 000000000000, 000000000000) cygwin1.dll+0x5D34
Frame Function Args
00100403156 00100401246 (0080005BDC1, 00000000022, 00100403166, 000FFFFCB90)
00100403156 00100401409 (00000000000, 00100000001, 00180227860, 00100407000)
00100403178 00100401C87 (00000000020, 00000000000, 00180049B11, 00180048A70)
000FFFFCD30 00180049B7D (00000000000, 00000000000, 00000000000, 00000000000)
000FFFFFFF0 00180047746 (00000000000, 00000000000, 00000000000, 00000000000)
000FFFFFFF0 001800477F4 (00000000000, 00000000000, 00000000000, 00000000000)
End of stack trace
Loaded modules:
000100400000 scan_includes.exe
7FFA8B470000 ntdll.dll
7FFA8B2B0000 KERNEL32.DLL
7FFA88E00000 KERNELBASE.dll
7FFA3CB50000 cygwin1.dll
7FFA8AD00000 advapi32.dll
7FFA8B200000 msvcrt.dll
7FFA8B150000 sechost.dll
7FFA88DD0000 bcrypt.dll
7FFA8ADC0000 RPCRT4.dll
7FFA88010000 CRYPTBASE.DLL
7FFA888C0000 bcryptPrimitives.dll