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Fixing My Errors + More
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25 changed files with 518 additions and 702 deletions
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@ -1,66 +1,16 @@
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BellchimeTrail_MapScriptHeader:
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BellchimeTrail_MapScripts:
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def_scene_scripts
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scene_script BellchimeTrailStepDownTrigger
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def_callbacks
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callback MAPCALLBACK_OBJECTS, SetupValerieMorningWalkCallback
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def_warp_events
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warp_event 4, 4, WISE_TRIOS_ROOM, 1
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warp_event 4, 5, WISE_TRIOS_ROOM, 2
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warp_event 21, 9, TIN_TOWER_1F, 1 ; hole
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def_coord_events
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coord_event 21, 9, 1, BellchimeTrailPanUpTrigger
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def_bg_events
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bg_event 22, 12, BGEVENT_JUMPTEXT, TinTowerSignText
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def_object_events
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object_event 16, 6, SPRITE_VALERIE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BellchimeTrailValerieScript, EVENT_VALERIE_BELLCHIME_TRAIL
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object_const_def
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const BELLCHIMETRAIL_VALERIE
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BellchimeTrailStepDownTrigger:
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sdefer .Script
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end
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.Script:
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readvar VAR_YCOORD
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ifnotequal $9, .Done
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readvar VAR_XCOORD
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ifnotequal $15, .Done
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applyonemovement PLAYER, step_down
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.Done
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setscene $1
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end
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SetupValerieMorningWalkCallback:
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checkevent EVENT_FOUGHT_SUICUNE
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iffalse .Disappear
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checkevent EVENT_BEAT_VALERIE
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iffalse .Appear
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checkflag ENGINE_VALERIE_MORNING_WALK
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iftrue .Disappear
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checktime 1 << MORN
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iffalse .Disappear
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.Appear:
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appear BELLCHIMETRAIL_VALERIE
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endcallback
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.Disappear:
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disappear BELLCHIMETRAIL_VALERIE
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endcallback
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BellchimeTrailPanUpTrigger:
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playsound SFX_EXIT_BUILDING
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applyonemovement PLAYER, hide_object
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applymovement PLAYER, hide_object
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waitsfx
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applymovement PLAYER, .PanUpMovement
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disappear PLAYER
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pause 10
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special Special_FadeOutMusic
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special FadeOutMusic
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special FadeOutPalettes
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pause 15
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setscene $0
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@ -83,235 +33,14 @@ TinTowerSignText:
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cont "roost here."
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done
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BellchimeTrailValerieScript:
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faceplayer
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opentext
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checkevent EVENT_BEAT_VALERIE
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iftrue .Rematch
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checkevent EVENT_LISTENED_TO_VALERIE
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iftrue .Listened
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writetext .IntroText
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waitbutton
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setevent EVENT_LISTENED_TO_VALERIE
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.Listened:
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writetext .BattleText
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yesorno
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iffalse_jumpopenedtext .RefusedText
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writetext .AcceptedText
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waitbutton
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closetext
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winlosstext .BeatenText, 0
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setlasttalked BELLCHIMETRAIL_VALERIE
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loadtrainer VALERIE, 1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_VALERIE
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opentext
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writetext .RewardText
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promptbutton
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verbosegivetmhm TM_DAZZLINGLEAM
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setevent EVENT_GOT_TM49_DAZZLINGLEAM_FROM_VALERIE
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writetext .FarewellText
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.Depart
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waitbutton
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closetext
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readvar VAR_FACING
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ifnotequal RIGHT, .SkipGoAround
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applymovement BELLCHIMETRAIL_VALERIE, .ValerieGoesAroundMovement
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.SkipGoAround
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applymovement BELLCHIMETRAIL_VALERIE, .ValerieDepartsMovement
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disappear BELLCHIMETRAIL_VALERIE
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clearevent EVENT_VALERIE_ECRUTEAK_CITY
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setflag ENGINE_VALERIE_MORNING_WALK
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end
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BellchimeTrail_MapEvents:
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def_warp_events
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warp_event 4, 4, WISE_TRIOS_ROOM, 1
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warp_event 4, 5, WISE_TRIOS_ROOM, 2
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warp_event 21, 9, TIN_TOWER_1F, 1 ; hole
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.Rematch:
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writetext .RematchText
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waitbutton
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closetext
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winlosstext .RematchBeatenText, 0
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setlasttalked BELLCHIMETRAIL_VALERIE
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readvar VAR_BADGES
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ifequal 16, .Battle3
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checkevent EVENT_BEAT_ELITE_FOUR
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iftrue .Battle2
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loadtrainer VALERIE, 1
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startbattle
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reloadmapafterbattle
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sjump .AfterRematch
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def_coord_events
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coord_event 21, 9, 1, BellchimeTrailPanUpTrigger
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.Battle2:
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loadtrainer VALERIE, 2
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startbattle
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reloadmapafterbattle
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sjump .AfterRematch
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.Battle3:
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loadtrainer VALERIE, 3
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startbattle
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reloadmapafterbattle
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sjump .AfterRematch
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.AfterRematch:
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opentext
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writetext .RematchFarewellText
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sjump .Depart
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.IntroText:
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text "If it isn't the"
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line "trainer who faced"
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cont "Suicune…"
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para "I am Valerie."
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line "I come to this"
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para "trail to be"
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line "captivated by its"
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cont "beauty."
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para "Today I was for-"
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line "tunate enough to"
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para "witness your"
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line "battle with a"
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cont "legend…"
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para "I would love to"
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line "contend with one"
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para "who caught the eye"
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line "of a legendary"
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cont "#mon."
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done
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.BattleText:
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text "Valerie: I train"
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line "the elusive Fairy"
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cont "type."
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para "They appear frail"
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line "and delicate, but"
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cont "they are strong."
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para "Will you battle"
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line "with me?"
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done
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.RefusedText:
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text "Valerie: Alas…"
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done
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.AcceptedText:
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text "Valerie: I hope"
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line "our battle will"
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para "prove entertaining"
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line "to you."
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done
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.BeatenText:
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text "I hope the sun is"
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line "shining tomorrow…"
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para "That would be"
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line "reason enough to"
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cont "smile."
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done
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.RewardText:
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text "Valerie: Yes… that"
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line "was a fine battle."
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para "I shall reward you"
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line "for this great"
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cont "victory."
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para "Please consider"
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line "this as a personal"
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cont "gift from me."
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done
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.FarewellText:
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text "Valerie: Oh? My,"
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line "what a curious"
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cont "feeling…"
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para "I can't seem to"
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line "recall which move"
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para "is contained in"
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line "that TM."
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para "I hope you might"
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line "forgive me."
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para "That was truly a"
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line "captivating"
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cont "battle."
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para "I might just be"
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line "captivated by you."
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para "Until we meet"
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line "again, farewell."
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done
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.RematchText:
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text "Valerie: Oh, if it"
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line "isn't my young"
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cont "trainer…"
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para "It is lovely to"
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line "meet you again"
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cont "like this."
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para "Then I suppose you"
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line "have earned your-"
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para "self the right to"
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line "a battle."
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para "The elusive Fairy"
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line "may appear frail"
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para "as the breeze and"
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line "delicate as a"
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para "bloom, but it is"
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line "strong."
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done
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.RematchBeatenText:
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text "I hope that you"
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line "will find things"
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para "worth smiling"
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line "about tomorrow…"
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done
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.RematchFarewellText:
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text "That was truly a"
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line "captivating"
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cont "battle."
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para "I might just be"
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line "captivated by you."
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para "Until we meet"
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line "again, farewell."
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done
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.ValerieGoesAroundMovement:
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step_down
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step_left
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step_end
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.ValerieDepartsMovement:
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step_left
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step_left
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step_left
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step_up
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step_up
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step_left
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step_left
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step_end
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def_bg_events
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bg_event 22, 12, BGEVENT_READ, TinTowerSignText
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