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bits n bobs
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4890dd288b
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@ -1,4 +1,4 @@
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db "POWERFUL@" ; species name
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db "LOCHKEEPER@" ; species name
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dw 802, 4850 ; height, weight
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dw 802, 4850 ; height, weight
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db "Every PALSSIO pod"
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db "Every PALSSIO pod"
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@ -4,6 +4,22 @@
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LakeOfRagePrycesHouse_MapScripts:
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LakeOfRagePrycesHouse_MapScripts:
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def_scene_scripts
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def_scene_scripts
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def_callbacks
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callback MAPCALLBACK_OBJECTS, LakeOfRagePrycesHousePryce
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LakeOfRagePrycesHousePryce:
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checkevent EVENT_LAKE_OF_RAGE_RED_GYARADOS
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iffalse .NoAppear
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sjump .Appear
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.Appear:
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appear LAKEOFRAGEPRYCESHOUSE_PRYCE
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endcallback
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.NoAppear:
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disappear LAKEOFRAGEPRYCESHOUSE_PRYCE
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endcallback
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; For some reason these crash the game. Ok.
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; For some reason these crash the game. Ok.
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;PrycesHouseBookshelf1:
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;PrycesHouseBookshelf1:
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; jumpstd DifficultBookshelfScript
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; jumpstd DifficultBookshelfScript
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@ -12,9 +28,7 @@ LakeOfRagePrycesHouse_MapScripts:
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; jumpstd MagazineBookshelfScript
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; jumpstd MagazineBookshelfScript
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PrycesHousePryce:
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PrycesHousePryce:
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faceplayer
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jumptextfaceplayer PrycesHousePryceText
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opentext
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writetext PrycesHousePryceText
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waitbutton
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waitbutton
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closetext
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closetext
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end
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end
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@ -22,7 +36,7 @@ PrycesHousePryce:
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PrycesHousePryceText:
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PrycesHousePryceText:
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text "Thank you for"
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text "Thank you for"
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line "saving my"
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line "saving my"
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cont "beloved town."
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cont "beloved home."
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para "My middle name"
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para "My middle name"
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line "is WILLOW."
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line "is WILLOW."
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@ -81,22 +95,6 @@ LakeOfRagePrycesHouseSwinubText:
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; text "Seel! Seel!"
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; text "Seel! Seel!"
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; done
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; done
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def_callbacks
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callback MAPCALLBACK_OBJECTS, LakeOfRagePrycesHousePryce
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LakeOfRagePrycesHousePryce:
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checkevent EVENT_LAKE_OF_RAGE_RED_GYARADOS
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iffalse .NoAppear
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sjump .Appear
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.Appear:
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appear LAKEOFRAGEPRYCESHOUSE_PRYCE
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endcallback
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.NoAppear:
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disappear LAKEOFRAGEPRYCESHOUSE_PRYCE
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endcallback
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LakeOfRagePrycesHouse_MapEvents:
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LakeOfRagePrycesHouse_MapEvents:
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db 0, 0 ; filler
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db 0, 0 ; filler
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