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Safari Game battle type & bug fix
This adds the restoration of the Safari Zone from Pokemon October. There isn't a proper place for this yet, but there will be soon!
It seems to have issues with tiles, which I am assuming to either be the tilemap clearing or something relating to Zeta's custom ball palettes, since I had to add the Safari Ball. Can you get to that, @ZetaNull?
2ff835730b
also fixed the unnumbered route errors.
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13 changed files with 197 additions and 44 deletions
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@ -85,7 +85,7 @@ DEF SPDSPCDV_SHINY EQU $AA
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const_def
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const BATTLETYPE_NORMAL
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const BATTLETYPE_CANLOSE
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const BATTLETYPE_DEBUG
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const BATTLETYPE_SAFARI
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const BATTLETYPE_TUTORIAL
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const BATTLETYPE_FISH
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const BATTLETYPE_ROAMING
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@ -50,7 +50,7 @@
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const SUPER_REPEL ; 2a
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const MAX_REPEL ; 2b
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const DIRE_HIT ; 2c
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const ITEM_2D ; 2d
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const SAFARI_BALL ; 2d
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const FRESH_WATER ; 2e
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const SODA_POP ; 2f
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const LEMONADE ; 30
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@ -314,6 +314,5 @@ DEF USE_SCRIPT_VAR EQU $00
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DEF ITEM_FROM_MEM EQU $ff
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; leftovers from red
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DEF SAFARI_BALL EQU $08 ; MOON_STONE
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DEF MOON_STONE_RED EQU $0a ; BURN_HEAL
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DEF FULL_HEAL_RED EQU $34 ; X_SPEED
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