Safari Game battle type & bug fix

This adds the restoration of the Safari Zone from Pokemon October. There isn't a proper place for this yet, but there will be soon!

It seems to have issues with tiles, which I am assuming to either be the tilemap clearing or something relating to Zeta's custom ball palettes, since I had to add the Safari Ball. Can you get to that, @ZetaNull?

2ff835730b

also fixed the unnumbered route errors.
This commit is contained in:
Llinos Evans 2024-07-21 23:36:56 +01:00
parent 74506bd7b0
commit d3fbd1f846
13 changed files with 197 additions and 44 deletions

View file

@ -85,7 +85,7 @@ DEF SPDSPCDV_SHINY EQU $AA
const_def
const BATTLETYPE_NORMAL
const BATTLETYPE_CANLOSE
const BATTLETYPE_DEBUG
const BATTLETYPE_SAFARI
const BATTLETYPE_TUTORIAL
const BATTLETYPE_FISH
const BATTLETYPE_ROAMING

View file

@ -50,7 +50,7 @@
const SUPER_REPEL ; 2a
const MAX_REPEL ; 2b
const DIRE_HIT ; 2c
const ITEM_2D ; 2d
const SAFARI_BALL ; 2d
const FRESH_WATER ; 2e
const SODA_POP ; 2f
const LEMONADE ; 30
@ -314,6 +314,5 @@ DEF USE_SCRIPT_VAR EQU $00
DEF ITEM_FROM_MEM EQU $ff
; leftovers from red
DEF SAFARI_BALL EQU $08 ; MOON_STONE
DEF MOON_STONE_RED EQU $0a ; BURN_HEAL
DEF FULL_HEAL_RED EQU $34 ; X_SPEED