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Safari Game battle type & bug fix
This adds the restoration of the Safari Zone from Pokemon October. There isn't a proper place for this yet, but there will be soon!
It seems to have issues with tiles, which I am assuming to either be the tilemap clearing or something relating to Zeta's custom ball palettes, since I had to add the Safari Ball. Can you get to that, @ZetaNull?
2ff835730b
also fixed the unnumbered route errors.
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13 changed files with 197 additions and 44 deletions
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@ -96,8 +96,8 @@ ItemAttributes:
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item_attribute 700, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_CURRENT, ITEMMENU_NOUSE
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; DIRE_HIT
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item_attribute 650, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_CLOSE
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; ITEM_2D
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item_attribute $9999, HELD_NONE, 0, NO_LIMITS, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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; SAFARI_BALL, was ITEM_2D
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item_attribute 0, HELD_NONE, 0, CANT_SELECT, BALL, ITEMMENU_NOUSE, ITEMMENU_CLOSE
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; FRESH_WATER
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item_attribute 200, HELD_NONE, 50, CANT_SELECT, ITEM, ITEMMENU_PARTY, ITEMMENU_PARTY
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; SODA_POP
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@ -979,3 +979,7 @@ ClubFossilDesc:
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HoneyPotDesc:
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db "A pot for storing"
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next "SWEET HONEY.@"
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SafariBallDesc:
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db "An ULTRA BALL"
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next "painted green.@"
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@ -44,7 +44,7 @@ ItemNames::
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li "SUPER REPEL"
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li "MAX REPEL"
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li "DIRE HIT"
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li "TERU-SAMA"
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li "SAFARI BALL"
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li "FRESH WATER"
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li "SODA POP"
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li "LEMONADE"
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