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Safari Game battle type & bug fix
This adds the restoration of the Safari Zone from Pokemon October. There isn't a proper place for this yet, but there will be soon!
It seems to have issues with tiles, which I am assuming to either be the tilemap clearing or something relating to Zeta's custom ball palettes, since I had to add the Safari Ball. Can you get to that, @ZetaNull?
2ff835730b
also fixed the unnumbered route errors.
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13 changed files with 197 additions and 44 deletions
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@ -60,7 +60,7 @@ DebugPokemon4Script:
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cry NIDORAN_M
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pause 15
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closetext
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loadvar VAR_BATTLETYPE, BATTLETYPE_NORMAL
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loadvar VAR_BATTLETYPE, BATTLETYPE_SAFARI
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loadwildmon BIPULLA, 60
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startbattle
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reloadmapafterbattle
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@ -1,15 +1,15 @@
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object_const_def
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UnnumberedRoute_MapScripts:
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Route66_MapScripts:
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def_scene_scripts
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def_callbacks
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UnnumberedRouteSign1Script:
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jumptext UnnumberedRouteSign1Text
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Route66Sign1Script:
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jumptext Route66Sign1Text
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UnnumberedRouteSign1Text:
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text "Route XX"
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Route66Sign1Text:
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text "ROUTE 66"
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line "WEST: SILENT"
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cont "HILLS"
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@ -17,10 +17,10 @@ UnnumberedRouteSign1Text:
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line "PATH"
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done
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UnnumberedRouteSign2Script:
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jumptext UnnumberedRouteSign2Text
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Route66Sign2Script:
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jumptext Route66Sign2Text
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UnnumberedRouteSign2Text:
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Route66Sign2Text:
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text "TRAINER TIPS"
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para "If you use DEF-"
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@ -119,7 +119,7 @@ FisherBranAfterBattleText:
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line "incredible?"
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done
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UnnumberedRoute_MapEvents:
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Route66_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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@ -128,8 +128,8 @@ UnnumberedRoute_MapEvents:
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def_coord_events
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def_bg_events
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bg_event 2, 4, BGEVENT_READ, UnnumberedRouteSign1Script
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bg_event 30, 6, BGEVENT_READ, UnnumberedRouteSign2Script
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bg_event 2, 4, BGEVENT_READ, Route66Sign1Script
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bg_event 30, 6, BGEVENT_READ, Route66Sign2Script
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def_object_events
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object_event 47, 4, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 1, TrainerPainterDali, -1
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