Walking Wake and the Guardian Beast!

- Added preliminary data for Walking Wake and the new Legendary Pokemon Shi-Shi.
- Changed Bellignan's dex entry to reference how Sprout Tower was constructed.
- Changed some dialogue in Sprout Tower to reflect this.

Wake sprite by EyeDonutz
Shi-Shi sprite by me, but still unfinished. Will definitely rework sometime.
This commit is contained in:
Martha Schilling 2023-10-26 16:16:00 +01:00
parent a4854f63ba
commit d4170f5fa8
45 changed files with 225 additions and 21 deletions

View file

@ -119,7 +119,7 @@ DebugPokemon1Script:
playsound SFX_CAUGHT_MON
waitsfx
promptbutton
givepoke BELLIGNAN, 35, RARE_CANDY
givepoke BELLIGNAN, 35, MASTER_BALL
closetext
end
@ -140,6 +140,40 @@ ReceivedDebugPokemonText:
text_ram wStringBuffer3
text "!"
done
DebugPokemon3Script:
faceplayer
opentext
writetext DebugTextA
cry WALKING_WAKE
pause 15
closetext
loadvar VAR_BATTLETYPE, BATTLETYPE_SUICUNE
loadwildmon WALKING_WAKE, 40
startbattle
reloadmapafterbattle
end
DebugTextA:
text "Waaaake!!"
done
DebugPokemon4Script:
faceplayer
opentext
writetext DebugTextB
cry SHI_SHI
pause 15
closetext
loadvar VAR_BATTLETYPE, BATTLETYPE_SUICUNE
loadwildmon SHI_SHI, 40
startbattle
reloadmapafterbattle
end
DebugTextB:
text "Komaiiii!"
done
PlayersHouse2F_MapEvents:
db 0, 0 ; filler
@ -163,4 +197,6 @@ PlayersHouse2F_MapEvents:
object_event 0, 1, SPRITE_BIG_DOLL, SPRITEMOVEDATA_BIGDOLL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PlayersHouseBigDollScript, EVENT_PLAYERS_HOUSE_2F_BIG_DOLL
object_event 2, 5, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugPokemon1Script, -1
object_event 7, 5, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugPokemon2Script, -1
object_event 3, 5, SPRITE_MONSTER, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugPokemon3Script, -1
object_event 6, 5, SPRITE_MONSTER, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugPokemon4Script, -1