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Walking Wake and the Guardian Beast!
- Added preliminary data for Walking Wake and the new Legendary Pokemon Shi-Shi. - Changed Bellignan's dex entry to reference how Sprout Tower was constructed. - Changed some dialogue in Sprout Tower to reflect this. Wake sprite by EyeDonutz Shi-Shi sprite by me, but still unfinished. Will definitely rework sometime.
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parent
a4854f63ba
commit
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45 changed files with 225 additions and 21 deletions
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@ -119,7 +119,7 @@ DebugPokemon1Script:
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playsound SFX_CAUGHT_MON
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waitsfx
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promptbutton
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givepoke BELLIGNAN, 35, RARE_CANDY
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givepoke BELLIGNAN, 35, MASTER_BALL
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closetext
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end
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@ -140,6 +140,40 @@ ReceivedDebugPokemonText:
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text_ram wStringBuffer3
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text "!"
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done
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DebugPokemon3Script:
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faceplayer
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opentext
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writetext DebugTextA
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cry WALKING_WAKE
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pause 15
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closetext
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loadvar VAR_BATTLETYPE, BATTLETYPE_SUICUNE
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loadwildmon WALKING_WAKE, 40
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startbattle
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reloadmapafterbattle
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end
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DebugTextA:
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text "Waaaake!!"
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done
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DebugPokemon4Script:
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faceplayer
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opentext
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writetext DebugTextB
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cry SHI_SHI
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pause 15
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closetext
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loadvar VAR_BATTLETYPE, BATTLETYPE_SUICUNE
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loadwildmon SHI_SHI, 40
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startbattle
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reloadmapafterbattle
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end
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DebugTextB:
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text "Komaiiii!"
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done
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PlayersHouse2F_MapEvents:
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db 0, 0 ; filler
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@ -163,4 +197,6 @@ PlayersHouse2F_MapEvents:
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object_event 0, 1, SPRITE_BIG_DOLL, SPRITEMOVEDATA_BIGDOLL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PlayersHouseBigDollScript, EVENT_PLAYERS_HOUSE_2F_BIG_DOLL
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object_event 2, 5, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugPokemon1Script, -1
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object_event 7, 5, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugPokemon2Script, -1
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object_event 3, 5, SPRITE_MONSTER, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugPokemon3Script, -1
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object_event 6, 5, SPRITE_MONSTER, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugPokemon4Script, -1
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