Like 40 new maps

The aim was simply to make the rom build with EVERY currently posited map in it. This adds EVERYTHING.

Ground rules;
- All temp maps are 10x10 cave tileset goons with nothing in them
- Connections are NOT done
- Fishgroups and music are likely incorrect and/or unfinished
- No wild data

This is extremely achievable, as numerous unreferenced maps are unused in the block and script banks. Makes doing this a cinch!

All of this basically means: You can get creative now and start brainstorming what to do with all these maps. Get them fleshed out, connected, and...not being nothing. It's like ordering in a bunch of blank canvasses. Go nuts!
This commit is contained in:
Llinos Evans 2024-07-10 01:50:43 +01:00
parent ae81f290d2
commit d633cfbaa4
159 changed files with 1962 additions and 172 deletions

View file

@ -36,9 +36,9 @@
const LANDMARK_WHIRL_ISLANDS ; 1f
const LANDMARK_ROUTE_41 ; 20
const LANDMARK_CIANWOOD_CITY ; 21
;const LANDMARK_ROUTE_47
;const LANDMARK_ROUTE_48
;const LANDMARK_SAFARI_ZONE
const LANDMARK_ROUTE_47
const LANDMARK_ROUTE_48
const LANDMARK_JOHTO_SAFARI_ZONE
const LANDMARK_ROUTE_42 ; 22
const LANDMARK_MT_MORTAR ; 23
const LANDMARK_MAHOGANY_TOWN ; 24
@ -61,13 +61,13 @@ DEF KANTO_LANDMARK EQU const_value
const LANDMARK_PEWTER_CITY ; 33
const LANDMARK_ROUTE_3 ; 34
const LANDMARK_MT_MOON ; 35
;const LANDMARK_MT_MOON_CRATER
const LANDMARK_MT_MOON_CRATER
const LANDMARK_ROUTE_4 ; 36
const LANDMARK_CERULEAN_CITY ; 37
const LANDMARK_CERULEAN_CAVE
const LANDMARK_ROUTE_24 ; 38
const LANDMARK_ROUTE_25 ; 39
;const LANDMARK_BILLS_GARDEN
const LANDMARK_BILLS_GARDEN
;const LANDMARK_BILLS_LIGHTHOUSE
const LANDMARK_ROUTE_5 ; 3a
const LANDMARK_UNDERGROUND_PATH ; 3b
@ -79,13 +79,13 @@ DEF KANTO_LANDMARK EQU const_value
const LANDMARK_ROUTE_8 ; 40
const LANDMARK_ROUTE_9 ; 41
const LANDMARK_ROCK_TUNNEL ; 42
;const LANDMARK_UNDERWATER_TUNNEL
const LANDMARK_UNDERWATER_TUNNEL
const LANDMARK_ROUTE_10 ; 43
const LANDMARK_POWER_PLANT ; 44
const LANDMARK_LAVENDER_TOWN ; 45
const LANDMARK_LAV_RADIO_TOWER ; 46
const LANDMARK_CELADON_CITY ; 47
;const LANDMARK_CELADON_UNIVERSITY
const LANDMARK_CELADON_UNIVERSITY
const LANDMARK_SAFFRON_CITY ; 48
const LANDMARK_ROUTE_11 ; 49
const LANDMARK_ROUTE_12 ; 4a
@ -96,7 +96,7 @@ DEF KANTO_LANDMARK EQU const_value
const LANDMARK_ROUTE_17 ; 4f
const LANDMARK_ROUTE_18 ; 50
const LANDMARK_FUCHSIA_CITY ; 51
;const LANDMARK_SAFARI_ZONE
const LANDMARK_KANTO_SAFARI_ZONE
const LANDMARK_ROUTE_19 ; 52
const LANDMARK_ROUTE_20 ; 53
const LANDMARK_SEAFOAM_ISLANDS ; 54
@ -107,18 +107,24 @@ DEF KANTO_LANDMARK EQU const_value
const LANDMARK_VICTORY_ROAD ; 58
const LANDMARK_ROUTE_23 ; 59
const LANDMARK_INDIGO_PLATEAU ; 5a
;const LANDMARK_CITRINE_CITY
;const LANDMARK_BRUNSWICK_TRAIL
;const LANDMARK_BRUNSWICK_GROTTO
;const LANDMARK_GARNET_CAVERN
;const LANDMARK_CELESTE_HILL_CAVE
;const LANDMARK_CELESTE_HILL
const LANDMARK_CITRINE_CITY
const LANDMARK_BRUNSWICK_TRAIL
const LANDMARK_BRUNSWICK_GROTTO
const LANDMARK_GARNET_CAVERN
const LANDMARK_CELESTE_HILL_CAVE
const LANDMARK_CELESTE_HILL
const LANDMARK_ROUTE_26 ; 5b
const LANDMARK_ROUTE_27 ; 5c
const LANDMARK_TOHJO_FALLS ; 5d
const LANDMARK_ROUTE_28 ; 5e
const LANDMARK_FAST_SHIP ; 5f
;const LANDMARK_ONE_ISLAND
const LANDMARK_ONE_ISLAND
const LANDMARK_TWO_ISLAND
const LANDMARK_THREE_ISLAND
const LANDMARK_FOUR_ISLAND
const LANDMARK_FIVE_ISLAND
const LANDMARK_SIX_ISLAND
const LANDMARK_SEVEN_ISLAND
DEF NIHON_LANDMARK EQU const_value
const LANDMARK_SILENT_HILLS
const LANDMARK_DEBUG_ROOM

View file

@ -191,6 +191,11 @@ ENDM
map_const ROUTE_20, 30, 9 ; 6
map_const ROUTE_21, 10, 18 ; 7
map_const CINNABAR_ISLAND, 10, 9 ; 8
map_const SEAFOAM_ISLANDS_1F, 10, 10 ; 9
map_const SEAFOAM_ISLANDS_B1F, 10, 10 ; 10
map_const SEAFOAM_ISLANDS_B2F, 10, 10 ; 11
map_const SEAFOAM_ISLANDS_B3F, 10, 10 ; 12
map_const SEAFOAM_ISLANDS_B4F, 10, 10 ; 13
endgroup
newgroup CERULEAN ; 7
@ -211,9 +216,11 @@ ENDM
map_const ROUTE_24, 10, 9 ; 15
map_const ROUTE_25, 30, 9 ; 16
map_const CERULEAN_CITY, 20, 18 ; 17
map_const CERULEAN_CAVE_1F, 17, 12
map_const CERULEAN_CAVE_2F, 17, 11
map_const CERULEAN_CAVE_B1F, 17, 11
map_const CERULEAN_CAVE_1F, 17, 12 ; 18
map_const CERULEAN_CAVE_2F, 17, 11 ; 19
map_const CERULEAN_CAVE_B1F, 17, 11 ; 20
map_const UNDERWATER_TUNNEL, 10, 10 ; 21
map_const BILLS_GARDEN, 10, 10 ; 22
endgroup
newgroup AZALEA ; 8
@ -337,6 +344,8 @@ ENDM
map_const MOUNT_MOON_SQUARE, 15, 9 ; 10
map_const MOUNT_MOON_GIFT_SHOP, 4, 4 ; 11
map_const TIN_TOWER_ROOF, 10, 9 ; 12
map_const MT_MOON_CRATER, 10, 10 ; 13
map_const MT_MOON_CRATER_DEPTHS, 10, 10 ; 14
endgroup
newgroup INDIGO ; 16
@ -381,6 +390,7 @@ ENDM
map_const LAV_RADIO_TOWER_1F, 10, 4 ; 12
map_const ROUTE_8_SAFFRON_GATE, 5, 4 ; 13
map_const ROUTE_12_SUPER_ROD_HOUSE, 4, 4 ; 14
map_const LAVENDER_CRYPT, 10, 10 ; 15
endgroup
newgroup SILVER ; 19
@ -428,6 +438,8 @@ ENDM
map_const ROUTE_16_GATE, 5, 4 ; 24
map_const ROUTE_7_SAFFRON_GATE, 5, 4 ; 25
map_const ROUTE_17_ROUTE_18_GATE, 5, 4 ; 26
map_const CELADON_UNIVERSITY_OUTSIDE, 10, 10 ; 27
map_const CELADON_UNIVERSITY_INSIDE, 10, 10 ; 28
endgroup
newgroup CIANWOOD ; 22
@ -447,7 +459,13 @@ ENDM
map_const BATTLE_TOWER_HALLWAY, 11, 2 ; 14
map_const ROUTE_40_BATTLE_TOWER_GATE, 5, 4 ; 15
map_const BATTLE_TOWER_OUTSIDE, 10, 14 ; 16
map_const CLIFF_CAVE, 19, 16 ; 17
map_const ROUTE_47, 10, 10 ; 17
map_const CLIFF_CAVE, 19, 16 ; 18
map_const CLIFF_EDGE_GATE, 10, 10 ; 19
map_const ROUTE_48, 10, 10 ; 20
map_const EMBEDDED_TOWER, 10, 10 ; 21
map_const JOHTO_SAFARI_ZONE_GATE, 10, 10 ; 22
map_const JOHTO_SAFARI_ZONE, 10, 10 ; 23
endgroup
newgroup VIRIDIAN ; 23
@ -517,7 +535,87 @@ ENDM
map_const ROUTE_31_VIOLET_GATE, 5, 4 ; 11
endgroup
newgroup SILENT_HILLS ; 27
newgroup CITRINE ; 27
; This doesn't have all the maps, just the bones
map_const CITRINE_CITY, 10, 10 ; 1
map_const BRUNSWICK_TRAIL, 10, 10 ; 2
map_const BRUNSWICK_GLADE, 10, 10 ; 3
map_const BRUNSWICK_GROTTO, 10, 10 ; 4
map_const GARNET_CAVERN_1F, 10, 10 ; 5
map_const GARNET_CAVERN_2F, 10, 10 ; 6
map_const GARNET_CAVERN_B1F, 10, 10 ; 7
map_const CELESTE_HILL, 10, 10 ; 8
map_const CELESTE_HILL_CAVE, 10, 10 ; 9
endgroup
; Like Citrine, this doesn't have all the houses yet...
; But it is almost mindblowing how uninspiring the total maps are.
; Look at the other groups! Not that much more!
newgroup ONE_ISLAND ; 28
map_const FARAWAY_ISLAND_OUTSIDE, 10, 10 ; 1
map_const FARAWAY_ISLAND_INSIDE, 10, 10 ; 2
map_const ONE_ISLAND, 10, 10 ; 3
map_const TREASURE_BEACH, 10, 10 ; 4
map_const KINDLE_ROAD, 10, 10 ; 5
map_const MT_EMBER_EXTERIOR, 10, 10 ; 6
map_const MT_EMBER_INTERIOR, 10, 10 ; 7
map_const MT_EMBER_SUMMIT, 10, 10 ; 8
map_const MT_EMBER_HIDDEN_PATH, 10, 10 ; 9
endgroup
newgroup TWO_ISLAND ; 29
map_const TWO_ISLAND, 10, 10 ; 1
map_const CAPE_BRINK, 10, 10 ; 2
endgroup
newgroup THREE_ISLAND ; 30
map_const THREE_ISLAND_PORT, 10, 10 ; 1
map_const THREE_ISLAND, 10, 10 ; 2
map_const BOND_BRIDGE, 10, 10 ; 3
map_const BERRY_FOREST, 10, 10 ; 4
endgroup
newgroup FOUR_ISLAND ; 31
map_const FOUR_ISLAND, 10, 10 ; 1
map_const ICEFALL_CAVE_ENTRANCE, 10, 10 ; 2
map_const ICEFALL_CAVE_1F, 10, 10 ; 3
map_const ICEFALL_CAVE_B1F, 10, 10 ; 4
map_const ICEFALL_CAVE_BACK, 10, 10 ; 5
endgroup
newgroup FIVE_ISLAND ; 32
map_const FIVE_ISLAND, 10, 10 ; 1
map_const FIVE_ISLAND_MEADOW, 10, 10 ; 2
map_const MEMORIAL_PILLAR, 10, 10 ; 3
map_const WATER_LABYRINTH, 10, 10 ; 4
map_const RESORT_GORGEOUS, 10, 10 ; 5
map_const LOST_CAVE, 10, 10 ; 7 Programming this as one map. Not wasting precious space on this awful map...
endgroup
newgroup SIX_ISLAND ; 33
map_const SIX_ISLAND, 10, 10 ; 1
map_const WATER_PATH, 10, 10 ; 2
map_const RUIN_VALLEY, 10, 10 ; 3
map_const DOTTED_HOLE, 10, 10 ; 4
map_const GREEN_PATH, 10, 10 ; 5
map_const PATTERN_BUSH, 10, 10 ; 6
map_const OUTCAST_ISLAND, 10, 10 ; 7
map_const ALTERING_CAVE, 10, 10 ; 8
endgroup
newgroup SEVEN_ISLAND ; 34
map_const SEVEN_ISLAND, 10, 10 ; 1
map_const CANYON_ENTRANCE, 10, 10 ; 2
map_const SEVAULT_CANYON, 10, 10 ; 3
map_const TANOBY_RUINS, 10, 10 ; 4
map_const TANOBY_CHAMBERS, 10, 10 ; 5
map_const NAVAL_ROCK_EXTERIOR, 10, 10 ; 6
map_const NAVAL_ROCK_1F, 10, 10 ; 7
map_const NAVAL_ROCK_2F, 10, 10 ; 8
map_const NAVAL_ROCK_B1F, 10, 10 ; 9
endgroup
newgroup SILENT_HILLS ; 35
map_const SILENT_HILLS, 10, 10 ; 1
map_const DEBUG_ROOM, 20, 20 ; 2
map_const ROUTE_49, 15, 9 ; 3
@ -526,11 +624,13 @@ ENDM
map_const SILENT_HILLS_POKECENTER_1F, 10, 4 ; 6
map_const SILVERS_HOUSE, 5, 5 ; 7
map_const CALS_HOUSE_1F, 5, 4 ; 8
map_const CALS_HOUSE_2F, 5, 4 ; 8
map_const CALS_HOUSE_2F, 5, 4 ; 9
map_const SINJOH_RUINS_EXTERIOR, 10, 10 ; 10
map_const SINJOH_RUINS_INTERIOR, 10, 10 ; 10
endgroup
newgroup BLUE_FOREST ; 28
newgroup BLUE_FOREST ; 36
map_const BLUE_FOREST, 20, 18 ; 1
endgroup
DEF NUM_MAP_GROUPS EQU const_value ; 27
DEF NUM_MAP_GROUPS EQU const_value ; 36

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@ -71,6 +71,14 @@ DEF SCGB_DEFAULT EQU $ff
const PREDEFPAL_LAKE_OF_RAGE
const PREDEFPAL_SILVER_CAVE
const PREDEFPAL_DUNGEONS
const PREDEFPAL_CITRINE
const PREDEFPAL_ONE_ISLAND
const PREDEFPAL_TWO_ISLAND
const PREDEFPAL_THREE_ISLAND
const PREDEFPAL_FOUR_ISLAND
const PREDEFPAL_FIVE_ISLAND
const PREDEFPAL_SIX_ISLAND
const PREDEFPAL_SEVEN_ISLAND
const PREDEFPAL_SILENT_HILLS
const PREDEFPAL_BLUE_FOREST
const PREDEFPAL_NITE