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Like 40 new maps
The aim was simply to make the rom build with EVERY currently posited map in it. This adds EVERYTHING. Ground rules; - All temp maps are 10x10 cave tileset goons with nothing in them - Connections are NOT done - Fishgroups and music are likely incorrect and/or unfinished - No wild data This is extremely achievable, as numerous unreferenced maps are unused in the block and script banks. Makes doing this a cinch! All of this basically means: You can get creative now and start brainstorming what to do with all these maps. Get them fleshed out, connected, and...not being nothing. It's like ordering in a bunch of blank canvasses. Go nuts!
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@ -106,6 +106,31 @@
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RGB 31,14,28, 31,05,21 ; morn/day
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RGB 14,07,17, 13,00,08 ; nite
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; These're all temporary shush
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RGB 31,31,31, 29,26,18
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RGB 15,20,31, 00,00,00 ; PREDEFPAL_CITRINE (temp)
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RGB 31,31,31, 29,26,18
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RGB 15,20,31, 00,00,00 ; PREDEFPAL_ONE_ISLAND (temp)
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RGB 31,31,31, 29,26,18
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RGB 15,20,31, 00,00,00 ; PREDEFPAL_TWO_ISLAND (temp)
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RGB 31,31,31, 29,26,18
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RGB 15,20,31, 00,00,00 ; PREDEFPAL_THREE_ISLAND (temp)
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RGB 31,31,31, 29,26,18
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RGB 15,20,31, 00,00,00 ; PREDEFPAL_FOUR_ISLAND (temp)
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RGB 31,31,31, 29,26,18
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RGB 15,20,31, 00,00,00 ; PREDEFPAL_FIVE_ISLAND (temp)
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RGB 31,31,31, 29,26,18
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RGB 15,20,31, 00,00,00 ; PREDEFPAL_SIX_ISLAND (temp)
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RGB 31,31,31, 29,26,18
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RGB 15,20,31, 00,00,00 ; PREDEFPAL_SEVEN_ISLAND (temp)
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; group 27 (Silent Hills)
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RGB 09,31,23, 10,22,22 ; morn/day
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RGB 03,15,17, 02,10,15 ; nite
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