Initial unoptimized version of Silent Hills theme. May redo this for better fade effects, needs some minor tweaks.

This commit is contained in:
Zeta_Null 2024-10-21 19:32:59 -04:00
parent 3b26c941bf
commit d819fd1308
6 changed files with 53 additions and 40 deletions

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@ -164,6 +164,7 @@ INCLUDE "audio/music/route30.asm" ; u broke the bamk
INCLUDE "audio/music/NihonTrainerBattle.asm"
INCLUDE "audio/music/NorthCity.asm"
INCLUDE "audio/music/Tanoby01.asm"
INCLUDE "audio/music/silenthills.asm"
SECTION "Sound Effects", ROMX

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@ -14,84 +14,94 @@ Music_NihonTown01_Ch1:
duty_cycle 0
octave 3
transpose 0, 0
tempo 113
volume_envelope 15, 8
tempo 97
volume_envelope 14, 8
note E_, 4
rest 4
octave 4
note C_, 4
octave 3
note G_, 4
rest 4
note E_, 4
rest 4
note A_, 4
note D_, 4
rest 4
note E_, 4
rest 4
octave 4
note D_, 4
octave 3
note G_, 4
rest 4
note D_, 4
rest 4
note G_, 4
octave 2
note B_, 4
octave 3
rest 4
note D_, 4
rest 4
note A_, 4
note F#, 4
rest 4
note E_, 4
rest 4
octave 4
note C_, 4
octave 3
note A_, 4
rest 4
note C_, 4
rest 4
note G_, 4
note E_, 4
rest 4
note D_, 4
rest 4
note E_, 4
note C_, 4
octave 2
rest 4
.loop1:
octave 2
note B_, 4
rest 4
octave 3
note G_, 4
note C_, 4
octave 2
note B_, 4
octave 3
note D_, 4
note F#, 4
note E_, 4
note D_, 4
note E_, 4
note B_, 4
note A_, 4
note G_, 4
note E_, 4
note F#, 4
note D_, 4
note C_, 4
note E_, 4
note C_, 4
octave 2
note A_, 4
octave 3
note C_, 4
rest 4
note D_, 4
rest 4
note E_, 4
rest 4
note E_, 4
rest 4
note A_, 4
rest 4
note G_, 4
rest 4
note D_, 4
rest 4
note E_, 4
rest 4
octave 2
note A_, 4
octave 3
rest 4
note D_, 4
rest 4
octave 2
note B_, 4
octave 3
rest 4
note D_, 4
rest 4
note E_, 4
rest 4
octave 2
note B_, 4
octave 3
rest 4
note E_, 4
note D_, 4
rest 4
octave 2
note B_, 4
octave 3
note E_, 4
note D_, 4
note E_, 4
octave 8
sound_loop 2, .loop1
sound_loop 0, .mainLoop
@ -189,7 +199,7 @@ Music_NihonTown01_Ch2:
Music_NihonTown01_Ch3:
note_type 12, 1, 0
.mainLoop:
note_type 12, 1, 2
note_type 12, 1, 6
vibrato 7, 1, 9
octave 4
note A_, 2

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@ -119,4 +119,5 @@ Music:
dba Music_NihonTrainerBattle
dba Music_NorthCity
dba Music_Tanoby01
dba Music_SilentHills
assert_table_length NUM_MUSIC_SONGS

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@ -117,6 +117,7 @@
const MUSIC_NIHONTRAINERBATTLE ; 70
const MUSIC_NORTHCITY ; 71
const MUSIC_TANOBY01 ; 72
const MUSIC_SILENTHILLS ; 73
DEF NUM_MUSIC_SONGS EQU const_value
; GetMapMusic picks music for this value (see home/map.asm)

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@ -692,15 +692,15 @@ MapGroup_SilentHills:
map WinnersPath, TILESET_CAVE, CAVE, LANDMARK_WINNERS_PATH, MUSIC_VICTORY_ROAD, FALSE, PALETTE_NITE, FISHGROUP_DRATINI ; Sounds like a funny fishgroup
map WinnersPathOutside, TILESET_NIHON_01, ROUTE, LANDMARK_WINNERS_PATH, MUSIC_INDIGO_PLATEAU, FALSE, PALETTE_AUTO, FISHGROUP_NONE
map Route66, TILESET_NIHON_01, ROUTE, LANDMARK_ROUTE_66, MUSIC_NIHONTIME, FALSE, PALETTE_AUTO, FISHGROUP_OCEAN
map SilentHills, TILESET_NIHON_01, TOWN, LANDMARK_SILENT_HILLS, MUSIC_NIHON_TOWN_01, TRUE, PALETTE_AUTO, FISHGROUP_NONE
map SilentHills, TILESET_NIHON_01, TOWN, LANDMARK_SILENT_HILLS, MUSIC_SILENTHILLS, TRUE, PALETTE_AUTO, FISHGROUP_NONE
map DebugRoom, TILESET_NIHON_01, TOWN, LANDMARK_DEBUG_ROOM, MUSIC_SINJOH_RUINS, TRUE, PALETTE_AUTO, FISHGROUP_SHORE
map Route49, TILESET_NIHON_01, ROUTE, LANDMARK_ROUTE_49, MUSIC_NIHONTIME, TRUE, PALETTE_AUTO, FISHGROUP_POND
map QuietCave, TILESET_LUSHCAVE, FOREST, LANDMARK_QUIET_CAVE, MUSIC_NIHONTIME, TRUE, PALETTE_NITE, FISHGROUP_POND
map Route49_2, TILESET_NIHON_01, ROUTE, LANDMARK_ROUTE_49, MUSIC_NIHONTIME, TRUE, PALETTE_AUTO, FISHGROUP_POND
map SilentHillsPokecenter1F, TILESET_POKECENTER, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_POKEMON_CENTER, FALSE, PALETTE_DAY, FISHGROUP_NONE
map SilversHouse, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_NIHON_TOWN_01, FALSE, PALETTE_DAY, FISHGROUP_NONE
map CalsHouse1F, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_NIHON_TOWN_01, FALSE, PALETTE_DAY, FISHGROUP_NONE
map CalsHouse2F, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_NIHON_TOWN_01, FALSE, PALETTE_DAY, FISHGROUP_NONE
map SilversHouse, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_SILENTHILLS, FALSE, PALETTE_DAY, FISHGROUP_NONE
map CalsHouse1F, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_SILENTHILLS, FALSE, PALETTE_DAY, FISHGROUP_NONE
map CalsHouse2F, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_SILENTHILLS, FALSE, PALETTE_DAY, FISHGROUP_NONE
map SinjohRuinsExterior, TILESET_CAVE, CAVE, LANDMARK_SILENT_HILLS, MUSIC_SINJOH_RUINS, TRUE, PALETTE_DAY, FISHGROUP_NONE
map SinjohRuinsInterior, TILESET_CAVE, CAVE, LANDMARK_SILENT_HILLS, MUSIC_SINJOH_RUINS, TRUE, PALETTE_DAY, FISHGROUP_NONE
map Route49OldCityGate1F, TILESET_NIHON_GATE, GATE, LANDMARK_ROUTE_49, MUSIC_NIHONTIME, FALSE, PALETTE_DAY, FISHGROUP_NONE

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