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Initial unoptimized version of Silent Hills theme. May redo this for better fade effects, needs some minor tweaks.
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@ -164,6 +164,7 @@ INCLUDE "audio/music/route30.asm" ; u broke the bamk
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INCLUDE "audio/music/NihonTrainerBattle.asm"
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INCLUDE "audio/music/NorthCity.asm"
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INCLUDE "audio/music/Tanoby01.asm"
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INCLUDE "audio/music/silenthills.asm"
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SECTION "Sound Effects", ROMX
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@ -14,84 +14,94 @@ Music_NihonTown01_Ch1:
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duty_cycle 0
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octave 3
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transpose 0, 0
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tempo 113
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volume_envelope 15, 8
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tempo 97
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volume_envelope 14, 8
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note E_, 4
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rest 4
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octave 4
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note C_, 4
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octave 3
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note G_, 4
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rest 4
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note E_, 4
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rest 4
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note A_, 4
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note D_, 4
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rest 4
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note E_, 4
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rest 4
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octave 4
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note D_, 4
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octave 3
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note G_, 4
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rest 4
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note D_, 4
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rest 4
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note G_, 4
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octave 2
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note B_, 4
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octave 3
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rest 4
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note D_, 4
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rest 4
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note A_, 4
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note F#, 4
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rest 4
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note E_, 4
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rest 4
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octave 4
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note C_, 4
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octave 3
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note A_, 4
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rest 4
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note C_, 4
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rest 4
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note G_, 4
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note E_, 4
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rest 4
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note D_, 4
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rest 4
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note E_, 4
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note C_, 4
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octave 2
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rest 4
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.loop1:
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octave 2
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note B_, 4
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rest 4
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octave 3
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note G_, 4
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note C_, 4
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octave 2
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note B_, 4
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octave 3
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note D_, 4
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note F#, 4
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note E_, 4
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note D_, 4
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note E_, 4
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note B_, 4
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note A_, 4
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note G_, 4
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note E_, 4
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note F#, 4
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note D_, 4
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note C_, 4
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note E_, 4
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note C_, 4
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octave 2
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note A_, 4
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octave 3
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note C_, 4
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rest 4
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note D_, 4
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rest 4
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note E_, 4
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rest 4
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note E_, 4
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rest 4
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note A_, 4
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rest 4
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note G_, 4
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rest 4
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note D_, 4
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rest 4
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note E_, 4
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rest 4
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octave 2
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note A_, 4
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octave 3
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rest 4
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note D_, 4
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rest 4
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octave 2
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note B_, 4
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octave 3
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rest 4
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note D_, 4
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rest 4
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note E_, 4
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rest 4
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octave 2
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note B_, 4
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octave 3
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rest 4
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note E_, 4
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note D_, 4
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rest 4
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octave 2
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note B_, 4
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octave 3
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note E_, 4
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note D_, 4
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note E_, 4
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octave 8
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sound_loop 2, .loop1
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sound_loop 0, .mainLoop
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@ -189,7 +199,7 @@ Music_NihonTown01_Ch2:
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Music_NihonTown01_Ch3:
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note_type 12, 1, 0
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.mainLoop:
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note_type 12, 1, 2
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note_type 12, 1, 6
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vibrato 7, 1, 9
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octave 4
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note A_, 2
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@ -119,4 +119,5 @@ Music:
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dba Music_NihonTrainerBattle
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dba Music_NorthCity
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dba Music_Tanoby01
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dba Music_SilentHills
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assert_table_length NUM_MUSIC_SONGS
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@ -117,6 +117,7 @@
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const MUSIC_NIHONTRAINERBATTLE ; 70
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const MUSIC_NORTHCITY ; 71
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const MUSIC_TANOBY01 ; 72
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const MUSIC_SILENTHILLS ; 73
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DEF NUM_MUSIC_SONGS EQU const_value
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; GetMapMusic picks music for this value (see home/map.asm)
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@ -692,15 +692,15 @@ MapGroup_SilentHills:
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map WinnersPath, TILESET_CAVE, CAVE, LANDMARK_WINNERS_PATH, MUSIC_VICTORY_ROAD, FALSE, PALETTE_NITE, FISHGROUP_DRATINI ; Sounds like a funny fishgroup
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map WinnersPathOutside, TILESET_NIHON_01, ROUTE, LANDMARK_WINNERS_PATH, MUSIC_INDIGO_PLATEAU, FALSE, PALETTE_AUTO, FISHGROUP_NONE
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map Route66, TILESET_NIHON_01, ROUTE, LANDMARK_ROUTE_66, MUSIC_NIHONTIME, FALSE, PALETTE_AUTO, FISHGROUP_OCEAN
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map SilentHills, TILESET_NIHON_01, TOWN, LANDMARK_SILENT_HILLS, MUSIC_NIHON_TOWN_01, TRUE, PALETTE_AUTO, FISHGROUP_NONE
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map SilentHills, TILESET_NIHON_01, TOWN, LANDMARK_SILENT_HILLS, MUSIC_SILENTHILLS, TRUE, PALETTE_AUTO, FISHGROUP_NONE
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map DebugRoom, TILESET_NIHON_01, TOWN, LANDMARK_DEBUG_ROOM, MUSIC_SINJOH_RUINS, TRUE, PALETTE_AUTO, FISHGROUP_SHORE
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map Route49, TILESET_NIHON_01, ROUTE, LANDMARK_ROUTE_49, MUSIC_NIHONTIME, TRUE, PALETTE_AUTO, FISHGROUP_POND
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map QuietCave, TILESET_LUSHCAVE, FOREST, LANDMARK_QUIET_CAVE, MUSIC_NIHONTIME, TRUE, PALETTE_NITE, FISHGROUP_POND
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map Route49_2, TILESET_NIHON_01, ROUTE, LANDMARK_ROUTE_49, MUSIC_NIHONTIME, TRUE, PALETTE_AUTO, FISHGROUP_POND
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map SilentHillsPokecenter1F, TILESET_POKECENTER, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_POKEMON_CENTER, FALSE, PALETTE_DAY, FISHGROUP_NONE
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map SilversHouse, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_NIHON_TOWN_01, FALSE, PALETTE_DAY, FISHGROUP_NONE
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map CalsHouse1F, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_NIHON_TOWN_01, FALSE, PALETTE_DAY, FISHGROUP_NONE
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map CalsHouse2F, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_NIHON_TOWN_01, FALSE, PALETTE_DAY, FISHGROUP_NONE
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map SilversHouse, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_SILENTHILLS, FALSE, PALETTE_DAY, FISHGROUP_NONE
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map CalsHouse1F, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_SILENTHILLS, FALSE, PALETTE_DAY, FISHGROUP_NONE
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map CalsHouse2F, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_SILENT_HILLS, MUSIC_SILENTHILLS, FALSE, PALETTE_DAY, FISHGROUP_NONE
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map SinjohRuinsExterior, TILESET_CAVE, CAVE, LANDMARK_SILENT_HILLS, MUSIC_SINJOH_RUINS, TRUE, PALETTE_DAY, FISHGROUP_NONE
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map SinjohRuinsInterior, TILESET_CAVE, CAVE, LANDMARK_SILENT_HILLS, MUSIC_SINJOH_RUINS, TRUE, PALETTE_DAY, FISHGROUP_NONE
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map Route49OldCityGate1F, TILESET_NIHON_GATE, GATE, LANDMARK_ROUTE_49, MUSIC_NIHONTIME, FALSE, PALETTE_DAY, FISHGROUP_NONE
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