Stat exp., DV, & Hidden Power display

s/o Crystal Legacy for their DV & Hidden Power display code, which got this off the ground. Credited aptly.

I modified what they had with Stat Exp, but the menu is a little jank and scrolling is buggy. Someone wanna pick that up?
This commit is contained in:
Llinos Evans 2024-08-28 14:01:06 +01:00
parent 8306a435c3
commit d8acbafc75
7 changed files with 531 additions and 47 deletions

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@ -89,7 +89,7 @@ As the open source nature of this project implies, people are free to reuse what
If you use our implementations of anything at all, it is encouraged to submit Pull Requests for bug fixes if you find any issues! We very much appreciate them! If you use our implementations of anything at all, it is encouraged to submit Pull Requests for bug fixes if you find any issues! We very much appreciate them!
## Development Credits ## Development Credits
- Plague von Karma (Director, Kanto Expansion Pak Founder, Programming, Maps) - Plague von Karma (Director, Kanto Expansion Pak Founder, Programming, Maps, Stat Exp. Display code)
- Martha's Against Humanity (Kanto Expansion Pak ROM Hack Creator, Programmer, Spriter) - Martha's Against Humanity (Kanto Expansion Pak ROM Hack Creator, Programmer, Spriter)
- Zeta_Null (Repository Creator, Spriter, Programming, Music) - Zeta_Null (Repository Creator, Spriter, Programming, Music)
- LadyMisticus (Documentation, Programming, Mapping, Spriter) - LadyMisticus (Documentation, Programming, Mapping, Spriter)
@ -134,6 +134,7 @@ JEP-affiliated spriters require sprites to be used with direct credit for non-co
- ZoomTen - Honey Pot & Honey Grandma features from Pokemon October, commits [here](https://github.com/pokeachromicdevs/pokeoctober/commit/d00cd6fafdbe5069d2cc452a154942f82f7fceb6), [here](https://github.com/pokeachromicdevs/pokeoctober/commit/1a6f3e4f0307656018f02d4981c973efa814a248), and [here](https://github.com/pokeachromicdevs/pokeoctober/commit/8114fead91828dd6d986fe120d6c5cd5e3c6cbf6). Safari Game restoration [here](https://github.com/pokeachromicdevs/pokeoctober/commit/2ff835730b2a61a757ad67f13e50480c965d2a0c}. - ZoomTen - Honey Pot & Honey Grandma features from Pokemon October, commits [here](https://github.com/pokeachromicdevs/pokeoctober/commit/d00cd6fafdbe5069d2cc452a154942f82f7fceb6), [here](https://github.com/pokeachromicdevs/pokeoctober/commit/1a6f3e4f0307656018f02d4981c973efa814a248), and [here](https://github.com/pokeachromicdevs/pokeoctober/commit/8114fead91828dd6d986fe120d6c5cd5e3c6cbf6). Safari Game restoration [here](https://github.com/pokeachromicdevs/pokeoctober/commit/2ff835730b2a61a757ad67f13e50480c965d2a0c}.
- Ferropexola/aforward9600: Time of day-based tileset palette code - Ferropexola/aforward9600: Time of day-based tileset palette code
- Rangi42/polishedcrystal: [Decoration shop script](https://github.com/Rangi42/polishedcrystal/blob/master/maps/GoldenrodHarbor.asm) - Rangi42/polishedcrystal: [Decoration shop script](https://github.com/Rangi42/polishedcrystal/blob/master/maps/GoldenrodHarbor.asm)
- cRz-Shadows & Crystal Legacy Devs - [DVs & Hidden Power display code](https://github.com/cRz-Shadows/Pokemon_Crystal_Legacy/blob/main/engine/pokemon/stats_screen.asm)
Original readme proceeding... Original readme proceeding...
# 16-bit index expansion for Crystal # 16-bit index expansion for Crystal

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@ -215,7 +215,7 @@ _CGB_StatsScreenHPPals:
call LoadPalette_White_Col1_Col2_Black ; exp palette call LoadPalette_White_Col1_Col2_Black ; exp palette
ld hl, StatsScreenPagePals ld hl, StatsScreenPagePals
ld de, wBGPals1 palette 3 ld de, wBGPals1 palette 3
ld bc, 3 palettes ; pink, green, and blue page palettes ld bc, 4 palettes ; pink, green, and blue page palettes - now with orange!
ld a, BANK(wBGPals1) ld a, BANK(wBGPals1)
call FarCopyWRAM call FarCopyWRAM
call WipeAttrmap call WipeAttrmap
@ -230,20 +230,25 @@ _CGB_StatsScreenHPPals:
ld a, $2 ; exp palette ld a, $2 ; exp palette
call ByteFill call ByteFill
hlcoord 13, 5, wAttrmap hlcoord 11, 5, wAttrmap
lb bc, 2, 2 lb bc, 2, 2
ld a, $3 ; pink page palette ld a, $3 ; pink page palette
call FillBoxCGB call FillBoxCGB
hlcoord 15, 5, wAttrmap hlcoord 13, 5, wAttrmap
lb bc, 2, 2 lb bc, 2, 2
ld a, $4 ; green page palette ld a, $4 ; green page palette
call FillBoxCGB call FillBoxCGB
hlcoord 17, 5, wAttrmap hlcoord 15, 5, wAttrmap
lb bc, 2, 2 lb bc, 2, 2
ld a, $5 ; blue page palette ld a, $5 ; blue page palette
call FillBoxCGB call FillBoxCGB
hlcoord 17, 5, wAttrmap
lb bc, 2, 2
ld a, $6 ; orange page palette
call FillBoxCGB
call ApplyAttrmap call ApplyAttrmap
call ApplyPals call ApplyPals

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@ -375,7 +375,6 @@ LoadStatsScreenPals:
ret z ret z
ld hl, StatsScreenPals ld hl, StatsScreenPals
ld b, 0 ld b, 0
dec c
add hl, bc add hl, bc
add hl, bc add hl, bc
ldh a, [rSVBK] ldh a, [rSVBK]

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@ -1,7 +1,11 @@
; BUG: The icons up top don't match your scrolling.
; I probably missed something.
; Review: https://github.com/pret/pokecrystal/wiki/Add-a-fourth-stats-page
const_def 1 const_def 1
const PINK_PAGE ; 1 const PINK_PAGE ; 1
const GREEN_PAGE ; 2 const GREEN_PAGE ; 2
const BLUE_PAGE ; 3 const BLUE_PAGE ; 3
const ORANGE_PAGE ; 4
DEF NUM_STAT_PAGES EQU const_value - 1 DEF NUM_STAT_PAGES EQU const_value - 1
DEF STAT_PAGE_MASK EQU %00000011 DEF STAT_PAGE_MASK EQU %00000011
@ -62,12 +66,7 @@ StatsScreenInit_gotaddress:
StatsScreenMain: StatsScreenMain:
xor a xor a
ld [wJumptableIndex], a ld [wJumptableIndex], a
; ??? ld [wStatsScreenFlags], a ; PINK_PAGE
ld [wStatsScreenFlags], a
ld a, [wStatsScreenFlags]
and ~STAT_PAGE_MASK
or PINK_PAGE ; first_page
ld [wStatsScreenFlags], a
.loop .loop
ld a, [wJumptableIndex] ld a, [wJumptableIndex]
and ~(1 << 7) and ~(1 << 7)
@ -82,12 +81,7 @@ StatsScreenMain:
StatsScreenMobile: StatsScreenMobile:
xor a xor a
ld [wJumptableIndex], a ld [wJumptableIndex], a
; ??? ld [wStatsScreenFlags], a ; PINK_PAGE
ld [wStatsScreenFlags], a
ld a, [wStatsScreenFlags]
and ~STAT_PAGE_MASK
or PINK_PAGE ; first_page
ld [wStatsScreenFlags], a
.loop .loop
farcall Mobile_SetOverworldDelay farcall Mobile_SetOverworldDelay
ld a, [wJumptableIndex] ld a, [wJumptableIndex]
@ -373,20 +367,22 @@ StatsScreen_JoypadAction:
.a_button .a_button
ld a, c ld a, c
cp BLUE_PAGE ; last page cp ORANGE_PAGE ; last page
jr z, .b_button jr z, .b_button
.d_right .d_right
inc c inc c
ld a, BLUE_PAGE ; last page ld a, ORANGE_PAGE ; last page
cp c cp c
jr nc, .set_page jr nc, .set_page
ld c, PINK_PAGE ; first page ld c, PINK_PAGE ; first page
jr .set_page jr .set_page
.d_left .d_left
ld a, c
dec c dec c
and a ; cp PINK_PAGE
jr nz, .set_page jr nz, .set_page
ld c, BLUE_PAGE ; last page ld c, ORANGE_PAGE ; last page
jr .set_page jr .set_page
.done .done
@ -489,19 +485,6 @@ StatsScreen_InitUpperHalf:
dw sBoxMonNicknames dw sBoxMonNicknames
dw wBufferMonNickname dw wBufferMonNickname
StatsScreen_PlaceVerticalDivider: ; unreferenced
; The Japanese stats screen has a vertical divider.
hlcoord 7, 0
ld bc, SCREEN_WIDTH
ld d, SCREEN_HEIGHT
.loop
ld a, $31 ; vertical divider
ld [hl], a
add hl, bc
dec d
jr nz, .loop
ret
StatsScreen_PlaceHorizontalDivider: StatsScreen_PlaceHorizontalDivider:
hlcoord 0, 7 hlcoord 0, 7
ld b, SCREEN_WIDTH ld b, SCREEN_WIDTH
@ -513,7 +496,7 @@ StatsScreen_PlaceHorizontalDivider:
ret ret
StatsScreen_PlacePageSwitchArrows: StatsScreen_PlacePageSwitchArrows:
hlcoord 12, 6 hlcoord 10, 6
ld [hl], "◀" ld [hl], "◀"
hlcoord 19, 6 hlcoord 19, 6
ld [hl], "▶" ld [hl], "▶"
@ -569,7 +552,6 @@ StatsScreen_LoadGFX:
.PageTilemap: .PageTilemap:
ld a, [wStatsScreenFlags] ld a, [wStatsScreenFlags]
maskbits NUM_STAT_PAGES maskbits NUM_STAT_PAGES
dec a
ld hl, .Jumptable ld hl, .Jumptable
rst JumpTable rst JumpTable
ret ret
@ -580,6 +562,7 @@ StatsScreen_LoadGFX:
dw LoadPinkPage dw LoadPinkPage
dw LoadGreenPage dw LoadGreenPage
dw LoadBluePage dw LoadBluePage
dw LoadOrangePage
assert_table_length NUM_STAT_PAGES assert_table_length NUM_STAT_PAGES
LoadPinkPage: LoadPinkPage:
@ -829,6 +812,486 @@ IDNoString:
OTString: OTString:
db "OT/@" db "OT/@"
; Will display DVs, Stat Exp, Hidden Power...
; Tech itself comes from pret's tutorial: https://github.com/pret/pokecrystal/wiki/Add-a-fourth-stats-page
; DVs and Hidden Power yoinked from Crystal Legacy: https://github.com/cRz-Shadows/Pokemon_Crystal_Legacy/blob/main/engine/pokemon/stats_screen.asm
LoadOrangePage:
; BUG: This code doesn't display the divider for some reason. Not sure how to get one going. Are you a bad enough dude to make this happen?
;hlcoord 10, 12
;ld de, SCREEN_WIDTH
;ld b, 1
;ld a, $31 ; vertical divider
;.vertical_divider
;ld [hl], a
;add hl, de
;dec b
;jr nz, .vertical_divider
call StatsScreen_PrintStatExp
call StatsScreen_PrintDVs
; For now, there is no condition for showing Hidden Power.
; Crystal Legacy had the display as a reward, but you can figure out the Hidden Power from the DVs showing anyway. Why bother, then?
; Condition code proceeding...
; check if we've caught all the unown, Event flag set by talking to printer guy at ruins lab
;ld de, EVENT_CAUGHT_ALL_UNOWN
;ld b, CHECK_FLAG
;call EventFlagAction
;ld a, c
;and a
;ret z ; flag was not set
call StatsScreen_PrintHiddenPower
ret
StatsScreen_PrintStatExp:
hlcoord 1, 8
ld de, .statExpStr1
call PlaceString
hlcoord 1, 9
ld de, .statExpStr2
call PlaceString
hlcoord 1, 10
ld de, .statExpStr3
call PlaceString
hlcoord 1, 11
ld de, .statExpStr4
call PlaceString
hlcoord 1, 12
ld de, .statExpStr5
call PlaceString
hlcoord 1, 13
ld de, .statExpStr6
call PlaceString
;ld a, [wTempMonHPExp]
;swap a
;and %011111
;ld [wPokedexStatus], a
ld de, wTempMonHPExp
lb bc, PRINTNUM_LEADINGZEROS | 2, 5 ; bytes, digits
hlcoord 6, 9
call PrintNum
ld de, wTempMonAtkExp
lb bc, PRINTNUM_LEADINGZEROS | 2, 5 ; bytes, digits
hlcoord 6, 10
call PrintNum
ld de, wTempMonDefExp
lb bc, PRINTNUM_LEADINGZEROS | 2, 5 ; bytes, digits
hlcoord 6, 11
call PrintNum
ld de, wTempMonSpcExp
lb bc, PRINTNUM_LEADINGZEROS | 2, 5 ; bytes, digits
hlcoord 6, 12
call PrintNum
ld de, wTempMonSpdExp
lb bc, PRINTNUM_LEADINGZEROS | 2, 5 ; bytes, digits
hlcoord 6, 13
call PrintNum
ret
.statExpStr1:
db " STAT EXP. / DVs@"
.statExpStr2:
db "HP: /@"
.statExpStr3:
db "ATK: /@"
.statExpStr4:
db "DEF: /@"
.statExpStr5:
db "SPC: /@"
.statExpStr6:
db "SPE: /@"
StatsScreen_PrintDVs:
; we're using wPokedexStatus because why not, nobody using it atm lol
; ATK DV
ld a, [wTempMonDVs] ; only get the first byte of the word
and %11110000 ; most significant nybble of first byte in word-sized wTempMonDVs
swap a ; so we can print it properly
ld [wPokedexStatus], a
ld c, 0
; calc HP stat contribution
and 1 ; a still has the ATK DV
jr z, .atk_not_odd
ld a, 0
add 8
ld b, 0
ld c, a
;
.atk_not_odd
push bc
ld de, wPokedexStatus
lb bc, PRINTNUM_LEADINGZEROS | 1, 2 ; bytes, digits
hlcoord 14, 10
call PrintNum
; DEF DV
ld a, [wTempMonDVs] ; only get the first byte of the word
and %00001111 ; least significant nybble, don't need to swap the bits of the byte
ld [wPokedexStatus], a ;DEF
; calc HP stat contribution
pop bc
and 1 ; a still has the DEF DV
jr z, .def_not_odd
ld a, c
add 4
ld b, 0
ld c, a
;
.def_not_odd
push bc
ld de, wPokedexStatus
lb bc, PRINTNUM_LEADINGZEROS | 1, 2 ; bytes, digits
hlcoord 14, 11
call PrintNum
; SPE DV
ld a, [wTempMonDVs + 1] ; second byte of word
and %11110000 ; most significant nybble of 2nd byte in word-sized wTempMonDVs
swap a ; so we can print it properly
ld [wPokedexStatus], a ;SPEED
; calc HP stat contribution
pop bc
and 1 ; a still has the SPEED DV
jr z, .speed_not_odd
ld a, c
add 2
ld b, 0
ld c, a
;
.speed_not_odd
push bc
ld de, wPokedexStatus
lb bc, PRINTNUM_LEADINGZEROS | 1, 2 ; bytes, digits
hlcoord 14, 12 ; 1, 5, 9, 13
call PrintNum
; SPC DV
ld a, [wTempMonDVs + 1] ; second byte of word
and %00001111 ; least significant nybble, don't need to swap the bits of the byte
ld [wPokedexStatus], a ;SPC
; calc HP stat contribution
pop bc
and 1 ; a still has the DEF DV
jr z, .spc_not_odd
ld a, c
add 1
ld b, 0
ld c, a
;
.spc_not_odd
push bc
ld de, wPokedexStatus
lb bc, PRINTNUM_LEADINGZEROS | 1, 2 ; bytes, digits
hlcoord 14, 13
call PrintNum
; hlcoord 18, 15 ; 1, 4, 7, 10, 13
; call PrintNum
; HP
; HP DV is determined by the last bit of each of these four DVs
; odd Attack DV adds 8, Defense adds 4, Speed adds 2, and Special adds 1
;For example, a Lugia with the DVs 5 Atk, 15 Def, 13 Spe, and 13 Spc will have:
; 5 Attack = Odd, HP += 8
; 15 Defense = Odd, HP += 4
; 13 Speed = Odd, HP += 2
; 13 Special = Odd, HP += 1
;resulting in an HP stat of 15
; THANKS SMOGON
; going to "and 1" each final value and push a counter to stack to preserve it
pop bc
ld a, c
ld [wPokedexStatus], a
ld de, wPokedexStatus
lb bc, PRINTNUM_LEADINGZEROS | 1, 2 ; bytes, digits
hlcoord 14, 9 ; 1, 4, 7, 10, 13
call PrintNum
ret
StatsScreen_LoadUnownFont:
ld a, BANK(sScratch)
call OpenSRAM
ld hl, UnownFont
; sScratch + $188 was the address of sDecompressBuffer in pokegold
ld de, sScratch + $188
ld bc, 38 tiles
ld a, BANK(UnownFont)
call FarCopyBytes
; ld hl, sScratch + $188
; ld bc, (NUM_UNOWN + 1) tiles
;call Pokedex_InvertTiles
ld de, sScratch + $188
ld hl, vTiles1 tile $3a ;FIRST_UNOWN_CHAR
lb bc, BANK(Pokedex_LoadUnownFont), NUM_UNOWN
call Request2bpp
call CloseSRAM
ret
StatsScreen_HiddenPow_BP:
call StatsScreen_LoadUnownFont
; Take the top/most significant bit from each stat
; basically, if the DV is 8 or above
; arrange those bits in order, into a nybble
; Attack
ld a, [wTempMonDVs]
swap a
and %1000
; Defense
ld b, a
ld a, [wTempMonDVs]
and %1000
srl a
or b
; Speed
ld b, a
ld a, [wTempMonDVs + 1]
swap a
and %1000
srl a
srl a
or b
; Special
ld b, a
ld a, [wTempMonDVs + 1]
and %1000
srl a
srl a
srl a
or b
; Multiply by 5
ld b, a
add a
add a
add b
; Add Special & 3
ld b, a
ld a, [wTempMonDVs + 1]
and %0011
add b
; Divide by 2 and add 30 + 1
srl a
add 30
inc a
ret
StatsScreen_PrintHiddenPower:
; print Type first
ld a, [wTempMonDVs]
and %0011
ld b, a
; + (Atk & 3) << 2
ld a, [wTempMonDVs]
and %0011 << 4
swap a
add a
add a
or b
; Skip Normal
inc a
; Skip Bird
cp BIRD
jr c, .done
inc a
; Skip unused types
cp UNUSED_TYPES
jr c, .done
add UNUSED_TYPES_END - UNUSED_TYPES
.done
add a
ld e, a
ld d, 0
ld a, BANK(TypeNames)
ld hl, TypeNames
add hl, de
call GetFarWord
ld d, h
ld e, l
hlcoord 2, 16
call PlaceString_UnownFont_Type
hlcoord 1, 15
ld de, .hidden_pow_text
call PlaceString_UnownFont
call StatsScreen_HiddenPow_BP
ld de, .hp_70_text
cp 70
jr c, .not70
ld de, .hp_70_text
sub 70
jr .print1
.not70
cp 60
jr c, .not60
ld de, .hp_60_text
sub 60
jr .print1
.not60
cp 50
jr c, .not50
ld de, .hp_50_text
sub 50
jr .print1
.not50
cp 40
jr c, .not40
ld de, .hp_40_text
sub 40
jr .print1
.not40
ld de, .hp_30_text
sub 30
.print1
hlcoord 8, 16
push af
call PlaceString_UnownFont
pop af
cp 9
jr c, .not9
ld de, .hp_9_text
jr .print2
.not9
cp 8
jr c, .not8
ld de, .hp_8_text
jr .print2
.not8
cp 7
jr c, .not7
ld de, .hp_7_text
jr .print2
.not7
cp 6
jr c, .not6
ld de, .hp_6_text
jr .print2
.not6
cp 5
jr c, .not5
ld de, .hp_5_text
jr .print2
.not5
cp 4
jr c, .not4
ld de, .hp_4_text
jr .print2
.not4
cp 3
jr c, .not3
ld de, .hp_3_text
jr .print2
.not3
cp 2
jr c, .not2
ld de, .hp_2_text
jr .print2
.not2
cp 1
ret c
ld de, .hp_1_text
.print2
; hlcoord 13, 16
call PlaceString_UnownFont
ret
.hidden_pow_text:
db "HIDDEN POWER@"
.hp_70_text:
db "SEVENTY@"
.hp_60_text:
db "SIXTY@"
.hp_50_text:
db "FIFTY@"
.hp_40_text:
db "FOURTY@"
.hp_30_text:
db "THIRTY@"
.hp_1_text:
db "-ONE@"
.hp_2_text:
db "-TWO@"
.hp_3_text:
db "-THREE@"
.hp_4_text:
db "-FOUR@"
.hp_5_text:
db "-FIVE@"
.hp_6_text:
db "-SIX@"
.hp_7_text:
db "-SEVEN@"
.hp_8_text:
db "-EIGHT@"
.hp_9_text:
db "-NINE@"
PlaceString_UnownFont_Type:
push hl
push de
.loop
pop hl
ld a, BANK(TypeNames)
call GetFarByte
ld d, h
ld e, l
pop hl
cp "@"
ret z
inc de
sub "A"
add $BA ; FIRST_UNOWN_CHAR
ld [hli], a
push hl
push de
jr .loop
PlaceString_UnownFont:
push hl
push de
.loop
pop hl
ld a, [hl]
pop hl
cp "@"
ret z
cp " "
call z, .skip_space
cp "-"
call z, .skip_space
inc de
sub "A"
add $BA ; FIRST_UNOWN_CHAR
ld [hli], a
push hl
push de
jr .loop
.skip_space:
ld [hl], a
inc hl
push hl
inc de
push de
pop hl
ld a, [hl]
pop hl
ret
StatsScreen_PlaceFrontpic: StatsScreen_PlaceFrontpic:
ld hl, wTempMonDVs ld hl, wTempMonDVs
predef GetUnownLetter predef GetUnownLetter
@ -961,8 +1424,7 @@ StatsScreen_GetAnimationParam:
.Tempmon: .Tempmon:
ld bc, wTempMonSpecies ld bc, wTempMonSpecies
jr .CheckEggFaintedFrzSlp ; utterly pointless ; fallthrough
.CheckEggFaintedFrzSlp: .CheckEggFaintedFrzSlp:
ld a, [wCurPartySpecies] ld a, [wCurPartySpecies]
cp EGG cp EGG
@ -1128,6 +1590,9 @@ StatsScreen_AnimateEgg:
ret ret
StatsScreen_LoadPageIndicators: StatsScreen_LoadPageIndicators:
hlcoord 11, 5
ld a, $36 ; " " " "
call .load_square
hlcoord 13, 5 hlcoord 13, 5
ld a, $36 ; first of 4 small square tiles ld a, $36 ; first of 4 small square tiles
call .load_square call .load_square
@ -1138,13 +1603,19 @@ StatsScreen_LoadPageIndicators:
ld a, $36 ; " " " " ld a, $36 ; " " " "
call .load_square call .load_square
ld a, c ld a, c
cp PINK_PAGE
hlcoord 11, 5
jr z, .load_highlighted_square
cp GREEN_PAGE cp GREEN_PAGE
hlcoord 13, 5
jr z, .load_highlighted_square
cp BLUE_PAGE
hlcoord 15, 5
jr z, .load_highlighted_square
; must be ORANGE_PAGE
hlcoord 17, 5
.load_highlighted_square
ld a, $3a ; first of 4 large square tiles ld a, $3a ; first of 4 large square tiles
hlcoord 13, 5 ; PINK_PAGE (< GREEN_PAGE)
jr c, .load_square
hlcoord 15, 5 ; GREEN_PAGE (= GREEN_PAGE)
jr z, .load_square
hlcoord 17, 5 ; BLUE_PAGE (> GREEN_PAGE)
.load_square .load_square
push bc push bc
ld [hli], a ld [hli], a

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@ -13,3 +13,9 @@
RGB 17, 31, 31 RGB 17, 31, 31
RGB 17, 31, 31 RGB 17, 31, 31
RGB 00, 00, 00 RGB 00, 00, 00
; orange
RGB 31, 31, 31
RGB 30, 24, 16
RGB 30, 22, 12
RGB 00, 00, 00

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@ -4,3 +4,5 @@
RGB 21, 31, 14 RGB 21, 31, 14
; blue ; blue
RGB 17, 31, 31 RGB 17, 31, 31
; orange
RGB 30, 24, 16

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@ -113,11 +113,11 @@ PlayersHouse2F_MapEvents:
db 0, 0 ; filler db 0, 0 ; filler
def_warp_events def_warp_events
IF DEF(_DEBUG) ;IF DEF(_DEBUG)
warp_event 7, 0, DEBUG_ROOM, 1 warp_event 7, 0, DEBUG_ROOM, 1
else ;else
warp_event 7, 0, PLAYERS_HOUSE_1F, 3 ; warp_event 7, 0, PLAYERS_HOUSE_1F, 3
endc ;endc
def_coord_events def_coord_events