This commit is contained in:
Zeta_Null 2024-10-20 02:36:47 -04:00
commit db26ff7ed7
5 changed files with 740 additions and 2 deletions

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@ -163,6 +163,7 @@ INCLUDE "audio/music/CoolCave.asm"
INCLUDE "audio/music/route30.asm" ; u broke the bamk INCLUDE "audio/music/route30.asm" ; u broke the bamk
INCLUDE "audio/music/NihonTrainerBattle.asm" INCLUDE "audio/music/NihonTrainerBattle.asm"
INCLUDE "audio/music/NorthCity.asm" INCLUDE "audio/music/NorthCity.asm"
INCLUDE "audio/music/Tanoby01.asm"
SECTION "Sound Effects", ROMX SECTION "Sound Effects", ROMX

733
audio/music/Tanoby01.asm Normal file
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@ -0,0 +1,733 @@
; Tanoby Ruins theme
; 4/4 rhythm, composed in D Locrian.
; This theme is a result of the recent leaks, specifically the concept art of the creature that's hugging the Unown pillar. We named it Alphalith for JEP, and this theme plays in the ruins where it can be found.
; The backing notes make use of the Unown Radio jingles, repurposed as the foundation for this theme. It was quite challenging, let me tell you!
; The Locrian scale was also a very... interesting scale to compose with. It's inherently dissonant, but with the use of 7th chords and simple intervals, it works quite well for what I was envisioning here.
; The chorus part makes use of the Ruins of Alph(technically Union Cave) motif to create even more connection to the Unown. Overall this theme has an adventurous feel, working well for the context of exploring the ruins.
; Composed by LuciShrimp.
Music_Tanoby01:
channel_count 4
channel 1, Music_Tanoby01_Ch1
channel 2, Music_Tanoby01_Ch2
channel 3, Music_Tanoby01_Ch3
channel 4, Music_Tanoby01_Ch4
Music_Tanoby01_Ch1:
volume 7, 7
note_type 12, 12, 7
tempo 173
vibrato 24, 3, 4
duty_cycle 2
octave 3
note D#, 1
note D_, 1
note D#, 1
note D_, 1
octave 2
note G#, 2
octave 3
volume_envelope 6, 7
note D#, 1
note D_, 1
note D#, 1
note D_, 1
octave 2
note G#, 2
octave 3
volume_envelope 3, 7
note D#, 1
note D_, 1
note D#, 1
note D_, 1
volume_envelope 12, 7
note D#, 1
note D_, 1
note D#, 1
note D_, 1
octave 2
note G#, 3
octave 3
note D#, 1
note G_, 4
note F_, 4
note D#, 1
note D_, 1
note D#, 1
note D_, 1
octave 2
note G#, 2
octave 3
volume_envelope 6, 7
note D#, 1
note D_, 1
note D#, 1
note D_, 1
octave 2
note G#, 2
octave 3
volume_envelope 3, 7
note D#, 1
note D_, 1
note D#, 1
note D_, 1
volume_envelope 12, 7
note D#, 1
note D_, 1
note D#, 1
note D_, 1
octave 2
note G#, 3
octave 3
note D#, 1
note G_, 4
note F_, 4
note D_, 1
note C_, 1
note D_, 1
note C_, 1
octave 2
note G_, 2
volume_envelope 6, 7
octave 3
note D_, 1
note C_, 1
note D_, 1
note C_, 1
octave 2
note G_, 2
volume_envelope 3, 7
octave 3
note D_, 1
note C_, 1
note D_, 1
note C_, 1
volume_envelope 12, 7
note D_, 1
note C_, 1
note D_, 1
note C_, 1
octave 2
note G_, 3
octave 3
note D_, 1
note F_, 4
note D#, 4
note D_, 1
note C_, 1
note D_, 1
note C_, 1
octave 2
note G_, 2
volume_envelope 6, 7
octave 3
note D_, 1
note C_, 1
note D_, 1
note C_, 1
octave 2
note G_, 2
volume_envelope 3, 7
octave 3
note D_, 1
note C_, 1
note D_, 1
note C_, 1
volume_envelope 12, 7
note D_, 1
note C_, 1
note D_, 1
note C_, 1
octave 2
note G_, 3
octave 3
note D_, 1
note F_, 4
note D#, 4
octave 8
.mainLoop:
octave 3
sound_call .sub1
octave 3
sound_call .sub1
note_type 12, 15, 8
octave 3
sound_call .sub1
note_type 12, 15, 8
octave 3
sound_call .sub1
octave 8
note_type 12, 15, 8
sound_loop 0, .mainLoop
.sub1:
.loop3:
vibrato 24, 3, 4
duty_cycle 2
volume_envelope 12, 7
octave 3
note D#, 1
note D_, 1
note D#, 1
note D_, 1
octave 2
note G#, 2
octave 3
volume_envelope 6, 7
note D#, 1
note D_, 1
note D#, 1
note D_, 1
octave 2
note G#, 2
octave 3
volume_envelope 3, 7
note D#, 1
note D_, 1
note D#, 1
note D_, 1
volume_envelope 12, 7
note D#, 1
note D_, 1
note D#, 1
note D_, 1
octave 2
note G#, 3
octave 3
note D#, 1
note G_, 4
note F_, 4
sound_loop 2, .loop3
.loop4:
vibrato 24, 3, 4
duty_cycle 2
volume_envelope 12, 7
octave 3
note D_, 1
note C_, 1
note D_, 1
note C_, 1
octave 2
note G_, 2
volume_envelope 6, 7
octave 3
note D_, 1
note C_, 1
note D_, 1
note C_, 1
octave 2
note G_, 2
volume_envelope 3, 7
octave 3
note D_, 1
note C_, 1
note D_, 1
note C_, 1
volume_envelope 12, 7
note D_, 1
note C_, 1
note D_, 1
note C_, 1
octave 2
note G_, 3
octave 3
note D_, 1
note F_, 4
note D#, 4
sound_loop 2, .loop4
sound_ret
Music_Tanoby01_Ch2:
note_type 12, 15, 8
rest 5
note_type 6, 7, 2
duty_cycle 1
vibrato 1, 15, 1
rest 4
note_type 12, 7, 2
rest 14
note_type 6, 7, 2
rest 4
note_type 12, 7, 2
rest 16
rest 16
note_type 6, 7, 2
rest 4
note_type 12, 7, 2
rest 16
octave 8
rest 16
rest 16
rest 16
rest 7
.mainLoop:
octave 3
volume_envelope 12, 7
vibrato 5, 2, 2
duty_cycle 3
note G#, 8
note G_, 8
note G#, 8
note A#, 8
note G#, 8
note A#, 8
octave 4
note C_, 2
octave 3
note A#, 2
note G#, 2
note G_, 2
note A#, 6
note G#, 2
note G_, 16
note G#, 8
note A#, 8
note G_, 1
note G#, 1
note G_, 14
octave 4
note C_, 8
octave 3
note A#, 2
note G#, 1
note G_, 1
note G#, 2
note G_, 2
note G#, 4
note G_, 4
note A#, 2
octave 4
note C_, 2
octave 3
note G#, 2
note G_, 2
note G#, 4
note G_, 4
volume_envelope 5, -7
note A#, 8
vibrato 0, 2, 2
volume_envelope 12, 7
note A#, 4
octave 4
vibrato 5, 2, 2
note C_, 4
octave 3
note G#, 2
note A#, 2
octave 4
note C_, 2
note D_, 2
note D#, 4
note D_, 4
note C_, 4
octave 3
note A#, 4
volume_envelope 5, -7
note G_, 12
volume_envelope 12, 7
vibrato 0, 2, 2
note G_, 4
vibrato 5, 2, 2
note G#, 4
note F_, 4
octave 4
note C_, 4
octave 3
note A#, 4
note G_, 1
note G#, 1
volume_envelope 5, -7
note G_, 10
volume_envelope 12, 7
vibrato 0, 2, 2
note G_, 4
octave 4
vibrato 32, 2, 2
volume_envelope 5, -7
note C_, 12
vibrato 0, 2, 2
volume_envelope 12, 7
note C_, 4
vibrato 5, 2, 2
octave 3
note G#, 4
note G_, 4
note A#, 2
octave 4
note C_, 2
octave 3
note G#, 2
note G_, 2
note G#, 4
note G_, 4
volume_envelope 5, -7
note A#, 8
vibrato 0, 2, 2
volume_envelope 12, 7
note A#, 4
octave 4
vibrato 5, 2, 2
note C_, 4
octave 3
note G#, 2
note A#, 2
octave 4
note C_, 2
note D_, 2
note D#, 4
note D_, 4
note C_, 4
octave 3
note A#, 4
octave 4
volume_envelope 5, -7
note C_, 12
volume_envelope 12, 7
vibrato 0, 2, 2
note C_, 4
vibrato 5, 2, 2
note D#, 4
note D_, 4
note C_, 4
octave 3
note A#, 4
octave 4
volume_envelope 5, -7
note C_, 12
volume_envelope 12, 7
vibrato 0, 2, 2
note C_, 4
vibrato 32, 2, 2
volume_envelope 5, -7
note G_, 12
vibrato 0, 2, 2
volume_envelope 12, 7
note G_, 4
vibrato 5, 2, 2
note G_, 10
note_type 12, 12, 7
note F_, 1
note D#, 1
note D_, 1
note C_, 1
octave 3
note A#, 1
note G#, 1
note G_, 8
note G#, 1
note A#, 1
octave 4
note C_, 1
octave 3
note A#, 1
octave 4
note C_, 1
note D_, 1
note D#, 2
note D_, 4
note C_, 1
note D_, 1
note D#, 1
note F_, 1
note D_, 1
note D#, 1
note F_, 1
note G_, 1
note D#, 1
note F_, 1
note G_, 1
note G#, 1
note G_, 2
note D#, 2
note F_, 2
note D_, 2
note D#, 2
octave 3
note A#, 2
octave 4
note C_, 2
note D_, 1
note D#, 1
note F_, 10
note D#, 1
note D_, 1
note C_, 1
octave 3
note A#, 1
note G#, 1
note G_, 1
note F_, 8
note G_, 4
volume_envelope 5, -7
note A#, 16
vibrato 0, 2, 2
volume_envelope 12, 7
note A#, 4
octave 4
vibrato 5, 2, 2
volume_envelope 5, -7
note C_, 12
octave 3
volume_envelope 12, 7
note A#, 1
note G#, 1
note G_, 1
note F_, 1
octave 8
sound_loop 0, .mainLoop
Music_Tanoby01_Ch3:
note_type 12, 1, 0
octave 3
sound_call .sub1
octave 8
note_type 12, 1, 0
.mainLoop:
octave 3
sound_call .sub1
note_type 12, 1, 1
octave 3
vibrato 7, 1, 2
sound_call .sub1
note_type 12, 1, 0
octave 3
sound_call .sub1
note_type 12, 1, 0
octave 3
sound_call .sub1
octave 8
note_type 12, 1, 0
sound_loop 0, .mainLoop
.sub1:
.loop3:
vibrato 7, 1, 2
octave 2
volume_envelope 1, 1
note D_, 2
note F_, 2
note G#, 2
octave 3
note C_, 2
octave 2
volume_envelope 3, 1
note D_, 2
note F_, 2
note G#, 2
octave 3
note C_, 2
octave 2
volume_envelope 1, 1
note D_, 2
note F_, 2
note G#, 2
octave 3
note C_, 2
octave 2
note A#, 2
volume_envelope 3, 1
note F_, 2
volume_envelope 1, 1
note G#, 2
octave 3
volume_envelope 3, 1
note C_, 2
sound_loop 2, .loop3
volume_envelope 1, 1
.loop4:
vibrato 7, 1, 2
octave 2
volume_envelope 1, 1
note C_, 2
note D#, 2
note G_, 2
note A#, 2
volume_envelope 3, 1
note C_, 2
note D#, 2
note G_, 2
note A#, 2
volume_envelope 1, 1
note C_, 2
note D#, 2
note G_, 2
note A#, 2
note G#, 2
volume_envelope 3, 1
note D#, 2
volume_envelope 1, 1
note G_, 2
volume_envelope 3, 1
note A#, 2
octave 3
sound_loop 2, .loop4
sound_ret
Music_Tanoby01_Ch4:
toggle_noise 0
drum_speed 12
octave 6
toggle_noise
toggle_noise 3
.loop2:
drum_note 4, 8
drum_note 4, 6
drum_note 2, 2
sound_loop 7, .loop2
drum_note 4, 3
drum_note 2, 1
drum_note 4, 4
drum_note 4, 2
drum_note 4, 2
drum_note 2, 1
drum_note 2, 1
drum_note 2, 1
drum_note 2, 1
octave 8
toggle_noise
toggle_noise 0
.mainLoop:
octave 6
toggle_noise
toggle_noise 3
sound_call .sub1
drum_speed 12
toggle_noise
toggle_noise 3
octave 6
.loop1:
octave 5
drum_note 12, 4
octave 6
drum_note 2, 2
drum_note 2, 2
drum_note 4, 4
drum_note 2, 2
drum_note 2, 1
drum_note 2, 1
octave 5
drum_note 12, 4
octave 6
drum_note 2, 2
drum_note 2, 2
drum_note 4, 2
drum_note 2, 1
drum_note 4, 1
drum_note 2, 1
drum_note 2, 1
drum_note 2, 1
drum_note 2, 1
octave 5
drum_note 12, 4
octave 6
drum_note 2, 2
drum_note 2, 2
drum_note 4, 4
drum_note 2, 2
drum_note 2, 1
drum_note 2, 1
octave 5
drum_note 12, 4
octave 6
drum_note 2, 2
drum_note 2, 2
drum_note 4, 2
drum_note 2, 1
drum_note 4, 1
drum_note 2, 1
drum_note 2, 1
drum_note 2, 1
drum_note 2, 1
octave 5
drum_note 12, 4
octave 6
drum_note 2, 3
drum_note 2, 1
octave 5
drum_note 12, 4
octave 6
drum_note 2, 2
drum_note 2, 1
drum_note 2, 1
octave 5
drum_note 12, 4
octave 6
drum_note 2, 3
drum_note 2, 1
octave 5
drum_note 12, 1
octave 6
drum_note 2, 1
drum_note 4, 1
drum_note 4, 1
drum_note 2, 1
drum_note 2, 1
drum_note 2, 1
drum_note 2, 1
octave 5
drum_note 12, 4
octave 6
drum_note 2, 3
drum_note 2, 1
octave 5
drum_note 12, 4
octave 6
drum_note 2, 2
drum_note 2, 1
drum_note 2, 1
octave 5
drum_note 12, 4
octave 6
drum_note 2, 3
drum_note 2, 1
octave 5
drum_note 12, 1
octave 6
drum_note 2, 1
drum_note 4, 1
drum_note 4, 1
drum_note 2, 1
drum_note 2, 1
drum_note 2, 1
drum_note 2, 1
sound_loop 2, .loop1
drum_speed 12
octave 6
sound_call .sub1
octave 8
sound_loop 0, .mainLoop
.sub1:
.loop3:
octave 5
drum_note 12, 2
octave 6
drum_note 4, 4
drum_note 2, 2
drum_note 4, 2
drum_note 4, 4
drum_note 2, 2
drum_note 4, 2
drum_note 4, 4
drum_note 2, 2
drum_note 4, 2
drum_note 2, 4
drum_note 2, 1
drum_note 2, 1
drum_note 4, 2
drum_note 4, 4
drum_note 2, 2
drum_note 4, 2
drum_note 4, 4
drum_note 2, 2
drum_note 4, 2
drum_note 4, 4
drum_note 2, 2
drum_note 4, 2
drum_note 4, 2
drum_note 2, 1
drum_note 2, 1
drum_note 2, 1
drum_note 2, 1
sound_loop 2, .loop3
sound_ret

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@ -118,4 +118,5 @@ Music:
dba Music_CoolCave dba Music_CoolCave
dba Music_NihonTrainerBattle dba Music_NihonTrainerBattle
dba Music_NorthCity dba Music_NorthCity
dba Music_Tanoby01
assert_table_length NUM_MUSIC_SONGS assert_table_length NUM_MUSIC_SONGS

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@ -116,6 +116,7 @@
const MUSIC_COOLCAVE ; 6f const MUSIC_COOLCAVE ; 6f
const MUSIC_NIHONTRAINERBATTLE ; 70 const MUSIC_NIHONTRAINERBATTLE ; 70
const MUSIC_NORTHCITY ; 71 const MUSIC_NORTHCITY ; 71
const MUSIC_TANOBY01 ; 72
DEF NUM_MUSIC_SONGS EQU const_value DEF NUM_MUSIC_SONGS EQU const_value
; GetMapMusic picks music for this value (see home/map.asm) ; GetMapMusic picks music for this value (see home/map.asm)

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@ -10,6 +10,7 @@ TypeMatchups:
db FIRE, ROCK, NOT_VERY_EFFECTIVE db FIRE, ROCK, NOT_VERY_EFFECTIVE
db FIRE, DRAGON, NOT_VERY_EFFECTIVE db FIRE, DRAGON, NOT_VERY_EFFECTIVE
db FIRE, STEEL, SUPER_EFFECTIVE db FIRE, STEEL, SUPER_EFFECTIVE
db FIRE, FAIRY, SUPER_EFFECTIVE
db WATER, FIRE, SUPER_EFFECTIVE db WATER, FIRE, SUPER_EFFECTIVE
db WATER, WATER, NOT_VERY_EFFECTIVE db WATER, WATER, NOT_VERY_EFFECTIVE
db WATER, GRASS, NOT_VERY_EFFECTIVE db WATER, GRASS, NOT_VERY_EFFECTIVE
@ -39,6 +40,7 @@ TypeMatchups:
db ICE, FLYING, SUPER_EFFECTIVE db ICE, FLYING, SUPER_EFFECTIVE
db ICE, DRAGON, SUPER_EFFECTIVE db ICE, DRAGON, SUPER_EFFECTIVE
db ICE, STEEL, NOT_VERY_EFFECTIVE db ICE, STEEL, NOT_VERY_EFFECTIVE
db ICE, FAIRY, SUPER_EFFECTIVE
db ICE, FIRE, NOT_VERY_EFFECTIVE db ICE, FIRE, NOT_VERY_EFFECTIVE
db FIGHTING, NORMAL, SUPER_EFFECTIVE db FIGHTING, NORMAL, SUPER_EFFECTIVE
db FIGHTING, ICE, SUPER_EFFECTIVE db FIGHTING, ICE, SUPER_EFFECTIVE
@ -56,7 +58,6 @@ TypeMatchups:
db POISON, ROCK, NOT_VERY_EFFECTIVE db POISON, ROCK, NOT_VERY_EFFECTIVE
db POISON, GHOST, NOT_VERY_EFFECTIVE db POISON, GHOST, NOT_VERY_EFFECTIVE
db POISON, STEEL, NO_EFFECT db POISON, STEEL, NO_EFFECT
db POISON, FAIRY, SUPER_EFFECTIVE
db GROUND, FIRE, SUPER_EFFECTIVE db GROUND, FIRE, SUPER_EFFECTIVE
db GROUND, ELECTRIC, SUPER_EFFECTIVE db GROUND, ELECTRIC, SUPER_EFFECTIVE
db GROUND, GRASS, NOT_VERY_EFFECTIVE db GROUND, GRASS, NOT_VERY_EFFECTIVE
@ -115,8 +116,9 @@ TypeMatchups:
db STEEL, STEEL, NOT_VERY_EFFECTIVE db STEEL, STEEL, NOT_VERY_EFFECTIVE
db STEEL, FAIRY, SUPER_EFFECTIVE db STEEL, FAIRY, SUPER_EFFECTIVE
db FAIRY, FIRE, NOT_VERY_EFFECTIVE db FAIRY, FIRE, NOT_VERY_EFFECTIVE
db FAIRY, BUG, SUPER_EFFECTIVE
db FAIRY, FIGHTING, SUPER_EFFECTIVE db FAIRY, FIGHTING, SUPER_EFFECTIVE
db FAIRY, POISON, NOT_VERY_EFFECTIVE db FAIRY, ICE, NOT_VERY_EFFECTIVE
db FAIRY, DRAGON, SUPER_EFFECTIVE db FAIRY, DRAGON, SUPER_EFFECTIVE
db FAIRY, DARK, SUPER_EFFECTIVE db FAIRY, DARK, SUPER_EFFECTIVE
db FAIRY, STEEL, NOT_VERY_EFFECTIVE db FAIRY, STEEL, NOT_VERY_EFFECTIVE