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	Savoy, Ruddy, and Coral houses
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			@ -1448,8 +1448,6 @@
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; Unused: next 0 events
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; (In pokegold the previous 4 event flags were not defined,
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; but in pokecrystal the 'const_next 1900' is redundant.)
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	const_next 1900
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; Kanto people
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	const EVENT_ROUTE_24_ROCKET
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	const EVENT_CERULEAN_GYM_ROCKET
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			@ -1569,7 +1567,8 @@
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	const EVENT_CRYPT_DOKUROAR_1
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	const EVENT_CRYPT_DOKUROAR_2
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	const EVENT_FOUGHT_DOKUROAR
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; Unused: next 37 events
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	const EVENT_SAVOYCITYROCKET_BLOCKED_HOUSE_ITEM
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; Unused: next 36 events
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	const_next 2048
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DEF NUM_EVENTS EQU const_value ; 800
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			@ -672,14 +672,20 @@ ENDM
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	map_const SAVOY_CITY,								   20, 18 ; 1
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	map_const ROUTE_50_SAVOY_CITY_GATE,					    5,  4 ; 2
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	map_const SAVOY_CITY_POKECENTER_1F,                    10,  4 ; 3
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	map_const SAVOY_CITY_BIG_HOUSE_1						5,  4 ; 4
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	map_const SAVOY_CITY_BIG_HOUSE_2						5,  4 ; 4
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	map_const SAVOY_CITY_ROCKED_BLOCKED_HOUSE				5,  4 ; 4
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	endgroup
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	newgroup CORAL_CITY										      ; 38
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	map_const CORAL_CITY,								   20, 18 ; 1
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	map_const CORAL_CITY_POKECENTER_1F,                    10,  4 ; 2
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	map_const CORAL_MART,								 	8,  4 ; 3
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	map_const ROUTE_51,									   25,  9 ; 4
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	map_const ROUTE_52,									   10, 27 ; 5
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	map_const CORAL_CITY_OAK_HOUSE							5,  4 ; 4
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	map_const CORAL_CITY_FISHING_GURU_HOUSE					5,  4 ; 5
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	map_const CORAL_CITY_SAILOR_HOUSE						5,  4 ; 6
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	map_const ROUTE_51,									   25,  9 ; 7
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	map_const ROUTE_52,									   10, 27 ; 8
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	endgroup
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	newgroup RUDDY_TOWN                                          ; 39
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			@ -893,9 +893,15 @@ ENDM
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	map_attributes SavoyCity, SAVOY_CITY, $15, 0
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	map_attributes Route50SavoyCityGate, ROUTE_50_SAVOY_CITY_GATE, $00, 0	
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	map_attributes SavoyCityBigHouse1, SAVOY_CITY_BIG_HOUSE_1, $00, 0	
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	map_attributes SavoyCityBigHouse2, SAVOY_CITY_BIG_HOUSE_2, $00, 0	
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	map_attributes SavoyCityRockedBlockedHouse, SAVOY_CITY_ROCKET_BLOCKED_HOUSE, $00, 0	
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	map_attributes CoralCity, CORAL_CITY, $04, WEST
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	connection west, Route51, ROUTE_51, 0
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	map_attributes CoralCityOakHouse, CORAL_CITY_OAK_HOUSE, $00, 0
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	map_attributes CoralCityFishingGuruHouse, CORAL_CITY_FISHING_GURU_HOUSE, $00, 0
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	map_attributes CoralCitySailorHouse, CORAL_CITY_SAILOR_HOUSE, $00, 0
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	map_attributes SavoyCityPokecenter1F, SAVOY_CITY_POKECENTER_1F, $00, 0
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	map_attributes CoralCityPokecenter1F, CORAL_CITY_POKECENTER_1F, $00, 0
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			@ -1344,3 +1344,14 @@ SunglowCity_Blocks:
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AventurineCity_Blocks:
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	INCBIN "maps/AventurineCity.ablk"
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; Nihon Big Houses. Dimensions 5 x 4.
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SavoyCityBigHouse1_Blocks:
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SavoyCityBigHouse2_Blocks:
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CoralCityFishingGuruHouse_Blocks:
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CoralCitySailorHouse_Blocks:
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	INCBIN "maps/NihonBigHouse.ablk"
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SavoyCityRocketBlockedHouse_Blocks:
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CoralCityOakHouse_Blocks:
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	INCBIN "maps/SavoyCityRocketBlockedHouse.ablk"
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			@ -738,6 +738,9 @@ MapGroup_SavoyCity:
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	map SavoyCity, TILESET_NIHON_WEST, TOWN, LANDMARK_SAVOY_CITY, MUSIC_VERMILION_CITY, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
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	map Route50SavoyCityGate, TILESET_NIHON_GATE, GATE, LANDMARK_ROUTE_50, MUSIC_PEACEFULTHEME, FALSE, PALETTE_DAY, FISHGROUP_NONE
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	map SavoyCityPokecenter1F, TILESET_POKECENTER, INDOOR, LANDMARK_SAVOY_CITY, MUSIC_POKEMON_CENTER, FALSE, PALETTE_DAY, FISHGROUP_NONE
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	map SavoyCityBigHouse1, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_SAVOY_CITY, MUSIC_VERMILION_CITY, FALSE, PALETTE_DAY, FISHGROUP_NONE
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	map SavoyCityBigHouse2, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_SAVOY_CITY, MUSIC_VERMILION_CITY, FALSE, PALETTE_DAY, FISHGROUP_NONE
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	map SavoyCityRocketBlockedHouse, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_SAVOY_CITY, MUSIC_VERMILION_CITY, FALSE, PALETTE_DAY, FISHGROUP_NONE
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	assert_table_length NUM_SAVOY_CITY_MAPS
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MapGroup_CoralCity:
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			@ -745,6 +748,9 @@ MapGroup_CoralCity:
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	map CoralCity, TILESET_NIHON_HIGHTECH, TOWN, LANDMARK_CORAL_CITY, MUSIC_CORALCITY, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
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	map CoralCityPokecenter1F, TILESET_POKECENTER, INDOOR, LANDMARK_CORAL_CITY, MUSIC_POKEMON_CENTER, FALSE, PALETTE_DAY, FISHGROUP_NONE
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	map CoralMart, TILESET_NIHON_MART, INDOOR, LANDMARK_CORAL_CITY, MUSIC_MART, FALSE, PALETTE_DAY, FISHGROUP_NONE
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	map CoralCityOakHouse, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_CORAL_CITY, MUSIC_CORALCITY, FALSE, PALETTE_DAY, FISHGROUP_NONE
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	map CoralCityFishingGuruHouse, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_CORAL_CITY, MUSIC_CORALCITY, FALSE, PALETTE_DAY, FISHGROUP_NONE
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	map CoralCitySailorHouse, TILESET_PLAYERS_HOUSE, INDOOR, LANDMARK_CORAL_CITY, MUSIC_CORALCITY, FALSE, PALETTE_DAY, FISHGROUP_NONE
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	map Route51, TILESET_NIHON_HIGHTECH, ROUTE, LANDMARK_ROUTE_51, MUSIC_LAKE_OF_RAGE, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
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	map Route52, TILESET_NIHON_HIGHTECH, ROUTE, LANDMARK_ROUTE_52, MUSIC_LAKE_OF_RAGE, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
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	assert_table_length NUM_CORAL_CITY_MAPS
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			@ -614,6 +614,12 @@ INCLUDE "maps/CoralCityPokecenter1F.asm"
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INCLUDE "maps/RuddyTownPokecenter1F.asm"
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INCLUDE "maps/CoralMart.asm"
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INCLUDE "maps/RuddyMart.asm"
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INCLUDE "maps/SavoyCityBigHouse1.asm"
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INCLUDE "maps/SavoyCityBigHouse2.asm"
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INCLUDE "maps/SavoyCityRocketBlockedHouse.asm"
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INCLUDE "maps/CoralCityOakHouse.asm"
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INCLUDE "maps/CoralCityFishingGuruHouse.asm"
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INCLUDE "maps/CoralCitySailorHouse.asm"
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SECTION "Map Scripts 31", ROMX ; spillover
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INCLUDE "maps/TanobyRuins.asm"
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			@ -39,7 +39,7 @@
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	tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 26
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	tilecoll WALL, WALL, FLOOR, FLOOR ; 27
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	tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 28
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	tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 29
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	tilecoll TV, FLOOR, WALL, FLOOR ; 29
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	tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 2a
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	tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 2b
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	tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 2c
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			@ -56,11 +56,13 @@ CoralCityFishingGuruSignScript:
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	jumptext CoralCityFishingGuruSignText
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CoralCityFishingGuruSignText:
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	text "FISHING MASTER's" ; He's gonna be the best Fishing Guru ever. Just you wait!
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	text "FISHING GURU'S" ; He's gonna be the best Fishing Guru ever. Just you wait!
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	line "House" ; We want him to have a fishing rod with guaranteed encounters and repeatability, I'd say.
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	done
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; This house is new in the May98 maps, so we can kind of go crazy with it.
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; They could talk about Oak, they could be a utility house (but the Guru is there...), or something else. Maybe a treasure hunter who wants Dive-related items?
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; Lots of potential.
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CoralCityUnknownHouseSignScript:
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	jumptext CoralCityUnknownHouseSignText
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			@ -166,10 +168,13 @@ CoralCity_MapEvents:
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	db 0, 0 ; filler
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	def_warp_events
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	warp_event 14, 32, SAVOY_CITY, 4					;south port, north
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	warp_event 14, 33, SAVOY_CITY, 5					;south port, south
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	warp_event 14, 32, SAVOY_CITY, 4					; south port, north
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	warp_event 14, 33, SAVOY_CITY, 5					; south port, south
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	warp_event 31, 10, CORAL_CITY_POKECENTER_1F, 1		; pokecenter
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	warp_event 31, 14, CORAL_MART, 1		; mart
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	warp_event 31, 14, CORAL_MART, 1					; mart
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	warp_event 33, 18, CORAL_CITY_OAK_HOUSE, 1			;
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	warp_event  7, 15, CORAL_CITY_FISHING_GURU_HOUSE, 1	; 
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	warp_event 15, 17, CORAL_CITY_SAILOR_HOUSE, 1	; 
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	def_coord_events
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										36
									
								
								maps/CoralCityBigHouse.asm
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										36
									
								
								maps/CoralCityBigHouse.asm
									
									
									
									
									
										Normal file
									
								
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			@ -0,0 +1,36 @@
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; west-south house
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	object_const_def
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	const CORALCITYBIGHOUSE1_SAILOR
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CoralCityBigHouse_MapScripts:
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	def_scene_scripts
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	def_callbacks
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; I decided to reference Finnegans Wake by James Joyce: He's reading p74!
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; The theme of this town is unintelligible slang, so it fits.
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CoralCityBigHouseSailorScript:
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	jumptextfaceplayer CoralCityBigHouseSailorText
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CoralCityBigHouseSailorText:
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	text "Our AQUARIUM is"
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	line "world-class!"
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	para "You absolutely"
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	line "have to visit!"
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	done
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CoralCityBigHouse_MapEvents:
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	db 0, 0 ; filler
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	def_warp_events
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	warp_event  4,  7, SAVOY_CITY, 7
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	warp_event  5,  7, SAVOY_CITY, 7
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	def_coord_events
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	def_bg_events
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	def_object_events
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	object_event  7,  3, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_LEFT, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CoralCityBigHouseSailorScript, -1
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										79
									
								
								maps/CoralCityFishingGuruHouse.asm
									
									
									
									
									
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										79
									
								
								maps/CoralCityFishingGuruHouse.asm
									
									
									
									
									
										Normal file
									
								
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			@ -0,0 +1,79 @@
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; The greatest fisherman of all time! The father of the three Fishing Brothers!
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; Complete with translation fixes...
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	object_const_def
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	const CORALCITYFISHINGGURUHOUSE_WOMAN
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CoralCityFishingGuruHouse_MapScripts:
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	def_scene_scripts
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	def_callbacks
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; This guy will give the player the Perfect Rod, which always reels in a Pokemon.
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; Or...something like that.
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; I'm not actually sure.
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CoralCityFishingGuruHouseGuruScript:
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	jumptextfaceplayer CoralCityFishingGuruHouseGuruText
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CoralCityFishingGuruHouseGuruText:
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	text "Comment to be"
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	line "written."
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	done
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; unused for now
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CoralCityFishingGuruHouseGuruGive:
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	text "Oh, you've met my"
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	line "sons? Haha! They're"
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	cont "a funny bunch."
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	para "Me? I taught 'em"
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	line "all! My legacy will"
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	cont "live on!"
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	para "Say, how about a"
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	line "keepsake?"
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	done
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CoralCityFishingGuruHouseGuruTextGive2:
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	text "That ROD will reel"
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	line "in just about any-"
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	cont "thing."
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	para "It'll never miss a"
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	line "single #MON!"
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	para "Have fun, now!"
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	done
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CoralCityFishingGuruHouseGuruTextPostGive:
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	text "Say, have you seen"
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	line "the FISHING MASTER?"
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	para "The one from JOHTO?"
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	para "I set a MAGIKARP"
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	line "record eons ago…"
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	cont "but that RALPH"
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	cont "smashed it!"
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	para "I was dishonoured!"
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	para "These days, I look"
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	line "at different types"
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	cont "of MAGIKARP. They"
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	cont "have different pa-"
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	cont "tterns, you see."
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	done
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CoralCityFishingGuruHouse_MapEvents:
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	db 0, 0 ; filler
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	def_warp_events
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	warp_event  4,  7, CORAL_CITY, 6
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	warp_event  5,  7, CORAL_CITY, 6
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	def_coord_events
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	def_bg_events
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	def_object_events
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	object_event  7,  3, SPRITE_FISHING_GURU, SPRITEMOVEDATA_STANDING_LEFT, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CoralCityFishingGuruHouseGuruScript, -1
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										50
									
								
								maps/CoralCityOakHouse.asm
									
									
									
									
									
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										50
									
								
								maps/CoralCityOakHouse.asm
									
									
									
									
									
										Normal file
									
								
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			@ -0,0 +1,50 @@
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; Impostor Oak's house in Coral City. The player has to find him~
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	object_const_def
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	const CORALCITYOAKHOUSE_WOMAN
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	const CORALCITYOAKHOUSE_OAK
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CoralCityOakHouse_MapScripts:
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	def_scene_scripts
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	def_callbacks
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; There's a woman that Impostor Oak shacks up with for some reason.
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; To me, this must be either his wife, or someone he womanises to score a hideout.
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; I chose the funniest option possible.
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CoralCityOakHouseWomanScript:
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	jumptextfaceplayer CoralCityOakHouseWomanText
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CoralCityOakHouseWomanText:
 | 
			
		||||
	text "OAK? Oh, he's a"
 | 
			
		||||
	line "wonderful man, is"
 | 
			
		||||
	cont "he not?"
 | 
			
		||||
	
 | 
			
		||||
	para "We met not too"
 | 
			
		||||
	line "long ago, it was"
 | 
			
		||||
	cont "love at first"
 | 
			
		||||
	cont "sight!"
 | 
			
		||||
	done
 | 
			
		||||
 | 
			
		||||
; Obviously not finished.
 | 
			
		||||
CoralCityOakHouseOakScript:
 | 
			
		||||
	jumptextfaceplayer CoralCityOakHouseOakText
 | 
			
		||||
 | 
			
		||||
CoralCityOakHouseOakText:
 | 
			
		||||
	text "Comment to be"
 | 
			
		||||
	line "written."
 | 
			
		||||
	done
 | 
			
		||||
 | 
			
		||||
CoralCityOakHouse_MapEvents:
 | 
			
		||||
	db 0, 0 ; filler
 | 
			
		||||
 | 
			
		||||
	def_warp_events
 | 
			
		||||
	warp_event  4,  7, CORAL_CITY, 5
 | 
			
		||||
	warp_event  5,  7, CORAL_CITY, 5
 | 
			
		||||
 | 
			
		||||
	def_coord_events
 | 
			
		||||
 | 
			
		||||
	def_bg_events
 | 
			
		||||
 | 
			
		||||
	def_object_events
 | 
			
		||||
	object_event  0,  2, SPRITE_TEACHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CoralCityOakHouseWomanScript, -1
 | 
			
		||||
	object_event  6,  4, SPRITE_OAK, SPRITEMOVEDATA_STANDING_DOWN, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CoralCityOakHouseOakScript, -1
 | 
			
		||||
| 
						 | 
				
			
			@ -507,8 +507,11 @@ LakeOfRageSignText2:
 | 
			
		|||
	line "attack!"
 | 
			
		||||
	done
 | 
			
		||||
 | 
			
		||||
; This guy is called the Fishing Master つりめいじん in Japanese, unrelated to the Fishing Gurus つりおやじ.
 | 
			
		||||
; This fixes a translation error on the part of the devs.
 | 
			
		||||
; See Vermilion house for other bits on that.
 | 
			
		||||
FishingGurusHouseSignText:
 | 
			
		||||
	text "FISHING GURU'S"
 | 
			
		||||
	text "FISHING MASTER'S"
 | 
			
		||||
	line "HOUSE"
 | 
			
		||||
	done
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,3 +1,4 @@
 | 
			
		|||
; This guy is called the Fishing Master つりめいじん in Japanese, unrelated to the Fishing Gurus つりおやじ.
 | 
			
		||||
	object_const_def
 | 
			
		||||
	const LAKEOFRAGEMAGIKARPHOUSE_FISHING_GURU
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
							
								
								
									
										1
									
								
								maps/NihonBigHouse.ablk
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								maps/NihonBigHouse.ablk
									
									
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1 @@
 | 
			
		|||
)	
 | 
			
		||||
| 
						 | 
				
			
			@ -106,8 +106,8 @@ RuddyTown_MapEvents:
 | 
			
		|||
	warp_event 17, 22, RUDDY_MART, 2 ; mart
 | 
			
		||||
	warp_event 33, 19, ROUTE_53_RUDDY_TOWN_GATE, 1 ; east gate
 | 
			
		||||
	warp_event 12,  5, DEBUG_ROOM, 2 ; volcano?
 | 
			
		||||
	warp_event 24, 10, DEBUG_ROOM, 2 ; north house
 | 
			
		||||
	warp_event 31, 23, DEBUG_ROOM, 2 ; south house
 | 
			
		||||
	warp_event 24, 10, RUDDY_TOWN_BIG_HOUSE_1, 2 ; north house
 | 
			
		||||
	warp_event 31, 23, RUDDY_TOWN_BIG_HOUSE_2, 2 ; south house
 | 
			
		||||
	warp_event 29,  5, ROUTE_54_RUDDY_TOWN_GATE, 1 ; north gate
 | 
			
		||||
	warp_event 28,  5, ROUTE_54_RUDDY_TOWN_GATE, 2 ; north gate
 | 
			
		||||
	
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
							
								
								
									
										31
									
								
								maps/RuddyTownBigHouse1.asm
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										31
									
								
								maps/RuddyTownBigHouse1.asm
									
									
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,31 @@
 | 
			
		|||
	object_const_def
 | 
			
		||||
	const RUDDYTOWNBIGHOUSE1_GRANNY
 | 
			
		||||
 | 
			
		||||
RuddyTownBigHouse1_MapScripts:
 | 
			
		||||
	def_scene_scripts
 | 
			
		||||
 | 
			
		||||
	def_callbacks
 | 
			
		||||
 | 
			
		||||
; Her house is bigger than the other so she may have been intended to do something.
 | 
			
		||||
; What? Iunno.
 | 
			
		||||
RuddyTownBigHouse1GrannyScript:
 | 
			
		||||
	jumptextfaceplayer RuddyTownBigHouse1GrannyText
 | 
			
		||||
 | 
			
		||||
RuddyTownBigHouse1GrannyText:
 | 
			
		||||
	text "Comment to be"
 | 
			
		||||
	line "written."
 | 
			
		||||
	done
 | 
			
		||||
 | 
			
		||||
RuddyTownBigHouse1_MapEvents:
 | 
			
		||||
	db 0, 0 ; filler
 | 
			
		||||
 | 
			
		||||
	def_warp_events
 | 
			
		||||
	warp_event  4,  7, RUDDY_TOWN, 6
 | 
			
		||||
	warp_event  5,  7, RUDDY_TOWN, 6
 | 
			
		||||
 | 
			
		||||
	def_coord_events
 | 
			
		||||
 | 
			
		||||
	def_bg_events
 | 
			
		||||
 | 
			
		||||
	def_object_events
 | 
			
		||||
	object_event  2,  3, SPRITE_GRANNY, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RuddyTownBigHouse1GrannyScript, -1
 | 
			
		||||
							
								
								
									
										33
									
								
								maps/RuddyTownBigHouse2.asm
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										33
									
								
								maps/RuddyTownBigHouse2.asm
									
									
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,33 @@
 | 
			
		|||
	object_const_def
 | 
			
		||||
	const RUDDYTOWNBIGHOUSE2_FISHER
 | 
			
		||||
 | 
			
		||||
RuddyTownBigHouse2_MapScripts:
 | 
			
		||||
	def_scene_scripts
 | 
			
		||||
 | 
			
		||||
	def_callbacks
 | 
			
		||||
 | 
			
		||||
RuddyTownBigHouse2FisherScript:
 | 
			
		||||
	jumptextfaceplayer RuddyTownBigHouse2FisherText
 | 
			
		||||
 | 
			
		||||
RuddyTownBigHouse2FisherText:
 | 
			
		||||
	text "I met the GURU in"
 | 
			
		||||
	line "CORAL CITY the"
 | 
			
		||||
	cont "other day."
 | 
			
		||||
	
 | 
			
		||||
	para "He's something else!"
 | 
			
		||||
	line "I learned so much!"
 | 
			
		||||
	done
 | 
			
		||||
 | 
			
		||||
RuddyTownBigHouse2_MapEvents:
 | 
			
		||||
	db 0, 0 ; filler
 | 
			
		||||
 | 
			
		||||
	def_warp_events
 | 
			
		||||
	warp_event  4,  7, RUDDY_TOWN, 6
 | 
			
		||||
	warp_event  5,  7, RUDDY_TOWN, 6
 | 
			
		||||
 | 
			
		||||
	def_coord_events
 | 
			
		||||
 | 
			
		||||
	def_bg_events
 | 
			
		||||
 | 
			
		||||
	def_object_events
 | 
			
		||||
	object_event  1,  2, SPRITE_FISHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RuddyTownBigHouse2FisherScript, -1
 | 
			
		||||
| 
						 | 
				
			
			@ -182,6 +182,13 @@ SavoyCityPixytopText:
 | 
			
		|||
SavoyCityPokecenterSign:
 | 
			
		||||
	jumpstd PokecenterSignScript
 | 
			
		||||
 | 
			
		||||
; Dept store notes:
 | 
			
		||||
; Unique tileset
 | 
			
		||||
; 1F has a Rocket AND the Gym Guide.
 | 
			
		||||
; Poliwhirl on 5Fish
 | 
			
		||||
; Roof has the waiter guy from RBY and 2 Pokemon.
 | 
			
		||||
; Seems you're meant to meet a Rocket in the dept store doing a robbery. Maybe he runs out?
 | 
			
		||||
 | 
			
		||||
SavoyCity_MapEvents:
 | 
			
		||||
	db 0, 0 ; filler
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -192,6 +199,16 @@ SavoyCity_MapEvents:
 | 
			
		|||
	warp_event 4,   8, CORAL_CITY, 1					;port north
 | 
			
		||||
	warp_event 4,   9, CORAL_CITY, 2					;port south
 | 
			
		||||
	warp_event 25, 14, SAVOY_CITY_POKECENTER_1F, 1		; pokecenter
 | 
			
		||||
	warp_event 22, 25, SAVOY_CITY_BIGHOUSE_1, 1		; west-south house
 | 
			
		||||
	warp_event 32, 25, SAVOY_CITY_BIGHOUSE_2, 1		; east-south house
 | 
			
		||||
	warp_event 18, 12, SAVOY_CITY_ROCKET_BLOCKED_HOUSE, 1
 | 
			
		||||
	warp_event 27, 20, DEBUG_ROOM, 1 ; savoy rail
 | 
			
		||||
	warp_event 15, 23, DEBUG_ROOM, 1 ; savoy gym
 | 
			
		||||
	warp_event 14, 23, DEBUG_ROOM, 1 ; savoy gym
 | 
			
		||||
	warp_event 32,  7, DEBUG_ROOM, 1 ; JOPM
 | 
			
		||||
	warp_event 31,  7, DEBUG_ROOM, 1 ; JOPM
 | 
			
		||||
	warp_event 14,  5, DEBUG_ROOM, 1 ; dept store
 | 
			
		||||
	warp_event 13,  5, DEBUG_ROOM, 1 ; dept store
 | 
			
		||||
	
 | 
			
		||||
	def_coord_events
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
							
								
								
									
										79
									
								
								maps/SavoyCityBigHouse1.asm
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										79
									
								
								maps/SavoyCityBigHouse1.asm
									
									
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,79 @@
 | 
			
		|||
; west-south house
 | 
			
		||||
	object_const_def
 | 
			
		||||
	const SAVOYCITYBIGHOUSE1_GRAMPS
 | 
			
		||||
	const SAVOYCITYBIGHOUSE1_SONEGG
 | 
			
		||||
	const SAVOYCITYBIGHOUSE1_YOUNGSTER
 | 
			
		||||
 | 
			
		||||
SavoyCityBigHouse1_MapScripts:
 | 
			
		||||
	def_scene_scripts
 | 
			
		||||
 | 
			
		||||
	def_callbacks
 | 
			
		||||
 | 
			
		||||
; I decided to reference Finnegans Wake by James Joyce: He's reading p74!
 | 
			
		||||
; The theme of this town is unintelligible slang, so it fits.
 | 
			
		||||
SavoyCityBigHouse1GrampsScript:
 | 
			
		||||
	jumptextfaceplayer SavoyCityBigHouse1GrampsText
 | 
			
		||||
 | 
			
		||||
SavoyCityBigHouse1GrampsText:
 | 
			
		||||
	text "For in those deyes"
 | 
			
		||||
	line "his Deyus shall"
 | 
			
		||||
	cont "speak of Allprohome"
 | 
			
		||||
	cont "and call to himm:"
 | 
			
		||||
	
 | 
			
		||||
	para "Allprohome!"
 | 
			
		||||
	
 | 
			
		||||
	para "… … …"
 | 
			
		||||
	
 | 
			
		||||
	para "What in daylights"
 | 
			
		||||
	line "is this book nat-" ; nattering is, itself, old cockney slang.
 | 
			
		||||
	cont "tering about?"
 | 
			
		||||
	done
 | 
			
		||||
 | 
			
		||||
SavoyCityBigHouse1SoneggScript:
 | 
			
		||||
	faceplayer
 | 
			
		||||
	opentext
 | 
			
		||||
	writetext SavoyCityBigHouse1SoneggText
 | 
			
		||||
	cry SONEGG
 | 
			
		||||
	waitbutton
 | 
			
		||||
	closetext
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
SavoyCityBigHouse1SoneggText:
 | 
			
		||||
	text "SONEGG: Twit!"
 | 
			
		||||
	line "Twoo!"
 | 
			
		||||
	done
 | 
			
		||||
 | 
			
		||||
; Sonegg is the regional bird, but it's unique, so we should have players figure it out early.
 | 
			
		||||
; Here, we're purposefully making the evolution ambiguous. The games like doing this.
 | 
			
		||||
SavoyCityBigHouse1YoungsterScript:
 | 
			
		||||
	jumptextfaceplayer SavoyCityBigHouse1YoungsterText
 | 
			
		||||
 | 
			
		||||
SavoyCityBigHouse1YoungsterText:
 | 
			
		||||
	text "My pal's SONEGG"
 | 
			
		||||
	line "evolved into a"
 | 
			
		||||
	cont "TREBIR…"
 | 
			
		||||
	
 | 
			
		||||
	para "But my other mate's"
 | 
			
		||||
	line "evolved into…"
 | 
			
		||||
	
 | 
			
		||||
	para "CACAWPHONY!"
 | 
			
		||||
	
 | 
			
		||||
	para "What will mine"
 | 
			
		||||
	line "become, then?"
 | 
			
		||||
	done
 | 
			
		||||
 | 
			
		||||
SavoyCityBigHouse1_MapEvents:
 | 
			
		||||
	db 0, 0 ; filler
 | 
			
		||||
 | 
			
		||||
	def_warp_events
 | 
			
		||||
	warp_event  4,  7, SAVOY_CITY, 7
 | 
			
		||||
	warp_event  5,  7, SAVOY_CITY, 7
 | 
			
		||||
 | 
			
		||||
	def_coord_events
 | 
			
		||||
 | 
			
		||||
	def_bg_events
 | 
			
		||||
 | 
			
		||||
	def_object_events
 | 
			
		||||
	object_event  7,  3, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_LEFT, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityBigHouse1GrampsScript, -1
 | 
			
		||||
	object_event  1,  4, SPRITE_SMALL_BIRD, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityBigHouse1SoneggScript, -1
 | 
			
		||||
	object_event  2,  6, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WANDER, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityBigHouse1YoungsterScript, -1
 | 
			
		||||
							
								
								
									
										61
									
								
								maps/SavoyCityBigHouse2.asm
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										61
									
								
								maps/SavoyCityBigHouse2.asm
									
									
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,61 @@
 | 
			
		|||
; west-south house
 | 
			
		||||
	object_const_def
 | 
			
		||||
	const SAVOYCITYBIGHOUSE2_GRAMPS
 | 
			
		||||
	const SAVOYCITYBIGHOUSE2_KID
 | 
			
		||||
	const SAVOYCITYBIGHOUSE2_YOUNGSTER
 | 
			
		||||
 | 
			
		||||
SavoyCityBigHouse2_MapScripts:
 | 
			
		||||
	def_scene_scripts
 | 
			
		||||
 | 
			
		||||
	def_callbacks
 | 
			
		||||
 | 
			
		||||
; Gramps appeals to tradition.
 | 
			
		||||
SavoyCityBigHouse2GrampsScript:
 | 
			
		||||
	jumptextfaceplayer SavoyCityBigHouse2GrampsText
 | 
			
		||||
 | 
			
		||||
SavoyCityBigHouse2GrampsText:
 | 
			
		||||
	text "This city used to"
 | 
			
		||||
	line "be a simple port"
 | 
			
		||||
	cont "town."
 | 
			
		||||
	
 | 
			
		||||
	para "During the war,"
 | 
			
		||||
	line "we grew rapidly."
 | 
			
		||||
	
 | 
			
		||||
	para "But at what cost?"
 | 
			
		||||
	done
 | 
			
		||||
 | 
			
		||||
; N64s are in every regular Nihonian household by the looks of things.
 | 
			
		||||
; Maybe this could be made more interesting.
 | 
			
		||||
SavoyCityBigHouse2KidScript:
 | 
			
		||||
	jumptextfaceplayer SavoyCityBigHouse2KidText
 | 
			
		||||
 | 
			
		||||
SavoyCityBigHouse2KidText:
 | 
			
		||||
	text "The N64 is so"
 | 
			
		||||
	line "cool!"
 | 
			
		||||
	done
 | 
			
		||||
 | 
			
		||||
SavoyCityBigHouse2YoungsterScript:
 | 
			
		||||
	jumptextfaceplayer SavoyCityBigHouse2YoungsterText
 | 
			
		||||
 | 
			
		||||
SavoyCityBigHouse2YoungsterText:
 | 
			
		||||
	text "SEPIA CITY?"
 | 
			
		||||
	
 | 
			
		||||
	para "That's yesterday's"
 | 
			
		||||
	line "biz, bro!" ; purposeful "gender-neutral" bro. change to a 2000s-y, gender neutral reference, if you want, but i had trouble finding one and think this may be more interesting
 | 
			
		||||
	done
 | 
			
		||||
 | 
			
		||||
SavoyCityBigHouse2_MapEvents:
 | 
			
		||||
	db 0, 0 ; filler
 | 
			
		||||
 | 
			
		||||
	def_warp_events
 | 
			
		||||
	warp_event  4,  7, SAVOY_CITY, 8
 | 
			
		||||
	warp_event  5,  7, SAVOY_CITY, 8
 | 
			
		||||
 | 
			
		||||
	def_coord_events
 | 
			
		||||
 | 
			
		||||
	def_bg_events
 | 
			
		||||
 | 
			
		||||
	def_object_events
 | 
			
		||||
	object_event  7,  3, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_LEFT, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityBigHouse2GrampsScript, -1
 | 
			
		||||
	object_event  2,  5, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_WANDER, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityBigHouse2KidScript, -1
 | 
			
		||||
	object_event  7,  6, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WANDER, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityBigHouse2YoungsterScript, -1
 | 
			
		||||
							
								
								
									
										1
									
								
								maps/SavoyCityRocketBlockedHouse.ablk
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								maps/SavoyCityRocketBlockedHouse.ablk
									
									
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1 @@
 | 
			
		|||
	
 | 
			
		||||
							
								
								
									
										76
									
								
								maps/SavoyCityRocketBlockedHouse.asm
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										76
									
								
								maps/SavoyCityRocketBlockedHouse.asm
									
									
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,76 @@
 | 
			
		|||
; Given the way things are laid out, it seems you catch the Rockets mid-robbery, contrasting with Cerulean City's interestingly enough.
 | 
			
		||||
; The man is looking directly at the Rockets and distinctly doesn't move; one Rocket is about to get out of the window; another is looking around.
 | 
			
		||||
; I believe that as you enter, there is an immediate cutscene.
 | 
			
		||||
; It could be a TM, like the Cerulean City robbery, or something more. Maybe a HM, given our current trajectory.
 | 
			
		||||
; To be discussed at-length.
 | 
			
		||||
	object_const_def
 | 
			
		||||
	const SAVOYCITYROCKET_BLOCKED_HOUSE_MAN
 | 
			
		||||
	const SAVOYCITYROCKET_BLOCKED_HOUSE_WOMAN
 | 
			
		||||
	const SAVOYCITYROCKET_BLOCKED_HOUSE_ROCKET1
 | 
			
		||||
	const SAVOYCITYROCKET_BLOCKED_HOUSE_ROCKET2
 | 
			
		||||
	const SAVOYCITYROCKET_BLOCKED_HOUSE_POKEBALL
 | 
			
		||||
 | 
			
		||||
SavoyCityRocketBlockedHouse_MapScripts:
 | 
			
		||||
	def_scene_scripts
 | 
			
		||||
 | 
			
		||||
	def_callbacks
 | 
			
		||||
 | 
			
		||||
; FINISHME: NPCs will need scripts for before and after the robbery is resolved.
 | 
			
		||||
SavoyCityRocketBlockedHouseManScript:
 | 
			
		||||
	jumptextfaceplayer SavoyCityRocketBlockedHouseManText
 | 
			
		||||
 | 
			
		||||
SavoyCityRocketBlockedHouseManText:
 | 
			
		||||
	text "Can we just talk"
 | 
			
		||||
	line "about this?"
 | 
			
		||||
	
 | 
			
		||||
	para "What on earth"
 | 
			
		||||
	line "do these chuckle"
 | 
			
		||||
	cont "brothers want?"
 | 
			
		||||
	done
 | 
			
		||||
 | 
			
		||||
SavoyCityRocketBlockedHouseWomanScript:
 | 
			
		||||
	jumptextfaceplayer SavoyCityRocketBlockedHouseWomanText
 | 
			
		||||
 | 
			
		||||
SavoyCityRocketBlockedHouseWomanText:
 | 
			
		||||
	text "TEAM ROCKET? I"
 | 
			
		||||
	line "thought some kid"
 | 
			
		||||
	cont "fried these guys!"
 | 
			
		||||
	done
 | 
			
		||||
 | 
			
		||||
SavoyCityRocketBlockedHouseRocket1Script:
 | 
			
		||||
	jumptextfaceplayer SavoyCityRocketBlockedHouseRocket1Text
 | 
			
		||||
 | 
			
		||||
SavoyCityRocketBlockedHouseRocket1Text:
 | 
			
		||||
	text "Comment to be"
 | 
			
		||||
	line "written."
 | 
			
		||||
	done
 | 
			
		||||
	
 | 
			
		||||
SavoyCityRocketBlockedHouseRocket2Script:
 | 
			
		||||
	jumptextfaceplayer SavoyCityRocketBlockedHouseRocket2Text
 | 
			
		||||
 | 
			
		||||
SavoyCityRocketBlockedHouseRocket2Text:
 | 
			
		||||
	text "Comment to be"
 | 
			
		||||
	line "written."
 | 
			
		||||
	done
 | 
			
		||||
 | 
			
		||||
; FINISHME: Figure out what the hell goes here.
 | 
			
		||||
SavoyCityRocketBlockedHouseItem:
 | 
			
		||||
	itemball POTION ; placeholder until youse figure dis out
 | 
			
		||||
 | 
			
		||||
SavoyCityRocketBlockedHouse_MapEvents:
 | 
			
		||||
	db 0, 0 ; filler
 | 
			
		||||
 | 
			
		||||
	def_warp_events
 | 
			
		||||
	warp_event  4,  7, SAVOY_CITY, 9
 | 
			
		||||
	warp_event  5,  7, SAVOY_CITY, 9
 | 
			
		||||
 | 
			
		||||
	def_coord_events
 | 
			
		||||
 | 
			
		||||
	def_bg_events
 | 
			
		||||
 | 
			
		||||
	def_object_events
 | 
			
		||||
	object_event  3,  4, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_RIGHT, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityRocketBlockedHouseManScript, -1
 | 
			
		||||
	object_event  1,  3, SPRITE_POKEFAN_F, SPRITEMOVEDATA_STANDING_DOWN, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityRocketBlockedHouseWomanScript, -1
 | 
			
		||||
	object_event  7,  5, SPRITE_ROCKET, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityRocketBlockedHouseRocket1Script, -1
 | 
			
		||||
	object_event  8,  1, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_UP, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityRocketBlockedHouseRocket2Script, -1
 | 
			
		||||
	object_event  1, 15, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SavoyCityRocketBlockedHouseItem, EVENT_SAVOYCITYROCKET_BLOCKED_HOUSE_ITEM
 | 
			
		||||
| 
						 | 
				
			
			@ -15,13 +15,18 @@ FishingDudesHousePhoto:
 | 
			
		|||
FishingDudesHouseBookshelf: ; unreferenced
 | 
			
		||||
	jumpstd PictureBookshelfScript
 | 
			
		||||
 | 
			
		||||
; Fixing translation errors.
 | 
			
		||||
; In RBY, this is the Fishing Guru つりおやじ (Fishing Guy)
 | 
			
		||||
; In GS, there was a Fishing Master (つりめいじん) placed at the Lake of Rage, who was mistakenly called the Fishing Guru in the localisation.
 | 
			
		||||
; Instead of fixing that, the devs made the Fishing Dude you see here in Crystal.
 | 
			
		||||
; Let's rectify the situation.
 | 
			
		||||
FishingDudeText:
 | 
			
		||||
	text "I am the FISHING"
 | 
			
		||||
	line "DUDE, the elder of"
 | 
			
		||||
	line "GURU, the elder of"
 | 
			
		||||
	cont "the FISHING BROS."
 | 
			
		||||
 | 
			
		||||
	para "Have you met the"
 | 
			
		||||
	line "FISHING GURU at"
 | 
			
		||||
	line "MASTER at the"
 | 
			
		||||
	cont "LAKE OF RAGE?"
 | 
			
		||||
 | 
			
		||||
	para "He dreams about"
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in a new issue