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Savoy, Ruddy, and Coral houses
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25 changed files with 527 additions and 15 deletions
50
maps/CoralCityOakHouse.asm
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50
maps/CoralCityOakHouse.asm
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; Impostor Oak's house in Coral City. The player has to find him~
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object_const_def
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const CORALCITYOAKHOUSE_WOMAN
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const CORALCITYOAKHOUSE_OAK
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CoralCityOakHouse_MapScripts:
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def_scene_scripts
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def_callbacks
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; There's a woman that Impostor Oak shacks up with for some reason.
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; To me, this must be either his wife, or someone he womanises to score a hideout.
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; I chose the funniest option possible.
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CoralCityOakHouseWomanScript:
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jumptextfaceplayer CoralCityOakHouseWomanText
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CoralCityOakHouseWomanText:
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text "OAK? Oh, he's a"
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line "wonderful man, is"
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cont "he not?"
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para "We met not too"
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line "long ago, it was"
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cont "love at first"
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cont "sight!"
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done
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; Obviously not finished.
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CoralCityOakHouseOakScript:
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jumptextfaceplayer CoralCityOakHouseOakText
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CoralCityOakHouseOakText:
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text "Comment to be"
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line "written."
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done
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CoralCityOakHouse_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 4, 7, CORAL_CITY, 5
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warp_event 5, 7, CORAL_CITY, 5
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def_coord_events
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def_bg_events
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def_object_events
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object_event 0, 2, SPRITE_TEACHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CoralCityOakHouseWomanScript, -1
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object_event 6, 4, SPRITE_OAK, SPRITEMOVEDATA_STANDING_DOWN, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CoralCityOakHouseOakScript, -1
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