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Savoy, Ruddy, and Coral houses
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25 changed files with 527 additions and 15 deletions
61
maps/SavoyCityBigHouse2.asm
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61
maps/SavoyCityBigHouse2.asm
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; west-south house
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object_const_def
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const SAVOYCITYBIGHOUSE2_GRAMPS
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const SAVOYCITYBIGHOUSE2_KID
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const SAVOYCITYBIGHOUSE2_YOUNGSTER
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SavoyCityBigHouse2_MapScripts:
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def_scene_scripts
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def_callbacks
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; Gramps appeals to tradition.
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SavoyCityBigHouse2GrampsScript:
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jumptextfaceplayer SavoyCityBigHouse2GrampsText
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SavoyCityBigHouse2GrampsText:
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text "This city used to"
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line "be a simple port"
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cont "town."
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para "During the war,"
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line "we grew rapidly."
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para "But at what cost?"
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done
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; N64s are in every regular Nihonian household by the looks of things.
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; Maybe this could be made more interesting.
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SavoyCityBigHouse2KidScript:
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jumptextfaceplayer SavoyCityBigHouse2KidText
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SavoyCityBigHouse2KidText:
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text "The N64 is so"
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line "cool!"
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done
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SavoyCityBigHouse2YoungsterScript:
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jumptextfaceplayer SavoyCityBigHouse2YoungsterText
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SavoyCityBigHouse2YoungsterText:
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text "SEPIA CITY?"
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para "That's yesterday's"
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line "biz, bro!" ; purposeful "gender-neutral" bro. change to a 2000s-y, gender neutral reference, if you want, but i had trouble finding one and think this may be more interesting
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done
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SavoyCityBigHouse2_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 4, 7, SAVOY_CITY, 8
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warp_event 5, 7, SAVOY_CITY, 8
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def_coord_events
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def_bg_events
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def_object_events
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object_event 7, 3, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_LEFT, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityBigHouse2GrampsScript, -1
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object_event 2, 5, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_WANDER, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityBigHouse2KidScript, -1
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object_event 7, 6, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WANDER, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityBigHouse2YoungsterScript, -1
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