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Savoy, Ruddy, and Coral houses
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25 changed files with 527 additions and 15 deletions
76
maps/SavoyCityRocketBlockedHouse.asm
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76
maps/SavoyCityRocketBlockedHouse.asm
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; Given the way things are laid out, it seems you catch the Rockets mid-robbery, contrasting with Cerulean City's interestingly enough.
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; The man is looking directly at the Rockets and distinctly doesn't move; one Rocket is about to get out of the window; another is looking around.
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; I believe that as you enter, there is an immediate cutscene.
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; It could be a TM, like the Cerulean City robbery, or something more. Maybe a HM, given our current trajectory.
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; To be discussed at-length.
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object_const_def
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const SAVOYCITYROCKET_BLOCKED_HOUSE_MAN
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const SAVOYCITYROCKET_BLOCKED_HOUSE_WOMAN
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const SAVOYCITYROCKET_BLOCKED_HOUSE_ROCKET1
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const SAVOYCITYROCKET_BLOCKED_HOUSE_ROCKET2
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const SAVOYCITYROCKET_BLOCKED_HOUSE_POKEBALL
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SavoyCityRocketBlockedHouse_MapScripts:
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def_scene_scripts
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def_callbacks
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; FINISHME: NPCs will need scripts for before and after the robbery is resolved.
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SavoyCityRocketBlockedHouseManScript:
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jumptextfaceplayer SavoyCityRocketBlockedHouseManText
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SavoyCityRocketBlockedHouseManText:
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text "Can we just talk"
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line "about this?"
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para "What on earth"
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line "do these chuckle"
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cont "brothers want?"
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done
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SavoyCityRocketBlockedHouseWomanScript:
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jumptextfaceplayer SavoyCityRocketBlockedHouseWomanText
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SavoyCityRocketBlockedHouseWomanText:
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text "TEAM ROCKET? I"
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line "thought some kid"
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cont "fried these guys!"
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done
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SavoyCityRocketBlockedHouseRocket1Script:
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jumptextfaceplayer SavoyCityRocketBlockedHouseRocket1Text
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SavoyCityRocketBlockedHouseRocket1Text:
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text "Comment to be"
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line "written."
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done
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SavoyCityRocketBlockedHouseRocket2Script:
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jumptextfaceplayer SavoyCityRocketBlockedHouseRocket2Text
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SavoyCityRocketBlockedHouseRocket2Text:
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text "Comment to be"
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line "written."
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done
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; FINISHME: Figure out what the hell goes here.
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SavoyCityRocketBlockedHouseItem:
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itemball POTION ; placeholder until youse figure dis out
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SavoyCityRocketBlockedHouse_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 4, 7, SAVOY_CITY, 9
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warp_event 5, 7, SAVOY_CITY, 9
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def_coord_events
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def_bg_events
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def_object_events
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object_event 3, 4, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_RIGHT, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityRocketBlockedHouseManScript, -1
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object_event 1, 3, SPRITE_POKEFAN_F, SPRITEMOVEDATA_STANDING_DOWN, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityRocketBlockedHouseWomanScript, -1
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object_event 7, 5, SPRITE_ROCKET, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityRocketBlockedHouseRocket1Script, -1
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object_event 8, 1, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_UP, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityRocketBlockedHouseRocket2Script, -1
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object_event 1, 15, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SavoyCityRocketBlockedHouseItem, EVENT_SAVOYCITYROCKET_BLOCKED_HOUSE_ITEM
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