Pokemon Pagoda

This gives Sepia City all of its locations.

The pagoda uses references to the Five-Story Pagoda story from 1891, with Sages using various 成语 translated into English.

This also adds the Elder class, assigning it to Li and (now) Roen.

The Elder in the pagoda is not yet battle-able as I haven't really fit anything into the story. No cutscenes, etc, it's all too early.
This commit is contained in:
Llinos Evans 2024-07-26 13:17:15 +01:00
parent 675e112bee
commit e43decef70
37 changed files with 1017 additions and 151 deletions

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@ -595,7 +595,14 @@
const EVENT_BEAT_SAGE_PING
const EVENT_BEAT_SAGE_EDMOND
const EVENT_BEAT_SAGE_NEAL
const EVENT_BEAT_SAGE_LI
const EVENT_BEAT_SAGE_MING
const EVENT_BEAT_SAGE_WEI
const EVENT_BEAT_SAGE_LANG
const EVENT_BEAT_SAGE_HUANG
const EVENT_BEAT_SAGE_GEN
const EVENT_BEAT_SAGE_RAOH
const EVENT_BEAT_SAGE_SHUU
const EVENT_BEAT_SAGE_SHENG
; Camper
const EVENT_BEAT_CAMPER_ROLAND
const EVENT_BEAT_CAMPER_TODD
@ -1015,6 +1022,7 @@
const EVENT_BEAT_MEDIUM_ETHEL
const EVENT_BEAT_MEDIUM_REBECCA
const EVENT_BEAT_MEDIUM_DORIS
const EVENT_BEAT_MEDIUM_ELSIE
; Skier
const EVENT_BEAT_SKIER_ROXANNE
const EVENT_BEAT_SKIER_CLARISSA
@ -1091,6 +1099,8 @@
const EVENT_BEAT_PAINTER_DALI ; unused
const EVENT_BEAT_SOLDIER_PEPPINO ; unused
const EVENT_BEAT_SPORTSMAN_JACQUES ; unused
const EVENT_BEAT_ELDER_LI
const EVENT_BEAT_ELDER_ROEN
; Nihon Bosses
const EVENT_BEAT_LEADER_WALKER
const EVENT_BEAT_LEADER_LORELEI
@ -1109,8 +1119,7 @@
const EVENT_BEAT_ARCHER2
const EVENT_BEAT_ARCHER3
const EVENT_BEAT_PROFBLUE
const EVENT_GOT_TM47_STEEL_WING2
; Unused: next 86 events
; Unused: next 77 events
const_next 1600
; Sprite visibility flags
@ -1538,7 +1547,8 @@
const EVENT_PALSSIO_POKEBALL_IN_BLUES_LAB ; to hide
const EVENT_GONE_THROUGH_STARTER_DOOR
const EVENT_BRIEFED_BY_BLUE
; Unused: next 40 events
const EVENT_GOT_TM47_STEEL_WING2
; Unused: next 39 events
const_next 2048
DEF NUM_EVENTS EQU const_value ; 800

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@ -132,6 +132,7 @@ DEF NIHON_LANDMARK EQU const_value
const LANDMARK_ROUTE_49
const LANDMARK_QUIET_CAVE
const LANDMARK_OLD_CITY
const LANDMARK_POKEMON_PAGODA
const LANDMARK_BLUE_FOREST
const LANDMARK_ROUTE_66
const LANDMARK_WHITE_CITY

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@ -645,6 +645,11 @@ ENDM
map_const SEPIA_SCHOOL, 4, 8 ; 7
map_const OLD_CITY_GYM, 6, 10 ; 8
map_const OLD_CITY_MUSEUM, 8, 3 ; 9
map_const POKEMON_PAGODA_1F, 5, 5 ; 10
map_const POKEMON_PAGODA_2F, 5, 5 ; 10
map_const POKEMON_PAGODA_3F, 5, 5 ; 10
map_const POKEMON_PAGODA_4F, 5, 5 ; 10
map_const POKEMON_PAGODA_5F, 3, 3 ; 10
endgroup
newgroup BLUE_FOREST ; 37

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@ -635,19 +635,31 @@ DEF KRIS EQU __trainer_class__
const PING
const EDMOND
const NEAL
const LI
const GAKU
const MASA
const KOJI
; New Sages for the Pokemon Pagoda.
; Given Li, Chow, Jin, and Ping are Chinese names, I decided to adapt it here.
; I also added the French Crystal Wise Trio's names; Raoh, and Shuu, which were Fist of the North Star references. Because it's just kind of cool. Ken already exists, so I instead went with Gen, the name of a Chinese Street Fighter character.
const MING
const WEI
const LANG
const HUANG
const GEN
const RAOH
const SHUU
const SHENG
trainerclass MEDIUM ; 39
const MARTHA
const GRACE
const BETHANY ; unused
const MARGRET ; unused
const ETHEL ; unused
const BETHANY ; unused, now Pagoda 2F Medium
const MARGRET ; unused, now Pagoda 2F Medium
const ETHEL ; unused, now Pagoda 2F Medium
const REBECCA
const DORIS
const ELSIE ; Pagoda 2F Mediums
trainerclass BOARDER ; 3a
const RONALD
@ -793,6 +805,10 @@ DEF KRIS EQU __trainer_class__
trainerclass PROFBLUE
const PROFBLUE1
trainerclass ELDER
const LI
const KONG
DEF TOPAZ EQU __trainer_class__
DEF NUM_TRAINER_CLASSES EQU __trainer_class__ - 1

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@ -834,6 +834,11 @@ ENDM
map_attributes SepiaSchool, SEPIA_SCHOOL, $00, 0
map_attributes OldCityGym, OLD_CITY_GYM, $00, 0
map_attributes OldCityMuseum, OLD_CITY_MUSEUM, $00, 0
map_attributes PokemonPagoda1F, POKEMON_PAGODA_1F, $00, 0
map_attributes PokemonPagoda2F, POKEMON_PAGODA_2F, $00, 0
map_attributes PokemonPagoda3F, POKEMON_PAGODA_3F, $00, 0
map_attributes PokemonPagoda4F, POKEMON_PAGODA_4F, $00, 0
map_attributes PokemonPagoda5F, POKEMON_PAGODA_5F, $00, 0
map_attributes BlueForest, BLUE_FOREST, $00, 0 ; this is on its own for now. add connections later.

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@ -1246,3 +1246,18 @@ OldCityGym_Blocks:
OldCityMuseum_Blocks:
INCBIN "maps/OldCityMuseum.ablk"
PokemonPagoda1F_Blocks:
INCBIN "maps/PokemonPagoda1F.ablk"
PokemonPagoda2F_Blocks:
INCBIN "maps/PokemonPagoda2F.ablk"
PokemonPagoda3F_Blocks:
INCBIN "maps/PokemonPagoda3F.ablk"
PokemonPagoda4F_Blocks:
INCBIN "maps/PokemonPagoda4F.ablk"
PokemonPagoda5F_Blocks:
INCBIN "maps/PokemonPagoda5F.ablk"

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@ -136,6 +136,7 @@ Landmarks:
landmark 84, 108, Route49Name
landmark 76, 108, QuietCaveName
landmark 76, 100, OldCityName
landmark 76, 100, PokemonPagodaName
landmark 140, 60, BlueForestName
landmark 108, 108, Route66Name
landmark 124, 108, WhiteCityName
@ -251,6 +252,7 @@ Route66Name: db "ROUTE 66@"
Route49Name: db "ROUTE 49@"
QuietCaveName: db "QUIET¯CAVE@"
OldCityName: db "SEPIA¯CITY@"
PokemonPagodaName: db "#MON¯PAGODA@"
; High Tech will be called "Vogue City"
BlueForestName: db "BLUE¯FOREST@"
WhiteCityName: db "WHITE¯CITY@"

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@ -705,6 +705,11 @@ MapGroup_OldCity:
map SepiaSchool, TILESET_LAB, INDOOR, LANDMARK_OLD_CITY, MUSIC_VIOLET_CITY, FALSE, PALETTE_DAY, FISHGROUP_NONE
map OldCityGym, TILESET_TOWER, INDOOR, LANDMARK_OLD_CITY, MUSIC_GYM, FALSE, PALETTE_DAY, FISHGROUP_NONE
map OldCityMuseum, TILESET_TOWER, INDOOR, LANDMARK_OLD_CITY, MUSIC_VIOLET_CITY, FALSE, PALETTE_DAY, FISHGROUP_NONE
map PokemonPagoda1F, TILESET_TOWER, INDOOR, LANDMARK_POKEMON_PAGODA, MUSIC_SPROUT_TOWER, FALSE, PALETTE_DAY, FISHGROUP_NONE
map PokemonPagoda2F, TILESET_TOWER, INDOOR, LANDMARK_POKEMON_PAGODA, MUSIC_SPROUT_TOWER, FALSE, PALETTE_DAY, FISHGROUP_NONE
map PokemonPagoda3F, TILESET_TOWER, INDOOR, LANDMARK_POKEMON_PAGODA, MUSIC_SPROUT_TOWER, FALSE, PALETTE_DAY, FISHGROUP_NONE
map PokemonPagoda4F, TILESET_TOWER, INDOOR, LANDMARK_POKEMON_PAGODA, MUSIC_SPROUT_TOWER, FALSE, PALETTE_DAY, FISHGROUP_NONE
map PokemonPagoda5F, TILESET_TOWER, INDOOR, LANDMARK_POKEMON_PAGODA, MUSIC_SPROUT_TOWER, FALSE, PALETTE_DAY, FISHGROUP_NONE
assert_table_length NUM_OLD_CITY_MAPS
MapGroup_BlueForest:

View file

@ -591,6 +591,11 @@ INCLUDE "maps/Route66WhiteCityGate.asm"
SECTION "Map Scripts 30", ROMX
INCLUDE "maps/OldCityGym.asm"
INCLUDE "maps/OldCityMuseum.asm"
INCLUDE "maps/PokemonPagoda1F.asm"
INCLUDE "maps/PokemonPagoda2F.asm"
INCLUDE "maps/PokemonPagoda3F.asm"
INCLUDE "maps/PokemonPagoda4F.asm"
INCLUDE "maps/PokemonPagoda5F.asm"
SECTION "Map Scripts 31", ROMX ; spillover
INCLUDE "maps/TanobyRuins.asm"

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@ -60,7 +60,7 @@
tilecoll WALL, WALL, WALL, WALL ; 3b
tilecoll WALL, WALL, WALL, WALL ; 3c
tilecoll WALL, DOOR, FLOOR, FLOOR ; 3d
tilecoll DOOR, WALL, FLOOR, WALL ; 3e
tilecoll DOOR, WALL, FLOOR, FLOOR ; 3e
tilecoll WALL, WALL, WALL, WALL ; 3f
tilecoll WALL, WALL, FLOOR, WALL ; 40
tilecoll HEADBUTT_TREE, FLOOR, FLOOR, FLOOR ; 41

Binary file not shown.

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@ -64,14 +64,14 @@
tilecoll HOP_DOWN_RIGHT, WALL, WALL, WALL ; 3f
tilecoll WALL, WALL, FLOOR, FLOOR ; 40
tilecoll WALL, WALL, FLOOR, FLOOR ; 41
tilecoll WALL, WALL, FLOOR, FLOOR ; 42
tilecoll WALL, WALL, FLOOR, FLOOR ; 43
tilecoll WALL, WALL, FLOOR, FLOOR ; 44
tilecoll WALL, WALL, FLOOR, FLOOR ; 45
tilecoll WALL, WALL, FLOOR, FLOOR ; 46
tilecoll WALL, FLOOR, FLOOR, FLOOR ; 42
tilecoll FLOOR, WALL, FLOOR, FLOOR ; 43
tilecoll WALL, WALL, FLOOR, WALL ; 44
tilecoll WALL, WALL, WALL, FLOOR ; 45
tilecoll WALL, WALL, FLOOR, WALL ; 46
tilecoll WALL, WALL, FLOOR, FLOOR ; 47
tilecoll WALL, WALL, FLOOR, FLOOR ; 48
tilecoll WALL, WALL, FLOOR, FLOOR ; 49
tilecoll WALL, WALL, FLOOR, WALL ; 49
tilecoll WALL, FLOOR, WALL, FLOOR ; 4a
tilecoll FLOOR, WALL, FLOOR, WALL ; 4b
tilecoll FLOOR, WALL, FLOOR, FLOOR ; 4c
@ -86,3 +86,6 @@
tilecoll WALL, WALL, FLOOR, FLOOR ; 55
tilecoll WALL, WALL, FLOOR, FLOOR ; 56
tilecoll WALL, WALL, FLOOR, FLOOR ; 57
tilecoll WALL, WALL, FLOOR, WALL ; 58
tilecoll WALL, WALL, LADDER, FLOOR ; 59
tilecoll WALL, WALL, LADDER, FLOOR ; 5a

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@ -1,4 +1,4 @@
 @ !!A1A1!!!!!!@ A1A1
A1A1A1A1A1A1A1A1A1A1!!!!!!!!A1A1!!!! -.=><>MN./>?,NO()89*+:;()89*+:;MN]^NO^_A1A1@ !!A1A1!!@ !!!!^^^^"#23&'67"#23&'67PQPQPQPQPQPQPQPQ$$$$  "#23!!67"#!!2367%545%545%545%545 ^^  
GHWX
GHWXFV GW PQPQRSRSBCHZ[!XL\67IBCY!Z[L\67JKZ[L\67JKZ[L\67DETU!!!!PPPPPPPPFV   GW 0123!!4501!!2345EFUV!!55EF!!UV55IJYZ!!55IJ!!YZ55KL[\!!55KL!![\556789!!5567!!8955!!^^!!^^!!!!!!!!!!!!!!!! !!!$%:;!#%'NO^_<=]]>?MM55]]<=MM>?55]]]]MMMM]]!!MM]]MM!!
GHWXFV GW PQPQRSRSBCHZ[!XL\67IBCY!Z[L\67JKZ[L\67JKZ[L\67DETU!!!!PPPPPPPPFV   GW 0123!!4501!!2345EFUV55EFUV55IJ]]YZMM55NO^_]]MM!!NO^_KL]][\MM55NO^_KL!![\556789!!5501]]23MM45NO^_!!^^!!^^!!!!!!!!!!!!!!!! !!!$%:;!#%'NO^_<=]]>?MM5567<=89>?5555]]]]MMMM]]!!MM]]MM!!]]]]MMMMNO^_]]]]MMMM ]]]]MMMM

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@ -549,4 +549,10 @@ TrainerClassAttributes:
dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY
dw CONTEXT_USE | SWITCH_SOMETIMES
; Elder
db NO_ITEM, NO_ITEM ; items
db 10 ; base reward
dw AI_BASIC | AI_SETUP | AI_TYPES | AI_CAUTIOUS | AI_STATUS | AI_RISKY
dw CONTEXT_USE | SWITCH_SOMETIMES
assert_table_length NUM_TRAINER_CLASSES

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@ -92,4 +92,5 @@ TrainerClassNames::
li "EXECUTIVE"
li "EXECUTIVE"
li "PROFESSOR"
li "ELDER"
assert_list_length NUM_TRAINER_CLASSES

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@ -93,4 +93,5 @@ TrainerClassDVs:
dn 13, 12, 13, 13 ; ARIANA
dn 13, 12, 13, 13 ; ARCHER
dn 13, 12, 13, 13 ; PROF.BLUE
dn 12, 15, 13, 13 ; ELDER (HP Ground)
assert_table_length NUM_TRAINER_CLASSES

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@ -95,4 +95,5 @@ TrainerEncounterMusic::
db MUSIC_ROCKET_ENCOUNTER ; ARIANA
db MUSIC_ROCKET_ENCOUNTER ; ARCHER
db MUSIC_OFFICER_ENCOUNTER ; PROF.BLUE
db MUSIC_SAGE_ENCOUNTER ; ELDER
assert_table_length NUM_TRAINER_CLASSES + 1

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@ -36,6 +36,7 @@ MaleTrainers:
db SOLDIER
db SPORTSMAN
db AEROFOSSIL
db ELDER
.End
FemaleTrainers:

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@ -94,4 +94,5 @@ BTTrainerClassGenders:
db MALE ; ARIANA
db FEMALE ; ARCHER
db MALE ; PROF.BLUE
db MALE ; ELDER
assert_table_length NUM_TRAINER_CLASSES

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@ -101,6 +101,7 @@ INCBIN "gfx/trainers/kurt.gbcpal", middle_colors
INCBIN "gfx/trainers/ariana.gbcpal", middle_colors
INCBIN "gfx/trainers/archer.gbcpal", middle_colors
INCBIN "gfx/trainers/blue_professor.gbcpal", middle_colors
INCBIN "gfx/trainers/sage.gbcpal", middle_colors ; elder
EnbyPalette:
INCLUDE "gfx/player/topaz.pal"

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@ -4876,6 +4876,7 @@ ExecutiveFGroup: ; Ariana
end_list_items
; Often seen with Hoothoot in media, so there's a few scattered around for variety.
SageGroup:
next_list_item ; SAGE (1)
db "CHOW@", TRAINERTYPE_NORMAL
@ -4894,13 +4895,13 @@ SageGroup:
db 3
dw BELLSPROUT
db 3
dw BELLSPROUT
dw HOOTHOOT
db -1 ; end
next_list_item ; SAGE (3)
db "JIN@", TRAINERTYPE_NORMAL
db 6
dw BELLSPROUT
dw HOOTHOOT
db -1 ; end
next_list_item ; SAGE (4)
@ -4947,16 +4948,9 @@ SageGroup:
dw BELLSPROUT
db -1 ; end
next_list_item ; SAGE (9)
db "LI@", TRAINERTYPE_MOVES
db 10
dw BELLIGNAN
dw FLASH, VINE_WHIP, GROWTH, WRAP
db -1 ; end
; So these sages are in the Dragon's Den but end up being the Kimono Girls but again.
; Let's give them the Eeveelutions the Kimono Girls don't have!
next_list_item ; SAGE (10)
next_list_item ; SAGE (9)
db "GAKU@", TRAINERTYPE_NORMAL
db 42
dw NOCTOWL
@ -4964,7 +4958,7 @@ SageGroup:
dw LEAFEON
db -1 ; end
next_list_item ; SAGE (11)
next_list_item ; SAGE (10)
db "MASA@", TRAINERTYPE_NORMAL
db 42
dw NOCTOWL
@ -4972,14 +4966,71 @@ SageGroup:
dw GLACEON
db -1 ; end
next_list_item ; SAGE (12)
next_list_item ; SAGE (11)
db "KOJI@", TRAINERTYPE_NORMAL
db 42
dw NOCTOWL
db 42
dw SYLVEON
db -1 ; end
; Pokemon Pagoda Sages
; 3F
next_list_item ; SAGE (12)
db "MING@", TRAINERTYPE_NORMAL ; double-references this one super old clam that lived since the ming dynasty and aptly received it as an epithet before dying to trawlers. Since it's the Tentacruel floor, it felt very fitting! https://en.wikipedia.org/wiki/Ming_(clam)
db 50
dw CLOYSTER
db 50
dw TENTACRUEL
db -1 ; end
next_list_item ; SAGE (13)
db "WEI@", TRAINERTYPE_NORMAL
db 50
dw TENTACRUEL
db -1 ; end
next_list_item ; SAGE (14)
db "LANG@", TRAINERTYPE_NORMAL
db 50
dw TENTACRUEL
db -1 ; end
next_list_item ; SAGE (15)
db "HUANG@", TRAINERTYPE_NORMAL
db 50
dw NOCTOWL
db 50
dw TENTACRUEL
db -1 ; end
; 4F
next_list_item ; SAGE (16)
db "GEN@", TRAINERTYPE_NORMAL
db 50
dw FEAROW
db -1 ; end
next_list_item ; SAGE (17)
db "RAOH@", TRAINERTYPE_NORMAL
db 50
dw FEAROW
db -1 ; end
next_list_item ; SAGE (18)
db "SHUU@", TRAINERTYPE_NORMAL
db 50
dw FEAROW
db -1 ; end
next_list_item ; SAGE (19)
db "SHENG@", TRAINERTYPE_NORMAL
db 50
dw NOCTOWL
db 50
dw FEAROW
db -1 ; end
end_list_items
MediumGroup:
@ -5000,21 +5051,23 @@ MediumGroup:
db -1 ; end
next_list_item ; MEDIUM (3)
db "BETHANY@", TRAINERTYPE_NORMAL ; Unused?
db 25
dw HAUNTER
db "BETHANY@", TRAINERTYPE_NORMAL ; unused, now Pagoda 2F Medium
db 50
dw WISPIRIT
db -1 ; end
next_list_item ; MEDIUM (4)
db "MARGRET@", TRAINERTYPE_NORMAL ; unused
db 25
dw HAUNTER
db "MARGRET@", TRAINERTYPE_NORMAL ; unused, now Pagoda 2F Medium
db 50
dw STROMEN
db 50
dw PHANDARIN
db -1 ; end
next_list_item ; MEDIUM (5)
db "ETHEL@", TRAINERTYPE_NORMAL ; unused
db 25
dw HAUNTER
db "ETHEL@", TRAINERTYPE_NORMAL ; unused, now Pagoda 2F Medium
db 50
dw KITSEN
db -1 ; end
next_list_item ; MEDIUM (6)
@ -5032,7 +5085,13 @@ MediumGroup:
db 36
dw SLOWBRO
db -1 ; end
next_list_item ; MEDIUM (8)
db "ELSIE@", TRAINERTYPE_NORMAL ; Pagoda 2F Medium
db 50
dw WISPIRIT
db -1 ; end
end_list_items
BoarderGroup: ; All in Pryce's Gym. Could expand to Ice Path and Seafoam.
@ -5263,100 +5322,6 @@ KimonoGirlGroup:
end_list_items
; No rematches here, just a lot of unused dupes.
; Potential alt usage? rename a few?
; See spreadsheet for combinations.
TwinsGroup:
next_list_item ; TWINS (1)
db "AMY & MAY@", TRAINERTYPE_NORMAL
db 10
dw SPINARAK
db 10
dw LEDYBA
db -1 ; end
next_list_item ; TWINS (2)
db "ANN & ANNE@", TRAINERTYPE_MOVES
db 16
dw CLEFAIRY
dw GROWL, ENCORE, DOUBLESLAP, METRONOME
db 16
dw JIGGLYPUFF
dw SING, DEFENSE_CURL, POUND, DISABLE
db -1 ; end
next_list_item ; TWINS (3)
db "ANN & ANNE@", TRAINERTYPE_MOVES
db 16
dw JIGGLYPUFF
dw SING, DEFENSE_CURL, POUND, DISABLE
db 16
dw CLEFAIRY
dw GROWL, ENCORE, DOUBLESLAP, METRONOME
db -1 ; end
next_list_item ; TWINS (4)
db "AMY & MAY@", TRAINERTYPE_NORMAL
db 10
dw LEDYBA
db 10
dw SPINARAK
db -1 ; end
next_list_item ; TWINS (5)
db "JO & ZOE@", TRAINERTYPE_NORMAL
db 35
dw VICTREEBEL
db 35
dw VILEPLUME
db -1 ; end
next_list_item ; TWINS (6)
db "JO & ZOE@", TRAINERTYPE_NORMAL
db 35
dw VILEPLUME
db 35
dw VICTREEBEL
db -1 ; end
next_list_item ; TWINS (7)
db "MEG & PEG@", TRAINERTYPE_NORMAL
db 31
dw TEDDIURSA
db 31
dw PHANPY
db -1 ; end
next_list_item ; TWINS (8)
db "MEG & PEG@", TRAINERTYPE_NORMAL
db 31
dw PHANPY
db 31
dw TEDDIURSA
db -1 ; end
next_list_item ; TWINS (9)
db "LEA & PIA@", TRAINERTYPE_MOVES
db 35
dw DRATINI
dw THUNDER_WAVE, TWISTER, FLAMETHROWER, HEADBUTT
db 35
dw DRATINI
dw THUNDER_WAVE, TWISTER, ICE_BEAM, HEADBUTT
db -1 ; end
next_list_item ; TWINS (10)
db "LEA & PIA@", TRAINERTYPE_MOVES
db 38
dw DRATINI
dw THUNDER_WAVE, TWISTER, ICE_BEAM, HEADBUTT
db 38
dw DRATINI
dw THUNDER_WAVE, TWISTER, FLAMETHROWER, HEADBUTT
db -1 ; end
end_list_items
; Added this to make room for more stuff.
; Yeah, they filled trainers to max capacity originally. Pretty impressive.
SECTION "Enemy Trainer Parties 3", ROMX

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@ -672,3 +672,125 @@ ProfBlueGroup:
dw THUNDERBOLT, CROSS_CHOP, EARTHQUAKE, THIEF
db -1 ; end
end_list_items
ElderGroup:
next_list_item ; originally SAGE (9), now adapted from HGSS
db "LI@", TRAINERTYPE_MOVES
db 10
dw BELLIGNAN
dw FLASH, VINE_WHIP, GROWTH, WRAP
db -1 ; end
; Intended to be just before you fight Shi-Shi (potentially)
db "ROEN@", TRAINERTYPE_MOVES ; from Roen, an esteemed priest from The Five-Storied Pagoda by Koda Rohan.
db 65
dw FEAROW
dw DOUBLE_EDGE, DRILL_PECK, MIRROR_MOVE, AGILITY
db 65
dw TENTACRUEL
dw SURF, DOUBLE_EDGE, SLUDGE_BOMB, SWORDS_DANCE
db 65
dw ALAKAZAM
dw PSYCHIC_M, THUNDERPUNCH, FIRE_PUNCH, RECOVER
db 65
dw ARCANINE
dw FIRE_BLAST, BODY_SLAM, DIG, HIDDEN_POWER
db 65
dw GOROCHU
dw BELLY_DRUM, THUNDERBOLT, BODY_SLAM, SUBMISSION
db -1 ; end
end_list_items
; No rematches here, just a lot of unused dupes.
; Potential alt usage? rename a few?
; See spreadsheet for combinations.
TwinsGroup:
next_list_item ; TWINS (1)
db "AMY & MAY@", TRAINERTYPE_NORMAL
db 10
dw SPINARAK
db 10
dw LEDYBA
db -1 ; end
next_list_item ; TWINS (2)
db "ANN & ANNE@", TRAINERTYPE_MOVES
db 16
dw CLEFAIRY
dw GROWL, ENCORE, DOUBLESLAP, METRONOME
db 16
dw JIGGLYPUFF
dw SING, DEFENSE_CURL, POUND, DISABLE
db -1 ; end
next_list_item ; TWINS (3)
db "ANN & ANNE@", TRAINERTYPE_MOVES
db 16
dw JIGGLYPUFF
dw SING, DEFENSE_CURL, POUND, DISABLE
db 16
dw CLEFAIRY
dw GROWL, ENCORE, DOUBLESLAP, METRONOME
db -1 ; end
next_list_item ; TWINS (4)
db "AMY & MAY@", TRAINERTYPE_NORMAL
db 10
dw LEDYBA
db 10
dw SPINARAK
db -1 ; end
next_list_item ; TWINS (5)
db "JO & ZOE@", TRAINERTYPE_NORMAL
db 35
dw VICTREEBEL
db 35
dw VILEPLUME
db -1 ; end
next_list_item ; TWINS (6)
db "JO & ZOE@", TRAINERTYPE_NORMAL
db 35
dw VILEPLUME
db 35
dw VICTREEBEL
db -1 ; end
next_list_item ; TWINS (7)
db "MEG & PEG@", TRAINERTYPE_NORMAL
db 31
dw TEDDIURSA
db 31
dw PHANPY
db -1 ; end
next_list_item ; TWINS (8)
db "MEG & PEG@", TRAINERTYPE_NORMAL
db 31
dw PHANPY
db 31
dw TEDDIURSA
db -1 ; end
next_list_item ; TWINS (9)
db "LEA & PIA@", TRAINERTYPE_MOVES
db 35
dw DRATINI
dw THUNDER_WAVE, TWISTER, FLAMETHROWER, HEADBUTT
db 35
dw DRATINI
dw THUNDER_WAVE, TWISTER, ICE_BEAM, HEADBUTT
db -1 ; end
next_list_item ; TWINS (10)
db "LEA & PIA@", TRAINERTYPE_MOVES
db 38
dw DRATINI
dw THUNDER_WAVE, TWISTER, ICE_BEAM, HEADBUTT
db 38
dw DRATINI
dw THUNDER_WAVE, TWISTER, FLAMETHROWER, HEADBUTT
db -1 ; end
end_list_items

View file

@ -94,4 +94,5 @@ TrainerGroups:
dba ArianaGroup
dba ArcherGroup
dba ProfBlueGroup
dba ElderGroup
assert_table_length NUM_TRAINER_CLASSES

View file

@ -94,4 +94,5 @@ TrainerPicPointers::
dba ArianaPic
dba ArcherPic
dba ProfBluePic
dba SagePic ; Elder
assert_table_length NUM_TRAINER_CLASSES

View file

@ -92,4 +92,5 @@ BTTrainerClassSprites:
db SPRITE_RED ; Ariana
db SPRITE_RED ; Archer
db SPRITE_RED ; Prof.Blue
db SPRITE_SAGE ; ELDER
assert_table_length NUM_TRAINER_CLASSES

View file

@ -201,12 +201,12 @@ OldCity_MapEvents:
warp_event 27, 12, OLD_CITY_GYM, 1 ; gym right
warp_event 26, 12, OLD_CITY_GYM, 1 ; gym left
warp_event 5, 12, OLD_CITY_MUSEUM, 1 ; Museum(?) right
warp_event 4, 12, OLD_CITY_MUSEUM, 1 ; Museum(?) left
warp_event 12, 16, DEBUG_ROOM, 1 ; Pokemon Pagoda right
warp_event 11, 16, DEBUG_ROOM, 1 ; Pokemon Pagoda left
warp_event 4, 12, OLD_CITY_MUSEUM, 2 ; Museum(?) left
warp_event 12, 16, POKEMON_PAGODA_1F, 1 ; Pokemon Pagoda right
warp_event 11, 16, POKEMON_PAGODA_1F, 2 ; Pokemon Pagoda left
warp_event 3, 31, HONEY_GRANDMAS_HOUSE, 1
warp_event 27, 28, OLD_CITY_POKECENTER_1F, 1
warp_event 30, 20, OLD_CITY_EARLS_HOUSE, 1
warp_event 30, 20, OLD_CITY_EARLS_HOUSE, 2
warp_event 10, 26, OLD_CITY_FAMILY_HOUSE, 1
; considering a tearoom where the waiters are passive-aggressive. classic kyoto.
def_coord_events

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@ -0,0 +1 @@
YWXVU C&B

94
maps/PokemonPagoda1F.asm Normal file
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@ -0,0 +1,94 @@
; In general, this place is almost certainly a reference to the story Gojunoto (The Five-Storied Pagoda), written in 1891.
; https://en.wikipedia.org/wiki/The_Five-Storied_Pagoda
; It's a good read! I strongly recommend it!
; The story seems to have impacted GSC's writing in a big way, with two conflicting carpenters and the pagoda weathering a deadly storm. It seems Lugia could represent Genta, while Ho-Oh represents Jubei. However, in the final game, the towers are extremely different, and most references seem to have been removed.
; Given this is a direct reference to the story, we'll focus squarely on it.
object_const_def
PokemonPagoda1F_MapScripts:
def_scene_scripts
def_callbacks
PokemonPagoda1FSign:
jumptext PokemonPagoda1FSignText
PokemonPagoda1FSignText:
text "#MON PAGODA"
line "C… by JU…I…"
para "The text is too"
line "faded to read…"
done
PokemonPagodaSage1:
jumptextfaceplayer PokemonPagodaSage1Text
PokemonPagodaSage2:
jumptextfaceplayer PokemonPagodaSage2Text
PokemonPagodaSage3:
jumptextfaceplayer PokemonPagodaSage3Text
PokemonPagodaSage4:
jumptextfaceplayer PokemonPagodaSage4Text
PokemonPagodaSage1Text:
text "This PAGODA is one"
line "among many."
para "If you travel"
line "west, you can see"
cont "many more." ; Refers to pagodas seen in Bhutan, Myanmar, Korea, China, etc...
done
PokemonPagodaSage2Text:
text "My master told me"
line "these designs come"
cont "from 'the land"
cont "of TRAMPEL'…" ; Pagoda designs can be traced back to ancient India!
para "I don't underst-"
line "and."
done
PokemonPagodaSage3Text:
text "You can get a"
line "great view of"
para "SEPIA CITY from"
line "the top of this"
cont "place."
done
PokemonPagodaSage4Text:
text "You wouldn't be-"
line "lieve this, but"
cont "this PAGODA was"
cont "built by a man of"
cont "no skill at all."
para "It even survived"
line "a terrible storm!"
done
PokemonPagoda1F_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 5, 9, OLD_CITY, 9
warp_event 4, 9, OLD_CITY, 10
warp_event 0, 1, POKEMON_PAGODA_2F, 2
def_coord_events
def_bg_events
bg_event 5, 1, BGEVENT_READ, PokemonPagoda1FSign
def_object_events
object_event 0, 2, SPRITE_SAGE, SPRITEMOVEDATA_WANDER, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 5, PokemonPagodaSage1, -1
object_event 2, 7, SPRITE_SAGE, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 5, PokemonPagodaSage2, -1
object_event 7, 6, SPRITE_SAGE, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 5, PokemonPagodaSage3, -1
object_event 6, 1, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 5, PokemonPagodaSage4, -1 ; By sign

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@ -0,0 +1 @@
ZWDVU 

177
maps/PokemonPagoda2F.asm Normal file
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@ -0,0 +1,177 @@
object_const_def
PokemonPagoda2F_MapScripts:
def_scene_scripts
def_callbacks
PokemonPagoda2FStatue:
jumptext PokemonPagoda2FStatueText
PokemonPagoda2FSign:
jumptext PokemonPagoda2FSignText
PokemonPagoda2FStatueText:
text "It's a statue of"
line "PIKACHU."
done
PokemonPagoda2FSignText:
text "One must not gl-"
line "orify man-made"
cont "objects."
para "To do so loses"
line "our touch with"
cont "nature."
done
TrainerMediumBethany:
trainer MEDIUM, BETHANY, EVENT_BEAT_MEDIUM_BETHANY, MediumBethanySeenText, MediumBethanyBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext MediumBethanyAfterBattleText
waitbutton
closetext
end
MediumBethanySeenText:
text "Worldly pleasures"
line "are unnecessary."
done
MediumBethanyBeatenText:
text "Kwa!"
done
MediumBethanyAfterBattleText:
text "It is said that"
line "if you abstain"
cont "from material"
cont "things, you can"
cont "command unstop-"
cont "pable magic."
done
TrainerMediumMargret:
trainer MEDIUM, MARGRET, EVENT_BEAT_MEDIUM_MARGRET, MediumMargretSeenText, MediumMargretBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext MediumMargretAfterBattleText
waitbutton
closetext
end
MediumMargretSeenText:
text "Our ways have"
line "survived many an"
cont "attack!"
para "Allow me to show"
line "you the fruits of"
cont "that past!"
done
MediumMargretBeatenText:
text "How!?"
done
MediumMargretAfterBattleText: ; In the Meiji era, Itako rituals were outlawed. It seems Margret is still miffed about that.
text "Our divinations"
line "were once feared"
cont "by all!"
para "Have some pity on"
line "us!"
done
TrainerMediumEthel:
trainer MEDIUM, ETHEL, EVENT_BEAT_MEDIUM_ETHEL, MediumEthelSeenText, MediumEthelBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext MediumEthelAfterBattleText
waitbutton
closetext
end
; Itako are wedded to their patron spirits. In this case, Ethel is wedded to her late husband, William.
MediumEthelSeenText:
text "Hm? You want me"
line "to win, dear?"
para "Then it shall be"
line "so!"
done
; I decided to reference the character Ethel Skinner from Eastenders.
; She was one of the more popular characters in the show, never recovering from her husband's death and deteriorating due to cancer.
; She's eventually allowed to die with dignity, with Dot's assistance, who 22 years later is buried alongside her - in real time, mind you!
; The reference to Ethel is timely, considering she is still alive in Eastenders at this time and was going to die the year Pokemon Crystal was released in the west.
MediumEthelBeatenText:
text "WILLIAM! I'm so"
line "sorry!"
done
MediumEthelAfterBattleText:
text "Who was I talking"
line "to?"
para "My husband, of co-"
line "urse!"
done
; Elsie is the maiden name of my mother. Eerily fitting!
TrainerMediumElsie:
trainer MEDIUM, ELSIE, EVENT_BEAT_MEDIUM_ELSIE, MediumElsieSeenText, MediumElsieBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext MediumElsieAfterBattleText
waitbutton
closetext
end
MediumElsieSeenText:
text "Sight grants one"
line "many distractions."
para "In the dark, one"
line "sees the truth!"
done
MediumElsieBeatenText:
text "Agh! Bugger this"
line "for a lark!"
done
MediumElsieAfterBattleText:
text "Maybe I should"
line "return home. This"
cont "isn't working!"
done
PokemonPagoda2F_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 0, 1, POKEMON_PAGODA_1F, 3
warp_event 9, 9, POKEMON_PAGODA_3F, 2
def_coord_events
def_bg_events
bg_event 5, 1, BGEVENT_READ, PokemonPagoda2FSign
bg_event 4, 0, BGEVENT_READ, PokemonPagoda2FStatue
def_object_events
object_event 6, 6, SPRITE_MEDIUM, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 2, TrainerMediumBethany, -1
object_event 3, 6, SPRITE_MEDIUM, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 2, TrainerMediumMargret, -1
object_event 6, 3, SPRITE_MEDIUM, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 2, TrainerMediumEthel, -1
object_event 3, 3, SPRITE_MEDIUM, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 2, TrainerMediumElsie, -1

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@ -0,0 +1 @@
ZWFVU 

173
maps/PokemonPagoda3F.asm Normal file
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@ -0,0 +1,173 @@
object_const_def
PokemonPagoda3F_MapScripts:
def_scene_scripts
def_callbacks
PokemonPagoda3FStatue:
jumptext PokemonPagoda3FStatueText
PokemonPagoda3FSign:
jumptext PokemonPagoda3FSignText
PokemonPagoda3FStatueText:
text "It's a statue of"
line "TENTACRUEL."
done
PokemonPagoda3FSignText:
text "One should pay"
line "attention to"
cont "the world."
para "You need not"
line "cut a notch in"
cont "your boat to"
cont "find your sword." ; a reference to a story here https://www.laowaichengyuguide.com/entry/%E5%88%BB%E8%88%9F%E6%B1%82%E5%89%91
done
TrainerSageMing:
trainer SAGE, MING, EVENT_BEAT_SAGE_MING, SageMingSeenText, SageMingBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext SageMingAfterBattleText
waitbutton
closetext
end
SageMingSeenText:
text "This PAGODA has"
line "existed for cen-"
cont "turies."
done
SageMingBeatenText:
text "Very good!"
done
SageMingAfterBattleText:
text "I like to live"
line "life at a leis-"
cont "urely pace."
para "Sort of like"
line "riding in a"
cont "carriage." ; 安步当车 - a chengyu.
done
TrainerSageWei:
trainer SAGE, WEI, EVENT_BEAT_SAGE_WEI, SageWeiSeenText, SageWeiBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext SageWeiAfterBattleText
waitbutton
closetext
end
SageWeiSeenText:
text "You're as expres-"
line "sionless as a"
cont "wooden PIDGEOT." ; 呆若木鸡 - used to express whether someone is dumbstruck, either with fear or shock. Here, Pidgeot replaces the chicken.
para "Are you not in"
line "awe?" ; so this results in very, very funny communication failure.
done
SageWeiBeatenText:
text "You've got the"
line "wrong idea!"
done
SageWeiAfterBattleText:
text "I was asking if"
line "you're dumbstruck!"
para "My sincerest apo-"
line "logies! I shall"
cont "bring branches"
cont "for my punishment!" ; references 负荆请罪 - comes from a story where a misunderstanding between two generals that ended in one bringing bramble branches, shirt-off, to be whipped with, as an apology.
done
TrainerSageLang:
trainer SAGE, LANG, EVENT_BEAT_SAGE_LANG, SageLangSeenText, SageLangBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext SageLangAfterBattleText
waitbutton
closetext
end
SageLangSeenText:
text "Excuse me, could"
line "you take your"
cont "shoes off?"
done
SageLangBeatenText:
text "Hmph!"
done
SageLangAfterBattleText:
text "When you enter a"
line "village, do you"
cont "no comply with"
cont "its customs?" ; 入乡随俗
para "Then take your"
line "shoes off!"
done
TrainerSageHuang:
trainer SAGE, HUANG, EVENT_BEAT_SAGE_HUANG, SageHuangSeenText, SageHuangBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext SageHuangAfterBattleText
waitbutton
closetext
end
SageHuangSeenText:
text "Willow trees make"
line "shade, flowers"
cont "give light." ; 柳暗花明 refers to a positive turn of events after a struggle; light at the end of the tunnel. It seems Huang has been through some hardship.
done
SageHuangBeatenText:
text "Things will get"
line "better."
done
SageHuangAfterBattleText:
text "Sometimes, the"
line "best thing one"
cont "can do is turn"
cont "on the light."
done
PokemonPagoda3F_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 9, 9, POKEMON_PAGODA_4F, 2
warp_event 0, 1, POKEMON_PAGODA_2F, 1
def_coord_events
def_bg_events
bg_event 5, 1, BGEVENT_READ, PokemonPagoda3FSign
bg_event 4, 0, BGEVENT_READ, PokemonPagoda3FStatue
def_object_events
object_event 4, 5, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 4, TrainerSageMing, -1
object_event 5, 5, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 4, TrainerSageWei, -1
object_event 6, 6, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 4, TrainerSageLang, -1
object_event 3, 4, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 4, TrainerSageHuang, -1

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@ -0,0 +1 @@
ZWIVU 

181
maps/PokemonPagoda4F.asm Normal file
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@ -0,0 +1,181 @@
object_const_def
PokemonPagoda4F_MapScripts:
def_scene_scripts
def_callbacks
PokemonPagoda4FStatue:
jumptext PokemonPagoda4FStatueText
PokemonPagoda4FSign:
jumptext PokemonPagoda4FSignText
PokemonPagoda4FStatueText:
text "It's a statue of"
line "FEAROW."
done
PokemonPagoda4FSignText:
text "Do not swallow a" ; 囫囵吞枣
line "date with one"
cont "gulp."
para "Engage with your"
line "surroundings."
para "Digest its con-"
line "tents."
para "You need not fear" ; 杞人忧天
line "whether the sky"
cont "will fall."
done
; Street Fighter Alpha 3 had just come out at this time, so let's reference Gen.
TrainerSageGen:
trainer SAGE, GEN, EVENT_BEAT_SAGE_GEN, SageGenSeenText, SageGenBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext SageGenAfterBattleText
waitbutton
closetext
end
SageGenSeenText:
text "Death may come"
line "when one is at"
cont "their best."
done
SageGenBeatenText:
text "Your style is"
line "pure."
done
SageGenAfterBattleText:
text "You can't win"
line "just by battling." ; I mean, in Pokemon? You...really can.
para "Much has to be"
line "done. Do you pull"
cont "seedlings from"
cont "the ground to"
cont "help them grow?" ; 拔苗助长 - Haste makes waste is the effectual meaning.
done
TrainerSageRaoh:
trainer SAGE, RAOH, EVENT_BEAT_SAGE_RAOH, SageRaohSeenText, SageRaohBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext SageRaohAfterBattleText
waitbutton
closetext
end
SageRaohSeenText:
text "The heavens wish"
line "for my victory!"
done
SageRaohBeatenText:
text "My #MON no"
line "longer have the"
cont "strength."
done
SageRaohAfterBattleText:
text "I understand."
para "You have lived"
line "all this time by"
cont "seeing through"
cont "death."
done
TrainerSageShuu:
trainer SAGE, SHUU, EVENT_BEAT_SAGE_SHUU, SageShuuSeenText, SageShuuBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext SageShuuAfterBattleText
waitbutton
closetext
end
SageShuuSeenText:
text "Benevolence is"
line "a virtue."
done
SageShuuBeatenText:
text "My eyes…"
done
SageShuuAfterBattleText:
text "This loss…"
para "It bears on me"
line "with the weight"
cont "of MT.SILVER." ; 安如泰山 - To bear down with the weight of Mt. Tai, a mountain in Shandong. This is also the Chinese name for Body Slam!
done
TrainerSageSheng:
trainer SAGE, SHENG, EVENT_BEAT_SAGE_SHENG, SageShengSeenText, SageShengBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext SageShengAfterBattleText
waitbutton
closetext
end
SageShengSeenText:
text "Even in one's"
line "darkest hours,"
cont "defeat only comes"
cont "if they don't"
cont "fight!"
done
SageShengBeatenText:
text "I…"
done
SageShengAfterBattleText:
text "It seems my"
line "studies were"
cont "insufficient."
para "I must redouble"
line "my efforts!"
para "But some worry"
line "about my sleep"
cont "and eating! Ha!" ; 废寝忘食 while it basically says neglecting sleep and food to continue working diligently, it is a positive Chengyu...
done
PokemonPagoda4F_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 9, 9, POKEMON_PAGODA_5F, 1
warp_event 0, 1, POKEMON_PAGODA_3F, 1
def_coord_events
def_bg_events
bg_event 5, 1, BGEVENT_READ, PokemonPagoda4FSign
bg_event 4, 0, BGEVENT_READ, PokemonPagoda4FStatue
def_object_events
object_event 4, 2, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 4, TrainerSageGen, -1
object_event 6, 9, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 4, TrainerSageRaoh, -1
object_event 8, 9, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 4, TrainerSageShuu, -1
object_event 9, 1, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 4, TrainerSageSheng, -1

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@ -0,0 +1 @@
VTE 

67
maps/PokemonPagoda5F.asm Normal file
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@ -0,0 +1,67 @@
object_const_def
PokemonPagoda5F_MapScripts:
def_scene_scripts
def_callbacks
PokemonPagoda5FStatue:
jumptext PokemonPagoda5FStatueText
PokemonPagoda5FSign:
jumptext PokemonPagoda5FSignText
PokemonPagoda5FButsudan:
jumptext PokemonPagoda5FButsudanText
PokemonPagoda5FStatueText:
text "It's a statue of"
line "ABRA."
done
; Very very very much set to change.
PokemonPagoda5FSignText: ; 女娲补天
text "There was once"
line "a beast with the"
cont "strength and"
cont "spirit to trans-"
cont "form the world."
para "By patching a"
line "heavenly hole,"
cont "it prevented our"
cont "disaster."
done
PokemonPagoda5FButsudanText:
text "It's a butsudan!"
done
ElderRoenScript:
faceplayer
opentext
writetext ElderRoenFirstText
waitbutton
closetext
end
ElderRoenFirstText:
text "Comment to be"
line "written."
done
PokemonPagoda5F_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 5, 5, POKEMON_PAGODA_4F, 2
def_coord_events
def_bg_events
bg_event 4, 1, BGEVENT_READ, PokemonPagoda5FSign
bg_event 2, 0, BGEVENT_READ, PokemonPagoda5FStatue
bg_event 3, 0, BGEVENT_READ, PokemonPagoda5FButsudan
def_object_events
object_event 2, 3, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, ElderRoenScript, -1

View file

@ -61,31 +61,31 @@ SproutTower3FRivalScene:
special RestartMapMusic
end
SageLiScript:
ElderLiScript:
faceplayer
opentext
checkevent EVENT_GOT_HM05_FLASH
iftrue .GotFlash
writetext SageLiSeenText
writetext ElderLiSeenText
waitbutton
closetext
winlosstext SageLiBeatenText, 0
loadtrainer SAGE, LI
winlosstext ElderLiBeatenText, 0
loadtrainer ELDER, LI
startbattle
reloadmapafterbattle
opentext
writetext SageLiTakeThisFlashText
writetext ElderLiTakeThisFlashText
promptbutton
verbosegiveitem HM_FLASH
setevent EVENT_GOT_HM05_FLASH
setevent EVENT_BEAT_SAGE_LI
writetext SageLiFlashExplanationText
setevent EVENT_BEAT_ELDER_LI
writetext ElderLiFlashExplanationText
waitbutton
closetext
end
.GotFlash:
writetext SageLiAfterBattleText
writetext ElderLiAfterBattleText
waitbutton
closetext
end
@ -203,7 +203,7 @@ SproutTowerRivalUsedEscapeRopeText:
line "ESCAPE ROPE!"
done
SageLiSeenText:
ElderLiSeenText:
text "So good of you to"
line "come here!"
@ -226,11 +226,11 @@ SageLiSeenText:
line "you!"
done
SageLiBeatenText:
ElderLiBeatenText:
text "Ah, excellent!"
done
SageLiTakeThisFlashText:
ElderLiTakeThisFlashText:
text "You and your #-"
line "MON should have"
@ -241,7 +241,7 @@ SageLiTakeThisFlashText:
line "HM."
done
SageLiFlashExplanationText:
ElderLiFlashExplanationText:
text "FLASH illuminates"
line "even the darkest"
cont "of all places."
@ -253,7 +253,7 @@ SageLiFlashExplanationText:
line "from VIOLET's GYM."
done
SageLiAfterBattleText:
ElderLiAfterBattleText:
text "I hope you learn"
line "and grow from your"
cont "journey."
@ -347,7 +347,7 @@ SproutTower3F_MapEvents:
def_object_events
object_event 8, 13, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSageJin, -1
object_event 8, 8, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 2, TrainerSageTroy, -1
object_event 10, 2, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, SageLiScript, -1
object_event 10, 2, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ElderLiScript, -1
object_event 11, 11, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSageNeal, -1
object_event 6, 14, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SproutTower3FPotion, EVENT_SPROUT_TOWER_3F_POTION
object_event 14, 1, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SproutTower3FEscapeRope, EVENT_SPROUT_TOWER_3F_ESCAPE_ROPE